- qzdoom again so build scripts don't get confused.

This commit is contained in:
Rachael Alexanderson 2017-08-09 18:07:44 -04:00
parent a62545ad5d
commit 828662c874
3 changed files with 7 additions and 7 deletions

View file

@ -1,5 +1,5 @@
cmake_minimum_required( VERSION 2.8.7 )
project(GZDoom)
project(QZDoom)
if( COMMAND cmake_policy )
if( POLICY CMP0011 )
@ -122,7 +122,7 @@ IF( NOT CMAKE_BUILD_TYPE )
ENDIF()
set( ZDOOM_OUTPUT_DIR ${CMAKE_BINARY_DIR} CACHE PATH "Directory where zdoom.pk3 and the executable will be created." )
set( ZDOOM_EXE_NAME "gzdoom" CACHE FILEPATH "Name of the executable to create" )
set( ZDOOM_EXE_NAME "qzdoom" CACHE FILEPATH "Name of the executable to create" )
if( MSVC )
# Allow the user to use ZDOOM_OUTPUT_DIR as a single release point.
# Use zdoom, zdoomd, zdoom64, and zdoomd64 for the binary names

View file

@ -94,13 +94,13 @@ const char *GetVersionString();
#define SAVEVER 4552
// This is so that derivates can use the same savegame versions without worrying about engine compatibility
#define GAMESIG "GZDOOM"
#define BASEWAD "gzdoom.pk3"
#define GAMESIG "QZDOOM"
#define BASEWAD "qzdoom.pk3"
#define BASESF "gzdoom.sf2"
// More stuff that needs to be different for derivatives.
#define GAMENAME "GZDoom"
#define GAMENAMELOWERCASE "gzdoom"
#define GAMENAME "QZDoom"
#define GAMENAMELOWERCASE "qzdoom"
#define FORUM_URL "http://forum.drdteam.org"
#define BUGS_FORUM_URL "http://forum.drdteam.org/viewforum.php?f=24"

View file

@ -1,3 +1,3 @@
cmake_minimum_required( VERSION 2.8.7 )
add_pk3(gzdoom.pk3 ${CMAKE_CURRENT_SOURCE_DIR}/static)
add_pk3(qzdoom.pk3 ${CMAKE_CURRENT_SOURCE_DIR}/static)