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- qzdoom again so build scripts don't get confused.
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parent
a62545ad5d
commit
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3 changed files with 7 additions and 7 deletions
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@ -1,5 +1,5 @@
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cmake_minimum_required( VERSION 2.8.7 )
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project(GZDoom)
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project(QZDoom)
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if( COMMAND cmake_policy )
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if( POLICY CMP0011 )
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@ -122,7 +122,7 @@ IF( NOT CMAKE_BUILD_TYPE )
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ENDIF()
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set( ZDOOM_OUTPUT_DIR ${CMAKE_BINARY_DIR} CACHE PATH "Directory where zdoom.pk3 and the executable will be created." )
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set( ZDOOM_EXE_NAME "gzdoom" CACHE FILEPATH "Name of the executable to create" )
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set( ZDOOM_EXE_NAME "qzdoom" CACHE FILEPATH "Name of the executable to create" )
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if( MSVC )
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# Allow the user to use ZDOOM_OUTPUT_DIR as a single release point.
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# Use zdoom, zdoomd, zdoom64, and zdoomd64 for the binary names
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@ -94,13 +94,13 @@ const char *GetVersionString();
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#define SAVEVER 4552
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// This is so that derivates can use the same savegame versions without worrying about engine compatibility
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#define GAMESIG "GZDOOM"
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#define BASEWAD "gzdoom.pk3"
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#define GAMESIG "QZDOOM"
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#define BASEWAD "qzdoom.pk3"
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#define BASESF "gzdoom.sf2"
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// More stuff that needs to be different for derivatives.
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#define GAMENAME "GZDoom"
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#define GAMENAMELOWERCASE "gzdoom"
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#define GAMENAME "QZDoom"
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#define GAMENAMELOWERCASE "qzdoom"
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#define FORUM_URL "http://forum.drdteam.org"
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#define BUGS_FORUM_URL "http://forum.drdteam.org/viewforum.php?f=24"
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@ -1,3 +1,3 @@
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cmake_minimum_required( VERSION 2.8.7 )
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add_pk3(gzdoom.pk3 ${CMAKE_CURRENT_SOURCE_DIR}/static)
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add_pk3(qzdoom.pk3 ${CMAKE_CURRENT_SOURCE_DIR}/static)
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