mirror of
https://github.com/ZDoom/qzdoom.git
synced 2024-11-10 14:51:51 +00:00
Update level_compatibility.zs (#973)
* Update level_compatibility.zs Map fixes for some older mods * Formatting changes Spaces around commas and comment markers, to better match the rest of the file
This commit is contained in:
parent
236b476933
commit
826c3c4221
1 changed files with 63 additions and 0 deletions
|
@ -1457,6 +1457,69 @@ class LevelCompatibility : LevelPostProcessor
|
|||
SetThingSkills(164, 31);
|
||||
break;
|
||||
}
|
||||
|
||||
case '1B27E04F707E7988800582F387F609CD': // One against hell (ONE1.wad)
|
||||
{
|
||||
//Turn map spots into teleport destinations so that teleports work
|
||||
SetThingEdNum(19, 14);
|
||||
SetThingEdNum(20, 14);
|
||||
SetThingEdNum(22, 14);
|
||||
SetThingEdNum(23, 14);
|
||||
SetThingEdNum(34, 14);
|
||||
SetThingEdNum(35, 14);
|
||||
SetThingEdNum(36, 14);
|
||||
SetThingEdNum(39, 14);
|
||||
SetThingEdNum(40, 14);
|
||||
SetThingEdNum(172, 14);
|
||||
SetThingEdNum(173, 14);
|
||||
SetThingEdNum(225, 14);
|
||||
SetThingEdNum(226, 14);
|
||||
SetThingEdNum(247, 14);
|
||||
break;
|
||||
}
|
||||
|
||||
case 'FDFB3D209CC0F3706AAF3E51646003D5': // swan fox doom v2.4.wad map23
|
||||
{
|
||||
//Fix the exit portal to allow walking into it instead of shooting it
|
||||
SetLineSpecial(1970, Exit_Normal, 0);
|
||||
SetLineActivation(1970, SPAC_Cross);
|
||||
ClearLineSpecial(2010);
|
||||
break;
|
||||
}
|
||||
|
||||
case '52F532F95E2D5862E56F7214FA5C5C59': // Toon Doom II (toon2b.wad) map10
|
||||
{
|
||||
//This lift needs to be repeatable to prevent trapping the player
|
||||
SetLineSpecial(224, Plat_DownWaitUpStayLip, 5, 32, 105);
|
||||
SetLineActivation(224, SPAC_Use);
|
||||
SetLineFlags(224, Line.ML_REPEAT_SPECIAL);
|
||||
break;
|
||||
}
|
||||
|
||||
case '3345D12AD97F20EDCA5E27BA4288F758': // Toon Doom II (toon2b.wad) map30
|
||||
{
|
||||
//These doors need to be repeatable to prevent trapping the player
|
||||
SetLineSpecial(417, Door_Raise, 17, 16, 150);
|
||||
SetLineActivation(417, SPAC_Use);
|
||||
SetLineFlags(417, Line.ML_REPEAT_SPECIAL);
|
||||
SetLineSpecial(425, Door_Raise, 15, 16, 150);
|
||||
SetLineActivation(425, SPAC_Use);
|
||||
SetLineFlags(425, Line.ML_REPEAT_SPECIAL);
|
||||
SetLineSpecial(430, Door_Raise, 16, 16, 150);
|
||||
SetLineActivation(430, SPAC_Use);
|
||||
SetLineFlags(430, Line.ML_REPEAT_SPECIAL);
|
||||
break;
|
||||
}
|
||||
|
||||
case 'BA1288DF7A7AD637948825EA87E18728': // Valletta's Doom Nightmare (vltnight.wad) map02
|
||||
{
|
||||
//This door's backside had a backwards linedef so it wouldn't work
|
||||
FlipLine(306);
|
||||
FlipLineSideRefs(306);
|
||||
//Set the exit to point to Position 0, since that's the only one on the next map
|
||||
SetLineSpecial(564, Exit_Normal, 0);
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
Loading…
Reference in a new issue