Update level_compatibility.zs (#973)

* Update level_compatibility.zs

Map fixes for some older mods

* Formatting changes

Spaces around commas and comment markers, to better match the rest of the file
This commit is contained in:
Ed the Bat 2019-11-20 14:02:14 -05:00 committed by Rachael Alexanderson
parent 236b476933
commit 826c3c4221

View file

@ -1457,6 +1457,69 @@ class LevelCompatibility : LevelPostProcessor
SetThingSkills(164, 31);
break;
}
case '1B27E04F707E7988800582F387F609CD': // One against hell (ONE1.wad)
{
//Turn map spots into teleport destinations so that teleports work
SetThingEdNum(19, 14);
SetThingEdNum(20, 14);
SetThingEdNum(22, 14);
SetThingEdNum(23, 14);
SetThingEdNum(34, 14);
SetThingEdNum(35, 14);
SetThingEdNum(36, 14);
SetThingEdNum(39, 14);
SetThingEdNum(40, 14);
SetThingEdNum(172, 14);
SetThingEdNum(173, 14);
SetThingEdNum(225, 14);
SetThingEdNum(226, 14);
SetThingEdNum(247, 14);
break;
}
case 'FDFB3D209CC0F3706AAF3E51646003D5': // swan fox doom v2.4.wad map23
{
//Fix the exit portal to allow walking into it instead of shooting it
SetLineSpecial(1970, Exit_Normal, 0);
SetLineActivation(1970, SPAC_Cross);
ClearLineSpecial(2010);
break;
}
case '52F532F95E2D5862E56F7214FA5C5C59': // Toon Doom II (toon2b.wad) map10
{
//This lift needs to be repeatable to prevent trapping the player
SetLineSpecial(224, Plat_DownWaitUpStayLip, 5, 32, 105);
SetLineActivation(224, SPAC_Use);
SetLineFlags(224, Line.ML_REPEAT_SPECIAL);
break;
}
case '3345D12AD97F20EDCA5E27BA4288F758': // Toon Doom II (toon2b.wad) map30
{
//These doors need to be repeatable to prevent trapping the player
SetLineSpecial(417, Door_Raise, 17, 16, 150);
SetLineActivation(417, SPAC_Use);
SetLineFlags(417, Line.ML_REPEAT_SPECIAL);
SetLineSpecial(425, Door_Raise, 15, 16, 150);
SetLineActivation(425, SPAC_Use);
SetLineFlags(425, Line.ML_REPEAT_SPECIAL);
SetLineSpecial(430, Door_Raise, 16, 16, 150);
SetLineActivation(430, SPAC_Use);
SetLineFlags(430, Line.ML_REPEAT_SPECIAL);
break;
}
case 'BA1288DF7A7AD637948825EA87E18728': // Valletta's Doom Nightmare (vltnight.wad) map02
{
//This door's backside had a backwards linedef so it wouldn't work
FlipLine(306);
FlipLineSideRefs(306);
//Set the exit to point to Position 0, since that's the only one on the next map
SetLineSpecial(564, Exit_Normal, 0);
break;
}
}
}
}