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- Cleaned up leftovers.
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@ -6024,9 +6024,6 @@ DEFINE_ACTION_FUNCTION_PARAMS(AActor, A_CheckProximity)
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//[MC]Make sure it's in range and respect the desire for Z or not. The function forces it to use
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//Z later for ensuring CLOSEST and FARTHEST flags are respected perfectly.
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//Ripped from sphere checking in A_RadiusGive (along with a number of things).
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fixedvec3 diff = ref->Vec3To(mo);
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diff.z += (ref->height - mo->height) / 2;
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if ((flags & CPXF_NODISTANCE) || (ref->AproxDistance(mo) < distance &&
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((flags & CPXF_NOZ) ||
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((ref->Z() > mo->Z() && ref->Z() - mo->Top() < distance) ||
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