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- fixed a crash
- tried to make MAKETRANSDOT algorithm more consistent with original
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parent
564bfe482c
commit
8231032f89
2 changed files with 21 additions and 9 deletions
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@ -70,6 +70,7 @@ CUSTOM_CVAR(Int, uiscale, 2, CVAR_ARCHIVE | CVAR_NOINITCALL)
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StatusBar->ScreenSizeChanged();
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StatusBar->ScreenSizeChanged();
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}
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}
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}
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}
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EXTERN_CVAR(Bool, r_blendmethod)
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// [RH] Stretch values to make a 320x200 image best fit the screen
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// [RH] Stretch values to make a 320x200 image best fit the screen
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// without using fractional steppings
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// without using fractional steppings
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@ -1009,17 +1010,17 @@ void DCanvas::PUTTRANSDOT (int xx, int yy, int basecolor, int level)
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uint32_t *spot = (uint32_t*)GetBuffer() + oldyyshifted + xx;
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uint32_t *spot = (uint32_t*)GetBuffer() + oldyyshifted + xx;
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uint32_t fg = swrenderer::LightBgra::shade_pal_index_simple(basecolor, swrenderer::LightBgra::calc_light_multiplier(0));
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uint32_t fg = swrenderer::LightBgra::shade_pal_index_simple(basecolor, swrenderer::LightBgra::calc_light_multiplier(0));
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uint32_t fg_red = (fg >> 16) & 0xff;
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uint32_t fg_red = (((fg >> 16) & 0xff) * (63 - level)) >> 6;
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uint32_t fg_green = (fg >> 8) & 0xff;
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uint32_t fg_green = (((fg >> 8) & 0xff) * (63 - level)) >> 6;
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uint32_t fg_blue = fg & 0xff;
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uint32_t fg_blue = ((fg & 0xff) * (63 - level)) >> 6;
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uint32_t bg_red = (*spot >> 16) & 0xff;
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uint32_t bg_red = (((*spot >> 16) & 0xff) * level) >> 6;
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uint32_t bg_green = (*spot >> 8) & 0xff;
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uint32_t bg_green = (((*spot >> 8) & 0xff) * level) >> 6;
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uint32_t bg_blue = (*spot) & 0xff;
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uint32_t bg_blue = (((*spot) & 0xff) * level) >> 6;
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uint32_t red = (fg_red + bg_red + 1) / 2;
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uint32_t red = fg_red + bg_red;
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uint32_t green = (fg_green + bg_green + 1) / 2;
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uint32_t green = fg_green + bg_green;
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uint32_t blue = (fg_blue + bg_blue + 1) / 2;
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uint32_t blue = fg_blue + bg_blue;
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*spot = 0xff000000 | (red << 16) | (green << 8) | blue;
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*spot = 0xff000000 | (red << 16) | (green << 8) | blue;
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}
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}
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@ -424,6 +424,17 @@ void DCanvas::Dim (PalEntry color, float damount, int x1, int y1, int w, int h)
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if (!r_blendmethod)
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if (!r_blendmethod)
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{
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{
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{
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int amount;
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amount = (int)(damount * 64);
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bg2rgb = Col2RGB8[64 - amount];
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fg = (((color.r * amount) >> 4) << 20) |
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((color.g * amount) >> 4) |
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(((color.b * amount) >> 4) << 10);
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}
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for (y = h; y != 0; y--)
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for (y = h; y != 0; y--)
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{
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{
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for (x = w; x != 0; x--)
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for (x = w; x != 0; x--)
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