- Removed a few new warnings spewed by GCC.

SVN r641 (trunk)
This commit is contained in:
Randy Heit 2007-12-26 05:03:14 +00:00
parent 1acc3d00c4
commit 813b59edee
6 changed files with 13 additions and 18 deletions

View file

@ -602,7 +602,7 @@ bool DCajunMaster::LoadBots ()
else
{
teamnum = TEAM_None;
for (int i = 0; i < teams.Size (); ++i)
for (int i = 0; i < int(teams.Size()); ++i)
{
if (stricmp (teams[i].name, sc_String) == 0)
{

View file

@ -720,7 +720,7 @@ void AddCommandString (char *cmd, int keynum)
//
// Special processing:
// Inside quoted strings, \" becomes just "
// \\ becomes just \
// \\ becomes just a single backslash
// \c becomes just TEXTCOLOR_ESCAPE
// $<cvar> is replaced by the contents of <cvar>

View file

@ -152,7 +152,7 @@ static void HU_DoDrawScores (player_t *player, player_t *sortedplayers[MAXPLAYER
{
int color;
int height = screen->Font->GetHeight() * CleanYfac;
int i;
unsigned int i;
int maxwidth = 0;
int numTeams = 0;
int x ,y;

View file

@ -3407,7 +3407,7 @@ void P_SetupLevel (char *lumpname, int position)
players[i].mo = NULL;
}
// [RH] Clear any scripted translation colors the previous level may have set.
for (i = 0; i < translationtables[TRANSLATION_LevelScripted].Size(); ++i)
for (i = 0; i < int(translationtables[TRANSLATION_LevelScripted].Size()); ++i)
{
FRemapTable *table = translationtables[TRANSLATION_LevelScripted][i];
if (table != NULL)

View file

@ -389,6 +389,10 @@ int FJPEGTexture::CopyTrueColorPixels(BYTE * buffer, int buf_width, int buf_heig
screen->CopyPixelDataRGB(buffer, buf_width, buf_height, x, y, buff, cinfo.output_width, cinfo.output_height,
4, cinfo.output_width * cinfo.output_components, CF_CMYK);
break;
default:
assert(0);
break;
}
jpeg_finish_decompress(&cinfo);
}

View file

@ -2099,24 +2099,15 @@ void A_SetGravity(AActor * self)
void A_ClearTarget(AActor * self)
{
if (self->target != NULL)
{
self->target = NULL;
}
if (self->LastHeard != NULL)
{
self->LastHeard = NULL;
}
if (self->lastenemy != NULL)
{
self->lastenemy = NULL;
}
self->target = NULL;
self->LastHeard = NULL;
self->lastenemy = NULL;
}
//==========================================================================
//
// A_JumpIfTargetInLOS (fixed fov, state label)
// Jumps if the actor can see it's target, or if the player has a linetarget.
// Jumps if the actor can see its target, or if the player has a linetarget.
//
//==========================================================================
@ -2165,4 +2156,4 @@ void A_JumpIfTargetInLOS(AActor * self)
DoJump(self, CallingState, StateParameters[index+1]);
}
// [KS] *** End of my modifications ***
// [KS] *** End of my modifications ***