- renamed more stuff and also moved the Strife teaser voice handling out of the file system.

This commit is contained in:
Christoph Oelckers 2020-04-11 13:27:19 +02:00
parent c1bb7de23a
commit 80c6d5b276
91 changed files with 549 additions and 510 deletions

View file

@ -854,11 +854,11 @@ CCMD (wdir)
Printf ("%s must be loaded to view its directory.\n", argv[1]);
return;
}
for (int i = 0; i < fileSystem.GetNumLumps(); ++i)
for (int i = 0; i < fileSystem.GetNumEntries(); ++i)
{
if (fileSystem.GetLumpFile(i) == wadnum)
if (fileSystem.GetFileContainer(i) == wadnum)
{
Printf ("%s\n", fileSystem.GetLumpFullName(i));
Printf ("%s\n", fileSystem.GetFileFullName(i));
}
}
}
@ -1224,7 +1224,7 @@ CCMD(secret)
int lumpno=fileSystem.CheckNumForName("SECRETS");
if (lumpno < 0) return;
auto lump = fileSystem.OpenLumpReader(lumpno);
auto lump = fileSystem.OpenFileReader(lumpno);
FString maphdr;
maphdr.Format("[%s]", mapname);

View file

@ -1799,7 +1799,7 @@ void C_GrabCVarDefaults ()
while ((lump = fileSystem.FindLump("DEFCVARS", &lastlump)) != -1)
{
// don't parse from wads
if (lastlump > fileSystem.GetLastLump(fileSystem.GetMaxIwadNum()))
if (lastlump > fileSystem.GetLastEntry(fileSystem.GetMaxIwadNum()))
I_FatalError("Cannot load DEFCVARS from a wadfile!\n");
FScanner sc(lump);

View file

@ -274,12 +274,12 @@ FIWadManager::FIWadManager(const char *firstfn, const char *optfn)
if (optfn) fns.Push(optfn);
check.InitMultipleFiles(fns, true);
if (check.GetNumLumps() > 0)
if (check.GetNumEntries() > 0)
{
int num = check.CheckNumForName("IWADINFO");
if (num >= 0)
{
auto data = check.ReadLumpIntoArray(num);
auto data = check.GetFileData(num);
ParseIWadInfo("IWADINFO", (const char*)data.Data(), data.Size());
}
}
@ -304,7 +304,7 @@ int FIWadManager::ScanIWAD (const char *iwad)
mLumpsFound.Resize(mIWadInfos.Size());
auto CheckLumpName = [=](const char *name)
auto CheckFileName = [=](const char *name)
{
for (unsigned i = 0; i< mIWadInfos.Size(); i++)
{
@ -318,18 +318,18 @@ int FIWadManager::ScanIWAD (const char *iwad)
}
};
if (check.GetNumLumps() > 0)
if (check.GetNumEntries() > 0)
{
memset(&mLumpsFound[0], 0, mLumpsFound.Size() * sizeof(mLumpsFound[0]));
for(int ii = 0; ii < check.GetNumLumps(); ii++)
for(int ii = 0; ii < check.GetNumEntries(); ii++)
{
CheckLumpName(check.GetLumpName(ii));
auto full = check.GetLumpFullName(ii, false);
CheckFileName(check.GetFileShortName(ii));
auto full = check.GetFileFullName(ii, false);
if (full && strnicmp(full, "maps/", 5) == 0)
{
FString mapname(&full[5], strcspn(&full[5], "."));
CheckLumpName(mapname);
CheckFileName(mapname);
}
}
}
@ -355,7 +355,7 @@ int FIWadManager::CheckIWADInfo(const char* fn)
FileSystem check;
check.InitSingleFile(fn, true);
if (check.GetNumLumps() > 0)
if (check.GetNumEntries() > 0)
{
int num = check.CheckNumForName("IWADINFO");
if (num >= 0)
@ -364,7 +364,7 @@ int FIWadManager::CheckIWADInfo(const char* fn)
{
FIWADInfo result;
auto data = check.ReadLumpIntoArray(num);
auto data = check.GetFileData(num);
ParseIWadInfo(fn, (const char*)data.Data(), data.Size(), &result);
for (unsigned i = 0, count = mIWadInfos.Size(); i < count; ++i)

View file

@ -2023,14 +2023,14 @@ static FString CheckGameInfo(TArray<FString> & pwads)
// Open the entire list as a temporary file system and look for a GAMEINFO lump. The last one will automatically win.
check.InitMultipleFiles(pwads, true);
if (check.GetNumLumps() > 0)
if (check.GetNumEntries() > 0)
{
int num = check.CheckNumForName("GAMEINFO");
if (num >= 0)
{
// Found one!
auto data = check.ReadLumpIntoArray(num);
auto wadname = check.GetResourceFileName(check.GetLumpFile(num));
auto data = check.GetFileData(num);
auto wadname = check.GetResourceFileName(check.GetFileContainer(num));
return ParseGameInfo(pwads, wadname, (const char*)data.Data(), data.Size());
}
}
@ -2408,13 +2408,13 @@ static void RenameSprites(FileSystem &fileSystem, const TArray<FString>& deletel
break;
}
unsigned NumFiles = fileSystem.GetNumLumps();
unsigned NumFiles = fileSystem.GetNumEntries();
for (uint32_t i = 0; i < NumFiles; i++)
{
// check for full Minotaur animations. If this is not found
// some frames need to be renamed.
if (fileSystem.GetLumpNamespace(i) == ns_sprites)
if (fileSystem.GetFileNamespace(i) == ns_sprites)
{
auto& shortName = fileSystem.GetShortName(i);
if (shortName.dword == MAKE_ID('M', 'N', 'T', 'R') && shortName.String[4] == 'Z')
@ -2430,10 +2430,10 @@ static void RenameSprites(FileSystem &fileSystem, const TArray<FString>& deletel
for (uint32_t i = 0; i < NumFiles; i++)
{
auto& shortName = fileSystem.GetShortName(i);
if (fileSystem.GetLumpNamespace(i) == ns_sprites)
if (fileSystem.GetFileNamespace(i) == ns_sprites)
{
// Only sprites in the IWAD normally get renamed
if (renameAll || fileSystem.GetLumpFile(i) == fileSystem.GetIwadNum())
if (renameAll || fileSystem.GetFileContainer(i) == fileSystem.GetIwadNum())
{
for (int j = 0; j < numrenames; ++j)
{
@ -2444,7 +2444,7 @@ static void RenameSprites(FileSystem &fileSystem, const TArray<FString>& deletel
}
if (gameinfo.gametype == GAME_Hexen)
{
if (fileSystem.CheckLumpName(i, "ARTIINVU"))
if (fileSystem.CheckFileName(i, "ARTIINVU"))
{
shortName.String[4] = 'D'; shortName.String[5] = 'E';
shortName.String[6] = 'F'; shortName.String[7] = 'N';
@ -2476,9 +2476,9 @@ static void RenameSprites(FileSystem &fileSystem, const TArray<FString>& deletel
}
}
}
else if (fileSystem.GetLumpNamespace(i) == ns_global)
else if (fileSystem.GetFileNamespace(i) == ns_global)
{
int fn = fileSystem.GetLumpFile(i);
int fn = fileSystem.GetFileContainer(i);
if (fn >= fileSystem.GetIwadNum() && fn <= fileSystem.GetMaxIwadNum() && deletelumps.Find(shortName.String) < deletelumps.Size())
{
shortName.String[0] = 0; // Lump must be deleted from directory.
@ -2550,7 +2550,7 @@ void RenameNerve(FileSystem& fileSystem)
if (!found)
return;
for (int i = fileSystem.GetFirstLump(w); i <= fileSystem.GetLastLump(w); i++)
for (int i = fileSystem.GetFirstEntry(w); i <= fileSystem.GetLastEntry(w); i++)
{
auto& shortName = fileSystem.GetShortName(i);
// Only rename the maps from NERVE.WAD
@ -2640,8 +2640,8 @@ void FixMacHexen(FileSystem& fileSystem)
// Hexen Beta is very similar to Demo but it has MAP41: Maze at the end of the WAD
// So keep this map if it's present but discard all extra lumps
const int lastLump = fileSystem.GetLastLump(fileSystem.GetIwadNum()) - (isBeta ? 12 : 0);
assert(fileSystem.GetFirstLump(fileSystem.GetIwadNum()) + 299 < lastLump);
const int lastLump = fileSystem.GetLastEntry(fileSystem.GetIwadNum()) - (isBeta ? 12 : 0);
assert(fileSystem.GetFirstEntry(fileSystem.GetIwadNum()) + 299 < lastLump);
for (int i = lastLump - EXTRA_LUMPS + 1; i <= lastLump; ++i)
{
@ -2650,6 +2650,42 @@ void FixMacHexen(FileSystem& fileSystem)
}
}
static void FindStrifeTeaserVoices(FileSystem& fileSystem)
{
if (gameinfo.gametype == GAME_Strife && gameinfo.flags & GI_SHAREWARE)
{
unsigned NumFiles = fileSystem.GetNumEntries();
for (uint32_t i = 0; i < NumFiles; i++)
{
auto& shortName = fileSystem.GetShortName(i);
if (fileSystem.GetFileNamespace(i) == ns_global)
{
// Only sprites in the IWAD normally get renamed
if (fileSystem.GetFileContainer(i) == fileSystem.GetIwadNum())
{
if (shortName.String[0] == 'V' &&
shortName.String[1] == 'O' &&
shortName.String[2] == 'C')
{
int j;
for (j = 3; j < 8; ++j)
{
if (shortName.String[j] != 0 && !isdigit(shortName.String[j]))
break;
}
if (j == 8)
{
fileSystem.SetFileNamespace(i, ns_strifevoices);
}
}
}
}
}
}
}
//==========================================================================
//
@ -2839,6 +2875,7 @@ static int D_DoomMain_Internal (void)
RenameNerve(fileSystem);
RenameSprites(fileSystem, iwad_info->DeleteLumps);
FixMacHexen(fileSystem);
FindStrifeTeaserVoices(fileSystem);
};
fileSystem.InitMultipleFiles (allwads, false, &lfi);

View file

@ -180,7 +180,6 @@ extern bool playeringame[/*MAXPLAYERS*/];
// File handling stuff.
extern FILE* debugfile;
extern FILE* hashfile;
// if true, load all graphics at level load
extern bool precache;

View file

@ -43,8 +43,6 @@ typedef TMap<int, PClassActor *> FClassMap;
#include "basics.h"
#include "printf.h"
extern bool batchrun;
// Bounding box coordinate storage.
#include "palentry.h"

View file

@ -156,7 +156,7 @@ CCMD (mapchecksum)
else
{
map->GetChecksum(cksum);
const char *wadname = fileSystem.GetResourceFileName(fileSystem.GetLumpFile(map->lumpnum));
const char *wadname = fileSystem.GetResourceFileName(fileSystem.GetFileContainer(map->lumpnum));
delete map;
for (size_t j = 0; j < sizeof(cksum); ++j)
{
@ -367,7 +367,7 @@ CCMD(listmaps)
if (map != NULL)
{
Printf("%s: '%s' (%s)\n", info->MapName.GetChars(), info->LookupLevelName().GetChars(),
fileSystem.GetResourceFileName(fileSystem.GetLumpFile(map->lumpnum)));
fileSystem.GetResourceFileName(fileSystem.GetFileContainer(map->lumpnum)));
delete map;
}
}

View file

@ -2133,9 +2133,9 @@ static void PutSaveWads (FSerializer &arc)
arc.AddString("Game WAD", name);
// Name of wad the map resides in
if (fileSystem.GetLumpFile (primaryLevel->lumpnum) > fileSystem.GetIwadNum())
if (fileSystem.GetFileContainer (primaryLevel->lumpnum) > fileSystem.GetIwadNum())
{
name = fileSystem.GetResourceFileName (fileSystem.GetLumpFile (primaryLevel->lumpnum));
name = fileSystem.GetResourceFileName (fileSystem.GetFileContainer (primaryLevel->lumpnum));
arc.AddString("Map WAD", name);
}
}
@ -2778,7 +2778,7 @@ void G_DoPlayDemo (void)
{
int demolen = fileSystem.FileLength (demolump);
demobuffer = (uint8_t *)M_Malloc(demolen);
fileSystem.ReadLump (demolump, demobuffer);
fileSystem.ReadFile (demolump, demobuffer);
}
else
{

View file

@ -895,7 +895,7 @@ bool FLevelLocals::DoCompleted (FString nextlevel, wbstartstruct_t &wminfo)
FTexture *tex = TexMan.GetTexture(*texids[i]);
if (tex != nullptr)
{
int filenum = fileSystem.GetLumpFile(tex->GetSourceLump());
int filenum = fileSystem.GetFileContainer(tex->GetSourceLump());
if (filenum >= 0 && filenum <= fileSystem.GetMaxIwadNum())
{
texids[i]->SetInvalid();

View file

@ -516,10 +516,10 @@ void SBarInfo::ParseSBarInfo(int lump)
{
sc.ScriptError("Standard %s status bar not found.", sc.String);
}
else if (fileSystem.GetLumpFile(baselump) > 0)
else if (fileSystem.GetFileContainer(baselump) > 0)
{
I_FatalError("File %s is overriding core lump sbarinfo/%s.txt.",
fileSystem.GetResourceFileFullName(fileSystem.GetLumpFile(baselump)), sc.String);
fileSystem.GetResourceFileFullName(fileSystem.GetFileContainer(baselump)), sc.String);
}
ParseSBarInfo(baselump);
}

View file

@ -271,7 +271,7 @@ void ST_CreateStatusBar(bool bTitleLevel)
// If the most recent SBARINFO definition comes before a status bar class definition it will be picked,
// if the class is defined later, this will be picked. If both come from the same file, the class definition will win.
int sbarinfolump = fileSystem.CheckNumForName("SBARINFO");
int sbarinfofile = fileSystem.GetLumpFile(sbarinfolump);
int sbarinfofile = fileSystem.GetFileContainer(sbarinfolump);
if (gameinfo.statusbarclassfile >= gameinfo.statusbarfile && gameinfo.statusbarclassfile >= sbarinfofile)
{
CreateGameInfoStatusBar(shouldWarn);

View file

@ -2426,7 +2426,7 @@ CVAR(Int, dehload, 0, CVAR_ARCHIVE) // Autoloading of .DEH lumps is disabled by
// checks if lump is a .deh or .bex file. Only lumps in the root directory are considered valid.
static bool isDehFile(int lumpnum)
{
const char* const fullName = fileSystem.GetLumpFullName(lumpnum);
const char* const fullName = fileSystem.GetFileFullName(lumpnum);
const char* const extension = strrchr(fullName, '.');
return NULL != extension && strchr(fullName, '/') == NULL
@ -2439,7 +2439,7 @@ int D_LoadDehLumps(DehLumpSource source)
while ((lumpnum = fileSystem.FindLump("DEHACKED", &lastlump)) >= 0)
{
const int filenum = fileSystem.GetLumpFile(lumpnum);
const int filenum = fileSystem.GetFileContainer(lumpnum);
if (FromIWAD == source && filenum > fileSystem.GetMaxIwadNum())
{
@ -2461,7 +2461,7 @@ int D_LoadDehLumps(DehLumpSource source)
if (dehload == 1) // load all .DEH lumps that are found.
{
for (lumpnum = 0, lastlump = fileSystem.GetNumLumps(); lumpnum < lastlump; ++lumpnum)
for (lumpnum = 0, lastlump = fileSystem.GetNumEntries(); lumpnum < lastlump; ++lumpnum)
{
if (isDehFile(lumpnum))
{
@ -2471,7 +2471,7 @@ int D_LoadDehLumps(DehLumpSource source)
}
else // only load the last .DEH lump that is found.
{
for (lumpnum = fileSystem.GetNumLumps()-1; lumpnum >=0; --lumpnum)
for (lumpnum = fileSystem.GetNumEntries()-1; lumpnum >=0; --lumpnum)
{
if (isDehFile(lumpnum))
{
@ -2488,13 +2488,13 @@ int D_LoadDehLumps(DehLumpSource source)
bool D_LoadDehLump(int lumpnum)
{
auto ls = LumpFileNum;
LumpFileNum = fileSystem.GetLumpFile(lumpnum);
LumpFileNum = fileSystem.GetFileContainer(lumpnum);
PatchSize = fileSystem.FileLength(lumpnum);
PatchName = fileSystem.GetLumpFullPath(lumpnum);
PatchName = fileSystem.GetFileFullPath(lumpnum);
PatchFile = new char[PatchSize + 1];
fileSystem.ReadLump(lumpnum, PatchFile);
fileSystem.ReadFile(lumpnum, PatchFile);
PatchFile[PatchSize] = '\0'; // terminate with a '\0' character
auto res = DoDehPatch();
LumpFileNum = ls;
@ -2689,7 +2689,7 @@ static bool LoadDehSupp ()
return false;
}
if (fileSystem.GetLumpFile(lump) > 0)
if (fileSystem.GetFileContainer(lump) > 0)
{
Printf("Warning: DEHSUPP no longer supported. DEHACKED patch disabled.\n");
return false;

View file

@ -110,7 +110,7 @@ FFont::FFont (const char *name, const char *nametemplate, const char *filetempla
FStringf path("fonts/%s/", filetemplate);
// If a name template is given, collect data from all resource files.
// For anything else, each folder is being treated as an atomic, self-contained unit and mixing from different glyph sets is blocked.
fileSystem.GetLumpsInFolder(path, folderdata, nametemplate == nullptr);
fileSystem.GetFilesInFolder(path, folderdata, nametemplate == nullptr);
//if (nametemplate == nullptr)
{
@ -234,7 +234,7 @@ FFont::FFont (const char *name, const char *nametemplate, const char *filetempla
for (auto entry : array)
{
FTexture *tex = TexMan.GetTexture(entry, false);
if (tex && tex->SourceLump >= 0 && fileSystem.GetLumpFile(tex->SourceLump) <= fileSystem.GetMaxIwadNum() && tex->UseType == ETextureType::MiscPatch)
if (tex && tex->SourceLump >= 0 && fileSystem.GetFileContainer(tex->SourceLump) <= fileSystem.GetMaxIwadNum() && tex->UseType == ETextureType::MiscPatch)
{
texs[i] = tex;
}

View file

@ -125,7 +125,7 @@ FSingleLumpFont::FSingleLumpFont (const char *name, int lump) : FFont(lump)
FontName = name;
FileData data1 = fileSystem.ReadLump (lump);
FileData data1 = fileSystem.ReadFile (lump);
const uint8_t *data = (const uint8_t *)data1.GetMem();
if (data[0] == 0xE1 && data[1] == 0xE6 && data[2] == 0xD5 && data[3] == 0x1A)
@ -539,7 +539,7 @@ int FSingleLumpFont::BMFCompare(const void *a, const void *b)
void FSingleLumpFont::CheckFON1Chars (double *luminosity)
{
FileData memLump = fileSystem.ReadLump(Lump);
FileData memLump = fileSystem.ReadFile(Lump);
const uint8_t* data = (const uint8_t*) memLump.GetMem();
uint8_t used[256], reverse[256];

View file

@ -110,20 +110,20 @@ FFont *V_GetFont(const char *name, const char *fontlumpname)
FStringf path("fonts/%s/", name);
// Use a folder-based font only if it comes from a later file than the single lump version.
if (fileSystem.GetLumpsInFolder(path, folderdata, true))
if (fileSystem.GetFilesInFolder(path, folderdata, true))
{
// This assumes that any custom font comes in one piece and not distributed across multiple resource files.
folderfile = fileSystem.GetLumpFile(folderdata[0].lumpnum);
folderfile = fileSystem.GetFileContainer(folderdata[0].lumpnum);
}
lump = fileSystem.CheckNumForFullName(fontlumpname? fontlumpname : name, true);
if (lump != -1 && fileSystem.GetLumpFile(lump) >= folderfile)
if (lump != -1 && fileSystem.GetFileContainer(lump) >= folderfile)
{
uint32_t head;
{
auto lumpy = fileSystem.OpenLumpReader (lump);
auto lumpy = fileSystem.OpenFileReader (lump);
lumpy.Read (&head, 4);
}
if ((head & MAKE_ID(255,255,255,0)) == MAKE_ID('F','O','N',0) ||
@ -265,7 +265,7 @@ void V_InitCustomFonts()
{
*p = TexMan.GetTexture(texid);
}
else if (fileSystem.GetLumpFile(sc.LumpNum) >= fileSystem.GetIwadNum())
else if (fileSystem.GetFileContainer(sc.LumpNum) >= fileSystem.GetIwadNum())
{
// Print a message only if this isn't in zdoom.pk3
sc.ScriptMessage("%s: Unable to find texture in font definition for %s", sc.String, namebuffer.GetChars());
@ -676,7 +676,7 @@ void V_InitFonts()
{
int wadfile = -1;
auto a = fileSystem.CheckNumForName("FONTA33", ns_graphics);
if (a != -1) wadfile = fileSystem.GetLumpFile(a);
if (a != -1) wadfile = fileSystem.GetFileContainer(a);
if (wadfile > fileSystem.GetIwadNum())
{
// The font has been replaced, so we need to create a copy of the original as well.
@ -693,7 +693,7 @@ void V_InitFonts()
{
int wadfile = -1;
auto a = fileSystem.CheckNumForName("STCFN065", ns_graphics);
if (a != -1) wadfile = fileSystem.GetLumpFile(a);
if (a != -1) wadfile = fileSystem.GetFileContainer(a);
if (wadfile > fileSystem.GetIwadNum())
{
// The font has been replaced, so we need to create a copy of the original as well.

View file

@ -855,7 +855,7 @@ void FMapInfoParser::ParseCluster()
if (lump > 0)
{
// Check if this comes from either Hexen.wad or Hexdd.wad and if so, map to the string table.
int fileno = fileSystem.GetLumpFile(lump);
int fileno = fileSystem.GetFileContainer(lump);
auto fn = fileSystem.GetResourceFileName(fileno);
if (fn && (!stricmp(fn, "HEXEN.WAD") || !stricmp(fn, "HEXDD.WAD")))
{
@ -1986,7 +1986,7 @@ level_info_t *FMapInfoParser::ParseMapHeader(level_info_t &defaultinfo)
if (HexenHack)
{
// Try to localize Hexen's map names. This does not use the above feature to allow these names to be unique.
int fileno = fileSystem.GetLumpFile(sc.LumpNum);
int fileno = fileSystem.GetFileContainer(sc.LumpNum);
auto fn = fileSystem.GetResourceFileName(fileno);
if (fn && (!stricmp(fn, "HEXEN.WAD") || !stricmp(fn, "HEXDD.WAD")))
{
@ -2211,13 +2211,13 @@ void FMapInfoParser::ParseMapInfo (int lump, level_info_t &gamedefaults, level_i
{
sc.ScriptError("include file '%s' not found", sc.String);
}
if (fileSystem.GetLumpFile(sc.LumpNum) != fileSystem.GetLumpFile(inclump))
if (fileSystem.GetFileContainer(sc.LumpNum) != fileSystem.GetFileContainer(inclump))
{
// Do not allow overriding includes from the default MAPINFO
if (fileSystem.GetLumpFile(sc.LumpNum) == 0)
if (fileSystem.GetFileContainer(sc.LumpNum) == 0)
{
I_FatalError("File %s is overriding core lump %s.",
fileSystem.GetResourceFileFullName(fileSystem.GetLumpFile(inclump)), sc.String);
fileSystem.GetResourceFileFullName(fileSystem.GetFileContainer(inclump)), sc.String);
}
}
FScanner saved_sc = sc;
@ -2407,10 +2407,10 @@ void G_ParseMapInfo (FString basemapinfo)
FMapInfoParser parse;
level_info_t defaultinfo;
int baselump = fileSystem.GetNumForFullName(basemapinfo);
if (fileSystem.GetLumpFile(baselump) > 0)
if (fileSystem.GetFileContainer(baselump) > 0)
{
I_FatalError("File %s is overriding core lump %s.",
fileSystem.GetResourceFileName(fileSystem.GetLumpFile(baselump)), basemapinfo.GetChars());
fileSystem.GetResourceFileName(fileSystem.GetFileContainer(baselump)), basemapinfo.GetChars());
}
parse.ParseMapInfo(baselump, gamedefaults, defaultinfo);
}
@ -2426,7 +2426,7 @@ void G_ParseMapInfo (FString basemapinfo)
// If this lump is named MAPINFO we need to check if the same WAD contains a ZMAPINFO lump.
// If that exists we need to skip this one.
int wad = fileSystem.GetLumpFile(lump);
int wad = fileSystem.GetFileContainer(lump);
int altlump = fileSystem.CheckNumForName("ZMAPINFO", ns_global, wad, true);
if (altlump >= 0) continue;
@ -2434,7 +2434,7 @@ void G_ParseMapInfo (FString basemapinfo)
else if (nindex == 2)
{
// MAPINFO and ZMAPINFO will override UMAPINFO if in the same WAD.
int wad = fileSystem.GetLumpFile(lump);
int wad = fileSystem.GetFileContainer(lump);
int altlump = fileSystem.CheckNumForName("ZMAPINFO", ns_global, wad, true);
if (altlump >= 0) continue;
altlump = fileSystem.CheckNumForName("MAPINFO", ns_global, wad, true);

View file

@ -171,7 +171,7 @@ const char* GameInfoBorders[] =
{ \
sc.MustGetToken(TK_StringConst); \
gameinfo.key = sc.String; \
gameinfo.stampvar = fileSystem.GetLumpFile(sc.LumpNum); \
gameinfo.stampvar = fileSystem.GetFileContainer(sc.LumpNum); \
}
#define GAMEINFOKEY_INT(key, variable) \

View file

@ -162,7 +162,7 @@ void D_LoadWadSettings ()
while ((lump = fileSystem.FindLump ("KEYCONF", &lastlump)) != -1)
{
FileData data = fileSystem.ReadLump (lump);
FileData data = fileSystem.ReadFile (lump);
const char *eof = (char *)data.GetMem() + fileSystem.FileLength (lump);
const char *conf = (char *)data.GetMem();

View file

@ -158,7 +158,7 @@ public:
// If this FResourceFile represents a directory, the Reader object is not usable so don't return it.
FileReader *GetReader() { return Reader.isOpen()? &Reader : nullptr; }
uint32_t LumpCount() const { return NumLumps; }
uint32_t GetFirstLump() const { return FirstLump; }
uint32_t GetFirstEntry() const { return FirstLump; }
void SetFirstLump(uint32_t f) { FirstLump = f; }
const FString &GetHash() const { return Hash; }

View file

@ -456,7 +456,7 @@ void STAT_ChangeLevel(const char *newl, FLevelLocals *Level)
MapData * map = P_OpenMapData(StartEpisode->mEpisodeMap, false);
if (map != NULL)
{
wad = fileSystem.GetLumpFile(map->lumpnum);
wad = fileSystem.GetFileContainer(map->lumpnum);
delete map;
}
const char * name = fileSystem.GetResourceFileName(wad);

View file

@ -65,7 +65,7 @@ void FStringTable::LoadStrings ()
lastlump = 0;
while ((lump = fileSystem.FindLump ("LANGUAGE", &lastlump)) != -1)
{
auto lumpdata = fileSystem.ReadLumpIntoArray(lump);
auto lumpdata = fileSystem.GetFileData(lump);
if (!ParseLanguageCSV(lump, lumpdata))
LoadLanguage (lump, lumpdata);
@ -163,7 +163,7 @@ TArray<TArray<FString>> FStringTable::parseCSV(const TArray<uint8_t> &buffer)
bool FStringTable::readMacros(int lumpnum)
{
auto lumpdata = fileSystem.ReadLumpIntoArray(lumpnum);
auto lumpdata = fileSystem.GetFileData(lumpnum);
auto data = parseCSV(lumpdata);
for (unsigned i = 1; i < data.Size(); i++)
@ -410,7 +410,7 @@ void FStringTable::DeleteForLabel(int lumpnum, FName label)
{
decltype(allStrings)::Iterator it(allStrings);
decltype(allStrings)::Pair *pair;
auto filenum = fileSystem.GetLumpFile(lumpnum);
auto filenum = fileSystem.GetFileContainer(lumpnum);
while (it.NextPair(pair))
{
@ -432,7 +432,7 @@ void FStringTable::DeleteForLabel(int lumpnum, FName label)
void FStringTable::InsertString(int lumpnum, int langid, FName label, const FString &string)
{
const char *strlangid = (const char *)&langid;
TableElement te = { fileSystem.GetLumpFile(lumpnum), { string, string, string, string } };
TableElement te = { fileSystem.GetFileContainer(lumpnum), { string, string, string, string } };
long index;
while ((index = te.strings[0].IndexOf("@[")) >= 0)
{

View file

@ -64,7 +64,7 @@ void FTextureManager::InitSwitchList ()
if (lump != -1)
{
FileData lumpdata = fileSystem.ReadLump (lump);
FileData lumpdata = fileSystem.ReadFile (lump);
const char *alphSwitchList = (const char *)lumpdata.GetMem();
const char *list_p;
FSwitchDef *def1, *def2;

View file

@ -182,7 +182,7 @@ void FTextureManager::InitAnimated (void)
int lumpnum = fileSystem.CheckNumForName ("ANIMATED");
if (lumpnum != -1)
{
FileData animatedlump = fileSystem.ReadLump (lumpnum);
FileData animatedlump = fileSystem.ReadFile (lumpnum);
int animatedlen = fileSystem.FileLength(lumpnum);
const uint8_t *animdefs = (const uint8_t *)animatedlump.GetMem();
const uint8_t *anim_p;
@ -241,8 +241,8 @@ void FTextureManager::InitAnimated (void)
if (debuganimated)
{
Printf("Defining animation '%s' (texture %d, lump %d, file %d) to '%s' (texture %d, lump %d, file %d)\n",
tex1->Name.GetChars(), pic1.GetIndex(), tex1->GetSourceLump(), fileSystem.GetLumpFile(tex1->GetSourceLump()),
tex2->Name.GetChars(), pic2.GetIndex(), tex2->GetSourceLump(), fileSystem.GetLumpFile(tex2->GetSourceLump()));
tex1->Name.GetChars(), pic1.GetIndex(), tex1->GetSourceLump(), fileSystem.GetFileContainer(tex1->GetSourceLump()),
tex2->Name.GetChars(), pic2.GetIndex(), tex2->GetSourceLump(), fileSystem.GetFileContainer(tex2->GetSourceLump()));
}
if (pic1 == pic2)

View file

@ -67,7 +67,7 @@ public:
FImageSource *AutomapImage_TryCreate(FileReader &data, int lumpnum)
{
if (data.GetLength() < 320) return nullptr;
if (!fileSystem.CheckLumpName(lumpnum, "AUTOPAGE")) return nullptr;
if (!fileSystem.CheckFileName(lumpnum, "AUTOPAGE")) return nullptr;
return new FAutomapTexture(lumpnum);
}
@ -94,7 +94,7 @@ FAutomapTexture::FAutomapTexture (int lumpnum)
TArray<uint8_t> FAutomapTexture::CreatePalettedPixels(int conversion)
{
int x, y;
FileData data = fileSystem.ReadLump (SourceLump);
FileData data = fileSystem.ReadFile (SourceLump);
const uint8_t *indata = (const uint8_t *)data.GetMem();
TArray<uint8_t> Pixels(Width * Height, true);

View file

@ -243,7 +243,7 @@ static int BuildPaletteTranslation(int lump)
return false;
}
FileData data = fileSystem.ReadLump(lump);
FileData data = fileSystem.ReadFile(lump);
const uint8_t *ipal = (const uint8_t *)data.GetMem();
FRemapTable opal;
@ -309,10 +309,10 @@ void FTextureManager::InitBuildTiles()
// Unfortunately neither the palettes nor the .ART files contain any usable identifying marker
// so this can only go by the file names.
int numlumps = fileSystem.GetNumLumps();
int numlumps = fileSystem.GetNumEntries();
for (int i = 0; i < numlumps; i++)
{
const char *name = fileSystem.GetLumpFullName(i);
const char *name = fileSystem.GetFileFullName(i);
if (fileSystem.CheckNumForFullName(name) != i) continue; // This palette is hidden by a later one. Do not process
FString base = ExtractFileBase(name, true);
base.ToLower();
@ -328,7 +328,7 @@ void FTextureManager::InitBuildTiles()
// only read from the same source as the palette.
// The entire format here is just too volatile to allow liberal mixing.
// An .ART set must be treated as one unit.
lumpnum = fileSystem.CheckNumForFullName(artpath, fileSystem.GetLumpFile(i));
lumpnum = fileSystem.CheckNumForFullName(artpath, fileSystem.GetFileContainer(i));
if (lumpnum < 0)
{
break;
@ -337,7 +337,7 @@ void FTextureManager::InitBuildTiles()
BuildTileData.Reserve(1);
auto &artdata = BuildTileData.Last();
artdata.Resize(fileSystem.FileLength(lumpnum));
fileSystem.ReadLump(lumpnum, &artdata[0]);
fileSystem.ReadFile(lumpnum, &artdata[0]);
if ((numtiles = CountTiles(&artdata[0])) > 0)
{

View file

@ -374,7 +374,7 @@ void FDDSTexture::CalcBitShift (uint32_t mask, uint8_t *lshiftp, uint8_t *rshift
TArray<uint8_t> FDDSTexture::CreatePalettedPixels(int conversion)
{
auto lump = fileSystem.OpenLumpReader (SourceLump);
auto lump = fileSystem.OpenFileReader (SourceLump);
TArray<uint8_t> Pixels(Width*Height, true);
@ -783,7 +783,7 @@ void FDDSTexture::DecompressDXT5 (FileReader &lump, bool premultiplied, uint8_t
int FDDSTexture::CopyPixels(FBitmap *bmp, int conversion)
{
auto lump = fileSystem.OpenLumpReader (SourceLump);
auto lump = fileSystem.OpenFileReader (SourceLump);
uint8_t *TexBuffer = bmp->GetPixels();

View file

@ -106,7 +106,7 @@ FFlatTexture::FFlatTexture (int lumpnum)
TArray<uint8_t> FFlatTexture::CreatePalettedPixels(int conversion)
{
auto lump = fileSystem.OpenLumpReader (SourceLump);
auto lump = fileSystem.OpenFileReader (SourceLump);
TArray<uint8_t> Pixels(Width*Height, true);
auto numread = lump.Read (Pixels.Data(), Width*Height);
if (numread < Width*Height)

View file

@ -124,7 +124,7 @@ void FFontChar2::SetSourceRemap(const uint8_t *sourceremap)
TArray<uint8_t> FFontChar2::CreatePalettedPixels(int)
{
auto lump = fileSystem.OpenLumpReader (SourceLump);
auto lump = fileSystem.OpenFileReader (SourceLump);
int destSize = Width * Height;
uint8_t max = 255;
bool rle = true;
@ -233,7 +233,7 @@ TArray<uint8_t> FFontChar2::CreatePalettedPixels(int)
if (destSize < 0)
{
char name[9];
fileSystem.GetLumpName (name, SourceLump);
fileSystem.GetFileShortName (name, SourceLump);
name[8] = 0;
I_FatalError ("The font %s is corrupt", name);
}

View file

@ -122,7 +122,7 @@ FIMGZTexture::FIMGZTexture (int lumpnum, uint16_t w, uint16_t h, int16_t l, int1
TArray<uint8_t> FIMGZTexture::CreatePalettedPixels(int conversion)
{
FileData lump = fileSystem.ReadLump (SourceLump);
FileData lump = fileSystem.ReadFile (SourceLump);
const ImageHeader *imgz = (const ImageHeader *)lump.GetMem();
const uint8_t *data = (const uint8_t *)&imgz[1];

View file

@ -262,7 +262,7 @@ FJPEGTexture::FJPEGTexture (int lumpnum, int width, int height)
TArray<uint8_t> FJPEGTexture::CreatePalettedPixels(int conversion)
{
auto lump = fileSystem.OpenLumpReader (SourceLump);
auto lump = fileSystem.OpenFileReader (SourceLump);
JSAMPLE *buff = NULL;
jpeg_decompress_struct cinfo;
@ -286,7 +286,7 @@ TArray<uint8_t> FJPEGTexture::CreatePalettedPixels(int conversion)
(cinfo.out_color_space == JCS_YCbCr && cinfo.num_components == 3) ||
(cinfo.out_color_space == JCS_GRAYSCALE && cinfo.num_components == 1)))
{
Printf(TEXTCOLOR_ORANGE "Unsupported color format in %s\n", fileSystem.GetLumpFullPath(SourceLump).GetChars());
Printf(TEXTCOLOR_ORANGE "Unsupported color format in %s\n", fileSystem.GetFileFullPath(SourceLump).GetChars());
}
else
{
@ -363,7 +363,7 @@ TArray<uint8_t> FJPEGTexture::CreatePalettedPixels(int conversion)
}
catch (int)
{
Printf(TEXTCOLOR_ORANGE "JPEG error in %s\n", fileSystem.GetLumpFullPath(SourceLump).GetChars());
Printf(TEXTCOLOR_ORANGE "JPEG error in %s\n", fileSystem.GetFileFullPath(SourceLump).GetChars());
}
jpeg_destroy_decompress(&cinfo);
if (buff != NULL)
@ -386,7 +386,7 @@ int FJPEGTexture::CopyPixels(FBitmap *bmp, int conversion)
{
PalEntry pe[256];
auto lump = fileSystem.OpenLumpReader (SourceLump);
auto lump = fileSystem.OpenFileReader (SourceLump);
jpeg_decompress_struct cinfo;
jpeg_error_mgr jerr;
@ -406,7 +406,7 @@ int FJPEGTexture::CopyPixels(FBitmap *bmp, int conversion)
(cinfo.out_color_space == JCS_YCbCr && cinfo.num_components == 3) ||
(cinfo.out_color_space == JCS_GRAYSCALE && cinfo.num_components == 1)))
{
Printf(TEXTCOLOR_ORANGE "Unsupported color format in %s\n", fileSystem.GetLumpFullPath(SourceLump).GetChars());
Printf(TEXTCOLOR_ORANGE "Unsupported color format in %s\n", fileSystem.GetFileFullPath(SourceLump).GetChars());
}
else
{
@ -454,7 +454,7 @@ int FJPEGTexture::CopyPixels(FBitmap *bmp, int conversion)
}
catch (int)
{
Printf(TEXTCOLOR_ORANGE "JPEG error in %s\n", fileSystem.GetLumpFullPath(SourceLump).GetChars());
Printf(TEXTCOLOR_ORANGE "JPEG error in %s\n", fileSystem.GetFileFullPath(SourceLump).GetChars());
}
jpeg_destroy_decompress(&cinfo);
return 0;

View file

@ -170,7 +170,7 @@ TArray<uint8_t> FPatchTexture::CreatePalettedPixels(int conversion)
const column_t *maxcol;
int x;
FileData lump = fileSystem.ReadLump (SourceLump);
FileData lump = fileSystem.ReadFile (SourceLump);
const patch_t *patch = (const patch_t *)lump.GetMem();
maxcol = (const column_t *)((const uint8_t *)patch + fileSystem.FileLength (SourceLump) - 3);
@ -280,7 +280,7 @@ void FPatchTexture::DetectBadPatches ()
// Check if this patch is likely to be a problem.
// It must be 256 pixels tall, and all its columns must have exactly
// one post, where each post has a supposed length of 0.
FileData lump = fileSystem.ReadLump (SourceLump);
FileData lump = fileSystem.ReadFile (SourceLump);
const patch_t *realpatch = (patch_t *)lump.GetMem();
const uint32_t *cofs = realpatch->columnofs;
int x, x2 = LittleShort(realpatch->width);

View file

@ -352,7 +352,7 @@ TArray<uint8_t> FPCXTexture::CreatePalettedPixels(int conversion)
PCXHeader header;
int bitcount;
auto lump = fileSystem.OpenLumpReader(SourceLump);
auto lump = fileSystem.OpenFileReader(SourceLump);
lump.Read(&header, sizeof(header));
@ -441,7 +441,7 @@ int FPCXTexture::CopyPixels(FBitmap *bmp, int conversion)
int bitcount;
TArray<uint8_t> Pixels;
auto lump = fileSystem.OpenLumpReader(SourceLump);
auto lump = fileSystem.OpenFileReader(SourceLump);
lump.Read(&header, sizeof(header));

View file

@ -194,12 +194,12 @@ FPNGTexture::FPNGTexture (FileReader &lump, int lumpnum, int width, int height,
ihoty = BigLong((int)hoty);
if (ihotx < -32768 || ihotx > 32767)
{
Printf ("X-Offset for PNG texture %s is bad: %d (0x%08x)\n", fileSystem.GetLumpFullName (lumpnum), ihotx, ihotx);
Printf ("X-Offset for PNG texture %s is bad: %d (0x%08x)\n", fileSystem.GetFileFullName (lumpnum), ihotx, ihotx);
ihotx = 0;
}
if (ihoty < -32768 || ihoty > 32767)
{
Printf ("Y-Offset for PNG texture %s is bad: %d (0x%08x)\n", fileSystem.GetLumpFullName (lumpnum), ihoty, ihoty);
Printf ("Y-Offset for PNG texture %s is bad: %d (0x%08x)\n", fileSystem.GetFileFullName (lumpnum), ihoty, ihoty);
ihoty = 0;
}
LeftOffset = ihotx;
@ -312,7 +312,7 @@ TArray<uint8_t> FPNGTexture::CreatePalettedPixels(int conversion)
FileReader *lump;
FileReader lfr;
lfr = fileSystem.OpenLumpReader(SourceLump);
lfr = fileSystem.OpenFileReader(SourceLump);
lump = &lfr;
TArray<uint8_t> Pixels(Width*Height, true);
@ -457,7 +457,7 @@ int FPNGTexture::CopyPixels(FBitmap *bmp, int conversion)
FileReader *lump;
FileReader lfr;
lfr = fileSystem.OpenLumpReader(SourceLump);
lfr = fileSystem.OpenFileReader(SourceLump);
lump = &lfr;
lump->Seek(33, FileReader::SeekSet);

View file

@ -158,7 +158,7 @@ FRawPageTexture::FRawPageTexture (int lumpnum)
// Special case hack for Heretic's E2 end pic. This is not going to be exposed as an editing feature because the implications would be horrible.
FString Name;
fileSystem.GetLumpName(Name, lumpnum);
fileSystem.GetFileShortName(Name, lumpnum);
if (Name.CompareNoCase("E2END") == 0 && gameinfo.gametype == GAME_Heretic)
{
mPaletteLump = fileSystem.CheckNumForName("E2PAL");
@ -175,7 +175,7 @@ FRawPageTexture::FRawPageTexture (int lumpnum)
TArray<uint8_t> FRawPageTexture::CreatePalettedPixels(int conversion)
{
FileData lump = fileSystem.ReadLump (SourceLump);
FileData lump = fileSystem.ReadFile (SourceLump);
const uint8_t *source = (const uint8_t *)lump.GetMem();
const uint8_t *source_p = source;
uint8_t *dest_p;
@ -207,8 +207,8 @@ int FRawPageTexture::CopyPixels(FBitmap *bmp, int conversion)
if (mPaletteLump < 0) return FImageSource::CopyPixels(bmp, conversion);
else
{
FileData lump = fileSystem.ReadLump(SourceLump);
FileData plump = fileSystem.ReadLump(mPaletteLump);
FileData lump = fileSystem.ReadFile(SourceLump);
FileData plump = fileSystem.ReadFile(mPaletteLump);
const uint8_t *source = (const uint8_t *)lump.GetMem();
const uint8_t *psource = (const uint8_t *)plump.GetMem();
PalEntry paldata[256];

View file

@ -160,7 +160,7 @@ TArray<uint8_t> FStbTexture::CreatePalettedPixels(int conversion)
int FStbTexture::CopyPixels(FBitmap *bmp, int conversion)
{
auto lump = fileSystem.OpenLumpReader (SourceLump);
auto lump = fileSystem.OpenFileReader (SourceLump);
int x, y, chan;
auto image = stbi_load_from_callbacks(&callbacks, &lump, &x, &y, &chan, STBI_rgb_alpha);
if (image)

View file

@ -182,7 +182,7 @@ void FTGATexture::ReadCompressed(FileReader &lump, uint8_t * buffer, int bytespe
TArray<uint8_t> FTGATexture::CreatePalettedPixels(int conversion)
{
uint8_t PaletteMap[256];
auto lump = fileSystem.OpenLumpReader (SourceLump);
auto lump = fileSystem.OpenFileReader (SourceLump);
TGAHeader hdr;
uint16_t w;
uint8_t r,g,b,a;
@ -389,7 +389,7 @@ TArray<uint8_t> FTGATexture::CreatePalettedPixels(int conversion)
int FTGATexture::CopyPixels(FBitmap *bmp, int conversion)
{
PalEntry pe[256];
auto lump = fileSystem.OpenLumpReader (SourceLump);
auto lump = fileSystem.OpenFileReader (SourceLump);
TGAHeader hdr;
uint16_t w;
uint8_t r,g,b,a;

View file

@ -83,7 +83,7 @@ PalettedPixels FImageSource::GetCachedPalettedPixels(int conversion)
PalettedPixels ret;
FString name;
fileSystem.GetLumpName(name, SourceLump);
fileSystem.GetFileShortName(name, SourceLump);
std::pair<int, int> *info = nullptr;
auto imageID = ImageID;
@ -201,7 +201,7 @@ FBitmap FImageSource::GetCachedBitmap(PalEntry *remap, int conversion, int *ptra
FString name;
int trans = -1;
fileSystem.GetLumpName(name, SourceLump);
fileSystem.GetFileShortName(name, SourceLump);
std::pair<int, int> *info = nullptr;
auto imageID = ImageID;
@ -371,7 +371,7 @@ FImageSource * FImageSource::GetImage(int lumpnum, ETextureType usetype)
// An image for this lump already exists. We do not need another one.
if (ImageForLump[lumpnum] != nullptr) return ImageForLump[lumpnum];
auto data = fileSystem.OpenLumpReader(lumpnum);
auto data = fileSystem.OpenFileReader(lumpnum);
if (!data.isOpen())
return nullptr;

View file

@ -54,7 +54,7 @@ FImageTexture::FImageTexture(FImageSource *img, const char *name)
mImage = img;
if (img != nullptr)
{
if (name == nullptr) fileSystem.GetLumpName(Name, img->LumpNum());
if (name == nullptr) fileSystem.GetFileShortName(Name, img->LumpNum());
Width = img->GetWidth();
Height = img->GetHeight();

View file

@ -283,7 +283,7 @@ void FMultipatchTextureBuilder::AddTexturesLump(const void *lumpdata, int lumpsi
}
{
auto pnames = fileSystem.OpenLumpReader(patcheslump);
auto pnames = fileSystem.OpenFileReader(patcheslump);
numpatches = pnames.ReadUInt32();
// Check whether the amount of names reported is correct.
@ -406,12 +406,12 @@ void FMultipatchTextureBuilder::AddTexturesLumps(int lump1, int lump2, int patch
if (lump1 >= 0)
{
FileData texdir = fileSystem.ReadLump(lump1);
FileData texdir = fileSystem.ReadFile(lump1);
AddTexturesLump(texdir.GetMem(), fileSystem.FileLength(lump1), lump1, patcheslump, firstdup, true);
}
if (lump2 >= 0)
{
FileData texdir = fileSystem.ReadLump(lump2);
FileData texdir = fileSystem.ReadFile(lump2);
AddTexturesLump(texdir.GetMem(), fileSystem.FileLength(lump2), lump2, patcheslump, firstdup, false);
}
}

View file

@ -165,7 +165,7 @@ FTexture::FTexture (const char *name, int lumpnum)
}
else
{
fileSystem.GetLumpName (Name, lumpnum);
fileSystem.GetFileShortName (Name, lumpnum);
}
}
@ -394,7 +394,7 @@ void FTexture::AddAutoMaterials()
auto lump = fileSystem.CheckNumForFullName(lookup, false, ns_global, true);
if (lump != -1)
{
auto bmtex = TexMan.FindTexture(fileSystem.GetLumpFullName(lump), ETextureType::Any, FTextureManager::TEXMAN_TryAny);
auto bmtex = TexMan.FindTexture(fileSystem.GetFileFullName(lump), ETextureType::Any, FTextureManager::TEXMAN_TryAny);
if (bmtex != nullptr)
{
bmtex->bMasked = false;

View file

@ -443,7 +443,7 @@ bool FTextureManager::OkForLocalization(FTextureID texnum, const char *substitut
if (cl_gfxlocalization == 2) return false;
// Mode 3 must also reject substitutions for non-IWAD content.
int file = fileSystem.GetLumpFile(Textures[texnum.GetIndex()].Texture->SourceLump);
int file = fileSystem.GetFileContainer(Textures[texnum.GetIndex()].Texture->SourceLump);
if (file > fileSystem.GetMaxIwadNum()) return true;
return false;
@ -509,13 +509,13 @@ FTextureID FTextureManager::CreateTexture (int lumpnum, ETextureType usetype)
if (lumpnum != -1)
{
FString str;
fileSystem.GetLumpName(str, lumpnum);
fileSystem.GetFileShortName(str, lumpnum);
FTexture *out = FTexture::CreateTexture(str, lumpnum, usetype);
if (out != NULL) return AddTexture (out);
else
{
Printf (TEXTCOLOR_ORANGE "Invalid data encountered for texture %s\n", fileSystem.GetLumpFullPath(lumpnum).GetChars());
Printf (TEXTCOLOR_ORANGE "Invalid data encountered for texture %s\n", fileSystem.GetFileFullPath(lumpnum).GetChars());
return FTextureID(-1);
}
}
@ -586,8 +586,8 @@ bool FTextureManager::AreTexturesCompatible (FTextureID picnum1, FTextureID picn
void FTextureManager::AddGroup(int wadnum, int ns, ETextureType usetype)
{
int firsttx = fileSystem.GetFirstLump(wadnum);
int lasttx = fileSystem.GetLastLump(wadnum);
int firsttx = fileSystem.GetFirstEntry(wadnum);
int lasttx = fileSystem.GetLastEntry(wadnum);
FString Name;
// Go from first to last so that ANIMDEFS work as expected. However,
@ -597,9 +597,9 @@ void FTextureManager::AddGroup(int wadnum, int ns, ETextureType usetype)
for (; firsttx <= lasttx; ++firsttx)
{
if (fileSystem.GetLumpNamespace(firsttx) == ns)
if (fileSystem.GetFileNamespace(firsttx) == ns)
{
fileSystem.GetLumpName (Name, firsttx);
fileSystem.GetFileShortName (Name, firsttx);
if (fileSystem.CheckNumForName (Name, ns) == firsttx)
{
@ -626,8 +626,8 @@ void FTextureManager::AddGroup(int wadnum, int ns, ETextureType usetype)
void FTextureManager::AddHiresTextures (int wadnum)
{
int firsttx = fileSystem.GetFirstLump(wadnum);
int lasttx = fileSystem.GetLastLump(wadnum);
int firsttx = fileSystem.GetFirstEntry(wadnum);
int lasttx = fileSystem.GetLastEntry(wadnum);
FString Name;
TArray<FTextureID> tlist;
@ -639,9 +639,9 @@ void FTextureManager::AddHiresTextures (int wadnum)
for (;firsttx <= lasttx; ++firsttx)
{
if (fileSystem.GetLumpNamespace(firsttx) == ns_hires)
if (fileSystem.GetFileNamespace(firsttx) == ns_hires)
{
fileSystem.GetLumpName (Name, firsttx);
fileSystem.GetFileShortName (Name, firsttx);
if (fileSystem.CheckNumForName (Name, ns_hires) == firsttx)
{
@ -697,7 +697,7 @@ void FTextureManager::LoadTextureDefs(int wadnum, const char *lumpname, FMultipa
while ((remapLump = fileSystem.FindLump(lumpname, &lastLump)) != -1)
{
if (fileSystem.GetLumpFile(remapLump) == wadnum)
if (fileSystem.GetFileContainer(remapLump) == wadnum)
{
ParseTextureDef(remapLump, build);
}
@ -757,7 +757,7 @@ void FTextureManager::ParseTextureDef(int lump, FMultipatchTextureBuilder &build
if (oldtex->UseType == type || type == ETextureType::Any ||
(mode == TEXMAN_Overridable && oldtex->UseType == ETextureType::Override) ||
(type == ETextureType::Sprite && oldtex->UseType == ETextureType::MiscPatch &&
(sl=oldtex->GetSourceLump()) >= 0 && fileSystem.GetLumpNamespace(sl) == ns_sprites)
(sl=oldtex->GetSourceLump()) >= 0 && fileSystem.GetFileNamespace(sl) == ns_sprites)
)
{
FTexture * newtex = FTexture::CreateTexture ("", lumpnum, ETextureType::Any);
@ -869,7 +869,7 @@ void FTextureManager::ParseTextureDef(int lump, FMultipatchTextureBuilder &build
void FTextureManager::AddPatches (int lumpnum)
{
auto file = fileSystem.ReopenLumpReader (lumpnum, true);
auto file = fileSystem.ReopenFileReader (lumpnum, true);
uint32_t numpatches, i;
char name[9];
@ -911,7 +911,7 @@ void FTextureManager::LoadTextureX(int wadnum, FMultipatchTextureBuilder &build)
// Only add the patches if the PNAMES come from the current file
// Otherwise they have already been processed.
if (fileSystem.GetLumpFile(pnames) == wadnum) TexMan.AddPatches (pnames);
if (fileSystem.GetFileContainer(pnames) == wadnum) TexMan.AddPatches (pnames);
int texlump1 = fileSystem.CheckNumForName ("TEXTURE1", ns_global, wadnum);
int texlump2 = fileSystem.CheckNumForName ("TEXTURE2", ns_global, wadnum);
@ -927,7 +927,7 @@ void FTextureManager::LoadTextureX(int wadnum, FMultipatchTextureBuilder &build)
void FTextureManager::AddTexturesForWad(int wadnum, FMultipatchTextureBuilder &build)
{
int firsttexture = Textures.Size();
int lumpcount = fileSystem.GetNumLumps();
int lumpcount = fileSystem.GetNumEntries();
bool iwad = wadnum >= fileSystem.GetIwadNum() && wadnum <= fileSystem.GetMaxIwadNum();
FirstTextureForFile.Push(firsttexture);
@ -949,37 +949,37 @@ void FTextureManager::AddTexturesForWad(int wadnum, FMultipatchTextureBuilder &b
AddGroup(wadnum, ns_newtextures, ETextureType::Override);
// Sixth step: Try to find any lump in the WAD that may be a texture and load as a TEX_MiscPatch
int firsttx = fileSystem.GetFirstLump(wadnum);
int lasttx = fileSystem.GetLastLump(wadnum);
int firsttx = fileSystem.GetFirstEntry(wadnum);
int lasttx = fileSystem.GetLastEntry(wadnum);
for (int i= firsttx; i <= lasttx; i++)
{
bool skin = false;
FString Name;
fileSystem.GetLumpName(Name, i);
fileSystem.GetFileShortName(Name, i);
// Ignore anything not in the global namespace
int ns = fileSystem.GetLumpNamespace(i);
int ns = fileSystem.GetFileNamespace(i);
if (ns == ns_global)
{
// In Zips all graphics must be in a separate namespace.
if (fileSystem.GetFileFlags(i) & LUMPF_FULLPATH) continue;
// Ignore lumps with empty names.
if (fileSystem.CheckLumpName(i, "")) continue;
if (fileSystem.CheckFileName(i, "")) continue;
// Ignore anything belonging to a map
if (fileSystem.CheckLumpName(i, "THINGS")) continue;
if (fileSystem.CheckLumpName(i, "LINEDEFS")) continue;
if (fileSystem.CheckLumpName(i, "SIDEDEFS")) continue;
if (fileSystem.CheckLumpName(i, "VERTEXES")) continue;
if (fileSystem.CheckLumpName(i, "SEGS")) continue;
if (fileSystem.CheckLumpName(i, "SSECTORS")) continue;
if (fileSystem.CheckLumpName(i, "NODES")) continue;
if (fileSystem.CheckLumpName(i, "SECTORS")) continue;
if (fileSystem.CheckLumpName(i, "REJECT")) continue;
if (fileSystem.CheckLumpName(i, "BLOCKMAP")) continue;
if (fileSystem.CheckLumpName(i, "BEHAVIOR")) continue;
if (fileSystem.CheckFileName(i, "THINGS")) continue;
if (fileSystem.CheckFileName(i, "LINEDEFS")) continue;
if (fileSystem.CheckFileName(i, "SIDEDEFS")) continue;
if (fileSystem.CheckFileName(i, "VERTEXES")) continue;
if (fileSystem.CheckFileName(i, "SEGS")) continue;
if (fileSystem.CheckFileName(i, "SSECTORS")) continue;
if (fileSystem.CheckFileName(i, "NODES")) continue;
if (fileSystem.CheckFileName(i, "SECTORS")) continue;
if (fileSystem.CheckFileName(i, "REJECT")) continue;
if (fileSystem.CheckFileName(i, "BLOCKMAP")) continue;
if (fileSystem.CheckFileName(i, "BEHAVIOR")) continue;
bool force = false;
// Don't bother looking at this lump if something later overrides it.
@ -1102,7 +1102,7 @@ void FTextureManager::SortTexturesByType(int start, int end)
void FTextureManager::AddLocalizedVariants()
{
TArray<FolderEntry> content;
fileSystem.GetLumpsInFolder("localized/textures/", content, false);
fileSystem.GetFilesInFolder("localized/textures/", content, false);
for (auto &entry : content)
{
FString name = entry.name;
@ -1351,9 +1351,9 @@ int FTextureManager::GuesstimateNumTextures ()
{
int numtex = 0;
for(int i = fileSystem.GetNumLumps()-1; i>=0; i--)
for(int i = fileSystem.GetNumEntries()-1; i>=0; i--)
{
int space = fileSystem.GetLumpNamespace(i);
int space = fileSystem.GetFileNamespace(i);
switch(space)
{
case ns_flats:
@ -1400,7 +1400,7 @@ int FTextureManager::CountTexturesX ()
// Only count the patches if the PNAMES come from the current file
// Otherwise they have already been counted.
if (fileSystem.GetLumpFile(pnames) == wadnum)
if (fileSystem.GetFileContainer(pnames) == wadnum)
{
count += CountLumpTextures (pnames);
}
@ -1426,7 +1426,7 @@ int FTextureManager::CountLumpTextures (int lumpnum)
{
if (lumpnum >= 0)
{
auto file = fileSystem.OpenLumpReader (lumpnum);
auto file = fileSystem.OpenFileReader (lumpnum);
uint32_t numtex = file.ReadUInt32();;
return int(numtex) >= 0 ? numtex : 0;
@ -1446,18 +1446,18 @@ void FTextureManager::AdjustSpriteOffsets()
int sprid;
TMap<int, bool> donotprocess;
int numtex = fileSystem.GetNumLumps();
int numtex = fileSystem.GetNumEntries();
for (int i = 0; i < numtex; i++)
{
if (fileSystem.GetLumpFile(i) > fileSystem.GetMaxIwadNum()) break; // we are past the IWAD
if (fileSystem.GetLumpNamespace(i) == ns_sprites && fileSystem.GetLumpFile(i) >= fileSystem.GetIwadNum() && fileSystem.GetLumpFile(i) <= fileSystem.GetMaxIwadNum())
if (fileSystem.GetFileContainer(i) > fileSystem.GetMaxIwadNum()) break; // we are past the IWAD
if (fileSystem.GetFileNamespace(i) == ns_sprites && fileSystem.GetFileContainer(i) >= fileSystem.GetIwadNum() && fileSystem.GetFileContainer(i) <= fileSystem.GetMaxIwadNum())
{
char str[9];
fileSystem.GetLumpName(str, i);
fileSystem.GetFileShortName(str, i);
str[8] = 0;
FTextureID texid = TexMan.CheckForTexture(str, ETextureType::Sprite, 0);
if (texid.isValid() && fileSystem.GetLumpFile(GetTexture(texid)->SourceLump) > fileSystem.GetMaxIwadNum())
if (texid.isValid() && fileSystem.GetFileContainer(GetTexture(texid)->SourceLump) > fileSystem.GetMaxIwadNum())
{
// This texture has been replaced by some PWAD.
memcpy(&sprid, str, 4);
@ -1471,7 +1471,7 @@ void FTextureManager::AdjustSpriteOffsets()
FScanner sc;
sc.OpenLumpNum(lump);
sc.SetCMode(true);
int ofslumpno = fileSystem.GetLumpFile(lump);
int ofslumpno = fileSystem.GetFileContainer(lump);
while (sc.GetString())
{
int x, y;
@ -1496,9 +1496,9 @@ void FTextureManager::AdjustSpriteOffsets()
int lumpnum = tex->GetSourceLump();
// We only want to change texture offsets for sprites in the IWAD or the file this lump originated from.
if (lumpnum >= 0 && lumpnum < fileSystem.GetNumLumps())
if (lumpnum >= 0 && lumpnum < fileSystem.GetNumEntries())
{
int wadno = fileSystem.GetLumpFile(lumpnum);
int wadno = fileSystem.GetFileContainer(lumpnum);
if ((iwadonly && wadno >= fileSystem.GetIwadNum() && wadno <= fileSystem.GetMaxIwadNum()) || (!iwadonly && wadno == ofslumpno))
{
if (wadno >= fileSystem.GetIwadNum() && wadno <= fileSystem.GetMaxIwadNum() && !forced && iwadonly)
@ -1547,7 +1547,7 @@ void FTextureManager::GenerateGlobalBrightmapFromColormap()
int lump = fileSystem.CheckNumForName("COLORMAP");
if (lump == -1) lump = fileSystem.CheckNumForName("COLORMAP", ns_colormaps);
if (lump == -1) return;
FileData cmap = fileSystem.ReadLump(lump);
FileData cmap = fileSystem.ReadFile(lump);
uint8_t palbuffer[768];
ReadPalette(fileSystem.GetNumForName("PLAYPAL"), palbuffer);
@ -1603,7 +1603,7 @@ DEFINE_ACTION_FUNCTION(_TexMan, GetName)
// Textures for full path names do not have their own name, they merely link to the source lump.
auto lump = tex->GetSourceLump();
if (fileSystem.GetLinkedTexture(lump) == tex)
retval = fileSystem.GetLumpFullName(lump);
retval = fileSystem.GetFileFullName(lump);
}
}
ACTION_RETURN_STRING(retval);

View file

@ -40,17 +40,15 @@
#include <ctype.h>
#include <string.h>
#include "doomtype.h"
#include "m_argv.h"
#include "cmdlib.h"
#include "c_dispatch.h"
#include "w_wad.h"
#include "m_crc32.h"
#include "v_text.h"
#include "gi.h"
#include "printf.h"
#include "resourcefiles/resourcefile.h"
#include "md5.h"
#include "doomstat.h"
extern FILE* hashfile;
// MACROS ------------------------------------------------------------------
@ -63,14 +61,14 @@ struct FileSystem::LumpRecord
FTexture* linkedTexture;
LumpShortName shortName;
FString longName;
int wadnum;
int rfnum;
int Namespace;
int resourceId;
void SetFromLump(int filenum, FResourceLump* lmp)
{
lump = lmp;
wadnum = filenum;
rfnum = filenum;
linkedTexture = nullptr;
if (lump->Flags & LUMPF_SHORTNAME)
@ -80,27 +78,6 @@ struct FileSystem::LumpRecord
longName = "";
Namespace = lump->GetNamespace();
resourceId = 0;
if (gameinfo.gametype == GAME_Strife && gameinfo.flags & GI_SHAREWARE && filenum == fileSystem.GetIwadNum())
{
if (shortName.String[0] == 'V' &&
shortName.String[1] == 'O' &&
shortName.String[2] == 'C')
{
int j;
for (j = 3; j < 8; ++j)
{
if (shortName.String[j] != 0 && !isdigit(shortName.String[j]))
break;
}
if (j == 8)
{
Namespace = ns_strifevoices;
}
}
}
}
else if ((lump->Flags & LUMPF_EMBEDDED) || !lump->getName() || !*lump->getName())
{
@ -189,7 +166,7 @@ void FileSystem::DeleteAll ()
// explicitly delete all manually added lumps.
for (auto &frec : FileInfo)
{
if (frec.wadnum == -1) delete frec.lump;
if (frec.rfnum == -1) delete frec.lump;
}
FileInfo.Clear();
for (int i = Files.Size() - 1; i >= 0; --i)
@ -204,7 +181,7 @@ void FileSystem::DeleteAll ()
// InitMultipleFiles
//
// Pass a null terminated list of files to use. All files are optional,
// but at least one file must be found. Lump names can appear multiple
// but at least one file must be found. File names can appear multiple
// times. The name searcher looks backwards, so a later file can
// override an earlier one.
//
@ -519,7 +496,7 @@ int FileSystem::CheckNumForName (const char *name, int space)
return i != NULL_INDEX ? i : -1;
}
int FileSystem::CheckNumForName (const char *name, int space, int wadnum, bool exact)
int FileSystem::CheckNumForName (const char *name, int space, int rfnum, bool exact)
{
union
{
@ -528,7 +505,7 @@ int FileSystem::CheckNumForName (const char *name, int space, int wadnum, bool e
};
uint32_t i;
if (wadnum < 0)
if (rfnum < 0)
{
return CheckNumForName (name, space);
}
@ -541,7 +518,7 @@ int FileSystem::CheckNumForName (const char *name, int space, int wadnum, bool e
while (i != NULL_INDEX &&
(FileInfo[i].shortName.qword != qname || FileInfo[i].Namespace != space ||
(exact? (FileInfo[i].wadnum != wadnum) : (FileInfo[i].wadnum > wadnum)) ))
(exact? (FileInfo[i].rfnum != rfnum) : (FileInfo[i].rfnum > rfnum)) ))
{
i = NextLumpIndex[i];
}
@ -613,11 +590,11 @@ int FileSystem::CheckNumForFullName (const char *name, bool trynormal, int names
return -1;
}
int FileSystem::CheckNumForFullName (const char *name, int wadnum)
int FileSystem::CheckNumForFullName (const char *name, int rfnum)
{
uint32_t i;
if (wadnum < 0)
if (rfnum < 0)
{
return CheckNumForFullName (name);
}
@ -625,7 +602,7 @@ int FileSystem::CheckNumForFullName (const char *name, int wadnum)
i = FirstLumpIndex_FullName[MakeKey (name) % NumEntries];
while (i != NULL_INDEX &&
(stricmp(name, FileInfo[i].longName) || FileInfo[i].wadnum != wadnum))
(stricmp(name, FileInfo[i].longName) || FileInfo[i].rfnum != rfnum))
{
i = NextLumpIndex_FullName[i];
}
@ -707,15 +684,13 @@ int FileSystem::FindResource (int resid, const char *type, int filenum) const no
{
return -1;
}
FName lname(type, true);
if (lname == NAME_None) return -1;
uint32_t* fli = FirstLumpIndex_ResId;
uint32_t* nli = NextLumpIndex_ResId;
for (i = fli[resid % NumEntries]; i != NULL_INDEX; i = nli[i])
{
if (filenum > 0 && FileInfo[i].wadnum != filenum) continue;
if (filenum > 0 && FileInfo[i].rfnum != filenum) continue;
if (FileInfo[i].resourceId != resid) continue;
auto extp = strrchr(FileInfo[i].longName, '.');
if (!extp) continue;
@ -940,20 +915,20 @@ static FResourceLump placeholderLump;
void FileSystem::MoveLumpsInFolder(const char *path)
{
auto len = strlen(path);
auto wadnum = FileInfo.Last().wadnum;
auto rfnum = FileInfo.Last().rfnum;
unsigned i;
for (i = 0; i < FileInfo.Size(); i++)
{
auto& li = FileInfo[i];
if (li.wadnum >= GetIwadNum()) break;
if (li.rfnum >= GetIwadNum()) break;
if (li.longName.Left(len).CompareNoCase(path) == 0)
{
FileInfo.Push(li);
li.lump = &placeholderLump; // Make the old entry point to something empty. We cannot delete the lump record here because it'd require adjustment of all indices in the list.
auto &ln = FileInfo.Last();
ln.lump->LumpNameSetup(ln.longName.Mid(len));
ln.SetFromLump(wadnum, ln.lump);
ln.SetFromLump(rfnum, ln.lump);
}
}
}
@ -1039,7 +1014,7 @@ int FileSystem::FindLumpMulti (const char **names, int *lastlump, bool anyns, in
//
//==========================================================================
bool FileSystem::CheckLumpName (int lump, const char *name)
bool FileSystem::CheckFileName (int lump, const char *name)
{
if ((size_t)lump >= NumEntries)
return false;
@ -1049,11 +1024,11 @@ bool FileSystem::CheckLumpName (int lump, const char *name)
//==========================================================================
//
// W_GetLumpName
// GetLumpName
//
//==========================================================================
void FileSystem::GetLumpName (char *to, int lump) const
void FileSystem::GetFileShortName (char *to, int lump) const
{
if ((size_t)lump >= NumEntries)
*to = 0;
@ -1061,7 +1036,7 @@ void FileSystem::GetLumpName (char *to, int lump) const
uppercopy (to, FileInfo[lump].shortName.String);
}
const char* FileSystem::GetLumpName(int lump) const
const char* FileSystem::GetFileShortName(int lump) const
{
if ((size_t)lump >= NumEntries)
return nullptr;
@ -1069,7 +1044,7 @@ const char* FileSystem::GetLumpName(int lump) const
return FileInfo[lump].shortName.String;
}
void FileSystem::GetLumpName(FString &to, int lump) const
void FileSystem::GetFileShortName(FString &to, int lump) const
{
if ((size_t)lump >= NumEntries)
to = FString();
@ -1081,13 +1056,13 @@ void FileSystem::GetLumpName(FString &to, int lump) const
//==========================================================================
//
// FileSystem :: GetLumpFullName
// FileSystem :: GetFileFullName
//
// Returns the lump's full name if it has one or its short name if not.
//
//==========================================================================
const char *FileSystem::GetLumpFullName (int lump, bool returnshort) const
const char *FileSystem::GetFileFullName (int lump, bool returnshort) const
{
if ((size_t)lump >= NumEntries)
return NULL;
@ -1100,30 +1075,30 @@ const char *FileSystem::GetLumpFullName (int lump, bool returnshort) const
//==========================================================================
//
// FileSystem :: GetLumpFullPath
// FileSystem :: GetFileFullPath
//
// Returns the name of the lump's wad prefixed to the lump's full name.
//
//==========================================================================
FString FileSystem::GetLumpFullPath(int lump) const
FString FileSystem::GetFileFullPath(int lump) const
{
FString foo;
if ((size_t) lump < NumEntries)
{
foo << GetResourceFileName(FileInfo[lump].wadnum) << ':' << GetLumpFullName(lump);
foo << GetResourceFileName(FileInfo[lump].rfnum) << ':' << GetFileFullName(lump);
}
return foo;
}
//==========================================================================
//
// GetLumpNamespace
// GetFileNamespace
//
//==========================================================================
int FileSystem::GetLumpNamespace (int lump) const
int FileSystem::GetFileNamespace (int lump) const
{
if ((size_t)lump >= NumEntries)
return ns_global;
@ -1131,9 +1106,14 @@ int FileSystem::GetLumpNamespace (int lump) const
return FileInfo[lump].Namespace;
}
void FileSystem::SetFileNamespace(int lump, int ns)
{
if ((size_t)lump < NumEntries) FileInfo[lump].Namespace = ns;
}
//==========================================================================
//
// FileSystem :: GetLumpIndexNum
// FileSystem :: GetResourceId
//
// Returns the index number for this lump. This is *not* the lump's position
// in the lump directory, but rather a special value that RFF can associate
@ -1141,43 +1121,51 @@ int FileSystem::GetLumpNamespace (int lump) const
//
//==========================================================================
int FileSystem::GetLumpIndexNum(int lump) const
int FileSystem::GetResourceId(int lump) const
{
if ((size_t)lump >= NumEntries)
return 0;
return -1;
else
return FileInfo[lump].resourceId;
}
//==========================================================================
//
// W_GetLumpFile
// GetResourceType
//
// is equivalent with the extension
//
//==========================================================================
int FileSystem::GetLumpFile (int lump) const
const char *FileSystem::GetResourceType(int lump) const
{
if ((size_t)lump >= NumEntries)
return nullptr;
else
{
auto p = strrchr(FileInfo[lump].longName.GetChars(), '.');
if (!p) return ""; // has no extension
if (strchr(p, '/')) return ""; // the '.' is part of a directory.
return p + 1;
}
}
//==========================================================================
//
// GetFileContainer
//
//==========================================================================
int FileSystem::GetFileContainer (int lump) const
{
if ((size_t)lump >= FileInfo.Size())
return -1;
return FileInfo[lump].wadnum;
return FileInfo[lump].rfnum;
}
//==========================================================================
//
// W_GetLumpFile
//
//==========================================================================
FResourceLump *FileSystem::GetLumpRecord(int lump) const
{
if ((size_t)lump >= FileInfo.Size())
return nullptr;
return FileInfo[lump].lump;
}
//==========================================================================
//
// GetLumpsInFolder
// GetFilesInFolder
//
// Gets all lumps within a single folder in the hierarchy.
// If 'atomic' is set, it treats folders as atomic, i.e. only the
@ -1192,7 +1180,13 @@ static int folderentrycmp(const void *a, const void *b)
return strcmp(A->name, B->name);
}
unsigned FileSystem::GetLumpsInFolder(const char *inpath, TArray<FolderEntry> &result, bool atomic) const
//==========================================================================
//
//
//
//==========================================================================
unsigned FileSystem::GetFilesInFolder(const char *inpath, TArray<FolderEntry> &result, bool atomic) const
{
FString path = inpath;
FixPathSeperator(path);
@ -1218,13 +1212,13 @@ unsigned FileSystem::GetLumpsInFolder(const char *inpath, TArray<FolderEntry> &r
// Find the highest resource file having content in the given folder.
for (auto & entry : result)
{
int thisfile = fileSystem.GetLumpFile(entry.lumpnum);
int thisfile = fileSystem.GetFileContainer(entry.lumpnum);
if (thisfile > maxfile) maxfile = thisfile;
}
// Delete everything from older files.
for (int i = result.Size() - 1; i >= 0; i--)
{
if (fileSystem.GetLumpFile(result[i].lumpnum) != maxfile) result.Delete(i);
if (fileSystem.GetFileContainer(result[i].lumpnum) != maxfile) result.Delete(i);
}
}
qsort(result.Data(), result.Size(), sizeof(FolderEntry), folderentrycmp);
@ -1234,76 +1228,79 @@ unsigned FileSystem::GetLumpsInFolder(const char *inpath, TArray<FolderEntry> &r
//==========================================================================
//
// W_ReadLump
//
// Loads the lump into the given buffer, which must be >= W_LumpLength().
//
//==========================================================================
void FileSystem::ReadLump (int lump, void *dest)
{
auto lumpr = OpenLumpReader (lump);
auto size = lumpr.GetLength ();
auto numread = lumpr.Read (dest, size);
if (numread != size)
{
I_Error ("W_ReadLump: only read %ld of %ld on lump %i\n",
numread, size, lump);
}
}
//==========================================================================
//
// W_ReadLump
// GetFileData
//
// Loads the lump into a TArray and returns it.
//
//==========================================================================
TArray<uint8_t> FileSystem::ReadLumpIntoArray(int lump, int pad)
TArray<uint8_t> FileSystem::GetFileData(int lump, int pad)
{
auto lumpr = OpenLumpReader(lump);
if ((size_t)lump >= FileInfo.Size())
return TArray<uint8_t>();
auto lumpr = OpenFileReader(lump);
auto size = lumpr.GetLength();
TArray<uint8_t> data(size + pad, true);
auto numread = lumpr.Read(data.Data(), size);
if (numread != size)
{
I_Error("W_ReadLump: only read %ld of %ld on lump %i\n",
I_Error("GetFileData: only read %ld of %ld on lump %i\n",
numread, size, lump);
}
if (pad > 0) memset(&data[size], 0, pad);
return data;
}
//==========================================================================
//
// W_ReadFile
//
// Loads the lump into the given buffer, which must be >= W_LumpLength().
//
//==========================================================================
void FileSystem::ReadFile (int lump, void *dest)
{
auto lumpr = OpenFileReader (lump);
auto size = lumpr.GetLength ();
auto numread = lumpr.Read (dest, size);
if (numread != size)
{
I_Error ("W_ReadFile: only read %ld of %ld on lump %i\n",
numread, size, lump);
}
}
//==========================================================================
//
// ReadLump - variant 2
// ReadFile - variant 2
//
// Loads the lump into a newly created buffer and returns it.
//
//==========================================================================
FileData FileSystem::ReadLump (int lump)
FileData FileSystem::ReadFile (int lump)
{
return FileData(FString(ELumpNum(lump)));
}
//==========================================================================
//
// OpenLumpReader
// OpenFileReader
//
// uses a more abstract interface to allow for easier low level optimization later
//
//==========================================================================
FileReader FileSystem::OpenLumpReader(int lump)
FileReader FileSystem::OpenFileReader(int lump)
{
if ((unsigned)lump >= (unsigned)FileInfo.Size())
{
I_Error("W_OpenLumpNum: %u >= NumEntries", lump);
I_Error("OpenFileReader: %u >= NumEntries", lump);
}
auto rl = FileInfo[lump].lump;
@ -1318,11 +1315,11 @@ FileReader FileSystem::OpenLumpReader(int lump)
return rl->NewReader(); // This always gets a reader to the cache
}
FileReader FileSystem::ReopenLumpReader(int lump, bool alwayscache)
FileReader FileSystem::ReopenFileReader(int lump, bool alwayscache)
{
if ((unsigned)lump >= (unsigned)FileInfo.Size())
{
I_Error("ReopenLumpReader: %u >= NumEntries", lump);
I_Error("ReopenFileReader: %u >= NumEntries", lump);
}
auto rl = FileInfo[lump].lump;
@ -1330,7 +1327,7 @@ FileReader FileSystem::ReopenLumpReader(int lump, bool alwayscache)
if (rl->RefCount == 0 && rd != nullptr && !rd->GetBuffer() && !alwayscache && !(rl->Flags & LUMPF_COMPRESSED))
{
int fileno = fileSystem.GetLumpFile(lump);
int fileno = fileSystem.GetFileContainer(lump);
const char *filename = fileSystem.GetResourceFileName(fileno);
FileReader fr;
if (fr.OpenFile(filename, rl->GetFileOffset(), rl->LumpSize))
@ -1341,6 +1338,13 @@ FileReader FileSystem::ReopenLumpReader(int lump, bool alwayscache)
return rl->NewReader(); // This always gets a reader to the cache
}
FileReader FileSystem::OpenFileReader(const char* name)
{
auto lump = CheckNumForFullName(name);
if (lump < 0) return FileReader();
else return OpenFileReader(lump);
}
//==========================================================================
//
// GetFileReader
@ -1350,34 +1354,34 @@ FileReader FileSystem::ReopenLumpReader(int lump, bool alwayscache)
//
//==========================================================================
FileReader *FileSystem::GetFileReader(int wadnum)
FileReader *FileSystem::GetFileReader(int rfnum)
{
if ((uint32_t)wadnum >= Files.Size())
if ((uint32_t)rfnum >= Files.Size())
{
return NULL;
}
return Files[wadnum]->GetReader();
return Files[rfnum]->GetReader();
}
//==========================================================================
//
// W_GetWadName
// GetResourceFileName
//
// Returns the name of the given wad.
//
//==========================================================================
const char *FileSystem::GetResourceFileName (int wadnum) const noexcept
const char *FileSystem::GetResourceFileName (int rfnum) const noexcept
{
const char *name, *slash;
if ((uint32_t)wadnum >= Files.Size())
if ((uint32_t)rfnum >= Files.Size())
{
return NULL;
}
name = Files[wadnum]->FileName;
name = Files[rfnum]->FileName;
slash = strrchr (name, '/');
return slash != NULL ? slash+1 : name;
}
@ -1387,14 +1391,14 @@ const char *FileSystem::GetResourceFileName (int wadnum) const noexcept
//
//==========================================================================
int FileSystem::GetFirstLump (int wadnum) const
int FileSystem::GetFirstEntry (int rfnum) const noexcept
{
if ((uint32_t)wadnum >= Files.Size())
if ((uint32_t)rfnum >= Files.Size())
{
return 0;
}
return Files[wadnum]->GetFirstLump();
return Files[rfnum]->GetFirstEntry();
}
//==========================================================================
@ -1402,14 +1406,14 @@ int FileSystem::GetFirstLump (int wadnum) const
//
//==========================================================================
int FileSystem::GetLastLump (int wadnum) const
int FileSystem::GetLastEntry (int rfnum) const noexcept
{
if ((uint32_t)wadnum >= Files.Size())
if ((uint32_t)rfnum >= Files.Size())
{
return 0;
}
return Files[wadnum]->GetFirstLump() + Files[wadnum]->LumpCount() - 1;
return Files[rfnum]->GetFirstEntry() + Files[rfnum]->LumpCount() - 1;
}
//==========================================================================
@ -1417,36 +1421,61 @@ int FileSystem::GetLastLump (int wadnum) const
//
//==========================================================================
int FileSystem::GetLumpCount (int wadnum) const
int FileSystem::GetEntryCount (int rfnum) const noexcept
{
if ((uint32_t)wadnum >= Files.Size())
if ((uint32_t)rfnum >= Files.Size())
{
return 0;
}
return Files[wadnum]->LumpCount();
return Files[rfnum]->LumpCount();
}
//==========================================================================
//
// W_GetWadFullName
// GetResourceFileFullName
//
// Returns the name of the given wad, including any path
//
//==========================================================================
const char *FileSystem::GetResourceFileFullName (int wadnum) const noexcept
const char *FileSystem::GetResourceFileFullName (int rfnum) const noexcept
{
if ((unsigned int)wadnum >= Files.Size())
if ((unsigned int)rfnum >= Files.Size())
{
return nullptr;
}
return Files[wadnum]->FileName;
return Files[rfnum]->FileName;
}
//==========================================================================
//
// Clones an existing resource with different properties
//
//==========================================================================
bool FileSystem::CreatePathlessCopy(const char *name, int id, int /*flags*/)
{
FString name2, type2, path;
// The old code said 'filename' and ignored the path, this looked like a bug.
auto lump = FindFile(name);
if (lump < 0) return false; // Does not exist.
auto oldlump = FileInfo[lump];
int slash = oldlump.longName.LastIndexOf('/');
if (slash == -1) return true; // already is pathless.
// just create a new reference to the original data with a different name.
oldlump.longName = oldlump.longName.Mid(slash + 1);
oldlump.resourceId = id;
FileInfo.Push(oldlump);
return true;
}
// FileData -----------------------------------------------------------------
FileData::FileData ()
@ -1475,7 +1504,7 @@ FileData::~FileData ()
FString::FString (ELumpNum lumpnum)
{
auto lumpr = fileSystem.OpenLumpReader ((int)lumpnum);
auto lumpr = fileSystem.OpenFileReader ((int)lumpnum);
auto size = lumpr.GetLength ();
AllocBuffer (1 + size);
auto numread = lumpr.Read (&Chars[0], size);
@ -1484,7 +1513,7 @@ FString::FString (ELumpNum lumpnum)
if (numread != size)
{
I_Error ("ConstructStringFromLump: Only read %ld of %ld bytes on lump %i (%s)\n",
numread, size, lumpnum, fileSystem.GetLumpFullName((int)lumpnum));
numread, size, lumpnum, fileSystem.GetFileFullName((int)lumpnum));
}
}
@ -1536,32 +1565,3 @@ static void PrintLastError ()
}
#endif
#ifdef _DEBUG
//==========================================================================
//
// CCMD LumpNum
//
//==========================================================================
CCMD(lumpnum)
{
for (int i = 1; i < argv.argc(); ++i)
{
Printf("%s: %d\n", argv[i], fileSystem.CheckNumForName(argv[i]));
}
}
//==========================================================================
//
// CCMD LumpNumFull
//
//==========================================================================
CCMD(lumpnumfull)
{
for (int i = 1; i < argv.argc(); ++i)
{
Printf("%s: %d\n", argv[i], fileSystem.CheckNumForFullName(argv[i]));
}
}
#endif

View file

@ -10,7 +10,6 @@
#define __W_WAD__
#include "files.h"
#include "doomdef.h"
#include "tarray.h"
#include "cmdlib.h"
#include "zstring.h"
@ -77,9 +76,9 @@ public:
const char *GetResourceFileName (int filenum) const noexcept;
const char *GetResourceFileFullName (int wadnum) const noexcept;
int GetFirstLump(int wadnum) const;
int GetLastLump(int wadnum) const;
int GetLumpCount(int wadnum) const;
int GetFirstEntry(int wadnum) const noexcept;
int GetLastEntry(int wadnum) const noexcept;
int GetEntryCount(int wadnum) const noexcept;
int CheckNumForName (const char *name, int namespc);
int CheckNumForName (const char *name, int namespc, int wadfile, bool exact = true);
@ -102,6 +101,7 @@ public:
return CheckNumForFullName(name);
}
LumpShortName& GetShortName(int i); // may only be called before the hash chains are set up.
bool CreatePathlessCopy(const char* name, int id, int flags);
inline int CheckNumForFullName(const FString &name, bool trynormal = false, int namespc = ns_global) { return CheckNumForFullName(name.GetChars(), trynormal, namespc); }
inline int CheckNumForFullName (const FString &name, int wadfile) { return CheckNumForFullName(name.GetChars(), wadfile); }
@ -111,17 +111,18 @@ public:
FTexture *GetLinkedTexture(int lump);
void ReadLump (int lump, void *dest);
TArray<uint8_t> ReadLumpIntoArray(int lump, int pad = 0); // reads lump into a writable buffer and optionally adds some padding at the end. (FileData isn't writable!)
FileData ReadLump (int lump);
FileData ReadLump (const char *name) { return ReadLump (GetNumForName (name)); }
void ReadFile (int lump, void *dest);
TArray<uint8_t> GetFileData(int lump, int pad = 0); // reads lump into a writable buffer and optionally adds some padding at the end. (FileData isn't writable!)
FileData ReadFile (int lump);
FileData ReadFile (const char *name) { return ReadFile (GetNumForName (name)); }
FileReader OpenLumpReader(int lump); // opens a reader that redirects to the containing file's one.
FileReader ReopenLumpReader(int lump, bool alwayscache = false); // opens an independent reader.
FileReader OpenFileReader(int lump); // opens a reader that redirects to the containing file's one.
FileReader ReopenFileReader(int lump, bool alwayscache = false); // opens an independent reader.
FileReader OpenFileReader(const char* name);
int FindLump (const char *name, int *lastlump, bool anyns=false); // [RH] Find lumps with duplication
int FindLumpMulti (const char **names, int *lastlump, bool anyns = false, int *nameindex = NULL); // same with multiple possible names
bool CheckLumpName (int lump, const char *name); // [RH] True if lump's name == name
bool CheckFileName (int lump, const char *name); // [RH] True if lump's name == name
int FindFileWithExtensions(const char* name, const char* const* exts, int count);
int FindResource(int resid, const char* type, int filenum) const noexcept;
@ -133,19 +134,20 @@ public:
int FileLength (int lump) const;
int GetFileOffset (int lump); // [RH] Returns offset of lump in the wadfile
int GetFileFlags (int lump); // Return the flags for this lump
void GetLumpName (char *to, int lump) const; // [RH] Copies the lump name to to using uppercopy
void GetLumpName (FString &to, int lump) const;
const char* GetLumpName(int lump) const;
const char *GetLumpFullName (int lump, bool returnshort = true) const; // [RH] Returns the lump's full name
FString GetLumpFullPath (int lump) const; // [RH] Returns wad's name + lump's full name
int GetLumpFile (int lump) const; // [RH] Returns wadnum for a specified lump
int GetLumpNamespace (int lump) const; // [RH] Returns the namespace a lump belongs to
int GetLumpIndexNum (int lump) const; // Returns the RFF index number for this lump
FResourceLump *GetLumpRecord(int lump) const; // Returns the FResourceLump, in case the caller wants to have direct access to the lump cache.
bool CheckLumpName (int lump, const char *name) const; // [RH] Returns true if the names match
unsigned GetLumpsInFolder(const char *path, TArray<FolderEntry> &result, bool atomic) const;
void GetFileShortName (char *to, int lump) const; // [RH] Copies the lump name to to using uppercopy
void GetFileShortName (FString &to, int lump) const;
const char* GetFileShortName(int lump) const;
const char *GetFileFullName (int lump, bool returnshort = true) const; // [RH] Returns the lump's full name
FString GetFileFullPath (int lump) const; // [RH] Returns wad's name + lump's full name
int GetFileContainer (int lump) const; // [RH] Returns wadnum for a specified lump
int GetFileNamespace (int lump) const; // [RH] Returns the namespace a lump belongs to
void SetFileNamespace(int lump, int ns);
int GetResourceId(int lump) const; // Returns the RFF index number for this lump
const char* GetResourceType(int lump) const;
bool CheckFileName (int lump, const char *name) const; // [RH] Returns true if the names match
unsigned GetFilesInFolder(const char *path, TArray<FolderEntry> &result, bool atomic) const;
int GetNumLumps() const
int GetNumEntries() const
{
return NumEntries;
}

View file

@ -323,7 +323,7 @@ void FParseContext::ParseLump(const char *lumpname)
}
// Read the lump into a buffer and add a 0-terminator
auto lumpdata = fileSystem.ReadLumpIntoArray(lumpno, 1);
auto lumpdata = fileSystem.GetFileData(lumpno, 1);
SourceLine = 0;
SourceFile = lumpname;

View file

@ -306,7 +306,7 @@ bool FIntermissionActionTextscreen::ParseKey(FScanner &sc)
if (lump > 0)
{
// Check if this comes from either Hexen.wad or Hexdd.wad and if so, map to the string table.
int fileno = fileSystem.GetLumpFile(lump);
int fileno = fileSystem.GetFileContainer(lump);
auto fn = fileSystem.GetResourceFileName(fileno);
if (fn && (!stricmp(fn, "HEXEN.WAD") || !stricmp(fn, "HEXDD.WAD")))
{
@ -318,12 +318,12 @@ bool FIntermissionActionTextscreen::ParseKey(FScanner &sc)
}
}
if (!done)
mText = fileSystem.ReadLump(lump).GetString();
mText = fileSystem.ReadFile(lump).GetString();
}
else
{
// only print an error if coming from a PWAD
if (fileSystem.GetLumpFile(sc.LumpNum) > fileSystem.GetMaxIwadNum())
if (fileSystem.GetFileContainer(sc.LumpNum) > fileSystem.GetMaxIwadNum())
sc.ScriptMessage("Unknown text lump '%s'", sc.String);
mText.Format("Unknown text lump '%s'", sc.String);
}
@ -862,7 +862,7 @@ void F_StartFinale (const char *music, int musicorder, int cdtrack, unsigned int
int lump = fileSystem.CheckNumForFullName(text, true);
if (lump > 0)
{
textscreen->mText = fileSystem.ReadLump(lump).GetString();
textscreen->mText = fileSystem.ReadFile(lump).GetString();
}
else
{

View file

@ -291,7 +291,7 @@ FName MapLoader::CheckCompatibility(MapData *map)
// When playing Doom IWAD levels force COMPAT_SHORTTEX and COMPATF_LIGHT.
// I'm not sure if the IWAD maps actually need COMPATF_LIGHT but it certainly does not hurt.
// TNT's MAP31 also needs COMPATF_STAIRINDEX but that only gets activated for TNT.WAD.
if (fileSystem.GetLumpFile(map->lumpnum) == fileSystem.GetIwadNum() && (gameinfo.flags & GI_COMPATSHORTTEX) && Level->maptype == MAPTYPE_DOOM)
if (fileSystem.GetFileContainer(map->lumpnum) == fileSystem.GetIwadNum() && (gameinfo.flags & GI_COMPATSHORTTEX) && Level->maptype == MAPTYPE_DOOM)
{
Level->ii_compatflags = COMPATF_SHORTTEX|COMPATF_LIGHT;
if (gameinfo.flags & GI_COMPATSTAIRS) Level->ii_compatflags |= COMPATF_STAIRINDEX;

View file

@ -729,10 +729,10 @@ static bool MatchHeader(const char * label, const char * hdata)
static int FindGLNodesInWAD(int labellump)
{
int wadfile = fileSystem.GetLumpFile(labellump);
int wadfile = fileSystem.GetFileContainer(labellump);
FString glheader;
glheader.Format("GL_%s", fileSystem.GetLumpFullName(labellump));
glheader.Format("GL_%s", fileSystem.GetFileFullName(labellump));
if (glheader.Len()<=8)
{
int gllabel = fileSystem.CheckNumForName(glheader, ns_global, wadfile);
@ -750,10 +750,10 @@ static int FindGLNodesInWAD(int labellump)
int lump;
while ((lump=fileSystem.FindLump("GL_LEVEL", &lastlump))>=0)
{
if (fileSystem.GetLumpFile(lump)==wadfile)
if (fileSystem.GetFileContainer(lump)==wadfile)
{
FileData mem = fileSystem.ReadLump(lump);
if (MatchHeader(fileSystem.GetLumpFullName(labellump), (const char *)mem.GetMem())) return lump;
FileData mem = fileSystem.ReadFile(lump);
if (MatchHeader(fileSystem.GetFileFullName(labellump), (const char *)mem.GetMem())) return lump;
}
}
}
@ -854,7 +854,7 @@ bool MapLoader::LoadGLNodes(MapData * map)
FileReader gwalumps[4];
char path[256];
int li;
int lumpfile = fileSystem.GetLumpFile(map->lumpnum);
int lumpfile = fileSystem.GetFileContainer(map->lumpnum);
bool mapinwad = map->InWad;
FResourceFile * f_gwa = map->resource;
@ -869,7 +869,7 @@ bool MapLoader::LoadGLNodes(MapData * map)
// GL nodes are loaded with a WAD
for(int i=0;i<4;i++)
{
gwalumps[i]=fileSystem.ReopenLumpReader(li+i+1);
gwalumps[i]=fileSystem.ReopenFileReader(li+i+1);
}
return DoLoadGLNodes(gwalumps);
}
@ -886,7 +886,7 @@ bool MapLoader::LoadGLNodes(MapData * map)
f_gwa = FResourceFile::OpenResourceFile(path, true);
if (f_gwa==nullptr) return false;
strncpy(map->MapLumps[0].Name, fileSystem.GetLumpFullName(map->lumpnum), 8);
strncpy(map->MapLumps[0].Name, fileSystem.GetFileFullName(map->lumpnum), 8);
}
}
}
@ -1000,7 +1000,7 @@ typedef TArray<uint8_t> MemFile;
static FString CreateCacheName(MapData *map, bool create)
{
FString path = M_GetCachePath(create);
FString lumpname = fileSystem.GetLumpFullPath(map->lumpnum);
FString lumpname = fileSystem.GetFileFullPath(map->lumpnum);
int separator = lumpname.IndexOf(':');
path << '/' << lumpname.Left(separator);
if (create) CreatePath(path);

View file

@ -2034,7 +2034,7 @@ void MapLoader::LoopSidedefs (bool firstloop)
int MapLoader::DetermineTranslucency (int lumpnum)
{
auto tranmap = fileSystem.OpenLumpReader (lumpnum);
auto tranmap = fileSystem.OpenFileReader (lumpnum);
uint8_t index;
PalEntry newcolor;
PalEntry newcolor2;
@ -2054,7 +2054,7 @@ int MapLoader::DetermineTranslucency (int lumpnum)
{
char lumpname[9];
lumpname[8] = 0;
fileSystem.GetLumpName (lumpname, lumpnum);
fileSystem.GetFileShortName (lumpname, lumpnum);
Printf ("%s appears to be additive translucency %d (%d%%)\n", lumpname, newcolor.r,
newcolor.r*100/255);
}
@ -2065,7 +2065,7 @@ int MapLoader::DetermineTranslucency (int lumpnum)
{
char lumpname[9];
lumpname[8] = 0;
fileSystem.GetLumpName (lumpname, lumpnum);
fileSystem.GetFileShortName (lumpname, lumpnum);
Printf ("%s appears to be translucency %d (%d%%)\n", lumpname, newcolor.r,
newcolor.r*100/255);
}

View file

@ -152,9 +152,9 @@ bool MapLoader::LoadScriptFile (const char *name, bool include, int type)
return false;
}
FileReader lump = fileSystem.ReopenLumpReader (lumpnum);
FileReader lump = fileSystem.ReopenFileReader (lumpnum);
auto fn = fileSystem.GetLumpFile(lumpnum);
auto fn = fileSystem.GetFileContainer(lumpnum);
auto wadname = fileSystem.GetResourceFileName(fn);
if (stricmp(wadname, "STRIFE0.WAD") && stricmp(wadname, "STRIFE1.WAD") && stricmp(wadname, "SVE.WAD")) name = nullptr; // Only localize IWAD content.
@ -177,7 +177,7 @@ bool MapLoader::LoadScriptFile(const char *name, int lumpnum, FileReader &lump,
if ((type == 1 && !isbinary) || (type == 2 && isbinary))
{
DPrintf(DMSG_ERROR, "Incorrect data format for conversation script in %s.\n", fileSystem.GetLumpFullName(lumpnum));
DPrintf(DMSG_ERROR, "Incorrect data format for conversation script in %s.\n", fileSystem.GetFileFullName(lumpnum));
return false;
}
@ -197,7 +197,7 @@ bool MapLoader::LoadScriptFile(const char *name, int lumpnum, FileReader &lump,
// is exactly 1516 bytes long.
if (numnodes % 1516 != 0)
{
DPrintf(DMSG_ERROR, "Incorrect data format for conversation script in %s.\n", fileSystem.GetLumpFullName(lumpnum));
DPrintf(DMSG_ERROR, "Incorrect data format for conversation script in %s.\n", fileSystem.GetFileFullName(lumpnum));
return false;
}
numnodes /= 1516;
@ -207,7 +207,7 @@ bool MapLoader::LoadScriptFile(const char *name, int lumpnum, FileReader &lump,
// And the teaser version has 1488-byte entries.
if (numnodes % 1488 != 0)
{
DPrintf(DMSG_ERROR, "Incorrect data format for conversation script in %s.\n", fileSystem.GetLumpFullName(lumpnum));
DPrintf(DMSG_ERROR, "Incorrect data format for conversation script in %s.\n", fileSystem.GetFileFullName(lumpnum));
return false;
}
numnodes /= 1488;

View file

@ -2161,7 +2161,7 @@ public:
isExtended = false;
floordrop = false;
sc.OpenMem(fileSystem.GetLumpFullName(map->lumpnum), map->Read(ML_TEXTMAP));
sc.OpenMem(fileSystem.GetFileFullName(map->lumpnum), map->Read(ML_TEXTMAP));
sc.SetCMode(true);
if (sc.CheckString("namespace"))
{

View file

@ -563,7 +563,7 @@ public:
bool Parse(MapLoader *loader,int lumpnum, FileReader &lump, int lumplen)
{
Level = loader->Level;
sc.OpenMem(fileSystem.GetLumpFullName(lumpnum), lump.Read(lumplen));
sc.OpenMem(fileSystem.GetFileFullName(lumpnum), lump.Read(lumplen));
sc.SetCMode(true);
// Namespace must be the first field because everything else depends on it.
if (sc.CheckString("namespace"))

View file

@ -649,7 +649,7 @@ static void ParseListMenu(FScanner &sc)
desc->mWLeft = 0;
desc->mWRight = 0;
desc->mCenter = false;
desc->mFromEngine = fileSystem.GetLumpFile(sc.LumpNum) == 0; // flags menu if the definition is from the IWAD.
desc->mFromEngine = fileSystem.GetFileContainer(sc.LumpNum) == 0; // flags menu if the definition is from the IWAD.
ParseListMenuBody(sc, desc);
ReplaceMenu(sc, desc);

View file

@ -145,8 +145,8 @@ MapData *P_OpenMapData(const char * mapname, bool justcheck)
if (lump_name > lump_wad && lump_name > lump_map && lump_name != -1)
{
int lumpfile = fileSystem.GetLumpFile(lump_name);
int nextfile = fileSystem.GetLumpFile(lump_name+1);
int lumpfile = fileSystem.GetFileContainer(lump_name);
int nextfile = fileSystem.GetFileContainer(lump_name+1);
map->lumpnum = lump_name;
@ -154,7 +154,7 @@ MapData *P_OpenMapData(const char * mapname, bool justcheck)
{
// The following lump is from a different file so whatever this is,
// it is not a multi-lump Doom level so let's assume it is a Build map.
map->MapLumps[0].Reader = fileSystem.ReopenLumpReader(lump_name);
map->MapLumps[0].Reader = fileSystem.ReopenFileReader(lump_name);
if (!P_IsBuildMap(map))
{
delete map;
@ -165,19 +165,19 @@ MapData *P_OpenMapData(const char * mapname, bool justcheck)
// This case can only happen if the lump is inside a real WAD file.
// As such any special handling for other types of lumps is skipped.
map->MapLumps[0].Reader = fileSystem.ReopenLumpReader(lump_name);
strncpy(map->MapLumps[0].Name, fileSystem.GetLumpFullName(lump_name), 8);
map->MapLumps[0].Reader = fileSystem.ReopenFileReader(lump_name);
strncpy(map->MapLumps[0].Name, fileSystem.GetFileFullName(lump_name), 8);
map->InWad = true;
int index = 0;
if (stricmp(fileSystem.GetLumpFullName(lump_name + 1), "TEXTMAP") != 0)
if (stricmp(fileSystem.GetFileFullName(lump_name + 1), "TEXTMAP") != 0)
{
for(int i = 1;; i++)
{
// Since levels must be stored in WADs they can't really have full
// names and for any valid level lump this always returns the short name.
const char * lumpname = fileSystem.GetLumpFullName(lump_name + i);
const char * lumpname = fileSystem.GetFileFullName(lump_name + i);
try
{
index = GetMapIndex(mapname, index, lumpname, !justcheck);
@ -197,17 +197,17 @@ MapData *P_OpenMapData(const char * mapname, bool justcheck)
// The next lump is not part of this map anymore
if (index < 0) break;
map->MapLumps[index].Reader = fileSystem.ReopenLumpReader(lump_name + i);
map->MapLumps[index].Reader = fileSystem.ReopenFileReader(lump_name + i);
strncpy(map->MapLumps[index].Name, lumpname, 8);
}
}
else
{
map->isText = true;
map->MapLumps[1].Reader = fileSystem.ReopenLumpReader(lump_name + 1);
map->MapLumps[1].Reader = fileSystem.ReopenFileReader(lump_name + 1);
for(int i = 2;; i++)
{
const char * lumpname = fileSystem.GetLumpFullName(lump_name + i);
const char * lumpname = fileSystem.GetFileFullName(lump_name + i);
if (lumpname == NULL)
{
@ -240,7 +240,7 @@ MapData *P_OpenMapData(const char * mapname, bool justcheck)
break;
}
else continue;
map->MapLumps[index].Reader = fileSystem.ReopenLumpReader(lump_name + i);
map->MapLumps[index].Reader = fileSystem.ReopenFileReader(lump_name + i);
strncpy(map->MapLumps[index].Name, lumpname, 8);
}
}
@ -258,8 +258,8 @@ MapData *P_OpenMapData(const char * mapname, bool justcheck)
return NULL;
}
map->lumpnum = lump_wad;
auto reader = fileSystem.ReopenLumpReader(lump_wad);
map->resource = FResourceFile::OpenResourceFile(fileSystem.GetLumpFullName(lump_wad), reader, true);
auto reader = fileSystem.ReopenFileReader(lump_wad);
map->resource = FResourceFile::OpenResourceFile(fileSystem.GetFileFullName(lump_wad), reader, true);
wadReader = map->resource->GetReader();
}
}

View file

@ -227,7 +227,7 @@ bool FScriptLoader::ParseInfo(MapData * map)
if (lumpsize==0) return false;
fsglobal=true;
lump=new char[lumpsize+3];
fileSystem.ReadLump(lumpnum,lump);
fileSystem.ReadFile(lumpnum,lump);
}
else
{

View file

@ -419,7 +419,7 @@ void DFsScript::ParseInclude(FLevelLocals *Level, char *lumpname)
int lumplen=fileSystem.FileLength(lumpnum);
lump=new char[lumplen+10];
fileSystem.ReadLump(lumpnum,lump);
fileSystem.ReadFile(lumpnum,lump);
lump[lumplen]=0;

View file

@ -1958,7 +1958,7 @@ FBehavior *FBehaviorContainer::LoadModule (int lumpnum, FileReader *fr, int len,
else
{
delete behavior;
Printf(TEXTCOLOR_RED "%s: invalid ACS module\n", fileSystem.GetLumpFullName(lumpnum));
Printf(TEXTCOLOR_RED "%s: invalid ACS module\n", fileSystem.GetFileFullName(lumpnum));
return NULL;
}
}
@ -2240,7 +2240,7 @@ bool FBehavior::Init(FLevelLocals *Level, int lumpnum, FileReader * fr, int len,
object = new uint8_t[len];
if (fr == NULL)
{
fileSystem.ReadLump (lumpnum, object);
fileSystem.ReadFile (lumpnum, object);
}
else
{
@ -2272,7 +2272,7 @@ bool FBehavior::Init(FLevelLocals *Level, int lumpnum, FileReader * fr, int len,
if (fr == NULL)
{
fileSystem.GetLumpName (ModuleName, lumpnum);
fileSystem.GetFileShortName (ModuleName, lumpnum);
ModuleName[8] = 0;
}
else
@ -2317,7 +2317,7 @@ bool FBehavior::Init(FLevelLocals *Level, int lumpnum, FileReader * fr, int len,
// If this is an original Hexen BEHAVIOR, set up some localization info for it. Original Hexen BEHAVIORs are always in the old format.
if ((Level->flags2 & LEVEL2_HEXENHACK) && gameinfo.gametype == GAME_Hexen && lumpnum == -1 && reallumpnum > 0)
{
int fileno = fileSystem.GetLumpFile(reallumpnum);
int fileno = fileSystem.GetFileContainer(reallumpnum);
const char * filename = fileSystem.GetResourceFileName(fileno);
if (!stricmp(filename, "HEXEN.WAD") || !stricmp(filename, "HEXDD.WAD"))
{

View file

@ -391,7 +391,7 @@ void player_t::SetLogNumber (int num)
lumpnum = fileSystem.CheckNumForName (lumpname);
if (lumpnum != -1)
{
auto fn = fileSystem.GetLumpFile(lumpnum);
auto fn = fileSystem.GetFileContainer(lumpnum);
auto wadname = fileSystem.GetResourceFileName(fn);
if (!stricmp(wadname, "STRIFE0.WAD") || !stricmp(wadname, "STRIFE1.WAD") || !stricmp(wadname, "SVE.WAD"))
{
@ -406,7 +406,7 @@ void player_t::SetLogNumber (int num)
}
}
auto lump = fileSystem.ReadLump(lumpnum);
auto lump = fileSystem.ReadFile(lumpnum);
SetLogText (lump.GetString());
}
}
@ -838,8 +838,8 @@ static int SetupCrouchSprite(AActor *self, int crouchsprite)
return false;
}
int wadnorm = fileSystem.GetLumpFile(spritenorm);
int wadcrouch = fileSystem.GetLumpFile(spritenorm);
int wadnorm = fileSystem.GetFileContainer(spritenorm);
int wadcrouch = fileSystem.GetFileContainer(spritenorm);
if (wadnorm > fileSystem.GetMaxIwadNum() && wadcrouch <= fileSystem.GetMaxIwadNum())
{

View file

@ -202,15 +202,15 @@ void R_InitColormaps (bool allowCustomColormap)
cm.blend = 0;
fakecmaps.Push(cm);
uint32_t NumLumps = fileSystem.GetNumLumps();
uint32_t NumLumps = fileSystem.GetNumEntries();
for (uint32_t i = 0; i < NumLumps; i++)
{
if (fileSystem.GetLumpNamespace(i) == ns_colormaps)
if (fileSystem.GetFileNamespace(i) == ns_colormaps)
{
char name[9];
name[8] = 0;
fileSystem.GetLumpName (name, i);
fileSystem.GetFileShortName (name, i);
if (fileSystem.CheckNumForName (name, ns_colormaps) == (int)i)
{
@ -245,7 +245,7 @@ void R_InitColormaps (bool allowCustomColormap)
if (fileSystem.FileLength (fakecmaps[j].lump) >= 256)
{
int k, r, g, b;
auto lump = fileSystem.OpenLumpReader (fakecmaps[j].lump);
auto lump = fileSystem.OpenFileReader (fakecmaps[j].lump);
lump.Read(map, 256);
r = g = b = 0;

View file

@ -1155,8 +1155,8 @@ class GLDefsParser
if (lumpnum != -1)
{
if (iwad && fileSystem.GetLumpFile(lumpnum) <= fileSystem.GetMaxIwadNum()) useme = true;
if (thiswad && fileSystem.GetLumpFile(lumpnum) == workingLump) useme = true;
if (iwad && fileSystem.GetFileContainer(lumpnum) <= fileSystem.GetMaxIwadNum()) useme = true;
if (thiswad && fileSystem.GetFileContainer(lumpnum) == workingLump) useme = true;
}
if (!useme) return;
}
@ -1339,8 +1339,8 @@ class GLDefsParser
if (lumpnum != -1)
{
if (iwad && fileSystem.GetLumpFile(lumpnum) <= fileSystem.GetMaxIwadNum()) useme = true;
if (thiswad && fileSystem.GetLumpFile(lumpnum) == workingLump) useme = true;
if (iwad && fileSystem.GetFileContainer(lumpnum) <= fileSystem.GetMaxIwadNum()) useme = true;
if (thiswad && fileSystem.GetFileContainer(lumpnum) == workingLump) useme = true;
}
if (!useme) return;
}

View file

@ -357,7 +357,7 @@ FTextureID LoadSkin(const char * path, const char * fn)
buffer.Format("%s%s", path, fn);
int texlump = FindGFXFile(buffer);
const char * const texname = texlump < 0 ? fn : fileSystem.GetLumpFullName(texlump);
const char * const texname = texlump < 0 ? fn : fileSystem.GetFileFullName(texlump);
return TexMan.CheckForTexture(texname, ETextureType::Any, FTextureManager::TEXMAN_TryAny);
}
@ -408,7 +408,7 @@ static unsigned FindModel(const char * path, const char * modelfile)
}
int len = fileSystem.FileLength(lump);
FileData lumpd = fileSystem.ReadLump(lump);
FileData lumpd = fileSystem.ReadFile(lump);
char * buffer = (char*)lumpd.GetMem();
if ( (size_t)fullname.LastIndexOf("_d.3d") == fullname.Len()-5 )

View file

@ -170,7 +170,7 @@ bool FDMDModel::Load(const char * path, int lumpnum, const char * buffer, int le
void FDMDModel::LoadGeometry()
{
static int axis[3] = { VX, VY, VZ };
FileData lumpdata = fileSystem.ReadLump(mLumpNum);
FileData lumpdata = fileSystem.ReadFile(mLumpNum);
const char *buffer = (const char *)lumpdata.GetMem();
texCoords = new FTexCoord[info.numTexCoords];
memcpy(texCoords, buffer + info.offsetTexCoords, info.numTexCoords * sizeof(FTexCoord));
@ -496,7 +496,7 @@ void FMD2Model::LoadGeometry()
{
static int axis[3] = { VX, VY, VZ };
uint8_t *md2_frames;
FileData lumpdata = fileSystem.ReadLump(mLumpNum);
FileData lumpdata = fileSystem.ReadFile(mLumpNum);
const char *buffer = (const char *)lumpdata.GetMem();
texCoords = new FTexCoord[info.numTexCoords];

View file

@ -185,7 +185,7 @@ bool FMD3Model::Load(const char * path, int lumpnum, const char * buffer, int le
void FMD3Model::LoadGeometry()
{
FileData lumpdata = fileSystem.ReadLump(mLumpNum);
FileData lumpdata = fileSystem.ReadFile(mLumpNum);
const char *buffer = (const char *)lumpdata.GetMem();
md3_header_t * hdr = (md3_header_t *)buffer;
md3_surface_t * surf = (md3_surface_t*)(buffer + LittleLong(hdr->Ofs_Surfaces));

View file

@ -33,7 +33,7 @@
*/
bool FOBJModel::Load(const char* fn, int lumpnum, const char* buffer, int length)
{
FString objName = fileSystem.GetLumpFullPath(lumpnum);
FString objName = fileSystem.GetFileFullPath(lumpnum);
FString objBuf(buffer, length);
// Do some replacements before we parse the OBJ string

View file

@ -42,7 +42,7 @@ float unpackuvert( uint32_t n, int c )
bool FUE1Model::Load( const char *filename, int lumpnum, const char *buffer, int length )
{
int lumpnum2;
FString realfilename = fileSystem.GetLumpFullName(lumpnum);
FString realfilename = fileSystem.GetFileFullName(lumpnum);
if ( (size_t)realfilename.IndexOf("_d.3d") == realfilename.Len()-5 )
{
realfilename.Substitute("_d.3d","_a.3d");
@ -64,9 +64,9 @@ void FUE1Model::LoadGeometry()
{
FileData lump, lump2;
const char *buffer, *buffer2;
lump = fileSystem.ReadLump(mDataLump);
lump = fileSystem.ReadFile(mDataLump);
buffer = (char*)lump.GetMem();
lump2 = fileSystem.ReadLump(mAnivLump);
lump2 = fileSystem.ReadFile(mAnivLump);
buffer2 = (char*)lump2.GetMem();
// map structures
dhead = (d3dhead*)(buffer);

View file

@ -511,7 +511,7 @@ static void R_CreatePlayerTranslation (float h, float s, float v, const FPlayerC
}
else
{
FileData translump = fileSystem.ReadLump(colorset->Lump);
FileData translump = fileSystem.ReadFile(colorset->Lump);
const uint8_t *trans = (const uint8_t *)translump.GetMem();
for (i = start; i <= end; ++i)
{

View file

@ -342,19 +342,19 @@ void R_InitSpriteDefs ()
}
// Repeat, for voxels
vmax = fileSystem.GetNumLumps();
vmax = fileSystem.GetNumEntries();
TArray<VHasher> vhashes(vmax, true);
memset(vhashes.Data(), -1, sizeof(VHasher)*vmax);
for (i = 0; i < vmax; ++i)
{
if (fileSystem.GetLumpNamespace(i) == ns_voxels)
if (fileSystem.GetFileNamespace(i) == ns_voxels)
{
char name[9];
size_t namelen;
int spin;
int sign;
fileSystem.GetLumpName(name, i);
fileSystem.GetFileShortName(name, i);
name[8] = 0;
namelen = strlen(name);
if (namelen < 4)
@ -588,13 +588,13 @@ void R_InitSkins (void)
{
// The player sprite has 23 frames. This means that the S_SKIN
// marker needs a minimum of 23 lumps after it.
if (base >= fileSystem.GetNumLumps() - 23 || base == -1)
if (base >= fileSystem.GetNumEntries() - 23 || base == -1)
continue;
i++;
for (j = 0; j < NUMSKINSOUNDS; j++)
sndlumps[j] = -1;
Skins[i].namespc = fileSystem.GetLumpNamespace (base);
Skins[i].namespc = fileSystem.GetFileNamespace (base);
FScanner sc(base);
intname = 0;
@ -811,11 +811,11 @@ void R_InitSkins (void)
if (intname == 0)
{
char name[9];
fileSystem.GetLumpName (name, base+1);
fileSystem.GetFileShortName (name, base+1);
memcpy(&intname, name, 4);
}
int basens = fileSystem.GetLumpNamespace(base);
int basens = fileSystem.GetFileNamespace(base);
for(int spr = 0; spr<2; spr++)
{
@ -841,11 +841,11 @@ void R_InitSkins (void)
}
}
for (k = base + 1; fileSystem.GetLumpNamespace(k) == basens; k++)
for (k = base + 1; fileSystem.GetFileNamespace(k) == basens; k++)
{
char lname[9];
uint32_t lnameint;
fileSystem.GetLumpName (lname, k);
fileSystem.GetFileShortName (lname, k);
memcpy(&lnameint, lname, 4);
if (lnameint == intname)
{
@ -864,7 +864,7 @@ void R_InitSkins (void)
break;
}
fileSystem.GetLumpName (temp.name, base+1);
fileSystem.GetFileShortName (temp.name, base+1);
temp.name[4] = 0;
int sprno = (int)sprites.Push (temp);
if (spr==0) Skins[i].sprite = sprno;
@ -949,7 +949,7 @@ CCMD (skins)
static void R_CreateSkinTranslation (const char *palname)
{
FileData lump = fileSystem.ReadLump (palname);
FileData lump = fileSystem.ReadFile (palname);
const uint8_t *otherPal = (uint8_t *)lump.GetMem();
for (int i = 0; i < 256; ++i)

View file

@ -284,7 +284,7 @@ int ReadPalette(int lumpnum, uint8_t *buffer)
{
return 0;
}
FileData lump = fileSystem.ReadLump(lumpnum);
FileData lump = fileSystem.ReadFile(lumpnum);
uint8_t *lumpmem = (uint8_t*)lump.GetMem();
memset(buffer, 0, 768);
@ -314,13 +314,13 @@ int ReadPalette(int lumpnum, uint8_t *buffer)
id = MAKE_ID('I', 'E', 'N', 'D');
fr.Read(&id, 4);
}
I_Error("%s contains no palette", fileSystem.GetLumpFullName(lumpnum));
I_Error("%s contains no palette", fileSystem.GetFileFullName(lumpnum));
}
if (memcmp(lumpmem, "JASC-PAL", 8) == 0)
{
FScanner sc;
sc.OpenMem(fileSystem.GetLumpFullName(lumpnum), (char*)lumpmem, int(lump.GetSize()));
sc.OpenMem(fileSystem.GetFileFullName(lumpnum), (char*)lumpmem, int(lump.GetSize()));
sc.MustGetString();
sc.MustGetNumber(); // version - ignore
sc.MustGetNumber();

View file

@ -178,7 +178,7 @@ FVoxel *R_LoadKVX(int lumpnum)
int mip, maxmipsize;
int i, j, n;
FileData lump = fileSystem.ReadLump(lumpnum); // FileData adds an extra 0 byte to the end.
FileData lump = fileSystem.ReadFile(lumpnum); // FileData adds an extra 0 byte to the end.
uint8_t *rawvoxel = (uint8_t *)lump.GetMem();
int voxelsize = (int)(lump.GetSize()-1);
@ -325,7 +325,7 @@ FVoxelDef *R_LoadVoxelDef(int lumpnum, int spin)
FVoxel *vox = R_LoadKVX(lumpnum);
if (vox == NULL)
{
Printf("%s is not a valid voxel file\n", fileSystem.GetLumpFullName(lumpnum));
Printf("%s is not a valid voxel file\n", fileSystem.GetFileFullName(lumpnum));
return NULL;
}
else

View file

@ -333,11 +333,11 @@ bool FShader::Load(const char * name, const char * vert_prog_lump, const char *
int vp_lump = fileSystem.CheckNumForFullName(vert_prog_lump, 0);
if (vp_lump == -1) I_Error("Unable to load '%s'", vert_prog_lump);
FileData vp_data = fileSystem.ReadLump(vp_lump);
FileData vp_data = fileSystem.ReadFile(vp_lump);
int fp_lump = fileSystem.CheckNumForFullName(frag_prog_lump, 0);
if (fp_lump == -1) I_Error("Unable to load '%s'", frag_prog_lump);
FileData fp_data = fileSystem.ReadLump(fp_lump);
FileData fp_data = fileSystem.ReadFile(fp_lump);
@ -385,7 +385,7 @@ bool FShader::Load(const char * name, const char * vert_prog_lump, const char *
{
int pp_lump = fileSystem.CheckNumForFullName(proc_prog_lump);
if (pp_lump == -1) I_Error("Unable to load '%s'", proc_prog_lump);
FileData pp_data = fileSystem.ReadLump(pp_lump);
FileData pp_data = fileSystem.ReadFile(pp_lump);
if (pp_data.GetString().IndexOf("ProcessMaterial") < 0)
{
@ -394,7 +394,7 @@ bool FShader::Load(const char * name, const char * vert_prog_lump, const char *
// add ProcessMaterial function that calls the older ProcessTexel function
int pl_lump = fileSystem.CheckNumForFullName("shaders/glsl/func_defaultmat.fp", 0);
if (pl_lump == -1) I_Error("Unable to load '%s'", "shaders/glsl/func_defaultmat.fp");
FileData pl_data = fileSystem.ReadLump(pl_lump);
FileData pl_data = fileSystem.ReadFile(pl_lump);
fp_comb << "\n" << pl_data.GetString().GetChars();
if (pp_data.GetString().IndexOf("ProcessTexel") < 0)
@ -420,7 +420,7 @@ bool FShader::Load(const char * name, const char * vert_prog_lump, const char *
{
int pl_lump = fileSystem.CheckNumForFullName("shaders/glsl/func_defaultlight.fp", 0);
if (pl_lump == -1) I_Error("Unable to load '%s'", "shaders/glsl/func_defaultlight.fp");
FileData pl_data = fileSystem.ReadLump(pl_lump);
FileData pl_data = fileSystem.ReadFile(pl_lump);
fp_comb << "\n" << pl_data.GetString().GetChars();
}
}
@ -435,7 +435,7 @@ bool FShader::Load(const char * name, const char * vert_prog_lump, const char *
{
int pp_lump = fileSystem.CheckNumForFullName(light_fragprog, 0);
if (pp_lump == -1) I_Error("Unable to load '%s'", light_fragprog);
FileData pp_data = fileSystem.ReadLump(pp_lump);
FileData pp_data = fileSystem.ReadFile(pp_lump);
fp_comb << pp_data.GetString().GetChars() << "\n";
}

View file

@ -93,7 +93,7 @@ void FShaderProgram::Compile(ShaderType type, const char *lumpName, const char *
{
int lump = fileSystem.CheckNumForFullName(lumpName);
if (lump == -1) I_FatalError("Unable to load '%s'", lumpName);
FString code = fileSystem.ReadLump(lump).GetString().GetChars();
FString code = fileSystem.ReadFile(lump).GetString().GetChars();
Compile(type, lumpName, code, defines, maxGlslVersion);
}

View file

@ -366,7 +366,7 @@ void SetDefaultColormap (const char *name)
}
else
{
auto lumpr = fileSystem.OpenLumpReader (lump);
auto lumpr = fileSystem.OpenFileReader (lump);
// [RH] The colormap may not have been designed for the specific
// palette we are using, so remap it to match the current palette.
@ -404,7 +404,7 @@ static void InitBoomColormaps ()
// This is a really rough hack, but it's better than
// not doing anything with them at all (right?)
uint32_t NumLumps = fileSystem.GetNumLumps();
uint32_t NumLumps = fileSystem.GetNumEntries();
realcolormaps.Maps = new uint8_t[256*NUMCOLORMAPS*fakecmaps.Size()];
SetDefaultColormap ("COLORMAP");
@ -427,7 +427,7 @@ static void InitBoomColormaps ()
if (fileSystem.FileLength (fakecmaps[j].lump) >= (NUMCOLORMAPS+1)*256)
{
int k, r;
auto lump = fileSystem.OpenLumpReader (fakecmaps[j].lump);
auto lump = fileSystem.OpenFileReader (fakecmaps[j].lump);
uint8_t *const map = realcolormaps.Maps + NUMCOLORMAPS*256*j;
for (k = 0; k < NUMCOLORMAPS; ++k)

View file

@ -387,7 +387,7 @@ FString V_GetColorStringByName (const char *name, FScriptPosition *sc)
int c[3], step;
size_t namelen;
if (fileSystem.GetNumLumps()==0) return FString();
if (fileSystem.GetNumEntries()==0) return FString();
rgblump = fileSystem.CheckNumForName ("X11R6RGB");
if (rgblump == -1)
@ -397,7 +397,7 @@ FString V_GetColorStringByName (const char *name, FScriptPosition *sc)
return FString();
}
rgbNames = fileSystem.ReadLump (rgblump);
rgbNames = fileSystem.ReadFile (rgblump);
rgb = (char *)rgbNames.GetMem();
rgbEnd = rgb + fileSystem.FileLength (rgblump);
step = 0;

View file

@ -453,7 +453,7 @@ FString VkPPShader::LoadShaderCode(const FString &lumpName, const FString &defin
{
int lump = fileSystem.CheckNumForFullName(lumpName);
if (lump == -1) I_FatalError("Unable to load '%s'", lumpName.GetChars());
FString code = fileSystem.ReadLump(lump).GetString().GetChars();
FString code = fileSystem.ReadFile(lump).GetString().GetChars();
FString patchedCode;
patchedCode.AppendFormat("#version %d\n", 450);

View file

@ -347,7 +347,7 @@ FString VkShaderManager::LoadPublicShaderLump(const char *lumpname)
{
int lump = fileSystem.CheckNumForFullName(lumpname);
if (lump == -1) I_Error("Unable to load '%s'", lumpname);
FileData data = fileSystem.ReadLump(lump);
FileData data = fileSystem.ReadFile(lump);
return data.GetString();
}
@ -355,6 +355,6 @@ FString VkShaderManager::LoadPrivateShaderLump(const char *lumpname)
{
int lump = fileSystem.CheckNumForFullName(lumpname, 0);
if (lump == -1) I_Error("Unable to load '%s'", lumpname);
FileData data = fileSystem.ReadLump(lump);
FileData data = fileSystem.ReadFile(lump);
return data.GetString();
}

View file

@ -187,7 +187,7 @@ bool FCompileContext::CheckWritable(int flags)
{
if (!(flags & VARF_ReadOnly)) return false;
if (!(flags & VARF_InternalAccess)) return true;
return fileSystem.GetLumpFile(Lump) != 0;
return fileSystem.GetFileContainer(Lump) != 0;
}
FxLocalVariableDeclaration *FCompileContext::FindLocalVariable(FName name)
@ -6141,7 +6141,7 @@ FxExpression *FxIdentifier::Resolve(FCompileContext& ctx)
// even if it depends on some deprecated symbol.
// The main motivation here is to keep the deprecated static functions accessing the global level variable as they were.
// Print these only if debug output is active and at the highest verbosity level.
const bool internal = (ctx.Function->Variants[0].Flags & VARF_Deprecated) && fileSystem.GetLumpFile(ctx.Lump) == 0;
const bool internal = (ctx.Function->Variants[0].Flags & VARF_Deprecated) && fileSystem.GetFileContainer(ctx.Lump) == 0;
const FString &deprecationMessage = vsym->DeprecationMessage;
ScriptPosition.Message(internal ? MSG_DEBUGMSG : MSG_WARNING,

View file

@ -1113,7 +1113,7 @@ static PClassActor *ParseActorHeader(FScanner &sc, Baggage *bag)
{
PClassActor *info = CreateNewActor(sc, typeName, parentName);
info->ActorInfo()->DoomEdNum = DoomEdNum > 0 ? DoomEdNum : -1;
info->SourceLumpName = fileSystem.GetLumpFullPath(sc.LumpNum);
info->SourceLumpName = fileSystem.GetFileFullPath(sc.LumpNum);
if (!info->SetReplacement(replaceName))
{
@ -1270,9 +1270,9 @@ void ParseDecorate (FScanner &sc, PNamespace *ns)
{
sc.MustGetString();
// This check needs to remain overridable for testing purposes.
if (fileSystem.GetLumpFile(sc.LumpNum) == 0 && !Args->CheckParm("-allowdecoratecrossincludes"))
if (fileSystem.GetFileContainer(sc.LumpNum) == 0 && !Args->CheckParm("-allowdecoratecrossincludes"))
{
int includefile = fileSystem.GetLumpFile(fileSystem.CheckNumForFullName(sc.String, true));
int includefile = fileSystem.GetFileContainer(fileSystem.CheckNumForFullName(sc.String, true));
if (includefile != 0)
{
I_FatalError("File %s is overriding core lump %s.",

View file

@ -1125,7 +1125,7 @@ static void SetIcon(FTextureID &icon, Baggage &bag, const char *i)
// Don't print warnings if the item is for another game or if this is a shareware IWAD.
// Strife's teaser doesn't contain all the icon graphics of the full game.
if ((bag.Info->ActorInfo()->GameFilter == GAME_Any || bag.Info->ActorInfo()->GameFilter & gameinfo.gametype) &&
!(gameinfo.flags&GI_SHAREWARE) && fileSystem.GetLumpFile(bag.Lumpnum) != 0)
!(gameinfo.flags&GI_SHAREWARE) && fileSystem.GetFileContainer(bag.Lumpnum) != 0)
{
bag.ScriptPosition.Message(MSG_WARNING,
"Icon '%s' for '%s' not found\n", i, bag.Info->TypeName.GetChars());

View file

@ -3153,10 +3153,10 @@ DEFINE_ACTION_FUNCTION_NATIVE(_AltHUD, GetLatency, Net_GetLatency)
//
//==========================================================================
DEFINE_ACTION_FUNCTION(_Wads, GetNumLumps)
DEFINE_ACTION_FUNCTION(_Wads, GetNumEntries)
{
PARAM_PROLOGUE;
ACTION_RETURN_INT(fileSystem.GetNumLumps());
ACTION_RETURN_INT(fileSystem.GetNumEntries());
}
DEFINE_ACTION_FUNCTION(_Wads, CheckNumForName)
@ -3182,7 +3182,7 @@ DEFINE_ACTION_FUNCTION(_Wads, FindLump)
PARAM_STRING(name);
PARAM_INT(startlump);
PARAM_INT(ns);
const bool isLumpValid = startlump >= 0 && startlump < fileSystem.GetNumLumps();
const bool isLumpValid = startlump >= 0 && startlump < fileSystem.GetNumEntries();
ACTION_RETURN_INT(isLumpValid ? fileSystem.FindLump(name, &startlump, 0 != ns) : -1);
}
@ -3191,7 +3191,7 @@ DEFINE_ACTION_FUNCTION(_Wads, GetLumpName)
PARAM_PROLOGUE;
PARAM_INT(lump);
FString lumpname;
fileSystem.GetLumpName(lumpname, lump);
fileSystem.GetFileShortName(lumpname, lump);
ACTION_RETURN_STRING(lumpname);
}
@ -3199,22 +3199,22 @@ DEFINE_ACTION_FUNCTION(_Wads, GetLumpFullName)
{
PARAM_PROLOGUE;
PARAM_INT(lump);
ACTION_RETURN_STRING(fileSystem.GetLumpFullName(lump));
ACTION_RETURN_STRING(fileSystem.GetFileFullName(lump));
}
DEFINE_ACTION_FUNCTION(_Wads, GetLumpNamespace)
{
PARAM_PROLOGUE;
PARAM_INT(lump);
ACTION_RETURN_INT(fileSystem.GetLumpNamespace(lump));
ACTION_RETURN_INT(fileSystem.GetFileNamespace(lump));
}
DEFINE_ACTION_FUNCTION(_Wads, ReadLump)
{
PARAM_PROLOGUE;
PARAM_INT(lump);
const bool isLumpValid = lump >= 0 && lump < fileSystem.GetNumLumps();
ACTION_RETURN_STRING(isLumpValid ? fileSystem.ReadLump(lump).GetString() : FString());
const bool isLumpValid = lump >= 0 && lump < fileSystem.GetNumEntries();
ACTION_RETURN_STRING(isLumpValid ? fileSystem.ReadFile(lump).GetString() : FString());
}

View file

@ -687,7 +687,7 @@ void ZCCCompiler::CreateStructTypes()
syms = &OutNamespace->Symbols;
}
if (s->NodeName() == NAME__ && fileSystem.GetLumpFile(Lump) == 0)
if (s->NodeName() == NAME__ && fileSystem.GetFileContainer(Lump) == 0)
{
// This is just a container for syntactic purposes.
s->strct->Type = nullptr;
@ -1406,7 +1406,7 @@ bool ZCCCompiler::CompileFields(PContainerType *type, TArray<ZCC_VarDeclarator *
ZCC_Latent | ZCC_Final | ZCC_Action | ZCC_Static | ZCC_FuncConst | ZCC_Abstract | ZCC_Virtual | ZCC_Override | ZCC_Extension | ZCC_VirtualScope | ZCC_ClearScope;
// Some internal fields need to be set to clearscope.
if (fileSystem.GetLumpFile(Lump) == 0) notallowed &= ~ZCC_ClearScope;
if (fileSystem.GetFileContainer(Lump) == 0) notallowed &= ~ZCC_ClearScope;
if (field->Flags & notallowed)
{
@ -1617,7 +1617,7 @@ bool ZCCCompiler::CompileProperties(PClass *type, TArray<ZCC_Property *> &Proper
TArray<PField *> fields;
ZCC_Identifier *id = (ZCC_Identifier *)p->Body;
if (FName(p->NodeName) == FName("prefix") && fileSystem.GetLumpFile(Lump) == 0)
if (FName(p->NodeName) == FName("prefix") && fileSystem.GetFileContainer(Lump) == 0)
{
// only for internal definitions: Allow setting a prefix. This is only for compatiblity with the old DECORATE property parser, but not for general use.
prefix = id->Id;
@ -1672,7 +1672,7 @@ bool ZCCCompiler::CompileFlagDefs(PClass *type, TArray<ZCC_FlagDef *> &Propertie
PField *field;
FName referenced = FName(p->RefName);
if (FName(p->NodeName) == FName("prefix") && fileSystem.GetLumpFile(Lump) == 0)
if (FName(p->NodeName) == FName("prefix") && fileSystem.GetFileContainer(Lump) == 0)
{
// only for internal definitions: Allow setting a prefix. This is only for compatiblity with the old DECORATE property parser, but not for general use.
prefix = referenced;
@ -1840,7 +1840,7 @@ PType *ZCCCompiler::DetermineType(PType *outertype, ZCC_TreeNode *field, FName n
case ZCC_NativeType:
// Creating an instance of a native struct is only allowed for internal definitions of native variables.
if (fileSystem.GetLumpFile(Lump) != 0 || !formember)
if (fileSystem.GetFileContainer(Lump) != 0 || !formember)
{
Error(field, "%s: @ not allowed for user scripts", name.GetChars());
}
@ -1896,7 +1896,7 @@ PType *ZCCCompiler::DetermineType(PType *outertype, ZCC_TreeNode *field, FName n
auto ftype = DetermineType(outertype, field, name, atype->ElementType, false, true);
if (ftype->GetRegType() == REGT_NIL || ftype->GetRegCount() > 1)
{
if (field->NodeType == AST_VarDeclarator && (static_cast<ZCC_VarDeclarator*>(field)->Flags & ZCC_Native) && fileSystem.GetLumpFile(Lump) == 0)
if (field->NodeType == AST_VarDeclarator && (static_cast<ZCC_VarDeclarator*>(field)->Flags & ZCC_Native) && fileSystem.GetFileContainer(Lump) == 0)
{
// the internal definitions may declare native arrays to complex types.
// As long as they can be mapped to a static array type the VM can handle them, in a limited but sufficient fashion.

View file

@ -355,7 +355,7 @@ static void DoParse(int lumpnum)
void *parser;
ZCCToken value;
auto baselump = lumpnum;
auto fileno = fileSystem.GetLumpFile(lumpnum);
auto fileno = fileSystem.GetFileContainer(lumpnum);
parser = ZCCParseAlloc(malloc);
ZCCParseState state;
@ -422,11 +422,11 @@ static void DoParse(int lumpnum)
}
else
{
auto fileno2 = fileSystem.GetLumpFile(lumpnum);
auto fileno2 = fileSystem.GetFileContainer(lumpnum);
if (fileno == 0 && fileno2 != 0)
{
I_FatalError("File %s is overriding core lump %s.",
fileSystem.GetResourceFileFullName(fileSystem.GetLumpFile(lumpnum)), Includes[i].GetChars());
fileSystem.GetResourceFileFullName(fileSystem.GetFileContainer(lumpnum)), Includes[i].GetChars());
}
ParseSingleFile(nullptr, nullptr, lumpnum, parser, state);
@ -445,7 +445,7 @@ static void DoParse(int lumpnum)
// If the parser fails, there is no point starting the compiler, because it'd only flood the output with endless errors.
if (FScriptPosition::ErrorCounter > 0)
{
I_Error("%d errors while parsing %s", FScriptPosition::ErrorCounter, fileSystem.GetLumpFullPath(baselump).GetChars());
I_Error("%d errors while parsing %s", FScriptPosition::ErrorCounter, fileSystem.GetFileFullPath(baselump).GetChars());
}
#ifndef NDEBUG
@ -459,7 +459,7 @@ static void DoParse(int lumpnum)
if (Args->CheckParm("-dumpast"))
{
FString ast = ZCC_PrintAST(state.TopNode);
FString filename = fileSystem.GetLumpFullPath(baselump);
FString filename = fileSystem.GetFileFullPath(baselump);
filename.ReplaceChars(":\\/?|", '.');
filename << ".ast";
FileWriter *ff = FileWriter::Open(filename);
@ -471,19 +471,19 @@ static void DoParse(int lumpnum)
}
PSymbolTable symtable;
auto newns = fileSystem.GetLumpFile(baselump) == 0 ? Namespaces.GlobalNamespace : Namespaces.NewNamespace(fileSystem.GetLumpFile(baselump));
auto newns = fileSystem.GetFileContainer(baselump) == 0 ? Namespaces.GlobalNamespace : Namespaces.NewNamespace(fileSystem.GetFileContainer(baselump));
ZCCCompiler cc(state, NULL, symtable, newns, baselump, state.ParseVersion);
cc.Compile();
if (FScriptPosition::ErrorCounter > 0)
{
// Abort if the compiler produced any errors. Also do not compile further lumps, because they very likely miss some stuff.
I_Error("%d errors, %d warnings while compiling %s", FScriptPosition::ErrorCounter, FScriptPosition::WarnCounter, fileSystem.GetLumpFullPath(baselump).GetChars());
I_Error("%d errors, %d warnings while compiling %s", FScriptPosition::ErrorCounter, FScriptPosition::WarnCounter, fileSystem.GetFileFullPath(baselump).GetChars());
}
else if (FScriptPosition::WarnCounter > 0)
{
// If we got warnings, but no errors, print the information but continue.
Printf(TEXTCOLOR_ORANGE "%d warnings while compiling %s\n", FScriptPosition::WarnCounter, fileSystem.GetLumpFullPath(baselump).GetChars());
Printf(TEXTCOLOR_ORANGE "%d warnings while compiling %s\n", FScriptPosition::WarnCounter, fileSystem.GetFileFullPath(baselump).GetChars());
}
}

View file

@ -1475,7 +1475,7 @@ FSerializer &Serialize(FSerializer &arc, const char *key, FTextureID &value, FTe
if (fileSystem.GetLinkedTexture(pic->SourceLump) == pic)
{
name = fileSystem.GetLumpFullName(pic->SourceLump);
name = fileSystem.GetFileFullName(pic->SourceLump);
}
else
{

View file

@ -177,7 +177,7 @@ static void SetupGenMidi()
Printf("No GENMIDI lump found. OPL playback not available.\n");
return;
}
auto data = fileSystem.OpenLumpReader(lump);
auto data = fileSystem.OpenFileReader(lump);
auto genmidi = data.Read();
if (genmidi.Size() < 8 + 175 * 36 || memcmp(genmidi.Data(), "#OPL_II#", 8)) return;
@ -191,7 +191,7 @@ static void SetupWgOpn()
{
return;
}
FileData data = fileSystem.ReadLump(lump);
FileData data = fileSystem.ReadFile(lump);
ZMusic_SetWgOpn(data.GetMem(), (uint32_t)data.GetSize());
}
@ -202,7 +202,7 @@ static void SetupDMXGUS()
{
return;
}
FileData data = fileSystem.ReadLump(lump);
FileData data = fileSystem.ReadFile(lump);
ZMusic_SetDmxGus(data.GetMem(), (uint32_t)data.GetSize());
}
@ -315,7 +315,7 @@ static ZMusic_MidiSource GetMIDISource(const char *fn)
return nullptr;
}
auto wlump = fileSystem.OpenLumpReader(lump);
auto wlump = fileSystem.OpenFileReader(lump);
uint32_t id[32 / 4];

View file

@ -304,7 +304,7 @@ FLumpPatchSetReader::FLumpPatchSetReader(const char *filename)
FileReader FLumpPatchSetReader::OpenMainConfigFile()
{
return fileSystem.ReopenLumpReader(mLumpIndex);
return fileSystem.ReopenFileReader(mLumpIndex);
}
FileReader FLumpPatchSetReader::OpenFile(const char *name)
@ -314,7 +314,7 @@ FileReader FLumpPatchSetReader::OpenFile(const char *name)
path = mBasePath + name;
auto index = fileSystem.CheckNumForFullName(path);
if (index < 0) return FileReader();
return fileSystem.ReopenLumpReader(index);
return fileSystem.ReopenFileReader(index);
}
//==========================================================================

View file

@ -780,12 +780,12 @@ void S_ParseSndInfo (bool redefine)
CurrentPitchMask = 0;
S_AddSound ("{ no sound }", "DSEMPTY"); // Sound 0 is no sound at all
for (lump = 0; lump < fileSystem.GetNumLumps(); ++lump)
for (lump = 0; lump < fileSystem.GetNumEntries(); ++lump)
{
switch (fileSystem.GetLumpNamespace (lump))
switch (fileSystem.GetFileNamespace (lump))
{
case ns_global:
if (fileSystem.CheckLumpName (lump, "SNDINFO"))
if (fileSystem.CheckFileName (lump, "SNDINFO"))
{
S_AddSNDINFO (lump);
}
@ -1195,8 +1195,8 @@ static void S_AddSNDINFO (int lump)
if (lump >= 0)
{
// do not set the alias if a later WAD defines its own music of this name
int file = fileSystem.GetLumpFile(lump);
int sndifile = fileSystem.GetLumpFile(sc.LumpNum);
int file = fileSystem.GetFileContainer(lump);
int sndifile = fileSystem.GetFileContainer(sc.LumpNum);
if (file > sndifile)
{
sc.MustGetString();
@ -1281,7 +1281,7 @@ static void S_AddSNDINFO (int lump)
static void S_AddStrifeVoice (int lumpnum)
{
char name[16] = "svox/";
fileSystem.GetLumpName (name+5, lumpnum);
fileSystem.GetFileShortName (name+5, lumpnum);
S_AddSound (name, lumpnum);
}

View file

@ -120,7 +120,7 @@ void S_Init()
TArray<uint8_t> curve;
if (curvelump >= 0)
{
curve = fileSystem.ReadLumpIntoArray(curvelump);
curve = fileSystem.GetFileData(curvelump);
}
soundEngine->Init(curve);
}
@ -1065,7 +1065,7 @@ bool DoomSoundEngine::ValidatePosVel(int sourcetype, const void* source, const F
TArray<uint8_t> DoomSoundEngine::ReadSound(int lumpnum)
{
auto wlump = fileSystem.OpenLumpReader(lumpnum);
auto wlump = fileSystem.OpenFileReader(lumpnum);
return wlump.Read();
}
@ -1139,7 +1139,7 @@ void DoomSoundEngine::NoiseDebug()
color = (chan->ChanFlags & CHANF_LOOP) ? CR_BROWN : CR_GREY;
// Name
fileSystem.GetLumpName(temp, S_sfx[chan->SoundID].lumpnum);
fileSystem.GetFileShortName(temp, S_sfx[chan->SoundID].lumpnum);
temp[8] = 0;
screen->DrawText(NewConsoleFont, color, 0, y, temp, TAG_DONE);
@ -1257,7 +1257,7 @@ void DoomSoundEngine::PrintSoundList()
}
else if (S_sfx[i].lumpnum != -1)
{
fileSystem.GetLumpName(lumpname, sfx->lumpnum);
fileSystem.GetFileShortName(lumpname, sfx->lumpnum);
Printf("%3d. %s (%s)\n", i, sfx->name.GetChars(), lumpname);
}
else if (S_sfx[i].link != sfxinfo_t::NO_LINK)

View file

@ -445,7 +445,7 @@ bool S_ChangeMusic (const char *musicname, int order, bool looping, bool force)
{
return false;
}
reader = fileSystem.ReopenLumpReader(lumpnum);
reader = fileSystem.ReopenFileReader(lumpnum);
}
}
else

View file

@ -78,3 +78,6 @@ int Printf (const char *format, ...) ATTRIBUTE((format(printf,1,2)));
int DPrintf (int level, const char *format, ...) ATTRIBUTE((format(printf,2,3)));
void debugprintf(const char* f, ...); // Prints to the debugger's log.
// flag to silence non-error output
extern bool batchrun;

View file

@ -279,10 +279,10 @@ void FScanner :: OpenLumpNum (int lump)
{
Close ();
{
FileData mem = fileSystem.ReadLump(lump);
FileData mem = fileSystem.ReadFile(lump);
ScriptBuffer = mem.GetString();
}
ScriptName = fileSystem.GetLumpFullPath(lump);
ScriptName = fileSystem.GetFileFullPath(lump);
LumpNum = lump;
PrepareScript ();
}

View file

@ -531,7 +531,7 @@ int RunEndoom()
return 0;
}
if (fileSystem.GetLumpFile(endoom_lump) == fileSystem.GetMaxIwadNum() && showendoom == 2)
if (fileSystem.GetFileContainer(endoom_lump) == fileSystem.GetMaxIwadNum() && showendoom == 2)
{
// showendoom==2 means to show only lumps from PWADs.
return 0;
@ -553,7 +553,7 @@ int RunEndoom()
RestoreConView ();
S_StopMusic(true);
fileSystem.ReadLump (endoom_lump, endoom_screen);
fileSystem.ReadFile (endoom_lump, endoom_screen);
// Draw the loading screen to a bitmap.
StartupBitmap = ST_Util_AllocTextBitmap (font);

View file

@ -422,9 +422,9 @@ FHexenStartupScreen::FHexenStartupScreen(int max_progress, long& hr)
}
NetNotchBits = new uint8_t[ST_NETNOTCH_WIDTH / 2 * ST_NETNOTCH_HEIGHT];
fileSystem.ReadLump(netnotch_lump, NetNotchBits);
fileSystem.ReadFile(netnotch_lump, NetNotchBits);
NotchBits = new uint8_t[ST_NOTCH_WIDTH / 2 * ST_NOTCH_HEIGHT];
fileSystem.ReadLump(notch_lump, NotchBits);
fileSystem.ReadFile(notch_lump, NotchBits);
uint8_t startup_screen[153648];
union
@ -433,7 +433,7 @@ FHexenStartupScreen::FHexenStartupScreen(int max_progress, long& hr)
uint32_t quad;
} c;
fileSystem.ReadLump(startup_lump, startup_screen);
fileSystem.ReadFile(startup_lump, startup_screen);
c.color.rgbReserved = 0;
@ -590,7 +590,7 @@ FHereticStartupScreen::FHereticStartupScreen(int max_progress, long& hr)
return;
}
fileSystem.ReadLump(loading_lump, loading_screen);
fileSystem.ReadFile(loading_lump, loading_screen);
// Slap the Heretic minor version on the loading screen. Heretic
// did this inside the executable rather than coming with modified
@ -732,7 +732,7 @@ FStrifeStartupScreen::FStrifeStartupScreen(int max_progress, long& hr)
// Fill bitmap with the startup image.
memset(ST_Util_BitsForBitmap(StartupBitmap), 0xF0, 64000);
auto lumpr = fileSystem.OpenLumpReader(startup_lump);
auto lumpr = fileSystem.OpenFileReader(startup_lump);
lumpr.Seek(57 * 320, FileReader::SeekSet);
lumpr.Read(ST_Util_BitsForBitmap(StartupBitmap) + 41 * 320, 95 * 320);
@ -744,7 +744,7 @@ FStrifeStartupScreen::FStrifeStartupScreen(int max_progress, long& hr)
if (lumpnum >= 0 && (lumplen = fileSystem.FileLength(lumpnum)) == StrifeStartupPicSizes[i])
{
auto lumpr = fileSystem.OpenLumpReader(lumpnum);
auto lumpr = fileSystem.OpenFileReader(lumpnum);
StartupPics[i] = new uint8_t[lumplen];
lumpr.Read(StartupPics[i], lumplen);
}
@ -1073,7 +1073,7 @@ uint8_t* ST_Util_LoadFont(const char* filename)
}
font = new uint8_t[lumplen + 1];
font[0] = height; // Store font height in the first byte.
fileSystem.ReadLump(lumpnum, font + 1);
fileSystem.ReadFile(lumpnum, font + 1);
return font;
}

View file

@ -878,7 +878,7 @@ struct Wads
native static int FindLump(string name, int startlump = 0, FindLumpNamespace ns = GlobalNamespace);
native static string ReadLump(int lump);
native static int GetNumLumps();
native static int GetNumEntries();
native static string GetLumpName(int lump);
native static string GetLumpFullName(int lump);
native static int GetLumpNamespace(int lump);