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Fixed: Pitch was rotating around the wrong axis.
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@ -122,7 +122,7 @@ void GLSprite::CalculateVertices(FVector3 *v)
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mat.Translate(x, z, y);
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mat.Rotate(0, 1, 0, 270. - actor->Angles.Yaw.Degrees);
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mat.Rotate(0, 0, 1, pitch.Degrees);
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mat.Rotate(1, 0, 0, pitch.Degrees);
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if (actor->renderflags & RF_ROLLCENTER)
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{
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