- Split off the slope creation code from p_Setup.cpp into its own file.

SVN r955 (trunk)
This commit is contained in:
Christoph Oelckers 2008-05-02 16:59:38 +00:00
parent 9a410f864f
commit 80aebe9044
5 changed files with 795 additions and 735 deletions

View file

@ -1,4 +1,5 @@
May 2, 2008 (Changes by Graf Zahl) May 2, 2008 (Changes by Graf Zahl)
- Split off the slope creation code from p_Setup.cpp into its own file.
- Separated the linedef activation types into a bit mask that allows combination - Separated the linedef activation types into a bit mask that allows combination
of all types on the same linedef. Also added a 'first side only' flag. This of all types on the same linedef. Also added a 'first side only' flag. This
is not usable from Hexen or Doom format maps though but in preparation of is not usable from Hexen or Doom format maps though but in preparation of

View file

@ -61,6 +61,9 @@
#include "p_setup.h" #include "p_setup.h"
#include "r_translate.h" #include "r_translate.h"
void P_SpawnSlopeMakers (mapthing2_t *firstmt, mapthing2_t *lastmt);
void P_SetSlopes ();
extern AActor *P_SpawnMapThing (mapthing2_t *mthing, int position); extern AActor *P_SpawnMapThing (mapthing2_t *mthing, int position);
extern bool P_LoadBuildMap (BYTE *mapdata, size_t len, mapthing2_t **things, int *numthings); extern bool P_LoadBuildMap (BYTE *mapdata, size_t len, mapthing2_t **things, int *numthings);
@ -1298,403 +1301,6 @@ void P_LoadThings (MapData * map, int position)
delete [] mtp; delete [] mtp;
} }
//===========================================================================
//
// P_SpawnSlopeMakers
//
//===========================================================================
static void P_SlopeLineToPoint (int lineid, fixed_t x, fixed_t y, fixed_t z, bool slopeCeil)
{
int linenum = -1;
while ((linenum = P_FindLineFromID (lineid, linenum)) != -1)
{
const line_t *line = &lines[linenum];
sector_t *sec;
secplane_t *plane;
if (P_PointOnLineSide (x, y, line) == 0)
{
sec = line->frontsector;
}
else
{
sec = line->backsector;
}
if (sec == NULL)
{
continue;
}
if (slopeCeil)
{
plane = &sec->ceilingplane;
}
else
{
plane = &sec->floorplane;
}
FVector3 p, v1, v2, cross;
p[0] = FIXED2FLOAT (line->v1->x);
p[1] = FIXED2FLOAT (line->v1->y);
p[2] = FIXED2FLOAT (plane->ZatPoint (line->v1->x, line->v1->y));
v1[0] = FIXED2FLOAT (line->dx);
v1[1] = FIXED2FLOAT (line->dy);
v1[2] = FIXED2FLOAT (plane->ZatPoint (line->v2->x, line->v2->y)) - p[2];
v2[0] = FIXED2FLOAT (x - line->v1->x);
v2[1] = FIXED2FLOAT (y - line->v1->y);
v2[2] = FIXED2FLOAT (z) - p[2];
cross = v1 ^ v2;
double len = cross.Length();
if (len == 0)
{
Printf ("Slope thing at (%d,%d) lies directly on its target line.\n", int(x>>16), int(y>>16));
return;
}
cross /= len;
// Fix backward normals
if ((cross.Z < 0 && !slopeCeil) || (cross.Z > 0 && slopeCeil))
{
cross = -cross;
}
plane->a = FLOAT2FIXED (cross[0]);
plane->b = FLOAT2FIXED (cross[1]);
plane->c = FLOAT2FIXED (cross[2]);
//plane->ic = FLOAT2FIXED (1.f/cross[2]);
plane->ic = DivScale32 (1, plane->c);
plane->d = -TMulScale16 (plane->a, x,
plane->b, y,
plane->c, z);
}
}
//===========================================================================
//
// P_CopyPlane
//
//===========================================================================
static void P_CopyPlane (int tag, fixed_t x, fixed_t y, bool copyCeil)
{
sector_t *dest = P_PointInSector (x, y);
sector_t *source;
int secnum;
size_t planeofs;
secnum = P_FindSectorFromTag (tag, -1);
if (secnum == -1)
{
return;
}
source = &sectors[secnum];
if (copyCeil)
{
planeofs = myoffsetof(sector_t, ceilingplane);
}
else
{
planeofs = myoffsetof(sector_t, floorplane);
}
*(secplane_t *)((BYTE *)dest + planeofs) = *(secplane_t *)((BYTE *)source + planeofs);
}
//===========================================================================
//
// P_SetSlope
//
//===========================================================================
void P_SetSlope (secplane_t *plane, bool setCeil, int xyangi, int zangi,
fixed_t x, fixed_t y, fixed_t z)
{
angle_t xyang;
angle_t zang;
if (zangi >= 180)
{
zang = ANGLE_180-ANGLE_1;
}
else if (zangi <= 0)
{
zang = ANGLE_1;
}
else
{
zang = Scale (zangi, ANGLE_90, 90);
}
if (setCeil)
{
zang += ANGLE_180;
}
zang >>= ANGLETOFINESHIFT;
xyang = (angle_t)Scale (xyangi, ANGLE_90, 90 << ANGLETOFINESHIFT);
FVector3 norm;
norm[0] = float(finecosine[zang]) * float(finecosine[xyang]);
norm[1] = float(finecosine[zang]) * float(finesine[xyang]);
norm[2] = float(finesine[zang]) * 65536.f;
norm.MakeUnit();
plane->a = (int)(norm[0] * 65536.f);
plane->b = (int)(norm[1] * 65536.f);
plane->c = (int)(norm[2] * 65536.f);
//plane->ic = (int)(65536.f / norm[2]);
plane->ic = DivScale32 (1, plane->c);
plane->d = -TMulScale16 (plane->a, x,
plane->b, y,
plane->c, z);
}
//===========================================================================
//
// P_VavoomSlope
//
//===========================================================================
void P_VavoomSlope(sector_t * sec, int id, fixed_t x, fixed_t y, fixed_t z, int which)
{
for (int i=0;i<sec->linecount;i++)
{
line_t * l=sec->lines[i];
if (l->args[0]==id)
{
FVector3 v1, v2, cross;
secplane_t *srcplane = (which == 0) ? &sec->floorplane : &sec->ceilingplane;
fixed_t srcheight = (which == 0) ? sec->floortexz : sec->ceilingtexz;
v1[0] = FIXED2FLOAT (x - l->v2->x);
v1[1] = FIXED2FLOAT (y - l->v2->y);
v1[2] = FIXED2FLOAT (z - srcheight);
v2[0] = FIXED2FLOAT (x - l->v1->x);
v2[1] = FIXED2FLOAT (y - l->v1->y);
v2[2] = FIXED2FLOAT (z - srcheight);
cross = v1 ^ v2;
double len = cross.Length();
if (len == 0)
{
Printf ("Slope thing at (%d,%d) lies directly on its target line.\n", int(x>>16), int(y>>16));
return;
}
cross /= len;
// Fix backward normals
if ((cross.Z < 0 && which == 0) || (cross.Z > 0 && which == 1))
{
cross = -cross;
}
srcplane->a = FLOAT2FIXED (cross[0]);
srcplane->b = FLOAT2FIXED (cross[1]);
srcplane->c = FLOAT2FIXED (cross[2]);
//plane->ic = FLOAT2FIXED (1.f/cross[2]);
srcplane->ic = DivScale32 (1, srcplane->c);
srcplane->d = -TMulScale16 (srcplane->a, x,
srcplane->b, y,
srcplane->c, z);
return;
}
}
}
enum
{
THING_SlopeFloorPointLine = 9500,
THING_SlopeCeilingPointLine = 9501,
THING_SetFloorSlope = 9502,
THING_SetCeilingSlope = 9503,
THING_CopyFloorPlane = 9510,
THING_CopyCeilingPlane = 9511,
THING_VavoomFloor=1500,
THING_VavoomCeiling=1501,
THING_VertexFloorZ=1504,
THING_VertexCeilingZ=1505,
};
//==========================================================================
//
// P_SetSlopesFromVertexHeights
//
//==========================================================================
static void P_SetSlopesFromVertexHeights(mapthing2_t *firstmt, mapthing2_t *lastmt)
{
TMap<int, fixed_t> vt_heights[2];
mapthing2_t *mt;
bool vt_found = false;
for (mt = firstmt; mt < lastmt; ++mt)
{
if (mt->type == THING_VertexFloorZ || mt->type == THING_VertexCeilingZ)
{
for(int i=0; i<numvertexes; i++)
{
if (vertexes[i].x == mt->x << FRACBITS && vertexes[i].y == mt->y << FRACBITS)
{
if (mt->type == THING_VertexFloorZ)
{
vt_heights[0][i] = mt->z << FRACBITS;
}
else
{
vt_heights[1][i] = mt->z << FRACBITS;
}
vt_found = true;
}
}
mt->type = 0;
}
}
if (vt_found)
{
for (int i = 0; i < numsectors; i++)
{
sector_t *sec = &sectors[i];
if (sec->linecount != 3) continue; // only works with triangular sectors
FVector3 vt1, vt2, vt3, cross;
FVector3 vec1, vec2;
int vi1, vi2, vi3;
vi1 = sec->lines[0]->v1 - vertexes;
vi2 = sec->lines[0]->v2 - vertexes;
vi3 = (sec->lines[1]->v1 == sec->lines[0]->v1 || sec->lines[1]->v1 == sec->lines[0]->v2)?
sec->lines[1]->v2 - vertexes : sec->lines[1]->v1 - vertexes;
vt1.X = FIXED2FLOAT(vertexes[vi1].x);
vt1.Y = FIXED2FLOAT(vertexes[vi1].y);
vt2.X = FIXED2FLOAT(vertexes[vi2].x);
vt2.Y = FIXED2FLOAT(vertexes[vi2].y);
vt3.X = FIXED2FLOAT(vertexes[vi3].x);
vt3.Y = FIXED2FLOAT(vertexes[vi3].y);
for(int j=0; j<2; j++)
{
fixed_t *h1 = vt_heights[j].CheckKey(vi1);
fixed_t *h2 = vt_heights[j].CheckKey(vi2);
fixed_t *h3 = vt_heights[j].CheckKey(vi3);
fixed_t z3;
if (h1==NULL && h2==NULL && h3==NULL) continue;
vt1.Z = FIXED2FLOAT(h1? *h1 : j==0? sec->floortexz : sec->ceilingtexz);
vt2.Z = FIXED2FLOAT(h2? *h2 : j==0? sec->floortexz : sec->ceilingtexz);
z3 = h3? *h3 : j==0? sec->floortexz : sec->ceilingtexz;
vt3.Z = FIXED2FLOAT(z3);
if (P_PointOnLineSide(vertexes[vi3].x, vertexes[vi3].y, sec->lines[0]) == 0)
{
vec1 = vt2 - vt3;
vec2 = vt1 - vt3;
}
else
{
vec1 = vt1 - vt3;
vec2 = vt2 - vt3;
}
FVector3 cross = vec1 ^ vec2;
double len = cross.Length();
if (len == 0)
{
// Only happens when all vertices in this sector are on the same line.
// Let's just ignore this case.
continue;
}
cross /= len;
// Fix backward normals
if ((cross.Z < 0 && j == 0) || (cross.Z > 0 && j == 1))
{
cross = -cross;
}
secplane_t *srcplane = j==0? &sec->floorplane : &sec->ceilingplane;
srcplane->a = FLOAT2FIXED (cross[0]);
srcplane->b = FLOAT2FIXED (cross[1]);
srcplane->c = FLOAT2FIXED (cross[2]);
srcplane->ic = DivScale32 (1, srcplane->c);
srcplane->d = -TMulScale16 (srcplane->a, vertexes[vi3].x,
srcplane->b, vertexes[vi3].y,
srcplane->c, z3);
}
}
}
}
//===========================================================================
//
// P_SpawnSlopeMakers
//
//===========================================================================
static void P_SpawnSlopeMakers (mapthing2_t *firstmt, mapthing2_t *lastmt)
{
mapthing2_t *mt;
for (mt = firstmt; mt < lastmt; ++mt)
{
if ((mt->type >= THING_SlopeFloorPointLine &&
mt->type <= THING_SetCeilingSlope) ||
mt->type==THING_VavoomFloor || mt->type==THING_VavoomCeiling)
{
fixed_t x, y, z;
secplane_t *refplane;
sector_t *sec;
x = mt->x << FRACBITS;
y = mt->y << FRACBITS;
sec = P_PointInSector (x, y);
if (mt->type & 1)
{
refplane = &sec->ceilingplane;
}
else
{
refplane = &sec->floorplane;
}
z = refplane->ZatPoint (x, y) + (mt->z << FRACBITS);
if (mt->type==THING_VavoomFloor || mt->type==THING_VavoomCeiling)
{
P_VavoomSlope(sec, mt->thingid, x, y, mt->z<<FRACBITS, mt->type & 1);
}
else if (mt->type <= THING_SlopeCeilingPointLine)
{
P_SlopeLineToPoint (mt->args[0], x, y, z, mt->type & 1);
}
else
{
P_SetSlope (refplane, mt->type & 1, mt->angle, mt->args[0], x, y, z);
}
mt->type = 0;
}
}
for (mt = firstmt; mt < lastmt; ++mt)
{
if (mt->type == THING_CopyFloorPlane ||
mt->type == THING_CopyCeilingPlane)
{
P_CopyPlane (mt->args[0], mt->x << FRACBITS, mt->y << FRACBITS, mt->type & 1);
mt->type = 0;
}
}
P_SetSlopesFromVertexHeights(firstmt, lastmt);
}
//=========================================================================== //===========================================================================
// //
// [RH] // [RH]
@ -2433,129 +2039,6 @@ void P_LoadSideDefs2 (MapData * map)
delete[] msdf; delete[] msdf;
} }
// [RH] Set slopes for sectors, based on line specials
//
// P_AlignPlane
//
// Aligns the floor or ceiling of a sector to the corresponding plane
// on the other side of the reference line. (By definition, line must be
// two-sided.)
//
// If (which & 1), sets floor.
// If (which & 2), sets ceiling.
//
static void P_AlignPlane (sector_t *sec, line_t *line, int which)
{
sector_t *refsec;
int bestdist;
vertex_t *refvert = (*sec->lines)->v1; // Shut up, GCC
int i;
line_t **probe;
if (line->backsector == NULL)
return;
// Find furthest vertex from the reference line. It, along with the two ends
// of the line will define the plane.
bestdist = 0;
for (i = sec->linecount*2, probe = sec->lines; i > 0; i--)
{
int dist;
vertex_t *vert;
// Do calculations with only the upper bits, because the lower ones
// are all zero, and we would overflow for a lot of distances if we
// kept them around.
if (i & 1)
vert = (*probe++)->v2;
else
vert = (*probe)->v1;
dist = abs (((line->v1->y - vert->y) >> FRACBITS) * (line->dx >> FRACBITS) -
((line->v1->x - vert->x) >> FRACBITS) * (line->dy >> FRACBITS));
if (dist > bestdist)
{
bestdist = dist;
refvert = vert;
}
}
refsec = line->frontsector == sec ? line->backsector : line->frontsector;
FVector3 p, v1, v2, cross;
const secplane_t *refplane;
secplane_t *srcplane;
fixed_t srcheight, destheight;
refplane = (which == 0) ? &refsec->floorplane : &refsec->ceilingplane;
srcplane = (which == 0) ? &sec->floorplane : &sec->ceilingplane;
srcheight = (which == 0) ? sec->floortexz : sec->ceilingtexz;
destheight = (which == 0) ? refsec->floortexz : refsec->ceilingtexz;
p[0] = FIXED2FLOAT (line->v1->x);
p[1] = FIXED2FLOAT (line->v1->y);
p[2] = FIXED2FLOAT (destheight);
v1[0] = FIXED2FLOAT (line->dx);
v1[1] = FIXED2FLOAT (line->dy);
v1[2] = 0;
v2[0] = FIXED2FLOAT (refvert->x - line->v1->x);
v2[1] = FIXED2FLOAT (refvert->y - line->v1->y);
v2[2] = FIXED2FLOAT (srcheight - destheight);
cross = (v1 ^ v2).Unit();
// Fix backward normals
if ((cross.Z < 0 && which == 0) || (cross.Z > 0 && which == 1))
{
cross = -cross;
}
srcplane->a = FLOAT2FIXED (cross[0]);
srcplane->b = FLOAT2FIXED (cross[1]);
srcplane->c = FLOAT2FIXED (cross[2]);
//srcplane->ic = FLOAT2FIXED (1.f/cross[2]);
srcplane->ic = DivScale32 (1, srcplane->c);
srcplane->d = -TMulScale16 (srcplane->a, line->v1->x,
srcplane->b, line->v1->y,
srcplane->c, destheight);
}
void P_SetSlopes ()
{
int i, s;
for (i = 0; i < numlines; i++)
{
if (lines[i].special == Plane_Align)
{
lines[i].special = 0;
lines[i].id = lines[i].args[2];
if (lines[i].backsector != NULL)
{
// args[0] is for floor, args[1] is for ceiling
//
// As a special case, if args[1] is 0,
// then args[0], bits 2-3 are for ceiling.
for (s = 0; s < 2; s++)
{
int bits = lines[i].args[s] & 3;
if (s == 1 && bits == 0)
bits = (lines[i].args[0] >> 2) & 3;
if (bits == 1) // align front side to back
P_AlignPlane (lines[i].frontsector, lines + i, s);
else if (bits == 2) // align back side to front
P_AlignPlane (lines[i].backsector, lines + i, s);
}
}
}
}
}
// //
// [RH] My own blockmap builder, not Killough's or TeamTNT's. // [RH] My own blockmap builder, not Killough's or TeamTNT's.

View file

@ -83,6 +83,7 @@ struct MapData
MapData * P_OpenMapData(const char * mapname); MapData * P_OpenMapData(const char * mapname);
bool P_CheckMapData(const char * mapname); bool P_CheckMapData(const char * mapname);
// NOT called by W_Ticker. Fixme. [RH] Is that bad? // NOT called by W_Ticker. Fixme. [RH] Is that bad?
// //
// [RH] The only parameter used is mapname, so I removed playermask and skill. // [RH] The only parameter used is mapname, so I removed playermask and skill.

571
src/p_slopes.cpp Normal file
View file

@ -0,0 +1,571 @@
/*
** p_slopes.cpp
** Slope creation
**
**---------------------------------------------------------------------------
** Copyright 1998-2008 Randy Heit
** All rights reserved.
**
** Redistribution and use in source and binary forms, with or without
** modification, are permitted provided that the following conditions
** are met:
**
** 1. Redistributions of source code must retain the above copyright
** notice, this list of conditions and the following disclaimer.
** 2. Redistributions in binary form must reproduce the above copyright
** notice, this list of conditions and the following disclaimer in the
** documentation and/or other materials provided with the distribution.
** 3. The name of the author may not be used to endorse or promote products
** derived from this software without specific prior written permission.
**
** THIS SOFTWARE IS PROVIDED BY THE AUTHOR ``AS IS'' AND ANY EXPRESS OR
** IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES
** OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED.
** IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR ANY DIRECT, INDIRECT,
** INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT
** NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
** THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
**---------------------------------------------------------------------------
**
*/
#include "doomtype.h"
#include "vectors.h"
#include "p_local.h"
#include "r_data.h"
#include "cmdlib.h"
#include "p_lnspec.h"
//===========================================================================
//
// P_SpawnSlopeMakers
//
//===========================================================================
static void P_SlopeLineToPoint (int lineid, fixed_t x, fixed_t y, fixed_t z, bool slopeCeil)
{
int linenum = -1;
while ((linenum = P_FindLineFromID (lineid, linenum)) != -1)
{
const line_t *line = &lines[linenum];
sector_t *sec;
secplane_t *plane;
if (P_PointOnLineSide (x, y, line) == 0)
{
sec = line->frontsector;
}
else
{
sec = line->backsector;
}
if (sec == NULL)
{
continue;
}
if (slopeCeil)
{
plane = &sec->ceilingplane;
}
else
{
plane = &sec->floorplane;
}
FVector3 p, v1, v2, cross;
p[0] = FIXED2FLOAT (line->v1->x);
p[1] = FIXED2FLOAT (line->v1->y);
p[2] = FIXED2FLOAT (plane->ZatPoint (line->v1->x, line->v1->y));
v1[0] = FIXED2FLOAT (line->dx);
v1[1] = FIXED2FLOAT (line->dy);
v1[2] = FIXED2FLOAT (plane->ZatPoint (line->v2->x, line->v2->y)) - p[2];
v2[0] = FIXED2FLOAT (x - line->v1->x);
v2[1] = FIXED2FLOAT (y - line->v1->y);
v2[2] = FIXED2FLOAT (z) - p[2];
cross = v1 ^ v2;
double len = cross.Length();
if (len == 0)
{
Printf ("Slope thing at (%d,%d) lies directly on its target line.\n", int(x>>16), int(y>>16));
return;
}
cross /= len;
// Fix backward normals
if ((cross.Z < 0 && !slopeCeil) || (cross.Z > 0 && slopeCeil))
{
cross = -cross;
}
plane->a = FLOAT2FIXED (cross[0]);
plane->b = FLOAT2FIXED (cross[1]);
plane->c = FLOAT2FIXED (cross[2]);
//plane->ic = FLOAT2FIXED (1.f/cross[2]);
plane->ic = DivScale32 (1, plane->c);
plane->d = -TMulScale16 (plane->a, x,
plane->b, y,
plane->c, z);
}
}
//===========================================================================
//
// P_CopyPlane
//
//===========================================================================
static void P_CopyPlane (int tag, fixed_t x, fixed_t y, bool copyCeil)
{
sector_t *dest = P_PointInSector (x, y);
sector_t *source;
int secnum;
size_t planeofs;
secnum = P_FindSectorFromTag (tag, -1);
if (secnum == -1)
{
return;
}
source = &sectors[secnum];
if (copyCeil)
{
planeofs = myoffsetof(sector_t, ceilingplane);
}
else
{
planeofs = myoffsetof(sector_t, floorplane);
}
*(secplane_t *)((BYTE *)dest + planeofs) = *(secplane_t *)((BYTE *)source + planeofs);
}
//===========================================================================
//
// P_SetSlope
//
//===========================================================================
void P_SetSlope (secplane_t *plane, bool setCeil, int xyangi, int zangi,
fixed_t x, fixed_t y, fixed_t z)
{
angle_t xyang;
angle_t zang;
if (zangi >= 180)
{
zang = ANGLE_180-ANGLE_1;
}
else if (zangi <= 0)
{
zang = ANGLE_1;
}
else
{
zang = Scale (zangi, ANGLE_90, 90);
}
if (setCeil)
{
zang += ANGLE_180;
}
zang >>= ANGLETOFINESHIFT;
xyang = (angle_t)Scale (xyangi, ANGLE_90, 90 << ANGLETOFINESHIFT);
FVector3 norm;
norm[0] = float(finecosine[zang]) * float(finecosine[xyang]);
norm[1] = float(finecosine[zang]) * float(finesine[xyang]);
norm[2] = float(finesine[zang]) * 65536.f;
norm.MakeUnit();
plane->a = (int)(norm[0] * 65536.f);
plane->b = (int)(norm[1] * 65536.f);
plane->c = (int)(norm[2] * 65536.f);
//plane->ic = (int)(65536.f / norm[2]);
plane->ic = DivScale32 (1, plane->c);
plane->d = -TMulScale16 (plane->a, x,
plane->b, y,
plane->c, z);
}
//===========================================================================
//
// P_VavoomSlope
//
//===========================================================================
void P_VavoomSlope(sector_t * sec, int id, fixed_t x, fixed_t y, fixed_t z, int which)
{
for (int i=0;i<sec->linecount;i++)
{
line_t * l=sec->lines[i];
if (l->args[0]==id)
{
FVector3 v1, v2, cross;
secplane_t *srcplane = (which == 0) ? &sec->floorplane : &sec->ceilingplane;
fixed_t srcheight = (which == 0) ? sec->floortexz : sec->ceilingtexz;
v1[0] = FIXED2FLOAT (x - l->v2->x);
v1[1] = FIXED2FLOAT (y - l->v2->y);
v1[2] = FIXED2FLOAT (z - srcheight);
v2[0] = FIXED2FLOAT (x - l->v1->x);
v2[1] = FIXED2FLOAT (y - l->v1->y);
v2[2] = FIXED2FLOAT (z - srcheight);
cross = v1 ^ v2;
double len = cross.Length();
if (len == 0)
{
Printf ("Slope thing at (%d,%d) lies directly on its target line.\n", int(x>>16), int(y>>16));
return;
}
cross /= len;
// Fix backward normals
if ((cross.Z < 0 && which == 0) || (cross.Z > 0 && which == 1))
{
cross = -cross;
}
srcplane->a = FLOAT2FIXED (cross[0]);
srcplane->b = FLOAT2FIXED (cross[1]);
srcplane->c = FLOAT2FIXED (cross[2]);
//plane->ic = FLOAT2FIXED (1.f/cross[2]);
srcplane->ic = DivScale32 (1, srcplane->c);
srcplane->d = -TMulScale16 (srcplane->a, x,
srcplane->b, y,
srcplane->c, z);
return;
}
}
}
enum
{
THING_SlopeFloorPointLine = 9500,
THING_SlopeCeilingPointLine = 9501,
THING_SetFloorSlope = 9502,
THING_SetCeilingSlope = 9503,
THING_CopyFloorPlane = 9510,
THING_CopyCeilingPlane = 9511,
THING_VavoomFloor=1500,
THING_VavoomCeiling=1501,
THING_VertexFloorZ=1504,
THING_VertexCeilingZ=1505,
};
//==========================================================================
//
// P_SetSlopesFromVertexHeights
//
//==========================================================================
static void P_SetSlopesFromVertexHeights(mapthing2_t *firstmt, mapthing2_t *lastmt)
{
TMap<int, fixed_t> vt_heights[2];
mapthing2_t *mt;
bool vt_found = false;
for (mt = firstmt; mt < lastmt; ++mt)
{
if (mt->type == THING_VertexFloorZ || mt->type == THING_VertexCeilingZ)
{
for(int i=0; i<numvertexes; i++)
{
if (vertexes[i].x == mt->x << FRACBITS && vertexes[i].y == mt->y << FRACBITS)
{
if (mt->type == THING_VertexFloorZ)
{
vt_heights[0][i] = mt->z << FRACBITS;
}
else
{
vt_heights[1][i] = mt->z << FRACBITS;
}
vt_found = true;
}
}
mt->type = 0;
}
}
if (vt_found)
{
for (int i = 0; i < numsectors; i++)
{
sector_t *sec = &sectors[i];
if (sec->linecount != 3) continue; // only works with triangular sectors
FVector3 vt1, vt2, vt3, cross;
FVector3 vec1, vec2;
int vi1, vi2, vi3;
vi1 = sec->lines[0]->v1 - vertexes;
vi2 = sec->lines[0]->v2 - vertexes;
vi3 = (sec->lines[1]->v1 == sec->lines[0]->v1 || sec->lines[1]->v1 == sec->lines[0]->v2)?
sec->lines[1]->v2 - vertexes : sec->lines[1]->v1 - vertexes;
vt1.X = FIXED2FLOAT(vertexes[vi1].x);
vt1.Y = FIXED2FLOAT(vertexes[vi1].y);
vt2.X = FIXED2FLOAT(vertexes[vi2].x);
vt2.Y = FIXED2FLOAT(vertexes[vi2].y);
vt3.X = FIXED2FLOAT(vertexes[vi3].x);
vt3.Y = FIXED2FLOAT(vertexes[vi3].y);
for(int j=0; j<2; j++)
{
fixed_t *h1 = vt_heights[j].CheckKey(vi1);
fixed_t *h2 = vt_heights[j].CheckKey(vi2);
fixed_t *h3 = vt_heights[j].CheckKey(vi3);
fixed_t z3;
if (h1==NULL && h2==NULL && h3==NULL) continue;
vt1.Z = FIXED2FLOAT(h1? *h1 : j==0? sec->floortexz : sec->ceilingtexz);
vt2.Z = FIXED2FLOAT(h2? *h2 : j==0? sec->floortexz : sec->ceilingtexz);
z3 = h3? *h3 : j==0? sec->floortexz : sec->ceilingtexz;
vt3.Z = FIXED2FLOAT(z3);
if (P_PointOnLineSide(vertexes[vi3].x, vertexes[vi3].y, sec->lines[0]) == 0)
{
vec1 = vt2 - vt3;
vec2 = vt1 - vt3;
}
else
{
vec1 = vt1 - vt3;
vec2 = vt2 - vt3;
}
FVector3 cross = vec1 ^ vec2;
double len = cross.Length();
if (len == 0)
{
// Only happens when all vertices in this sector are on the same line.
// Let's just ignore this case.
continue;
}
cross /= len;
// Fix backward normals
if ((cross.Z < 0 && j == 0) || (cross.Z > 0 && j == 1))
{
cross = -cross;
}
secplane_t *srcplane = j==0? &sec->floorplane : &sec->ceilingplane;
srcplane->a = FLOAT2FIXED (cross[0]);
srcplane->b = FLOAT2FIXED (cross[1]);
srcplane->c = FLOAT2FIXED (cross[2]);
srcplane->ic = DivScale32 (1, srcplane->c);
srcplane->d = -TMulScale16 (srcplane->a, vertexes[vi3].x,
srcplane->b, vertexes[vi3].y,
srcplane->c, z3);
}
}
}
}
//===========================================================================
//
// P_SpawnSlopeMakers
//
//===========================================================================
void P_SpawnSlopeMakers (mapthing2_t *firstmt, mapthing2_t *lastmt)
{
mapthing2_t *mt;
for (mt = firstmt; mt < lastmt; ++mt)
{
if ((mt->type >= THING_SlopeFloorPointLine &&
mt->type <= THING_SetCeilingSlope) ||
mt->type==THING_VavoomFloor || mt->type==THING_VavoomCeiling)
{
fixed_t x, y, z;
secplane_t *refplane;
sector_t *sec;
x = mt->x << FRACBITS;
y = mt->y << FRACBITS;
sec = P_PointInSector (x, y);
if (mt->type & 1)
{
refplane = &sec->ceilingplane;
}
else
{
refplane = &sec->floorplane;
}
z = refplane->ZatPoint (x, y) + (mt->z << FRACBITS);
if (mt->type==THING_VavoomFloor || mt->type==THING_VavoomCeiling)
{
P_VavoomSlope(sec, mt->thingid, x, y, mt->z<<FRACBITS, mt->type & 1);
}
else if (mt->type <= THING_SlopeCeilingPointLine)
{
P_SlopeLineToPoint (mt->args[0], x, y, z, mt->type & 1);
}
else
{
P_SetSlope (refplane, mt->type & 1, mt->angle, mt->args[0], x, y, z);
}
mt->type = 0;
}
}
for (mt = firstmt; mt < lastmt; ++mt)
{
if (mt->type == THING_CopyFloorPlane ||
mt->type == THING_CopyCeilingPlane)
{
P_CopyPlane (mt->args[0], mt->x << FRACBITS, mt->y << FRACBITS, mt->type & 1);
mt->type = 0;
}
}
P_SetSlopesFromVertexHeights(firstmt, lastmt);
}
//===========================================================================
//
// [RH] Set slopes for sectors, based on line specials
//
// P_AlignPlane
//
// Aligns the floor or ceiling of a sector to the corresponding plane
// on the other side of the reference line. (By definition, line must be
// two-sided.)
//
// If (which & 1), sets floor.
// If (which & 2), sets ceiling.
//
//===========================================================================
static void P_AlignPlane (sector_t *sec, line_t *line, int which)
{
sector_t *refsec;
int bestdist;
vertex_t *refvert = (*sec->lines)->v1; // Shut up, GCC
int i;
line_t **probe;
if (line->backsector == NULL)
return;
// Find furthest vertex from the reference line. It, along with the two ends
// of the line will define the plane.
bestdist = 0;
for (i = sec->linecount*2, probe = sec->lines; i > 0; i--)
{
int dist;
vertex_t *vert;
// Do calculations with only the upper bits, because the lower ones
// are all zero, and we would overflow for a lot of distances if we
// kept them around.
if (i & 1)
vert = (*probe++)->v2;
else
vert = (*probe)->v1;
dist = abs (((line->v1->y - vert->y) >> FRACBITS) * (line->dx >> FRACBITS) -
((line->v1->x - vert->x) >> FRACBITS) * (line->dy >> FRACBITS));
if (dist > bestdist)
{
bestdist = dist;
refvert = vert;
}
}
refsec = line->frontsector == sec ? line->backsector : line->frontsector;
FVector3 p, v1, v2, cross;
const secplane_t *refplane;
secplane_t *srcplane;
fixed_t srcheight, destheight;
refplane = (which == 0) ? &refsec->floorplane : &refsec->ceilingplane;
srcplane = (which == 0) ? &sec->floorplane : &sec->ceilingplane;
srcheight = (which == 0) ? sec->floortexz : sec->ceilingtexz;
destheight = (which == 0) ? refsec->floortexz : refsec->ceilingtexz;
p[0] = FIXED2FLOAT (line->v1->x);
p[1] = FIXED2FLOAT (line->v1->y);
p[2] = FIXED2FLOAT (destheight);
v1[0] = FIXED2FLOAT (line->dx);
v1[1] = FIXED2FLOAT (line->dy);
v1[2] = 0;
v2[0] = FIXED2FLOAT (refvert->x - line->v1->x);
v2[1] = FIXED2FLOAT (refvert->y - line->v1->y);
v2[2] = FIXED2FLOAT (srcheight - destheight);
cross = (v1 ^ v2).Unit();
// Fix backward normals
if ((cross.Z < 0 && which == 0) || (cross.Z > 0 && which == 1))
{
cross = -cross;
}
srcplane->a = FLOAT2FIXED (cross[0]);
srcplane->b = FLOAT2FIXED (cross[1]);
srcplane->c = FLOAT2FIXED (cross[2]);
//srcplane->ic = FLOAT2FIXED (1.f/cross[2]);
srcplane->ic = DivScale32 (1, srcplane->c);
srcplane->d = -TMulScale16 (srcplane->a, line->v1->x,
srcplane->b, line->v1->y,
srcplane->c, destheight);
}
//===========================================================================
//
// P_SetSlopes
//
//===========================================================================
void P_SetSlopes ()
{
int i, s;
for (i = 0; i < numlines; i++)
{
if (lines[i].special == Plane_Align)
{
lines[i].special = 0;
lines[i].id = lines[i].args[2];
if (lines[i].backsector != NULL)
{
// args[0] is for floor, args[1] is for ceiling
//
// As a special case, if args[1] is 0,
// then args[0], bits 2-3 are for ceiling.
for (s = 0; s < 2; s++)
{
int bits = lines[i].args[s] & 3;
if (s == 1 && bits == 0)
bits = (lines[i].args[0] >> 2) & 3;
if (bits == 1) // align front side to back
P_AlignPlane (lines[i].frontsector, lines + i, s);
else if (bits == 2) // align back side to front
P_AlignPlane (lines[i].backsector, lines + i, s);
}
}
}
}
}

View file

@ -1,7 +1,7 @@
<?xml version="1.0" encoding="Windows-1252"?> <?xml version="1.0" encoding="Windows-1252"?>
<VisualStudioProject <VisualStudioProject
ProjectType="Visual C++" ProjectType="Visual C++"
Version="8.00" Version="8,00"
Name="zdoom" Name="zdoom"
ProjectGUID="{8049475B-5C87-46F9-9358-635218A4EF18}" ProjectGUID="{8049475B-5C87-46F9-9358-635218A4EF18}"
RootNamespace=" zdoom" RootNamespace=" zdoom"
@ -135,6 +135,112 @@
Name="VCPostBuildEventTool" Name="VCPostBuildEventTool"
/> />
</Configuration> </Configuration>
<Configuration
Name="Debug|Win32"
OutputDirectory=".\Debug"
IntermediateDirectory=".\Debug"
ConfigurationType="1"
InheritedPropertySheets="$(VCInstallDir)VCProjectDefaults\UpgradeFromVC71.vsprops"
UseOfMFC="0"
ATLMinimizesCRunTimeLibraryUsage="false"
>
<Tool
Name="VCPreBuildEventTool"
Description="Checking svnrevision.h..."
CommandLine="$(OutDir)\updaterevision.exe src src/svnrevision.h"
/>
<Tool
Name="VCCustomBuildTool"
/>
<Tool
Name="VCXMLDataGeneratorTool"
/>
<Tool
Name="VCWebServiceProxyGeneratorTool"
/>
<Tool
Name="VCMIDLTool"
PreprocessorDefinitions="_DEBUG"
MkTypLibCompatible="true"
SuppressStartupBanner="true"
TargetEnvironment="1"
TypeLibraryName=".\Debug/zdoom.tlb"
/>
<Tool
Name="VCCLCompilerTool"
Optimization="0"
AdditionalIncludeDirectories="src\win32;src\sound;src;zlib;src\g_shared;src\g_doom;src\g_raven;src\g_heretic;src\g_hexen;src\g_strife;jpeg-6b;snes_spc\snes_spc"
PreprocessorDefinitions="WIN32,_DEBUG,_WIN32,_WINDOWS,USEASM,_CRTDBG_MAP_ALLOC,HAVE_STRUPR,HAVE_FILELENGTH"
MinimalRebuild="true"
RuntimeLibrary="1"
EnableFunctionLevelLinking="true"
ForceConformanceInForLoopScope="true"
PrecompiledHeaderFile=""
AssemblerOutput="0"
AssemblerListingLocation=".\Debug/"
ObjectFile=".\Debug/"
ProgramDataBaseFileName=".\Debug/"
WarningLevel="3"
SuppressStartupBanner="true"
Detect64BitPortabilityProblems="true"
DebugInformationFormat="4"
CompileAs="0"
DisableSpecificWarnings="4996"
ForcedIncludeFiles=""
/>
<Tool
Name="VCManagedResourceCompilerTool"
/>
<Tool
Name="VCResourceCompilerTool"
PreprocessorDefinitions="_DEBUG"
Culture="1033"
/>
<Tool
Name="VCPreLinkEventTool"
/>
<Tool
Name="VCLinkerTool"
AdditionalOptions="/MACHINE:I386"
AdditionalDependencies="gdi32.lib user32.lib comctl32.lib shell32.lib advapi32.lib comdlg32.lib ole32.lib dxguid.lib dsound.lib dinput8.lib strmiids.lib wsock32.lib winmm.lib fmodex_vc.lib setupapi.lib ws2_32.lib"
OutputFile="../zdoomd.exe"
LinkIncremental="2"
SuppressStartupBanner="true"
AdditionalLibraryDirectories=""
IgnoreDefaultLibraryNames="libcmt;msvcrtd;msvcrt"
GenerateDebugInformation="true"
ProgramDatabaseFile=".\Debug/zdoomd.pdb"
SubSystem="2"
StackReserveSize="0"
TerminalServerAware="2"
SetChecksum="false"
TargetMachine="0"
/>
<Tool
Name="VCALinkTool"
/>
<Tool
Name="VCManifestTool"
/>
<Tool
Name="VCXDCMakeTool"
/>
<Tool
Name="VCBscMakeTool"
/>
<Tool
Name="VCFxCopTool"
/>
<Tool
Name="VCAppVerifierTool"
/>
<Tool
Name="VCWebDeploymentTool"
/>
<Tool
Name="VCPostBuildEventTool"
/>
</Configuration>
<Configuration <Configuration
Name="Release|x64" Name="Release|x64"
OutputDirectory="$(PlatformName)\$(ConfigurationName)" OutputDirectory="$(PlatformName)\$(ConfigurationName)"
@ -246,112 +352,6 @@
Name="VCPostBuildEventTool" Name="VCPostBuildEventTool"
/> />
</Configuration> </Configuration>
<Configuration
Name="Debug|Win32"
OutputDirectory=".\Debug"
IntermediateDirectory=".\Debug"
ConfigurationType="1"
InheritedPropertySheets="$(VCInstallDir)VCProjectDefaults\UpgradeFromVC71.vsprops"
UseOfMFC="0"
ATLMinimizesCRunTimeLibraryUsage="false"
>
<Tool
Name="VCPreBuildEventTool"
Description="Checking svnrevision.h..."
CommandLine="$(OutDir)\updaterevision.exe src src/svnrevision.h"
/>
<Tool
Name="VCCustomBuildTool"
/>
<Tool
Name="VCXMLDataGeneratorTool"
/>
<Tool
Name="VCWebServiceProxyGeneratorTool"
/>
<Tool
Name="VCMIDLTool"
PreprocessorDefinitions="_DEBUG"
MkTypLibCompatible="true"
SuppressStartupBanner="true"
TargetEnvironment="1"
TypeLibraryName=".\Debug/zdoom.tlb"
/>
<Tool
Name="VCCLCompilerTool"
Optimization="0"
AdditionalIncludeDirectories="src\win32;src\sound;src;zlib;src\g_shared;src\g_doom;src\g_raven;src\g_heretic;src\g_hexen;src\g_strife;jpeg-6b;snes_spc\snes_spc"
PreprocessorDefinitions="WIN32,_DEBUG,_WIN32,_WINDOWS,USEASM,_CRTDBG_MAP_ALLOC,HAVE_STRUPR,HAVE_FILELENGTH"
MinimalRebuild="true"
RuntimeLibrary="1"
EnableFunctionLevelLinking="true"
ForceConformanceInForLoopScope="true"
PrecompiledHeaderFile=""
AssemblerOutput="0"
AssemblerListingLocation=".\Debug/"
ObjectFile=".\Debug/"
ProgramDataBaseFileName=".\Debug/"
WarningLevel="3"
SuppressStartupBanner="true"
Detect64BitPortabilityProblems="true"
DebugInformationFormat="4"
CompileAs="0"
DisableSpecificWarnings="4996"
ForcedIncludeFiles=""
/>
<Tool
Name="VCManagedResourceCompilerTool"
/>
<Tool
Name="VCResourceCompilerTool"
PreprocessorDefinitions="_DEBUG"
Culture="1033"
/>
<Tool
Name="VCPreLinkEventTool"
/>
<Tool
Name="VCLinkerTool"
AdditionalOptions="/MACHINE:I386"
AdditionalDependencies="gdi32.lib user32.lib comctl32.lib shell32.lib advapi32.lib comdlg32.lib ole32.lib dxguid.lib dsound.lib dinput8.lib strmiids.lib wsock32.lib winmm.lib fmodex_vc.lib setupapi.lib ws2_32.lib"
OutputFile="../zdoomd.exe"
LinkIncremental="2"
SuppressStartupBanner="true"
AdditionalLibraryDirectories=""
IgnoreDefaultLibraryNames="libcmt;msvcrtd;msvcrt"
GenerateDebugInformation="true"
ProgramDatabaseFile=".\Debug/zdoomd.pdb"
SubSystem="2"
StackReserveSize="0"
TerminalServerAware="2"
SetChecksum="false"
TargetMachine="0"
/>
<Tool
Name="VCALinkTool"
/>
<Tool
Name="VCManifestTool"
/>
<Tool
Name="VCXDCMakeTool"
/>
<Tool
Name="VCBscMakeTool"
/>
<Tool
Name="VCFxCopTool"
/>
<Tool
Name="VCAppVerifierTool"
/>
<Tool
Name="VCWebDeploymentTool"
/>
<Tool
Name="VCPostBuildEventTool"
/>
</Configuration>
<Configuration <Configuration
Name="Debug|x64" Name="Debug|x64"
OutputDirectory="$(PlatformName)\$(ConfigurationName)" OutputDirectory="$(PlatformName)\$(ConfigurationName)"
@ -833,6 +833,10 @@
RelativePath=".\src\p_sight.cpp" RelativePath=".\src\p_sight.cpp"
> >
</File> </File>
<File
RelativePath=".\src\p_slopes.cpp"
>
</File>
<File <File
RelativePath=".\src\p_spec.cpp" RelativePath=".\src\p_spec.cpp"
> >
@ -922,16 +926,6 @@
Outputs="&quot;src/$(InputName).h&quot;" Outputs="&quot;src/$(InputName).h&quot;"
/> />
</FileConfiguration> </FileConfiguration>
<FileConfiguration
Name="Release|x64"
>
<Tool
Name="VCCustomBuildTool"
Description="Creating $(InputName).h from src/$(InputFileName)"
CommandLine="tools\re2c\re2c -s -o &quot;src/$(InputName).h&quot; &quot;src/$(InputFileName)&quot;&#x0D;&#x0A;"
Outputs="&quot;src/$(InputName).h&quot;"
/>
</FileConfiguration>
<FileConfiguration <FileConfiguration
Name="Debug|Win32" Name="Debug|Win32"
> >
@ -942,6 +936,16 @@
Outputs="&quot;src/$(InputName).h&quot;" Outputs="&quot;src/$(InputName).h&quot;"
/> />
</FileConfiguration> </FileConfiguration>
<FileConfiguration
Name="Release|x64"
>
<Tool
Name="VCCustomBuildTool"
Description="Creating $(InputName).h from src/$(InputFileName)"
CommandLine="tools\re2c\re2c -s -o &quot;src/$(InputName).h&quot; &quot;src/$(InputFileName)&quot;&#x0D;&#x0A;"
Outputs="&quot;src/$(InputName).h&quot;"
/>
</FileConfiguration>
<FileConfiguration <FileConfiguration
Name="Debug|x64" Name="Debug|x64"
> >
@ -1536,6 +1540,16 @@
Outputs="$(IntDir)\$(InputName).obj" Outputs="$(IntDir)\$(InputName).obj"
/> />
</FileConfiguration> </FileConfiguration>
<FileConfiguration
Name="Debug|Win32"
>
<Tool
Name="VCCustomBuildTool"
Description="Assembling $(InputPath)..."
CommandLine="nasm -g -o &quot;$(IntDir)\$(InputName).obj&quot; -f win32 &quot;$(InputPath)&quot;&#x0D;&#x0A;$(OutDir)\fixrtext &quot;$(IntDir)\$(InputName).obj&quot;&#x0D;&#x0A;"
Outputs="$(IntDir)\$(InputName).obj"
/>
</FileConfiguration>
<FileConfiguration <FileConfiguration
Name="Release|x64" Name="Release|x64"
ExcludedFromBuild="true" ExcludedFromBuild="true"
@ -1547,16 +1561,6 @@
Outputs="$(IntDir)/$(InputName).obj" Outputs="$(IntDir)/$(InputName).obj"
/> />
</FileConfiguration> </FileConfiguration>
<FileConfiguration
Name="Debug|Win32"
>
<Tool
Name="VCCustomBuildTool"
Description="Assembling $(InputPath)..."
CommandLine="nasm -g -o &quot;$(IntDir)\$(InputName).obj&quot; -f win32 &quot;$(InputPath)&quot;&#x0D;&#x0A;$(OutDir)\fixrtext &quot;$(IntDir)\$(InputName).obj&quot;&#x0D;&#x0A;"
Outputs="$(IntDir)\$(InputName).obj"
/>
</FileConfiguration>
<FileConfiguration <FileConfiguration
Name="Debug|x64" Name="Debug|x64"
ExcludedFromBuild="true" ExcludedFromBuild="true"
@ -1582,6 +1586,16 @@
Outputs="$(IntDir)\$(InputName).obj" Outputs="$(IntDir)\$(InputName).obj"
/> />
</FileConfiguration> </FileConfiguration>
<FileConfiguration
Name="Debug|Win32"
>
<Tool
Name="VCCustomBuildTool"
Description="Assembling $(InputPath)..."
CommandLine="nasm -g -o &quot;$(IntDir)\$(InputName).obj&quot; -f win32 &quot;$(InputPath)&quot;&#x0D;&#x0A;$(OutDir)\fixrtext &quot;$(IntDir)\$(InputName).obj&quot;&#x0D;&#x0A;"
Outputs="$(IntDir)\$(InputName).obj"
/>
</FileConfiguration>
<FileConfiguration <FileConfiguration
Name="Release|x64" Name="Release|x64"
ExcludedFromBuild="true" ExcludedFromBuild="true"
@ -1593,16 +1607,6 @@
Outputs="$(IntDir)/$(InputName).obj" Outputs="$(IntDir)/$(InputName).obj"
/> />
</FileConfiguration> </FileConfiguration>
<FileConfiguration
Name="Debug|Win32"
>
<Tool
Name="VCCustomBuildTool"
Description="Assembling $(InputPath)..."
CommandLine="nasm -g -o &quot;$(IntDir)\$(InputName).obj&quot; -f win32 &quot;$(InputPath)&quot;&#x0D;&#x0A;$(OutDir)\fixrtext &quot;$(IntDir)\$(InputName).obj&quot;&#x0D;&#x0A;"
Outputs="$(IntDir)\$(InputName).obj"
/>
</FileConfiguration>
<FileConfiguration <FileConfiguration
Name="Debug|x64" Name="Debug|x64"
ExcludedFromBuild="true" ExcludedFromBuild="true"
@ -1628,6 +1632,16 @@
Outputs="$(IntDir)\$(InputName).obj" Outputs="$(IntDir)\$(InputName).obj"
/> />
</FileConfiguration> </FileConfiguration>
<FileConfiguration
Name="Debug|Win32"
>
<Tool
Name="VCCustomBuildTool"
Description="Assembling $(InputPath)..."
CommandLine="nasm -g -o &quot;$(IntDir)\$(InputName).obj&quot; -f win32 &quot;$(InputPath)&quot;&#x0D;&#x0A;$(OutDir)\fixrtext &quot;$(IntDir)\$(InputName).obj&quot;&#x0D;&#x0A;"
Outputs="$(IntDir)\$(InputName).obj"
/>
</FileConfiguration>
<FileConfiguration <FileConfiguration
Name="Release|x64" Name="Release|x64"
ExcludedFromBuild="true" ExcludedFromBuild="true"
@ -1639,16 +1653,6 @@
Outputs="$(IntDir)\$(InputName).obj" Outputs="$(IntDir)\$(InputName).obj"
/> />
</FileConfiguration> </FileConfiguration>
<FileConfiguration
Name="Debug|Win32"
>
<Tool
Name="VCCustomBuildTool"
Description="Assembling $(InputPath)..."
CommandLine="nasm -g -o &quot;$(IntDir)\$(InputName).obj&quot; -f win32 &quot;$(InputPath)&quot;&#x0D;&#x0A;$(OutDir)\fixrtext &quot;$(IntDir)\$(InputName).obj&quot;&#x0D;&#x0A;"
Outputs="$(IntDir)\$(InputName).obj"
/>
</FileConfiguration>
<FileConfiguration <FileConfiguration
Name="Debug|x64" Name="Debug|x64"
ExcludedFromBuild="true" ExcludedFromBuild="true"
@ -1674,6 +1678,16 @@
Outputs="$(IntDir)\$(InputName).obj" Outputs="$(IntDir)\$(InputName).obj"
/> />
</FileConfiguration> </FileConfiguration>
<FileConfiguration
Name="Debug|Win32"
>
<Tool
Name="VCCustomBuildTool"
Description="Assembling $(InputPath)..."
CommandLine="nasm -g -o &quot;$(IntDir)\$(InputName).obj&quot; -f win32 &quot;$(InputPath)&quot;&#x0D;&#x0A;$(OutDir)\fixrtext &quot;$(IntDir)\$(InputName).obj&quot;&#x0D;&#x0A;"
Outputs="$(IntDir)\$(InputName).obj"
/>
</FileConfiguration>
<FileConfiguration <FileConfiguration
Name="Release|x64" Name="Release|x64"
ExcludedFromBuild="true" ExcludedFromBuild="true"
@ -1685,16 +1699,6 @@
Outputs="$(IntDir)\$(InputName).obj" Outputs="$(IntDir)\$(InputName).obj"
/> />
</FileConfiguration> </FileConfiguration>
<FileConfiguration
Name="Debug|Win32"
>
<Tool
Name="VCCustomBuildTool"
Description="Assembling $(InputPath)..."
CommandLine="nasm -g -o &quot;$(IntDir)\$(InputName).obj&quot; -f win32 &quot;$(InputPath)&quot;&#x0D;&#x0A;$(OutDir)\fixrtext &quot;$(IntDir)\$(InputName).obj&quot;&#x0D;&#x0A;"
Outputs="$(IntDir)\$(InputName).obj"
/>
</FileConfiguration>
<FileConfiguration <FileConfiguration
Name="Debug|x64" Name="Debug|x64"
ExcludedFromBuild="true" ExcludedFromBuild="true"
@ -1720,6 +1724,16 @@
Outputs="$(IntDir)\$(InputName).obj" Outputs="$(IntDir)\$(InputName).obj"
/> />
</FileConfiguration> </FileConfiguration>
<FileConfiguration
Name="Debug|Win32"
>
<Tool
Name="VCCustomBuildTool"
Description="Assembling $(InputPath)..."
CommandLine="nasm -g -o &quot;$(IntDir)\$(InputName).obj&quot; -f win32 &quot;$(InputPath)&quot;&#x0D;&#x0A;$(OutDir)\fixrtext &quot;$(IntDir)\$(InputName).obj&quot;&#x0D;&#x0A;"
Outputs="$(IntDir)\$(InputName).obj"
/>
</FileConfiguration>
<FileConfiguration <FileConfiguration
Name="Release|x64" Name="Release|x64"
ExcludedFromBuild="true" ExcludedFromBuild="true"
@ -1731,16 +1745,6 @@
Outputs="$(IntDir)\$(InputName).obj" Outputs="$(IntDir)\$(InputName).obj"
/> />
</FileConfiguration> </FileConfiguration>
<FileConfiguration
Name="Debug|Win32"
>
<Tool
Name="VCCustomBuildTool"
Description="Assembling $(InputPath)..."
CommandLine="nasm -g -o &quot;$(IntDir)\$(InputName).obj&quot; -f win32 &quot;$(InputPath)&quot;&#x0D;&#x0A;$(OutDir)\fixrtext &quot;$(IntDir)\$(InputName).obj&quot;&#x0D;&#x0A;"
Outputs="$(IntDir)\$(InputName).obj"
/>
</FileConfiguration>
<FileConfiguration <FileConfiguration
Name="Debug|x64" Name="Debug|x64"
ExcludedFromBuild="true" ExcludedFromBuild="true"
@ -1906,14 +1910,6 @@
Outputs="$(IntDir)\$(InputName).obj" Outputs="$(IntDir)\$(InputName).obj"
/> />
</FileConfiguration> </FileConfiguration>
<FileConfiguration
Name="Release|x64"
ExcludedFromBuild="true"
>
<Tool
Name="VCCustomBuildTool"
/>
</FileConfiguration>
<FileConfiguration <FileConfiguration
Name="Debug|Win32" Name="Debug|Win32"
> >
@ -1924,6 +1920,14 @@
Outputs="$(IntDir)\$(InputName).obj" Outputs="$(IntDir)\$(InputName).obj"
/> />
</FileConfiguration> </FileConfiguration>
<FileConfiguration
Name="Release|x64"
ExcludedFromBuild="true"
>
<Tool
Name="VCCustomBuildTool"
/>
</FileConfiguration>
<FileConfiguration <FileConfiguration
Name="Debug|x64" Name="Debug|x64"
ExcludedFromBuild="true" ExcludedFromBuild="true"
@ -2781,14 +2785,6 @@
AdditionalIncludeDirectories="src\win32;$(NoInherit)" AdditionalIncludeDirectories="src\win32;$(NoInherit)"
/> />
</FileConfiguration> </FileConfiguration>
<FileConfiguration
Name="Release|x64"
>
<Tool
Name="VCResourceCompilerTool"
AdditionalIncludeDirectories="src\win32;$(NoInherit)"
/>
</FileConfiguration>
<FileConfiguration <FileConfiguration
Name="Debug|Win32" Name="Debug|Win32"
> >
@ -2798,6 +2794,14 @@
AdditionalIncludeDirectories="src\win32;$(NoInherit)" AdditionalIncludeDirectories="src\win32;$(NoInherit)"
/> />
</FileConfiguration> </FileConfiguration>
<FileConfiguration
Name="Release|x64"
>
<Tool
Name="VCResourceCompilerTool"
AdditionalIncludeDirectories="src\win32;$(NoInherit)"
/>
</FileConfiguration>
<FileConfiguration <FileConfiguration
Name="Debug|x64" Name="Debug|x64"
> >
@ -3040,7 +3044,7 @@
/> />
</FileConfiguration> </FileConfiguration>
<FileConfiguration <FileConfiguration
Name="Release|x64" Name="Debug|Win32"
ExcludedFromBuild="true" ExcludedFromBuild="true"
> >
<Tool <Tool
@ -3048,7 +3052,7 @@
/> />
</FileConfiguration> </FileConfiguration>
<FileConfiguration <FileConfiguration
Name="Debug|Win32" Name="Release|x64"
ExcludedFromBuild="true" ExcludedFromBuild="true"
> >
<Tool <Tool
@ -3080,7 +3084,7 @@
/> />
</FileConfiguration> </FileConfiguration>
<FileConfiguration <FileConfiguration
Name="Release|x64" Name="Debug|Win32"
ExcludedFromBuild="true" ExcludedFromBuild="true"
> >
<Tool <Tool
@ -3088,7 +3092,7 @@
/> />
</FileConfiguration> </FileConfiguration>
<FileConfiguration <FileConfiguration
Name="Debug|Win32" Name="Release|x64"
ExcludedFromBuild="true" ExcludedFromBuild="true"
> >
<Tool <Tool
@ -3117,7 +3121,7 @@
/> />
</FileConfiguration> </FileConfiguration>
<FileConfiguration <FileConfiguration
Name="Release|x64" Name="Debug|Win32"
ExcludedFromBuild="true" ExcludedFromBuild="true"
> >
<Tool <Tool
@ -3126,7 +3130,7 @@
/> />
</FileConfiguration> </FileConfiguration>
<FileConfiguration <FileConfiguration
Name="Debug|Win32" Name="Release|x64"
ExcludedFromBuild="true" ExcludedFromBuild="true"
> >
<Tool <Tool
@ -3156,7 +3160,7 @@
/> />
</FileConfiguration> </FileConfiguration>
<FileConfiguration <FileConfiguration
Name="Release|x64" Name="Debug|Win32"
ExcludedFromBuild="true" ExcludedFromBuild="true"
> >
<Tool <Tool
@ -3164,7 +3168,7 @@
/> />
</FileConfiguration> </FileConfiguration>
<FileConfiguration <FileConfiguration
Name="Debug|Win32" Name="Release|x64"
ExcludedFromBuild="true" ExcludedFromBuild="true"
> >
<Tool <Tool
@ -3193,7 +3197,7 @@
/> />
</FileConfiguration> </FileConfiguration>
<FileConfiguration <FileConfiguration
Name="Release|x64" Name="Debug|Win32"
ExcludedFromBuild="true" ExcludedFromBuild="true"
> >
<Tool <Tool
@ -3202,7 +3206,7 @@
/> />
</FileConfiguration> </FileConfiguration>
<FileConfiguration <FileConfiguration
Name="Debug|Win32" Name="Release|x64"
ExcludedFromBuild="true" ExcludedFromBuild="true"
> >
<Tool <Tool
@ -3233,7 +3237,7 @@
/> />
</FileConfiguration> </FileConfiguration>
<FileConfiguration <FileConfiguration
Name="Release|x64" Name="Debug|Win32"
ExcludedFromBuild="true" ExcludedFromBuild="true"
> >
<Tool <Tool
@ -3242,7 +3246,7 @@
/> />
</FileConfiguration> </FileConfiguration>
<FileConfiguration <FileConfiguration
Name="Debug|Win32" Name="Release|x64"
ExcludedFromBuild="true" ExcludedFromBuild="true"
> >
<Tool <Tool
@ -3272,7 +3276,7 @@
/> />
</FileConfiguration> </FileConfiguration>
<FileConfiguration <FileConfiguration
Name="Release|x64" Name="Debug|Win32"
ExcludedFromBuild="true" ExcludedFromBuild="true"
> >
<Tool <Tool
@ -3280,7 +3284,7 @@
/> />
</FileConfiguration> </FileConfiguration>
<FileConfiguration <FileConfiguration
Name="Debug|Win32" Name="Release|x64"
ExcludedFromBuild="true" ExcludedFromBuild="true"
> >
<Tool <Tool
@ -3309,7 +3313,7 @@
/> />
</FileConfiguration> </FileConfiguration>
<FileConfiguration <FileConfiguration
Name="Release|x64" Name="Debug|Win32"
ExcludedFromBuild="true" ExcludedFromBuild="true"
> >
<Tool <Tool
@ -3318,7 +3322,7 @@
/> />
</FileConfiguration> </FileConfiguration>
<FileConfiguration <FileConfiguration
Name="Debug|Win32" Name="Release|x64"
ExcludedFromBuild="true" ExcludedFromBuild="true"
> >
<Tool <Tool
@ -3349,7 +3353,7 @@
/> />
</FileConfiguration> </FileConfiguration>
<FileConfiguration <FileConfiguration
Name="Release|x64" Name="Debug|Win32"
ExcludedFromBuild="true" ExcludedFromBuild="true"
> >
<Tool <Tool
@ -3358,7 +3362,7 @@
/> />
</FileConfiguration> </FileConfiguration>
<FileConfiguration <FileConfiguration
Name="Debug|Win32" Name="Release|x64"
ExcludedFromBuild="true" ExcludedFromBuild="true"
> >
<Tool <Tool
@ -3389,7 +3393,7 @@
/> />
</FileConfiguration> </FileConfiguration>
<FileConfiguration <FileConfiguration
Name="Release|x64" Name="Debug|Win32"
ExcludedFromBuild="true" ExcludedFromBuild="true"
> >
<Tool <Tool
@ -3398,7 +3402,7 @@
/> />
</FileConfiguration> </FileConfiguration>
<FileConfiguration <FileConfiguration
Name="Debug|Win32" Name="Release|x64"
ExcludedFromBuild="true" ExcludedFromBuild="true"
> >
<Tool <Tool
@ -3428,7 +3432,7 @@
/> />
</FileConfiguration> </FileConfiguration>
<FileConfiguration <FileConfiguration
Name="Release|x64" Name="Debug|Win32"
ExcludedFromBuild="true" ExcludedFromBuild="true"
> >
<Tool <Tool
@ -3436,7 +3440,7 @@
/> />
</FileConfiguration> </FileConfiguration>
<FileConfiguration <FileConfiguration
Name="Debug|Win32" Name="Release|x64"
ExcludedFromBuild="true" ExcludedFromBuild="true"
> >
<Tool <Tool
@ -3464,7 +3468,7 @@
/> />
</FileConfiguration> </FileConfiguration>
<FileConfiguration <FileConfiguration
Name="Release|x64" Name="Debug|Win32"
ExcludedFromBuild="true" ExcludedFromBuild="true"
> >
<Tool <Tool
@ -3472,7 +3476,7 @@
/> />
</FileConfiguration> </FileConfiguration>
<FileConfiguration <FileConfiguration
Name="Debug|Win32" Name="Release|x64"
ExcludedFromBuild="true" ExcludedFromBuild="true"
> >
<Tool <Tool
@ -3500,7 +3504,7 @@
/> />
</FileConfiguration> </FileConfiguration>
<FileConfiguration <FileConfiguration
Name="Release|x64" Name="Debug|Win32"
ExcludedFromBuild="true" ExcludedFromBuild="true"
> >
<Tool <Tool
@ -3508,7 +3512,7 @@
/> />
</FileConfiguration> </FileConfiguration>
<FileConfiguration <FileConfiguration
Name="Debug|Win32" Name="Release|x64"
ExcludedFromBuild="true" ExcludedFromBuild="true"
> >
<Tool <Tool
@ -3536,7 +3540,7 @@
/> />
</FileConfiguration> </FileConfiguration>
<FileConfiguration <FileConfiguration
Name="Release|x64" Name="Debug|Win32"
ExcludedFromBuild="true" ExcludedFromBuild="true"
> >
<Tool <Tool
@ -3544,7 +3548,7 @@
/> />
</FileConfiguration> </FileConfiguration>
<FileConfiguration <FileConfiguration
Name="Debug|Win32" Name="Release|x64"
ExcludedFromBuild="true" ExcludedFromBuild="true"
> >
<Tool <Tool
@ -3574,7 +3578,7 @@
/> />
</FileConfiguration> </FileConfiguration>
<FileConfiguration <FileConfiguration
Name="Release|x64" Name="Debug|Win32"
ExcludedFromBuild="true" ExcludedFromBuild="true"
> >
<Tool <Tool
@ -3584,7 +3588,7 @@
/> />
</FileConfiguration> </FileConfiguration>
<FileConfiguration <FileConfiguration
Name="Debug|Win32" Name="Release|x64"
ExcludedFromBuild="true" ExcludedFromBuild="true"
> >
<Tool <Tool
@ -3628,7 +3632,7 @@
/> />
</FileConfiguration> </FileConfiguration>
<FileConfiguration <FileConfiguration
Name="Release|x64" Name="Debug|Win32"
ExcludedFromBuild="true" ExcludedFromBuild="true"
> >
<Tool <Tool
@ -3636,7 +3640,7 @@
/> />
</FileConfiguration> </FileConfiguration>
<FileConfiguration <FileConfiguration
Name="Debug|Win32" Name="Release|x64"
ExcludedFromBuild="true" ExcludedFromBuild="true"
> >
<Tool <Tool