- Fixed: Because PClass is a child of DObject now, attempts to serialize them get caught by

the DObject serialization template. Therefore, FArchive::SerializeObject() needs to be
  able to handle them specially from other objects.

SVN r3924 (scripting)
This commit is contained in:
Randy Heit 2012-10-30 01:38:05 +00:00
parent e7168b3a51
commit 80782d7e5e
3 changed files with 21 additions and 21 deletions

View file

@ -1024,13 +1024,28 @@ FArchive &FArchive::SerializePointer (void *ptrbase, BYTE **ptr, DWORD elemSize)
FArchive &FArchive::SerializeObject (DObject *&object, PClass *type)
{
if (IsStoring ())
{
return WriteObject (object);
if (!type->IsDescendantOf(RUNTIME_CLASS(PClass)))
{ // a regular object
if (IsStoring())
{
return WriteObject(object);
}
else
{
return ReadObject(object, type);
}
}
else
{
return ReadObject (object, type);
{ // a class object
if (IsStoring())
{
UserWriteClass((PClass *)object);
}
else
{
UserReadClass(object);
}
return *this;
}
}
@ -1493,19 +1508,6 @@ void FArchive::UserReadClass (PClass *&type)
}
}
FArchive &operator<< (FArchive &arc, PClass *&info)
{
if (arc.IsStoring ())
{
arc.UserWriteClass (info);
}
else
{
arc.UserReadClass (info);
}
return arc;
}
FArchive &operator<< (FArchive &arc, sector_t *&sec)
{
return arc.SerializePointer (sectors, (BYTE **)&sec, sizeof(*sectors));

View file

@ -275,8 +275,6 @@ inline FArchive &operator<< (FArchive &arc, T* &object)
return arc.SerializeObject ((DObject*&)object, RUNTIME_TEMPLATE_CLASS(T));
}
FArchive &operator<< (FArchive &arc, PClass * &info);
class FFont;
FArchive &SerializeFFontPtr (FArchive &arc, FFont* &font);
template<> inline FArchive &operator<< <FFont> (FArchive &arc, FFont* &font)

View file

@ -137,7 +137,7 @@ void SetupPlayerClasses ()
PlayerClasses.Clear();
for (unsigned i = 0; i < gameinfo.PlayerClasses.Size(); i++)
{
PClassActor *cls = PClass::FindActor(gameinfo.PlayerClasses[i]);;
PClassActor *cls = PClass::FindActor(gameinfo.PlayerClasses[i]);
if (ValidatePlayerClass(cls, gameinfo.PlayerClasses[i]))
{
newclass.Flags = 0;