From 7f74d2863866d8471154ee31aad5dfa163f5d797 Mon Sep 17 00:00:00 2001 From: Randy Heit Date: Sun, 6 Jan 2013 04:20:37 +0000 Subject: [PATCH] - Do not use the muzzle flash player sprites for the scripted marines' melee attacks. SVN r4022 (trunk) --- wadsrc/static/actors/doom/scriptedmarine.txt | 8 ++++---- 1 file changed, 4 insertions(+), 4 deletions(-) diff --git a/wadsrc/static/actors/doom/scriptedmarine.txt b/wadsrc/static/actors/doom/scriptedmarine.txt index 7602405c7..e241ae195 100644 --- a/wadsrc/static/actors/doom/scriptedmarine.txt +++ b/wadsrc/static/actors/doom/scriptedmarine.txt @@ -55,7 +55,7 @@ ACTOR ScriptedMarine 9100 native Melee.Fist: PLAY E 4 A_FaceTarget - PLAY F 4 A_M_Punch(1) + PLAY E 4 A_M_Punch(1) PLAY A 9 PLAY A 0 A_M_Refire(1) Loop @@ -63,7 +63,7 @@ ACTOR ScriptedMarine 9100 native Goto See Melee.Berserk: PLAY E 4 A_FaceTarget - PLAY F 4 A_M_Punch(10) + PLAY E 4 A_M_Punch(10) PLAY A 9 PLAY A 0 A_M_Refire(1) Loop @@ -71,8 +71,8 @@ ACTOR ScriptedMarine 9100 native Goto See Melee.Chainsaw: PLAY E 4 A_MarineNoise - PLAY F 4 BRIGHT A_M_Saw - PLAY F 0 A_M_SawRefire + PLAY E 4 A_M_Saw + PLAY E 0 A_M_SawRefire goto Melee.Chainsaw+1 PLAY A 0 Goto See