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- do not send depth bias changes to the GPU if nothing has changed.
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commit
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2 changed files with 14 additions and 2 deletions
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@ -9,6 +9,8 @@ struct FStartupInfo
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uint32_t FgColor; // Foreground color for title banner
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uint32_t BkColor; // Background color for title banner
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FString Song;
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FString con;
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FString def;
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int Type;
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int LoadLights = -1;
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int LoadBrightmaps = -1;
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@ -555,18 +555,28 @@ public:
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mRenderStyle = rs;
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}
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auto GetDepthBias()
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{
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return mBias;
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}
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void SetDepthBias(float a, float b)
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{
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mBias.mChanged = mBias.mFactor != a || mBias.mUnits != b;
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mBias.mFactor = a;
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mBias.mUnits = b;
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mBias.mChanged = true;
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}
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void SetDepthBias(FDepthBiasState& bias)
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{
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SetDepthBias(bias.mFactor, bias.mUnits);
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}
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void ClearDepthBias()
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{
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mBias.mChanged = mBias.mFactor != 0 || mBias.mUnits != 0;
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mBias.mFactor = 0;
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mBias.mUnits = 0;
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mBias.mChanged = true;
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}
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private:
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