- Fixed: A_FAxeCheckUp would jump to the ReadyGlow state instead of SelectGlow.

SVN r3621 (trunk)
This commit is contained in:
Braden Obrzut 2012-05-04 18:37:41 +00:00
parent 2ab9c02a42
commit 7eb8594e86

View file

@ -126,7 +126,7 @@ DEFINE_ACTION_FUNCTION(AActor, A_FAxeCheckUp)
}
if (player->ReadyWeapon->Ammo1->Amount)
{
P_SetPsprite (player, ps_weapon, player->ReadyWeapon->FindState ("ReadyGlow"));
P_SetPsprite (player, ps_weapon, player->ReadyWeapon->FindState ("SelectGlow"));
}
else
{