- moved some more code out of the way.

This commit is contained in:
Christoph Oelckers 2017-01-21 00:49:54 +01:00
parent 274727e8ae
commit 7e114c1127
3 changed files with 45 additions and 45 deletions

View file

@ -385,9 +385,7 @@ public:
protected:
void DrawPowerups ();
void DrawImage (FTexture *image, int x, int y, FRemapTable *translation=NULL) const;
void DrawDimImage (FTexture *image, int x, int y, bool dimmed) const;
void RefreshBackground () const;
void GetCurrentAmmo (AInventory *&ammo1, AInventory *&ammo2, int &ammocount1, int &ammocount2) const;

View file

@ -535,48 +535,6 @@ void DBaseStatusBar::ShowPlayerName ()
1.5f, 0.92f, 0, 0, color, 2.f, 0.35f), MAKE_ID('P','N','A','M'));
}
//---------------------------------------------------------------------------
//
// PROC DrawImage
//
// Draws an image with the status bar's upper-left corner as the origin.
//
//---------------------------------------------------------------------------
void DBaseStatusBar::DrawImage (FTexture *img,
int x, int y, FRemapTable *translation) const
{
if (img != NULL)
{
screen->DrawTexture (img, x + ST_X, y + ST_Y,
DTA_Translation, translation,
DTA_Bottom320x200, Scaled,
TAG_DONE);
}
}
//---------------------------------------------------------------------------
//
// PROC DrawImage
//
// Draws an optionally dimmed image with the status bar's upper-left corner
// as the origin.
//
//---------------------------------------------------------------------------
void DBaseStatusBar::DrawDimImage (FTexture *img,
int x, int y, bool dimmed) const
{
if (img != NULL)
{
screen->DrawTexture (img, x + ST_X, y + ST_Y,
DTA_ColorOverlay, dimmed ? DIM_OVERLAY : 0,
DTA_Bottom320x200, Scaled,
TAG_DONE);
}
}
//---------------------------------------------------------------------------
//
// RefreshBackground

View file

@ -848,6 +848,8 @@ private:
void DrINumberOuter(signed int val, int x, int y, bool center = false, int w = 9) const;
void DrBNumberOuterFont(signed int val, int x, int y, int w = 3) const;
void DrawDimImage(FTexture *image, int x, int y, bool dimmed) const;
void DrawImage(FTexture *image, int x, int y, FRemapTable *translation = NULL) const;
};
@ -1017,6 +1019,48 @@ void DStrifeStatusBar::DrBNumberOuterFont(signed int val, int x, int y, int size
}
}
//---------------------------------------------------------------------------
//
// PROC DrawImage
//
// Draws an image with the status bar's upper-left corner as the origin.
//
//---------------------------------------------------------------------------
void DStrifeStatusBar::DrawImage(FTexture *img,
int x, int y, FRemapTable *translation) const
{
if (img != NULL)
{
screen->DrawTexture(img, x + ST_X, y + ST_Y,
DTA_Translation, translation,
DTA_Bottom320x200, Scaled,
TAG_DONE);
}
}
//---------------------------------------------------------------------------
//
// PROC DrawImage
//
// Draws an optionally dimmed image with the status bar's upper-left corner
// as the origin.
//
//---------------------------------------------------------------------------
void DStrifeStatusBar::DrawDimImage(FTexture *img,
int x, int y, bool dimmed) const
{
if (img != NULL)
{
screen->DrawTexture(img, x + ST_X, y + ST_Y,
DTA_ColorOverlay, dimmed ? DIM_OVERLAY : 0,
DTA_Bottom320x200, Scaled,
TAG_DONE);
}
}