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Fixed infinite execution of error CCMD
https://forum.zdoom.org/viewtopic.php?t=54659
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b15e620ea8
commit
7dd51d6d1c
1 changed files with 15 additions and 3 deletions
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@ -1523,8 +1523,6 @@ static bool C_HandleKey (event_t *ev, FCommandBuffer &buffer)
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buffer.Text.StripLeftRight();
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buffer.Text.StripLeftRight();
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Printf(127, TEXTCOLOR_WHITE "]%s\n", buffer.Text.GetChars());
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Printf(127, TEXTCOLOR_WHITE "]%s\n", buffer.Text.GetChars());
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AddCommandString(buffer.Text.LockBuffer());
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buffer.Text.UnlockBuffer();
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if (buffer.Text.Len() == 0)
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if (buffer.Text.Len() == 0)
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{
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{
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@ -1568,7 +1566,21 @@ static bool C_HandleKey (event_t *ev, FCommandBuffer &buffer)
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}
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}
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}
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}
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HistPos = NULL;
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HistPos = NULL;
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{
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// Work with a copy of command to avoid side effects caused by
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// exception raised during execution, like with 'error' CCMD.
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// It's problematic to maintain FString's lock symmetry.
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static TArray<char> command;
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const size_t length = buffer.Text.Len();
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command.Resize(length + 1);
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memcpy(&command[0], buffer.Text.GetChars(), length);
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command[length] = '\0';
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buffer.SetString("");
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buffer.SetString("");
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AddCommandString(&command[0]);
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}
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TabbedLast = false;
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TabbedLast = false;
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TabbedList = false;
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TabbedList = false;
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break;
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break;
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