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- fixed: The current level's statistics should not be updated when not actually playing.
- added a STAT display for the game statistics info. SVN r2833 (trunk)
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1 changed files with 8 additions and 1 deletions
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@ -400,6 +400,8 @@ static void StoreLevelStats()
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{
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unsigned int i;
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if (gamestate != GS_LEVEL) return;
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if (!(level.flags2&LEVEL2_NOSTATISTICS)) // don't consider maps that were excluded from statistics
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{
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for(i=0;i<LevelData.Size();i++)
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@ -592,7 +594,7 @@ FString GetStatString()
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CCMD(printstats)
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{
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StoreLevelStats(); // Get the current level's current results.
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StoreLevelStats(); // Refresh the current level's results.
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Printf("%s", GetStatString());
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}
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@ -604,3 +606,8 @@ CCMD(finishgame)
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G_ExitLevel (0, false);
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}
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ADD_STAT(statistics)
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{
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StoreLevelStats(); // Refresh the current level's results.
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return GetStatString();
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}
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