diff --git a/src/gl/shaders/gl_shader.cpp b/src/gl/shaders/gl_shader.cpp index 612bbc865..765f81a16 100644 --- a/src/gl/shaders/gl_shader.cpp +++ b/src/gl/shaders/gl_shader.cpp @@ -247,6 +247,7 @@ bool FShader::Load(const char * name, const char * vert_prog_lump, const char * if (pp_data.GetString().IndexOf("ProcessLight") >= 0) { // The ProcessLight signatured changed. Forward to the old one. + fp_comb << "\nvec4 ProcessLight(vec4 color);\n"; fp_comb << "\nvec4 ProcessLight(Material material, vec4 color) { return ProcessLight(color); }\n"; } }