mirror of https://github.com/ZDoom/qzdoom.git
Merge remote-tracking branch 'origin/master' into vulkan2
This commit is contained in:
commit
7d56aa4b0b
|
@ -133,6 +133,7 @@ void FIWadManager::ParseIWadInfo(const char *fn, const char *data, int datasize,
|
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{
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||||
sc.MustGetString();
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||||
if(sc.Compare("NoTextcolor")) iwad->flags |= GI_NOTEXTCOLOR;
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||||
else if (sc.Compare("NoBigFont")) iwad->flags |= GI_IGNOREBIGFONTLUMP;
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||||
else if(sc.Compare("Poly1")) iwad->flags |= GI_COMPATPOLY1;
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else if(sc.Compare("Poly2")) iwad->flags |= GI_COMPATPOLY2;
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else if(sc.Compare("Shareware")) iwad->flags |= GI_SHAREWARE;
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|
|
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@ -280,7 +280,8 @@ class player_t
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public:
|
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player_t() = default;
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~player_t();
|
||||
player_t &operator= (const player_t &p);
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||||
player_t &operator= (const player_t &p) = delete;
|
||||
void CopyFrom(player_t &src, bool copyPSP);
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|
||||
void Serialize(FSerializer &arc);
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size_t PropagateMark();
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|
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@ -1016,6 +1016,29 @@ public:
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CPlayer = player;
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}
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void SetReferences()
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{
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if (CPlayer->ReadyWeapon != nullptr)
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{
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ammo1 = CPlayer->ReadyWeapon->PointerVar<AActor>(NAME_Ammo1);
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ammo2 = CPlayer->ReadyWeapon->PointerVar<AActor>(NAME_Ammo2);
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if (ammo1 == nullptr)
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{
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ammo1 = ammo2;
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ammo2 = nullptr;
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}
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}
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else
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{
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ammo1 = ammo2 = nullptr;
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}
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ammocount1 = ammo1 != nullptr ? ammo1->IntVar(NAME_Amount) : 0;
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ammocount2 = ammo2 != nullptr ? ammo2->IntVar(NAME_Amount) : 0;
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//prepare ammo counts
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armor = CPlayer->mo->FindInventory(NAME_BasicArmor);
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}
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void _Draw (EHudState state)
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{
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int hud = STBAR_NORMAL;
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@ -1040,25 +1063,7 @@ public:
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}
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wrapper->ForceHUDScale(script->huds[hud]->ForceScaled());
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if (CPlayer->ReadyWeapon != nullptr)
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{
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ammo1 = CPlayer->ReadyWeapon->PointerVar<AActor>(NAME_Ammo1);
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ammo2 = CPlayer->ReadyWeapon->PointerVar<AActor>(NAME_Ammo2);
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if (ammo1 == nullptr)
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{
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ammo1 = ammo2;
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ammo2 = nullptr;
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}
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}
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else
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{
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ammo1 = ammo2 = nullptr;
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}
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ammocount1 = ammo1 != nullptr ? ammo1->IntVar(NAME_Amount) : 0;
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ammocount2 = ammo2 != nullptr ? ammo2->IntVar(NAME_Amount) : 0;
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//prepare ammo counts
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armor = CPlayer->mo->FindInventory(NAME_BasicArmor);
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SetReferences();
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if(state != HUD_AltHud)
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{
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@ -1113,6 +1118,9 @@ public:
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else
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lastPopup = NULL;
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// These may not live any longer than beyond here!
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ammo1 = ammo2 = nullptr;
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armor = nullptr;
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}
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|
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void _NewGame ()
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@ -1129,6 +1137,7 @@ public:
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|
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void _Tick ()
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{
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SetReferences();
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if(currentPopup != DBaseStatusBar::POP_None)
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{
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script->popups[currentPopup-1].tick();
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@ -1146,6 +1155,10 @@ public:
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script->huds[lastHud]->Tick(NULL, this, false);
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if(lastInventoryBar != NULL && CPlayer->inventorytics > 0)
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lastInventoryBar->Tick(NULL, this, false);
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|
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// These may not live any longer than beyond here!
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||||
ammo1 = ammo2 = nullptr;
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||||
armor = nullptr;
|
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}
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||||
|
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void _ShowPop(int popnum)
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|
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@ -50,6 +50,7 @@ enum
|
|||
GI_COMPATPOLY2 = 0x00000080, // so does HEXDD's MAP47
|
||||
GI_NOTEXTCOLOR = 0x00000100, // Chex Quest 3 would have everything green
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||||
GI_IGNORETITLEPATCHES = 0x00000200, // Ignore the map name graphics when not runnning in English language
|
||||
GI_IGNOREBIGFONTLUMP = 0x00000400, // Needed for Chex Quest 3, so that the extended internal font can be used instead.
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};
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|
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#include "gametype.h"
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|
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@ -897,6 +897,15 @@ void FWadCollection::RenameSprites ()
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// Rename the game specific big font lumps so that the font manager does not have to do problematic special checks for them.
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if (!strcmp(LumpInfo[i].lump->Name, altbigfont))
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strcpy(LumpInfo[i].lump->Name, "BIGFONT");
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|
||||
if (LumpInfo[i].wadnum == GetIwadNum() && gameinfo.flags & GI_IGNOREBIGFONTLUMP)
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||||
{
|
||||
if (!strcmp(LumpInfo[i].lump->Name, "BIGFONT"))
|
||||
{
|
||||
LumpInfo[i].lump->Name[0] = 0;
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||||
}
|
||||
}
|
||||
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
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@ -813,8 +813,7 @@ void FLevelLocals::CopyPlayer(player_t *dst, player_t *src, const char *name)
|
|||
bool attackdown = dst->attackdown;
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||||
bool usedown = dst->usedown;
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||||
|
||||
|
||||
*dst = *src; // To avoid memory leaks at this point the userinfo in src must be empty which is taken care of by the TransferFrom call above.
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||||
dst->CopyFrom(*src, true); // To avoid memory leaks at this point the userinfo in src must be empty which is taken care of by the TransferFrom call above.
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||||
|
||||
dst->cheats |= chasecam;
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|
||||
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@ -857,9 +856,6 @@ void FLevelLocals::CopyPlayer(player_t *dst, player_t *src, const char *name)
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pspr = pspr->Next;
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}
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||||
// Don't let the psprites be destroyed when src is destroyed.
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src->psprites = nullptr;
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|
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// These 2 variables may not be overwritten.
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dst->attackdown = attackdown;
|
||||
dst->usedown = usedown;
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||||
|
|
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@ -259,7 +259,7 @@ player_t::~player_t()
|
|||
DestroyPSprites();
|
||||
}
|
||||
|
||||
player_t &player_t::operator=(const player_t &p)
|
||||
void player_t::CopyFrom(player_t &p, bool copyPSP)
|
||||
{
|
||||
mo = p.mo;
|
||||
playerstate = p.playerstate;
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||||
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@ -312,7 +312,6 @@ player_t &player_t::operator=(const player_t &p)
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|||
extralight = p.extralight;
|
||||
fixedcolormap = p.fixedcolormap;
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||||
fixedlightlevel = p.fixedlightlevel;
|
||||
psprites = p.psprites;
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||||
morphTics = p.morphTics;
|
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MorphedPlayerClass = p.MorphedPlayerClass;
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||||
MorphStyle = p.MorphStyle;
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@ -346,7 +345,13 @@ player_t &player_t::operator=(const player_t &p)
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ConversationFaceTalker = p.ConversationFaceTalker;
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||||
MUSINFOactor = p.MUSINFOactor;
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||||
MUSINFOtics = p.MUSINFOtics;
|
||||
return *this;
|
||||
if (copyPSP)
|
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{
|
||||
// This needs to transfer ownership completely.
|
||||
psprites = p.psprites;
|
||||
p.psprites = nullptr;
|
||||
}
|
||||
else psprites = nullptr;
|
||||
}
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||||
|
||||
size_t player_t::PropagateMark()
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||||
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@ -1369,7 +1374,7 @@ void P_PredictPlayer (player_t *player)
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|||
}
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||||
|
||||
// Save original values for restoration later
|
||||
PredictionPlayerBackup = *player;
|
||||
PredictionPlayerBackup.CopyFrom(*player, false);
|
||||
|
||||
auto act = player->mo;
|
||||
PredictionActor = player->mo;
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||||
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@ -1494,7 +1499,7 @@ void P_UnPredictPlayer ()
|
|||
int inventorytics = player->inventorytics;
|
||||
const bool settings_controller = player->settings_controller;
|
||||
|
||||
*player = PredictionPlayerBackup;
|
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player->CopyFrom(PredictionPlayerBackup, false);
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||||
|
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player->settings_controller = settings_controller;
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// Restore the camera instead of using the backup's copy, because spynext/prev
|
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|
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@ -58,6 +58,7 @@ void GLViewpointBuffer::CheckSize()
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mBufferSize *= 2;
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mByteSize *= 2;
|
||||
mBuffer->Resize(mByteSize);
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m2DHeight = m2DWidth = -1;
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||||
}
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||||
}
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|
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@ -104,7 +104,7 @@ IWad
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Config = "Chex"
|
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IWADName = "chex3.wad"
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Mapinfo = "mapinfo/chex.txt"
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Compatibility = "NoTextcolor"
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Compatibility = "NoTextcolor", "NoBigFont"
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MustContain = "E1M1", "CYCLA1", "FLMBA1", "MAPINFO"
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BannerColors = "ff ff 00", "00 c0 00"
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}
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|
|
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@ -36,8 +36,8 @@ gameinfo
|
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weaponslot = 5, "ZorchPropulsor"
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weaponslot = 6, "PhasingZorcher"
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weaponslot = 7, "LAZDevice"
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dimcolor = "ff d7 00"
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dimamount = 0.2
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dimcolor = "1a 30 00"
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dimamount = 0.5
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bluramount = 0.0
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menuslidercolor = "Orange"
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||||
definventorymaxamount = 25
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|
|
|
@ -36,8 +36,8 @@ gameinfo
|
|||
weaponslot = 5, "RocketLauncher"
|
||||
weaponslot = 6, "PlasmaRifle"
|
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weaponslot = 7, "BFG9000"
|
||||
dimcolor = "ff d7 00"
|
||||
dimamount = 0.2
|
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dimcolor = "30 26 00"
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||||
dimamount = 0.5
|
||||
bluramount = 0.0
|
||||
menuslidercolor = "Orange"
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||||
definventorymaxamount = 25
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|
|
|
@ -36,8 +36,8 @@ gameinfo
|
|||
weaponslot = 5, "SkullRod"
|
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weaponslot = 6, "PhoenixRod"
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||||
weaponslot = 7, "Mace"
|
||||
dimcolor = "00 00 ff"
|
||||
dimamount = 0.2
|
||||
dimcolor = "00 00 40"
|
||||
dimamount = 0.5
|
||||
bluramount = 0
|
||||
menuslidercolor = "Orange"
|
||||
definventorymaxamount = 16
|
||||
|
|
|
@ -35,8 +35,8 @@ gameinfo
|
|||
weaponslot = 2, "FWeapAxe", "CWeapStaff", "MWeapFrost"
|
||||
weaponslot = 3, "FWeapHammer", "CWeapFlame", "MWeapLightning"
|
||||
weaponslot = 4, "FWeapQuietus", "CWeapWraithverge", "MWeapBloodscourge"
|
||||
dimcolor = "00 00 ff"
|
||||
dimamount = 0.2
|
||||
dimcolor = "00 00 40"
|
||||
dimamount = 0.5
|
||||
bluramount = 0.0
|
||||
menuslidercolor = "Orange"
|
||||
definventorymaxamount = 25
|
||||
|
|
|
@ -36,8 +36,8 @@ gameinfo
|
|||
weaponslot = 6, "FlameThrower"
|
||||
weaponslot = 7, "Mauler2", "Mauler"
|
||||
weaponslot = 8, "Sigil"
|
||||
dimcolor = "ff d7 00"
|
||||
dimamount = 0.2
|
||||
dimcolor = "30 26 00"
|
||||
dimamount = 0.5
|
||||
bluramount = 0
|
||||
menuslidercolor = "Orange"
|
||||
definventorymaxamount = 25
|
||||
|
|
|
@ -1281,6 +1281,10 @@ OptionMenu MapColorMenu protected
|
|||
Title "$MAPCOLORMNU_TITLE"
|
||||
SafeCommand "$MAPCOLORMNU_DEFAULTMAPCOLORS", "am_restorecolors"
|
||||
StaticText " "
|
||||
Submenu "$MAPCOLORMNU_CHEATMODE", "MapColorMenuCheats"
|
||||
Submenu "$MAPCOLORMNU_OVERLAY", "MapColorMenuOverlay"
|
||||
Submenu "$MAPCOLORMNU_OVCHEATMODE", "MapColorMenuCheatsOverlay"
|
||||
StaticText " "
|
||||
ColorPicker "$MAPCOLORMNU_BACKCOLOR", "am_backcolor"
|
||||
ColorPicker "$MAPCOLORMNU_YOURCOLOR", "am_yourcolor"
|
||||
ColorPicker "$MAPCOLORMNU_WALLCOLOR", "am_wallcolor"
|
||||
|
@ -1297,8 +1301,11 @@ OptionMenu MapColorMenu protected
|
|||
ColorPicker "$MAPCOLORMNU_UNEXPLOREDSECRETCOLOR", "am_unexploredsecretcolor"
|
||||
ColorPicker "$MAPCOLORMNU_SPECIALWALLCOLOR", "am_specialwallcolor"
|
||||
ColorPicker "$MAPCOLORMNU_PORTAL", "am_portalcolor"
|
||||
StaticText " "
|
||||
StaticText "$MAPCOLORMNU_CHEATMODE", 1
|
||||
}
|
||||
|
||||
OptionMenu MapColorMenuCheats protected
|
||||
{
|
||||
Title "$MAPCOLORMNU_CHEATMODE"
|
||||
ColorPicker "$MAPCOLORMNU_TSWALLCOLOR", "am_tswallcolor"
|
||||
ColorPicker "$MAPCOLORMNU_SECRETWALLCOLOR", "am_secretwallcolor"
|
||||
ColorPicker "$MAPCOLORMNU_THINGCOLOR", "am_thingcolor"
|
||||
|
@ -1307,8 +1314,11 @@ OptionMenu MapColorMenu protected
|
|||
ColorPicker "$MAPCOLORMNU_FRIENDCOLOR", "am_thingcolor_friend"
|
||||
ColorPicker "$MAPCOLORMNU_ITEMCOLOR", "am_thingcolor_item"
|
||||
ColorPicker "$MAPCOLORMNU_COUNTITEMCOLOR", "am_thingcolor_citem"
|
||||
StaticText " "
|
||||
StaticText "$MAPCOLORMNU_OVERLAY", 1
|
||||
}
|
||||
|
||||
OptionMenu MapColorMenuOverlay protected
|
||||
{
|
||||
Title "$MAPCOLORMNU_OVERLAY"
|
||||
ColorPicker "$MAPCOLORMNU_YOURCOLOR", "am_ovyourcolor"
|
||||
ColorPicker "$MAPCOLORMNU_WALLCOLOR", "am_ovwallcolor"
|
||||
ColorPicker "$MAPCOLORMNU_FDWALLCOLOR", "am_ovfdwallcolor"
|
||||
|
@ -1321,8 +1331,11 @@ OptionMenu MapColorMenu protected
|
|||
ColorPicker "$MAPCOLORMNU_SECRETSECTORCOLOR", "am_ovsecretsectorcolor"
|
||||
ColorPicker "$MAPCOLORMNU_SPECIALWALLCOLOR", "am_ovspecialwallcolor"
|
||||
ColorPicker "$MAPCOLORMNU_PORTAL", "am_ovportalcolor"
|
||||
StaticText " "
|
||||
StaticText "$MAPCOLORMNU_OVCHEATMODE", 1
|
||||
}
|
||||
|
||||
OptionMenu MapColorMenuCheatsOverlay protected
|
||||
{
|
||||
Title "$MAPCOLORMNU_OVCHEATMODE"
|
||||
ColorPicker "$MAPCOLORMNU_TSWALLCOLOR", "am_ovotherwallscolor"
|
||||
ColorPicker "$MAPCOLORMNU_SECRETWALLCOLOR", "am_ovsecretwallcolor"
|
||||
ColorPicker "$MAPCOLORMNU_THINGCOLOR", "am_ovthingcolor"
|
||||
|
@ -1456,6 +1469,9 @@ OptionMenu GameplayOptions protected
|
|||
{
|
||||
Title "$GMPLYMNU_TITLE"
|
||||
//Indent 222
|
||||
Submenu "$GMPLYMNU_DEATHMATCH", "DeathmatchOptions"
|
||||
Submenu "$GMPLYMNU_COOPERATIVE", "CoopOptions"
|
||||
StaticText " "
|
||||
Option "$GMPLYMNU_TEAMPLAY", "teamplay", "OnOff"
|
||||
Slider "$GMPLYMNU_TEAMDAMAGE", "teamdamage", 0, 1, 0.05,2
|
||||
StaticText " "
|
||||
|
@ -1488,9 +1504,13 @@ OptionMenu GameplayOptions protected
|
|||
Option "$GMPLYMNU_DONTCHECKAMMO", "sv_dontcheckammo", "NoYes"
|
||||
Option "$GMPLYMNU_KILLBOSSSPAWNS", "sv_killbossmonst", "YesNo"
|
||||
Option "$GMPLYMNU_NOCOUNTENDMONSTER", "sv_nocountendmonst", "NoYes"
|
||||
Class "GameplayMenu"
|
||||
}
|
||||
|
||||
OptionMenu DeathmatchOptions protected
|
||||
{
|
||||
Title "$GMPLYMNU_DEATHMATCH"
|
||||
|
||||
StaticText " "
|
||||
StaticText "$GMPLYMNU_DEATHMATCH",1
|
||||
Option "$GMPLYMNU_WEAPONSSTAY", "sv_weaponstay", "YesNo"
|
||||
Option "$GMPLYMNU_ALLOWPOWERUPS", "sv_noitems", "NoYes"
|
||||
Option "$GMPLYMNU_ALLOWHEALTH", "sv_nohealth", "NoYes"
|
||||
|
@ -1504,9 +1524,13 @@ OptionMenu GameplayOptions protected
|
|||
Option "$GMPLYMNU_LOSEFRAG", "sv_losefrag", "YesNo"
|
||||
Option "$GMPLYMNU_KEEPFRAGS", "sv_keepfrags", "YesNo"
|
||||
Option "$GMPLYMNU_NOTEAMSWITCH", "sv_noteamswitch", "YesNo"
|
||||
Class "GameplayMenu"
|
||||
}
|
||||
|
||||
OptionMenu CoopOptions protected
|
||||
{
|
||||
Title "$GMPLYMNU_COOPERATIVE"
|
||||
|
||||
StaticText " "
|
||||
StaticText "$GMPLYMNU_COOPERATIVE",1
|
||||
Option "$GMPLYMNU_MULTIPLAYERWEAPONS", "sv_noweaponspawn", "NoYes"
|
||||
Option "$GMPLYMNU_LOSEINVENTORY", "sv_cooploseinventory", "YesNo"
|
||||
Option "$GMPLYMNU_KEEPKEYS", "sv_cooplosekeys", "NoYes"
|
||||
|
@ -1541,9 +1565,19 @@ OptionMenu "CompatibilityOptions" protected
|
|||
{
|
||||
Title "$CMPTMNU_TITLE"
|
||||
Option "$CMPTMNU_MODE", "compatmode", "CompatModes", "", 1
|
||||
|
||||
StaticText " "
|
||||
StaticText "$CMPTMNU_ACTORBEHAVIOR",1
|
||||
Submenu "$CMPTMNU_ACTORBEHAVIOR", "CompatActorMenu"
|
||||
Submenu "$CMPTMNU_DEHACKEDBEHAVIOR", "CompatDehackedMenu"
|
||||
Submenu "$CMPTMNU_MAPACTIONBEHAVIOR", "CompatMapMenu"
|
||||
Submenu "$CMPTMNU_PHYSICSBEHAVIOR", "CompatPhysicsMenu"
|
||||
Submenu "$CMPTMNU_RENDERINGBEHAVIOR", "CompatRenderMenu"
|
||||
Submenu "$CMPTMNU_SOUNDBEHAVIOR", "CompatSoundMenu"
|
||||
Class "CompatibilityMenu"
|
||||
}
|
||||
|
||||
OptionMenu "CompatActorMenu" protected
|
||||
{
|
||||
Title "$CMPTMNU_ACTORBEHAVIOR"
|
||||
Option "$CMPTMNU_CORPSEGIBS", "compat_CORPSEGIBS", "YesNo"
|
||||
Option "$CMPTMNU_NOBLOCKFRIENDS", "compat_NOBLOCKFRIENDS", "YesNo"
|
||||
Option "$CMPTMNU_LIMITPAIN", "compat_LIMITPAIN", "YesNo"
|
||||
|
@ -1553,14 +1587,20 @@ OptionMenu "CompatibilityOptions" protected
|
|||
Option "$CMPTMNU_INVISIBILITY", "compat_INVISIBILITY", "YesNo"
|
||||
Option "$CMPTMNU_MINOTAUR", "compat_MINOTAUR", "YesNo"
|
||||
Option "$CMPTMNU_NOTOSSDROPS", "compat_NOTOSSDROPS", "YesNo"
|
||||
Class "CompatibilityMenu"
|
||||
}
|
||||
|
||||
StaticText " "
|
||||
StaticText "$CMPTMNU_DEHACKEDBEHAVIOR",1
|
||||
OptionMenu "CompatDehackedMenu" protected
|
||||
{
|
||||
Title "$CMPTMNU_DEHACKEDBEHAVIOR"
|
||||
Option "$CMPTMNU_DEHHEALTH", "compat_DEHHEALTH", "YesNo"
|
||||
Option "$CMPTMNU_MUSHROOM", "compat_MUSHROOM", "YesNo"
|
||||
Class "CompatibilityMenu"
|
||||
}
|
||||
|
||||
StaticText " "
|
||||
StaticText "$CMPTMNU_MAPACTIONBEHAVIOR",1
|
||||
OptionMenu "CompatMapMenu" protected
|
||||
{
|
||||
Title "$CMPTMNU_MAPACTIONBEHAVIOR"
|
||||
Option "$CMPTMNU_USEBLOCKING", "compat_USEBLOCKING", "YesNo"
|
||||
Option "$CMPTMNU_ANYBOSSDEATH", "compat_ANYBOSSDEATH", "YesNo"
|
||||
Option "$CMPTMNU_NODOORLIGHT", "compat_NODOORLIGHT", "YesNo"
|
||||
|
@ -1573,9 +1613,12 @@ OptionMenu "CompatibilityOptions" protected
|
|||
Option "$CMPTMNU_TELEPORT", "compat_teleport", "YesNo"
|
||||
Option "$CMPTMNU_PUSHWINDOW", "compat_pushwindow", "YesNo"
|
||||
Option "$CMPTMNU_CHECKSWITCHRANGE", "compat_checkswitchrange", "YesNo"
|
||||
Class "CompatibilityMenu"
|
||||
}
|
||||
|
||||
StaticText " "
|
||||
StaticText "$CMPTMNU_PHYSICSBEHAVIOR",1
|
||||
OptionMenu "CompatPhysicsMenu" protected
|
||||
{
|
||||
Title "$CMPTMNU_PHYSICSBEHAVIOR"
|
||||
Option "$CMPTMNU_NOPASSOVER", "compat_nopassover", "YesNo"
|
||||
Option "$CMPTMNU_BOOMSCROLL", "compat_BOOMSCROLL", "YesNo"
|
||||
Option "$CMPTMNU_BADANGLES", "compat_badangles", "YesNo"
|
||||
|
@ -1584,23 +1627,28 @@ OptionMenu "CompatibilityOptions" protected
|
|||
Option "$CMPTMNU_TRACE", "compat_TRACE", "YesNo"
|
||||
Option "$CMPTMNU_HITSCAN", "compat_HITSCAN", "YesNo"
|
||||
Option "$CMPTMNU_MISSILECLIP", "compat_MISSILECLIP", "YesNo"
|
||||
Class "CompatibilityMenu"
|
||||
}
|
||||
|
||||
|
||||
StaticText " "
|
||||
StaticText "$CMPTMNU_RENDERINGBEHAVIOR",1
|
||||
OptionMenu "CompatRenderMenu" protected
|
||||
{
|
||||
Title "$CMPTMNU_RENDERINGBEHAVIOR"
|
||||
Option "$CMPTMNU_POLYOBJ", "compat_POLYOBJ", "YesNo"
|
||||
Option "$CMPTMNU_MASKEDMIDTEX", "compat_MASKEDMIDTEX", "YesNo"
|
||||
Option "$CMPTMNU_SPRITESORT", "compat_SPRITESORT", "YesNo"
|
||||
Class "CompatibilityMenu"
|
||||
}
|
||||
|
||||
StaticText " "
|
||||
StaticText "$CMPTMNU_SOUNDBEHAVIOR",1
|
||||
OptionMenu "CompatSoundMenu" protected
|
||||
{
|
||||
Title "$CMPTMNU_SOUNDBEHAVIOR"
|
||||
Option "$CMPTMNU_SOUNDSLOTS", "compat_soundslots", "YesNo"
|
||||
Option "$CMPTMNU_SILENTPICKUP", "compat_SILENTPICKUP", "YesNo"
|
||||
Option "$CMPTMNU_SILENTINSTANTFLOORS", "compat_silentinstantfloors", "YesNo"
|
||||
Option "$CMPTMNU_SECTORSOUNDS", "compat_SECTORSOUNDS", "YesNo"
|
||||
Option "$CMPTMNU_SOUNDCUTOFF", "compat_soundcutoff", "YesNo"
|
||||
Option "$CMPTMNU_SOUNDTARGET", "compat_SOUNDTARGET", "YesNo"
|
||||
|
||||
Class "CompatibilityMenu"
|
||||
}
|
||||
|
||||
|
|
|
@ -391,7 +391,7 @@ class ConversationMenu : Menu
|
|||
}
|
||||
else
|
||||
{
|
||||
speakerName = players[consoleplayer].ConversationNPC.GetTag("Person");
|
||||
speakerName = players[consoleplayer].ConversationNPC.GetTag("$TXT_PERSON");
|
||||
}
|
||||
|
||||
|
||||
|
|
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Reference in New Issue