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Fixed code generation of infinite for loop
https://forum.zdoom.org/viewtopic.php?t=62023
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1 changed files with 6 additions and 1 deletions
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@ -10291,9 +10291,14 @@ FxWhileLoop::~FxWhileLoop()
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FxExpression *FxWhileLoop::DoResolve(FCompileContext &ctx)
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FxExpression *FxWhileLoop::DoResolve(FCompileContext &ctx)
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{
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{
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CHECKRESOLVED();
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CHECKRESOLVED();
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SAFE_RESOLVE(Condition, ctx);
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SAFE_RESOLVE_OPT(Condition, ctx);
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SAFE_RESOLVE_OPT(Code, ctx);
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SAFE_RESOLVE_OPT(Code, ctx);
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if (Condition == nullptr)
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{
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Condition = new FxConstant(true, ScriptPosition);
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}
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if (Condition->ValueType != TypeBool)
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if (Condition->ValueType != TypeBool)
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{
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{
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Condition = new FxBoolCast(Condition);
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Condition = new FxBoolCast(Condition);
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