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- Okay - so - last commit didn't actually fix anything. I think for now, it's better to turn off multi-threading by default until this can be fixed. r_multithreading has been changed to false by default, and is now saved in the user's .ini.
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@ -54,7 +54,7 @@ extern float rw_lightstep;
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extern int wallshade;
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extern int wallshade;
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// Use multiple threads when drawing
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// Use multiple threads when drawing
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CVAR(Bool, r_multithreaded, true, 0);
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CVAR(Bool, r_multithreaded, false, CVAR_ARCHIVE | CVAR_GLOBALCONFIG);
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// [SP] Set Max Threads to a sane amount
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// [SP] Set Max Threads to a sane amount
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CVAR(Int, r_multithreadedmax, 1024, CVAR_ARCHIVE | CVAR_GLOBALCONFIG);
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CVAR(Int, r_multithreadedmax, 1024, CVAR_ARCHIVE | CVAR_GLOBALCONFIG);
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