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- removed duplicate #define warning in fmodsound.cpp.
- commented out output of Cr0NpxState for floating point state because this variable was renamed in most recent Windows headers. - added CMAKE option to generate assembly output for release builds. - added my CMake-based project directory to .gitignore.
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4 changed files with 18 additions and 5 deletions
1
.gitignore
vendored
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.gitignore
vendored
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@ -26,3 +26,4 @@
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/tools/lemon/build
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/tools/lemon/build
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/tools/re2c/build
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/tools/re2c/build
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/wadsrc/*.pk3
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/wadsrc/*.pk3
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/build_vc2013
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@ -91,8 +91,13 @@ if( MSVC )
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# Disable run-time type information
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# Disable run-time type information
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set( ALL_C_FLAGS "/GF /Gy /GR-" )
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set( ALL_C_FLAGS "/GF /Gy /GR-" )
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# Avoid CRT DLL dependancies in release builds
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# Avoid CRT DLL dependancies in release builds, optionally generate assembly output for checking crash locations.
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option( ZDOOM_GENERATE_ASM "Generate assembly output." OFF )
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if( ZDOOM_GENERATE_ASM )
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set( REL_C_FLAGS "/MT /Oy /FAcs" )
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else( ZDOOM_GENERATE_ASM )
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set( REL_C_FLAGS "/MT /Oy" )
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set( REL_C_FLAGS "/MT /Oy" )
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endif( ZDOOM_GENERATE_ASM )
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# Debug allocations in debug builds
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# Debug allocations in debug builds
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set( DEB_C_FLAGS "/D _CRTDBG_MAP_ALLOC /MTd" )
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set( DEB_C_FLAGS "/D _CRTDBG_MAP_ALLOC /MTd" )
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@ -629,7 +629,9 @@ bool FMODSoundRenderer::IsValid()
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//
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//
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//==========================================================================
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//==========================================================================
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#ifndef FACILITY_VISUALCPP
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#define FACILITY_VISUALCPP ((LONG)0x6d)
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#define FACILITY_VISUALCPP ((LONG)0x6d)
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#endif
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#define VcppException(sev,err) ((sev) | (FACILITY_VISUALCPP<<16) | err)
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#define VcppException(sev,err) ((sev) | (FACILITY_VISUALCPP<<16) | err)
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static int CheckException(DWORD code)
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static int CheckException(DWORD code)
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@ -842,10 +842,15 @@ HANDLE WriteTextReport ()
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Writef (file,
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Writef (file,
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"\r\nFPU State:\r\n ControlWord=%04x StatusWord=%04x TagWord=%04x\r\n"
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"\r\nFPU State:\r\n ControlWord=%04x StatusWord=%04x TagWord=%04x\r\n"
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" ErrorOffset=%08x\r\n ErrorSelector=%08x\r\n DataOffset=%08x\r\n DataSelector=%08x\r\n"
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" ErrorOffset=%08x\r\n ErrorSelector=%08x\r\n DataOffset=%08x\r\n DataSelector=%08x\r\n"
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" Cr0NpxState=%08x\r\n\r\n",
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// Cr0NpxState was renamed in recent Windows headers so better skip it here. Its meaning is unknown anyway.
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//" Cr0NpxState=%08x\r\n"
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"\r\n"
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,
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(WORD)ctxt->FloatSave.ControlWord, (WORD)ctxt->FloatSave.StatusWord, (WORD)ctxt->FloatSave.TagWord,
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(WORD)ctxt->FloatSave.ControlWord, (WORD)ctxt->FloatSave.StatusWord, (WORD)ctxt->FloatSave.TagWord,
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ctxt->FloatSave.ErrorOffset, ctxt->FloatSave.ErrorSelector, ctxt->FloatSave.DataOffset,
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ctxt->FloatSave.ErrorOffset, ctxt->FloatSave.ErrorSelector, ctxt->FloatSave.DataOffset,
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ctxt->FloatSave.DataSelector, ctxt->FloatSave.Cr0NpxState);
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ctxt->FloatSave.DataSelector
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//, ctxt->FloatSave.Cr0NpxState
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);
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for (i = 0; i < 8; ++i)
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for (i = 0; i < 8; ++i)
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{
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{
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