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- get rid of FAKE3D_REFRESHCLIP and fix holes in 3d floors with wrapped midtextures
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a55be25a9d
commit
7cb4deabdd
6 changed files with 15 additions and 25 deletions
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@ -1055,7 +1055,7 @@ namespace swrenderer
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Clip3DFloors *clip3d = Thread->Clip3D.get();
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// kg3D - fake planes clipping
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if (clip3d->fake3D & FAKE3D_REFRESHCLIP)
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if (clip3d->fake3D & FAKE3D_FAKEBACK)
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{
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auto ceilingclip = Thread->OpaquePass->ceilingclip;
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auto floorclip = Thread->OpaquePass->floorclip;
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@ -123,8 +123,6 @@ namespace swrenderer
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}
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}
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bool wrap = (curline->linedef->flags & ML_WRAP_MIDTEX) || (curline->sidedef->Flags & WALLF_WRAP_MIDTEX);
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// [RH] Draw fog partition
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bool renderwall = true;
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bool notrelevant = false;
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@ -145,7 +143,7 @@ namespace swrenderer
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}
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if (renderwall)
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notrelevant = RenderWall(ds, x1, x2, walldrawerargs, columndrawerargs, visible, basecolormap, wallshade, wrap);
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notrelevant = RenderWall(ds, x1, x2, walldrawerargs, columndrawerargs, visible, basecolormap, wallshade);
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if (ds->Has3DFloorFrontSectorWalls() || ds->Has3DFloorBackSectorWalls())
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{
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@ -153,22 +151,12 @@ namespace swrenderer
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}
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if (!notrelevant)
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{
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if (clip3d->fake3D & FAKE3D_REFRESHCLIP)
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{
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if (!wrap)
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{
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assert(ds->bkup != nullptr);
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memcpy(ds->sprtopclip, ds->bkup, (ds->x2 - ds->x1) * 2);
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}
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}
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else
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{
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fillshort(ds->sprtopclip - ds->x1 + x1, x2 - x1, viewheight);
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}
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ds->sprclipped = true;
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fillshort(ds->sprtopclip - ds->x1 + x1, x2 - x1, viewheight);
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}
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}
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bool RenderDrawSegment::RenderWall(DrawSegment *ds, int x1, int x2, WallDrawerArgs &walldrawerargs, SpriteDrawerArgs &columndrawerargs, bool visible, FDynamicColormap *basecolormap, int wallshade, bool wrap)
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bool RenderDrawSegment::RenderWall(DrawSegment *ds, int x1, int x2, WallDrawerArgs &walldrawerargs, SpriteDrawerArgs &columndrawerargs, bool visible, FDynamicColormap *basecolormap, int wallshade)
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{
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auto viewport = Thread->Viewport.get();
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Clip3DFloors *clip3d = Thread->Clip3D.get();
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@ -220,6 +208,7 @@ namespace swrenderer
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double rowoffset = curline->sidedef->GetTextureYOffset(side_t::mid);
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bool wrap = (curline->linedef->flags & ML_WRAP_MIDTEX) || (curline->sidedef->Flags & WALLF_WRAP_MIDTEX);
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if (!wrap)
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{ // Texture does not wrap vertically.
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double textop;
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@ -37,7 +37,7 @@ namespace swrenderer
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RenderThread *Thread = nullptr;
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private:
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bool RenderWall(DrawSegment *ds, int x1, int x2, WallDrawerArgs &walldrawerargs, SpriteDrawerArgs &columndrawerargs, bool visible, FDynamicColormap *basecolormap, int wallshade, bool wrap);
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bool RenderWall(DrawSegment *ds, int x1, int x2, WallDrawerArgs &walldrawerargs, SpriteDrawerArgs &columndrawerargs, bool visible, FDynamicColormap *basecolormap, int wallshade);
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void ClipMidtex(int x1, int x2);
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void RenderFakeWall(DrawSegment *ds, int x1, int x2, F3DFloor *rover, int wallshade, FDynamicColormap *basecolormap);
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void RenderFakeWallRange(DrawSegment *ds, int x1, int x2, int wallshade);
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@ -49,7 +49,6 @@ namespace swrenderer
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// sorting stage:
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FAKE3D_CLIPBOTTOM = 1, // clip bottom
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FAKE3D_CLIPTOP = 2, // clip top
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FAKE3D_REFRESHCLIP = 4, // refresh clip info
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FAKE3D_DOWN2UP = 8, // rendering from down to up (floors)
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};
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@ -149,11 +149,6 @@ namespace swrenderer
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// render any remaining masked mid textures
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if (renew)
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{
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Thread->Clip3D->fake3D |= FAKE3D_REFRESHCLIP;
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}
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for (unsigned int index = 0; index != drawseglist->SegmentsCount(); index++)
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{
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DrawSegment *ds = drawseglist->Segment(index);
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@ -161,12 +156,18 @@ namespace swrenderer
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// [ZZ] the same as above
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if (ds->CurrentPortalUniq != renderportal->CurrentPortalUniq)
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continue;
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if (ds->maskedtexturecol != nullptr || ds->bFogBoundary)
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if (ds->maskedtexturecol || ds->bFogBoundary)
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{
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RenderDrawSegment renderer(Thread);
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renderer.Render(ds, ds->x1, ds->x2);
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if (renew && ds->bFogBoundary) // don't draw fogboundary again
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ds->bFogBoundary = false;
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if (renew && ds->sprclipped)
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{
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memcpy(ds->sprtopclip, ds->bkup, (ds->x2 - ds->x1) * sizeof(short));
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ds->sprclipped = false;
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}
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}
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}
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}
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@ -47,6 +47,7 @@ namespace swrenderer
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fixed_t *maskedtexturecol = nullptr;
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float *swall = nullptr;
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short *bkup = nullptr; // sprtopclip backup, for mid and fake textures
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bool sprclipped = false; // True if draw segment was used for clipping sprites
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FWallTmapVals tmapvals;
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