mirror of
https://github.com/ZDoom/qzdoom.git
synced 2024-11-10 06:42:12 +00:00
- split the serializer in two to keep the Doom specific parts out of the main file.
This commit is contained in:
parent
f74efcf721
commit
7b292cca57
37 changed files with 1002 additions and 848 deletions
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@ -66,7 +66,7 @@ function( add_pk3 PK3_NAME PK3_DIR )
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# Phase 1: Create a list of all source files for this PK3 archive, except
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# for a couple of strife image file names that confuse CMake.
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file(GLOB_RECURSE PK3_SRCS ${PK3_DIR}/*)
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# Exclude from the source list some gzdoom .png files with brackets in the
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# Exclude from the source list some files with brackets in the
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# file names here, because they confuse CMake.
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# This only affects the list of source files shown in the IDE.
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# It does not actually remove the files from the PK3 archive.
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@ -203,9 +203,9 @@ if( MSVC )
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# Function-level linking
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# Disable run-time type information
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if ( HAVE_VULKAN )
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set( ALL_C_FLAGS "/GF /Gy /GR- /permissive- /DHAVE_VULKAN" )
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set( ALL_C_FLAGS "/GF /Gy /permissive- /DHAVE_VULKAN" )
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else()
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set( ALL_C_FLAGS "/GF /Gy /GR- /permissive-" )
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set( ALL_C_FLAGS "/GF /Gy /permissive-" )
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endif()
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# Use SSE 2 as minimum always as the true color drawers needs it for __vectorcall
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@ -238,7 +238,6 @@ if( MSVC )
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string(REPLACE "/MD " " " CMAKE_C_FLAGS_MINSIZEREL ${CMAKE_C_FLAGS_MINSIZEREL} )
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string(REPLACE "/MD " " " CMAKE_C_FLAGS_RELWITHDEBINFO ${CMAKE_C_FLAGS_RELWITHDEBINFO} )
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string(REPLACE "/MDd " " " CMAKE_C_FLAGS_DEBUG ${CMAKE_C_FLAGS_DEBUG} )
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string(REPLACE " /GR" " " CMAKE_CXX_FLAGS ${CMAKE_CXX_FLAGS} )
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else()
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set( REL_LINKER_FLAGS "" )
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if ( HAVE_VULKAN )
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@ -883,6 +883,7 @@ set (PCH_SOURCES
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sound/s_sndseq.cpp
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sound/s_doomsound.cpp
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serializer.cpp
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serializer_doom.cpp
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scriptutil.cpp
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st_stuff.cpp
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rendering/v_framebuffer.cpp
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@ -40,7 +40,7 @@
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#include "gi.h"
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#include "p_setup.h"
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#include "c_bind.h"
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#include "serializer.h"
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#include "serializer_doom.h"
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#include "r_sky.h"
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#include "sbar.h"
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#include "d_player.h"
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@ -38,6 +38,9 @@
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#include "types.h"
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#include "printf.h"
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#include "textureid.h"
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#include "version.h"
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#include "info.h"
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#include "serializer_doom.h"
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FTypeTable TypeTable;
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@ -1102,9 +1105,7 @@ PSpriteID::PSpriteID()
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void PSpriteID::WriteValue(FSerializer &ar, const char *key, const void *addr) const
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{
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int32_t val = *(int*)addr;
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#ifdef GZDOOM
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ar.Sprite(key, val, nullptr);
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#endif
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}
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//==========================================================================
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@ -1116,9 +1117,7 @@ void PSpriteID::WriteValue(FSerializer &ar, const char *key, const void *addr) c
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bool PSpriteID::ReadValue(FSerializer &ar, const char *key, void *addr) const
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{
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int32_t val = 0;
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#ifdef GZDOOM
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ar.Sprite(key, val, nullptr);
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#endif
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*(int*)addr = val;
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return true;
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}
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@ -67,7 +67,7 @@
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#include "r_utility.h"
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#include "a_morph.h"
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#include "p_spec.h"
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#include "serializer.h"
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#include "serializer_doom.h"
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#include "vm.h"
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#include "dobjgc.h"
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#include "gi.h"
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@ -1910,7 +1910,7 @@ void G_DoLoadGame ()
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SaveVersion = 0;
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void *data = info->Lock();
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FSerializer arc(nullptr);
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FSerializer arc;
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if (!arc.OpenReader((const char *)data, info->LumpSize))
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{
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LoadGameError("TXT_FAILEDTOREADSG");
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@ -2342,8 +2342,8 @@ void G_DoSaveGame (bool okForQuicksave, bool forceQuicksave, FString filename, c
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}
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BufferWriter savepic;
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FSerializer savegameinfo(nullptr); // this is for displayable info about the savegame
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FSerializer savegameglobals(nullptr); // and this for non-level related info that must be saved.
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FSerializer savegameinfo; // this is for displayable info about the savegame
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FSerializer savegameglobals; // and this for non-level related info that must be saved.
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savegameinfo.OpenWriter(true);
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savegameglobals.OpenWriter(save_formatted);
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@ -73,7 +73,7 @@
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#include "a_sharedglobal.h"
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#include "r_utility.h"
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#include "p_spec.h"
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#include "serializer.h"
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#include "serializer_doom.h"
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#include "vm.h"
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#include "events.h"
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#include "i_music.h"
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@ -38,7 +38,7 @@
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#include "c_cvars.h"
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#include "v_video.h"
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#include "cmdlib.h"
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#include "serializer.h"
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#include "serializer_doom.h"
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#include "serialize_obj.h"
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#include "doomstat.h"
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#include "vm.h"
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@ -182,7 +182,7 @@ void FSavegameManager::ReadSaveStrings()
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continue;
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}
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void *data = info->Lock();
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FSerializer arc(nullptr);
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FSerializer arc;
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if (arc.OpenReader((const char *)data, info->LumpSize))
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{
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int savever = 0;
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@ -469,7 +469,7 @@ unsigned FSavegameManager::ExtractSaveData(int index)
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return index;
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}
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void *data = info->Lock();
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FSerializer arc(nullptr);
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FSerializer arc;
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if (arc.OpenReader((const char *)data, info->LumpSize))
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{
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FString comment;
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@ -52,7 +52,7 @@
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#include "sbar.h"
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#include "r_utility.h"
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#include "r_sky.h"
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#include "serializer.h"
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#include "serializer_doom.h"
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#include "serialize_obj.h"
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#include "g_levellocals.h"
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#include "events.h"
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@ -78,13 +78,14 @@ FSerializer &Serialize(FSerializer &arc, const char *key, line_t &line, line_t *
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("activation", line.activation, def->activation)
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("special", line.special, def->special)
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("alpha", line.alpha, def->alpha)
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.Args("args", line.args, def->args, line.special)
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("portalindex", line.portalindex, def->portalindex)
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("locknumber", line.locknumber, def->locknumber)
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("health", line.health, def->health)
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("health", line.health, def->health);
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// Unless the map loader is changed the sidedef references will not change between map loads so there's no need to save them.
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//.Array("sides", line.sidedef, 2)
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.EndObject();
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SerializeArgs(arc, "args", line.args, def->args, line.special);
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arc.EndObject();
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}
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return arc;
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@ -325,14 +326,15 @@ FSerializer &Serialize(FSerializer &arc, const char *key, sector_t &p, sector_t
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.Array("specialcolors", p.SpecialColors, def->SpecialColors, 5, true)
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.Array("additivecolors", p.AdditiveColors, def->AdditiveColors, 5, true)
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("gravity", p.gravity, def->gravity)
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.Terrain("floorterrain", p.terrainnum[0], &def->terrainnum[0])
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.Terrain("ceilingterrain", p.terrainnum[1], &def->terrainnum[1])
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("healthfloor", p.healthfloor, def->healthfloor)
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("healthceiling", p.healthceiling, def->healthceiling)
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("health3d", p.health3d, def->health3d)
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// GZDoom exclusive:
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.Array("reflect", p.reflect, def->reflect, 2, true)
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.EndObject();
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.Array("reflect", p.reflect, def->reflect, 2, true);
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SerializeTerrain(arc, "floorterrain", p.terrainnum[0], &def->terrainnum[0]);
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SerializeTerrain(arc, "ceilingterrain", p.terrainnum[1], &def->terrainnum[1]);
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arc.EndObject();
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}
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return arc;
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}
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@ -1073,7 +1075,7 @@ void FLevelLocals::SnapshotLevel()
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if (info->isValid())
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{
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FSerializer arc(this);
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FDoomSerializer arc(this);
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if (arc.OpenWriter(save_formatted))
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{
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@ -1098,7 +1100,7 @@ void FLevelLocals::UnSnapshotLevel(bool hubLoad)
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if (info->isValid())
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{
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FSerializer arc(this);
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FDoomSerializer arc(this);
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if (!arc.OpenReader(&info->Snapshot))
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{
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I_Error("Failed to load savegame");
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@ -40,7 +40,7 @@
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#include "decallib.h"
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#include "c_dispatch.h"
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#include "d_net.h"
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#include "serializer.h"
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#include "serializer_doom.h"
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#include "doomdata.h"
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#include "g_levellocals.h"
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#include "vm.h"
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@ -35,7 +35,7 @@
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#include "a_specialspot.h"
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#include "p_local.h"
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#include "doomstat.h"
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#include "serializer.h"
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#include "serializer_doom.h"
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#include "a_pickups.h"
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#include "vm.h"
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@ -45,7 +45,7 @@
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#include "cmdlib.h"
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#include "teaminfo.h"
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#include "d_net.h"
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#include "serializer.h"
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#include "serializer_doom.h"
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#include "d_player.h"
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#include "filesystem.h"
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#include "vm.h"
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@ -35,7 +35,7 @@
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#include "dthinker.h"
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#include "stats.h"
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#include "p_local.h"
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#include "serializer.h"
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#include "serializer_doom.h"
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#include "d_player.h"
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#include "vm.h"
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#include "c_dispatch.h"
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@ -116,7 +116,7 @@ private:
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friend struct FThinkerCollection;
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friend class FThinkerIterator;
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friend class DObject;
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friend class FSerializer;
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friend class FDoomSerializer;
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DThinker *NextThinker = nullptr, *PrevThinker = nullptr;
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@ -43,6 +43,7 @@
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#include "t_script.h"
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#include "filesystem.h"
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#include "serializer.h"
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#include "serialize_obj.h"
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#include "g_levellocals.h"
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@ -34,7 +34,7 @@
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#include "decallib.h"
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#include "a_decalfx.h"
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#include "serializer.h"
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#include "serializer_doom.h"
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#include "serialize_obj.h"
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#include "a_sharedglobal.h"
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#include "g_levellocals.h"
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@ -34,7 +34,7 @@
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#include "r_state.h"
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#include "gi.h"
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#include "a_keys.h"
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#include "serializer.h"
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#include "serializer_doom.h"
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#include "d_player.h"
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#include "p_spec.h"
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#include "g_levellocals.h"
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@ -34,7 +34,7 @@
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#include "p_spec.h"
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#include "a_lighttransfer.h"
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#include "serializer.h"
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#include "serializer_doom.h"
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#include "g_levellocals.h"
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//
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@ -58,7 +58,7 @@
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#include <stdlib.h>
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#include "actor.h"
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#include "p_spec.h"
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#include "serializer.h"
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#include "serializer_doom.h"
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#include "serialize_obj.h"
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#include "p_lnspec.h"
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#include "r_data/r_interpolate.h"
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@ -30,7 +30,8 @@
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#include "g_levellocals.h"
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#include "p_3dmidtex.h"
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#include "r_data/r_interpolate.h"
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#include "serializer.h"
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#include "serializer_doom.h"
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#include "serialize_obj.h"
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#include "doomstat.h"
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#include "vm.h"
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@ -62,7 +62,7 @@
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#include "p_setup.h"
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#include "po_man.h"
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#include "actorptrselect.h"
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#include "serializer.h"
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#include "serializer_doom.h"
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#include "decallib.h"
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#include "p_terrain.h"
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#include "version.h"
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@ -1873,7 +1873,6 @@ void DPlaneWatcher::Serialize(FSerializer &arc)
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{
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Super::Serialize (arc);
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arc("special", Special)
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.Args("args", Args, nullptr, Special)
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("sector", Sector)
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("ceiling", bCeiling)
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("watchd", WatchD)
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@ -1882,6 +1881,7 @@ void DPlaneWatcher::Serialize(FSerializer &arc)
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("line", Line)
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("lineside", LineSide);
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SerializeArgs(arc, "args", Args, nullptr, Special);
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}
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void DPlaneWatcher::Tick ()
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@ -88,7 +88,7 @@
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#include "po_man.h"
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#include "p_spec.h"
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#include "p_checkposition.h"
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#include "serializer.h"
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#include "serializer_doom.h"
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#include "r_utility.h"
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#include "thingdef.h"
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#include "d_player.h"
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@ -227,7 +227,6 @@ void AActor::Serialize(FSerializer &arc)
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A("tics", tics)
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A("state", state)
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A("damage", DamageVal)
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.Terrain("floorterrain", floorterrain, &def->floorterrain)
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A("projectilekickback", projectileKickback)
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A("flags", flags)
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A("flags2", flags2)
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@ -261,7 +260,6 @@ void AActor::Serialize(FSerializer &arc)
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A("floorclip", Floorclip)
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A("tid", tid)
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A("special", special)
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.Args("args", args, def->args, special)
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A("accuracy", accuracy)
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A("stamina", stamina)
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("goal", goal)
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@ -367,6 +365,10 @@ void AActor::Serialize(FSerializer &arc)
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A("spawnorder", SpawnOrder)
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A("friction", Friction)
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A("userlights", UserLights);
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SerializeTerrain(arc, "floorterrain", floorterrain, &def->floorterrain);
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SerializeArgs(arc, "args", args, def->args, special);
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}
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#undef A
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@ -39,7 +39,8 @@
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#include "templates.h"
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#include "g_level.h"
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#include "d_player.h"
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#include "serializer.h"
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#include "serializer_doom.h"
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#include "serialize_obj.h"
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#include "v_text.h"
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#include "cmdlib.h"
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#include "g_levellocals.h"
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@ -41,7 +41,7 @@
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#include "m_random.h"
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#include "s_sound.h"
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#include "doomstat.h"
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#include "serializer.h"
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#include "serializer_doom.h"
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#include "p_maputl.h"
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#include "p_spec.h"
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#include "textures.h"
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@ -77,7 +77,7 @@
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#include "c_console.h"
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#include "c_dispatch.h"
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#include "d_net.h"
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#include "serializer.h"
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#include "serializer_doom.h"
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#include "serialize_obj.h"
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#include "d_player.h"
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#include "r_utility.h"
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@ -32,7 +32,8 @@
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#include "r_data/r_interpolate.h"
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#include "po_man.h"
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#include "p_setup.h"
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#include "serializer.h"
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#include "serializer_doom.h"
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#include "serialize_obj.h"
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#include "p_blockmap.h"
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#include "p_maputl.h"
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#include "r_utility.h"
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@ -38,7 +38,8 @@
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#include "r_data/r_interpolate.h"
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#include "p_local.h"
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#include "po_man.h"
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#include "serializer.h"
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#include "serializer_doom.h"
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#include "serialize_obj.h"
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#include "g_levellocals.h"
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//==========================================================================
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@ -52,7 +52,7 @@
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#include "menu/menu.h"
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#include "teaminfo.h"
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#include "r_data/sprites.h"
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#include "serializer.h"
|
||||
#include "serializer_doom.h"
|
||||
#include "wi_stuff.h"
|
||||
#include "a_dynlight.h"
|
||||
#include "types.h"
|
||||
|
|
|
@ -36,6 +36,7 @@
|
|||
#include "types.h"
|
||||
#include "zcc_parser.h"
|
||||
#include "zcc-parse.h"
|
||||
#include "printf.h"
|
||||
|
||||
class FLispString;
|
||||
extern void (* const TreeNodePrinter[NUM_AST_NODE_TYPES])(FLispString &, ZCC_TreeNode *);
|
||||
|
|
|
@ -64,6 +64,8 @@
|
|||
|
||||
bool save_full = false; // for testing. Should be removed afterward.
|
||||
|
||||
#include "serializer_internal.h"
|
||||
|
||||
//==========================================================================
|
||||
//
|
||||
// This will double-encode already existing UTF-8 content.
|
||||
|
@ -73,7 +75,7 @@ bool save_full = false; // for testing. Should be removed afterward.
|
|||
//==========================================================================
|
||||
|
||||
static TArray<char> out;
|
||||
static const char *StringToUnicode(const char *cc, int size = -1)
|
||||
const char *StringToUnicode(const char *cc, int size)
|
||||
{
|
||||
int ch;
|
||||
const uint8_t *c = (const uint8_t*)cc;
|
||||
|
@ -101,7 +103,7 @@ static const char *StringToUnicode(const char *cc, int size = -1)
|
|||
return &out[0];
|
||||
}
|
||||
|
||||
static const char *UnicodeToString(const char *cc)
|
||||
const char *UnicodeToString(const char *cc)
|
||||
{
|
||||
out.Resize((unsigned)strlen(cc) + 1);
|
||||
int ndx = 0;
|
||||
|
@ -117,225 +119,6 @@ static const char *UnicodeToString(const char *cc)
|
|||
return &out[0];
|
||||
}
|
||||
|
||||
//==========================================================================
|
||||
//
|
||||
//
|
||||
//
|
||||
//==========================================================================
|
||||
|
||||
struct FJSONObject
|
||||
{
|
||||
rapidjson::Value *mObject;
|
||||
rapidjson::Value::MemberIterator mIterator;
|
||||
int mIndex;
|
||||
|
||||
FJSONObject(rapidjson::Value *v)
|
||||
{
|
||||
mObject = v;
|
||||
if (v->IsObject()) mIterator = v->MemberBegin();
|
||||
else if (v->IsArray())
|
||||
{
|
||||
mIndex = 0;
|
||||
}
|
||||
}
|
||||
};
|
||||
|
||||
//==========================================================================
|
||||
//
|
||||
// some wrapper stuff to keep the RapidJSON dependencies out of the global headers.
|
||||
// FSerializer should not expose any of this.
|
||||
//
|
||||
//==========================================================================
|
||||
|
||||
struct FWriter
|
||||
{
|
||||
typedef rapidjson::Writer<rapidjson::StringBuffer, rapidjson::UTF8<> > Writer;
|
||||
typedef rapidjson::PrettyWriter<rapidjson::StringBuffer, rapidjson::UTF8<> > PrettyWriter;
|
||||
|
||||
Writer *mWriter1;
|
||||
PrettyWriter *mWriter2;
|
||||
TArray<bool> mInObject;
|
||||
rapidjson::StringBuffer mOutString;
|
||||
TArray<DObject *> mDObjects;
|
||||
TMap<DObject *, int> mObjectMap;
|
||||
|
||||
FWriter(bool pretty)
|
||||
{
|
||||
if (!pretty)
|
||||
{
|
||||
mWriter1 = new Writer(mOutString);
|
||||
mWriter2 = nullptr;
|
||||
}
|
||||
else
|
||||
{
|
||||
mWriter1 = nullptr;
|
||||
mWriter2 = new PrettyWriter(mOutString);
|
||||
}
|
||||
}
|
||||
|
||||
~FWriter()
|
||||
{
|
||||
if (mWriter1) delete mWriter1;
|
||||
if (mWriter2) delete mWriter2;
|
||||
}
|
||||
|
||||
|
||||
bool inObject() const
|
||||
{
|
||||
return mInObject.Size() > 0 && mInObject.Last();
|
||||
}
|
||||
|
||||
void StartObject()
|
||||
{
|
||||
if (mWriter1) mWriter1->StartObject();
|
||||
else if (mWriter2) mWriter2->StartObject();
|
||||
}
|
||||
|
||||
void EndObject()
|
||||
{
|
||||
if (mWriter1) mWriter1->EndObject();
|
||||
else if (mWriter2) mWriter2->EndObject();
|
||||
}
|
||||
|
||||
void StartArray()
|
||||
{
|
||||
if (mWriter1) mWriter1->StartArray();
|
||||
else if (mWriter2) mWriter2->StartArray();
|
||||
}
|
||||
|
||||
void EndArray()
|
||||
{
|
||||
if (mWriter1) mWriter1->EndArray();
|
||||
else if (mWriter2) mWriter2->EndArray();
|
||||
}
|
||||
|
||||
void Key(const char *k)
|
||||
{
|
||||
if (mWriter1) mWriter1->Key(k);
|
||||
else if (mWriter2) mWriter2->Key(k);
|
||||
}
|
||||
|
||||
void Null()
|
||||
{
|
||||
if (mWriter1) mWriter1->Null();
|
||||
else if (mWriter2) mWriter2->Null();
|
||||
}
|
||||
|
||||
void StringU(const char *k, bool encode)
|
||||
{
|
||||
if (encode) k = StringToUnicode(k);
|
||||
if (mWriter1) mWriter1->String(k);
|
||||
else if (mWriter2) mWriter2->String(k);
|
||||
}
|
||||
|
||||
void String(const char *k)
|
||||
{
|
||||
k = StringToUnicode(k);
|
||||
if (mWriter1) mWriter1->String(k);
|
||||
else if (mWriter2) mWriter2->String(k);
|
||||
}
|
||||
|
||||
void String(const char *k, int size)
|
||||
{
|
||||
k = StringToUnicode(k, size);
|
||||
if (mWriter1) mWriter1->String(k);
|
||||
else if (mWriter2) mWriter2->String(k);
|
||||
}
|
||||
|
||||
void Bool(bool k)
|
||||
{
|
||||
if (mWriter1) mWriter1->Bool(k);
|
||||
else if (mWriter2) mWriter2->Bool(k);
|
||||
}
|
||||
|
||||
void Int(int32_t k)
|
||||
{
|
||||
if (mWriter1) mWriter1->Int(k);
|
||||
else if (mWriter2) mWriter2->Int(k);
|
||||
}
|
||||
|
||||
void Int64(int64_t k)
|
||||
{
|
||||
if (mWriter1) mWriter1->Int64(k);
|
||||
else if (mWriter2) mWriter2->Int64(k);
|
||||
}
|
||||
|
||||
void Uint(uint32_t k)
|
||||
{
|
||||
if (mWriter1) mWriter1->Uint(k);
|
||||
else if (mWriter2) mWriter2->Uint(k);
|
||||
}
|
||||
|
||||
void Uint64(int64_t k)
|
||||
{
|
||||
if (mWriter1) mWriter1->Uint64(k);
|
||||
else if (mWriter2) mWriter2->Uint64(k);
|
||||
}
|
||||
|
||||
void Double(double k)
|
||||
{
|
||||
if (mWriter1)
|
||||
{
|
||||
mWriter1->Double(k);
|
||||
}
|
||||
else if (mWriter2)
|
||||
{
|
||||
mWriter2->Double(k);
|
||||
}
|
||||
}
|
||||
|
||||
};
|
||||
|
||||
//==========================================================================
|
||||
//
|
||||
//
|
||||
//
|
||||
//==========================================================================
|
||||
|
||||
struct FReader
|
||||
{
|
||||
TArray<FJSONObject> mObjects;
|
||||
rapidjson::Document mDoc;
|
||||
TArray<DObject *> mDObjects;
|
||||
rapidjson::Value *mKeyValue = nullptr;
|
||||
bool mObjectsRead = false;
|
||||
|
||||
FReader(const char *buffer, size_t length)
|
||||
{
|
||||
mDoc.Parse(buffer, length);
|
||||
mObjects.Push(FJSONObject(&mDoc));
|
||||
}
|
||||
|
||||
rapidjson::Value *FindKey(const char *key)
|
||||
{
|
||||
FJSONObject &obj = mObjects.Last();
|
||||
|
||||
if (obj.mObject->IsObject())
|
||||
{
|
||||
if (key == nullptr)
|
||||
{
|
||||
// we are performing an iteration of the object through GetKey.
|
||||
auto p = mKeyValue;
|
||||
mKeyValue = nullptr;
|
||||
return p;
|
||||
}
|
||||
else
|
||||
{
|
||||
// Find the given key by name;
|
||||
auto it = obj.mObject->FindMember(key);
|
||||
if (it == obj.mObject->MemberEnd()) return nullptr;
|
||||
return &it->value;
|
||||
}
|
||||
}
|
||||
else if (obj.mObject->IsArray() && (unsigned)obj.mIndex < obj.mObject->Size())
|
||||
{
|
||||
return &(*obj.mObject)[obj.mIndex++];
|
||||
}
|
||||
return nullptr;
|
||||
}
|
||||
};
|
||||
|
||||
|
||||
//==========================================================================
|
||||
//
|
||||
//
|
||||
|
@ -409,20 +192,7 @@ void FSerializer::Close()
|
|||
}
|
||||
if (r != nullptr)
|
||||
{
|
||||
// we must explicitly delete all thinkers in the array which did not get linked into the thinker lists.
|
||||
// Otherwise these objects may survive a level deletion and point to incorrect data.
|
||||
for (auto obj : r->mDObjects)
|
||||
{
|
||||
auto think = dyn_cast<DThinker>(obj);
|
||||
if (think != nullptr)
|
||||
{
|
||||
if (think->NextThinker == nullptr || think->PrevThinker == nullptr)
|
||||
{
|
||||
think->Destroy();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
CloseReaderCustom();
|
||||
delete r;
|
||||
r = nullptr;
|
||||
}
|
||||
|
@ -612,74 +382,6 @@ void FSerializer::EndArray()
|
|||
}
|
||||
}
|
||||
|
||||
//==========================================================================
|
||||
//
|
||||
// Special handler for args (because ACS specials' arg0 needs special treatment.)
|
||||
//
|
||||
//==========================================================================
|
||||
|
||||
FSerializer &FSerializer::Args(const char *key, int *args, int *defargs, int special)
|
||||
{
|
||||
if (isWriting())
|
||||
{
|
||||
if (w->inObject() && defargs != nullptr && !memcmp(args, defargs, 5 * sizeof(int)))
|
||||
{
|
||||
return *this;
|
||||
}
|
||||
|
||||
WriteKey(key);
|
||||
w->StartArray();
|
||||
for (int i = 0; i < 5; i++)
|
||||
{
|
||||
if (i == 0 && args[i] < 0 && P_IsACSSpecial(special))
|
||||
{
|
||||
w->String(FName(ENamedName(-args[i])).GetChars());
|
||||
}
|
||||
else
|
||||
{
|
||||
w->Int(args[i]);
|
||||
}
|
||||
}
|
||||
w->EndArray();
|
||||
}
|
||||
else
|
||||
{
|
||||
auto val = r->FindKey(key);
|
||||
if (val != nullptr)
|
||||
{
|
||||
if (val->IsArray())
|
||||
{
|
||||
unsigned int cnt = MIN<unsigned>(val->Size(), 5);
|
||||
for (unsigned int i = 0; i < cnt; i++)
|
||||
{
|
||||
const rapidjson::Value &aval = (*val)[i];
|
||||
if (aval.IsInt())
|
||||
{
|
||||
args[i] = aval.GetInt();
|
||||
}
|
||||
else if (i == 0 && aval.IsString())
|
||||
{
|
||||
args[i] = -FName(UnicodeToString(aval.GetString())).GetIndex();
|
||||
}
|
||||
else
|
||||
{
|
||||
assert(false && "Integer expected");
|
||||
Printf(TEXTCOLOR_RED "Integer expected for '%s[%d]'\n", key, i);
|
||||
mErrors++;
|
||||
}
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
assert(false && "array expected");
|
||||
Printf(TEXTCOLOR_RED "array expected for '%s'\n", key);
|
||||
mErrors++;
|
||||
}
|
||||
}
|
||||
}
|
||||
return *this;
|
||||
}
|
||||
|
||||
//==========================================================================
|
||||
//
|
||||
// Special handler for script numbers
|
||||
|
@ -726,28 +428,7 @@ FSerializer &FSerializer::ScriptNum(const char *key, int &num)
|
|||
|
||||
//==========================================================================
|
||||
//
|
||||
//
|
||||
//
|
||||
//==========================================================================
|
||||
|
||||
FSerializer &FSerializer::Terrain(const char *key, int &terrain, int *def)
|
||||
{
|
||||
if (isWriting() && def != nullptr && terrain == *def)
|
||||
{
|
||||
return *this;
|
||||
}
|
||||
FName terr = P_GetTerrainName(terrain);
|
||||
Serialize(*this, key, terr, nullptr);
|
||||
if (isReading())
|
||||
{
|
||||
terrain = P_FindTerrain(terr);
|
||||
}
|
||||
return *this;
|
||||
}
|
||||
|
||||
//==========================================================================
|
||||
//
|
||||
//
|
||||
// this is merely a placeholder to satisfy the VM's spriteid type.
|
||||
//
|
||||
//==========================================================================
|
||||
|
||||
|
@ -757,25 +438,14 @@ FSerializer &FSerializer::Sprite(const char *key, int32_t &spritenum, int32_t *d
|
|||
{
|
||||
if (w->inObject() && def != nullptr && *def == spritenum) return *this;
|
||||
WriteKey(key);
|
||||
w->String(sprites[spritenum].name, 4);
|
||||
w->Int(spritenum);
|
||||
}
|
||||
else
|
||||
{
|
||||
auto val = r->FindKey(key);
|
||||
if (val != nullptr)
|
||||
if (val != nullptr && val->IsInt())
|
||||
{
|
||||
if (val->IsString())
|
||||
{
|
||||
uint32_t name = *reinterpret_cast<const uint32_t*>(UnicodeToString(val->GetString()));
|
||||
for (auto hint = NumStdSprites; hint-- != 0; )
|
||||
{
|
||||
if (sprites[hint].dwName == name)
|
||||
{
|
||||
spritenum = hint;
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
spritenum = val->GetInt();
|
||||
}
|
||||
}
|
||||
return *this;
|
||||
|
@ -1384,72 +1054,6 @@ FSerializer &Serialize(FSerializer &arc, const char *key, float &value, float *d
|
|||
//
|
||||
//==========================================================================
|
||||
|
||||
template<class T>
|
||||
FSerializer &SerializePointer(FSerializer &arc, const char *key, T *&value, T **defval, T *base)
|
||||
{
|
||||
assert(base != nullptr);
|
||||
if (arc.isReading() || !arc.w->inObject() || defval == nullptr || value != *defval)
|
||||
{
|
||||
int64_t vv = value == nullptr ? -1 : value - base;
|
||||
Serialize(arc, key, vv, nullptr);
|
||||
value = vv < 0 ? nullptr : base + vv;
|
||||
}
|
||||
return arc;
|
||||
}
|
||||
|
||||
template<> FSerializer &Serialize(FSerializer &arc, const char *key, FPolyObj *&value, FPolyObj **defval)
|
||||
{
|
||||
if (arc.Level == nullptr) I_Error("Trying to serialize polyobject without a valid level");
|
||||
return SerializePointer(arc, key, value, defval, arc.Level->Polyobjects.Data());
|
||||
}
|
||||
|
||||
template<> FSerializer &Serialize(FSerializer &arc, const char *key, const FPolyObj *&value, const FPolyObj **defval)
|
||||
{
|
||||
if (arc.Level == nullptr) I_Error("Trying to serialize polyobject without a valid level");
|
||||
return SerializePointer<const FPolyObj>(arc, key, value, defval, arc.Level->Polyobjects.Data());
|
||||
}
|
||||
|
||||
template<> FSerializer &Serialize(FSerializer &arc, const char *key, side_t *&value, side_t **defval)
|
||||
{
|
||||
if (arc.Level == nullptr) I_Error("Trying to serialize SIDEDEF without a valid level");
|
||||
return SerializePointer(arc, key, value, defval, &arc.Level->sides[0]);
|
||||
}
|
||||
|
||||
template<> FSerializer &Serialize(FSerializer &arc, const char *key, sector_t *&value, sector_t **defval)
|
||||
{
|
||||
if (arc.Level == nullptr) I_Error("Trying to serialize sector without a valid level");
|
||||
return SerializePointer(arc, key, value, defval, &arc.Level->sectors[0]);
|
||||
}
|
||||
|
||||
template<> FSerializer &Serialize(FSerializer &arc, const char *key, const sector_t *&value, const sector_t **defval)
|
||||
{
|
||||
if (arc.Level == nullptr) I_Error("Trying to serialize sector without a valid level");
|
||||
return SerializePointer<const sector_t>(arc, key, value, defval, &arc.Level->sectors[0]);
|
||||
}
|
||||
|
||||
template<> FSerializer &Serialize(FSerializer &arc, const char *key, player_t *&value, player_t **defval)
|
||||
{
|
||||
return SerializePointer(arc, key, value, defval, players);
|
||||
}
|
||||
|
||||
template<> FSerializer &Serialize(FSerializer &arc, const char *key, line_t *&value, line_t **defval)
|
||||
{
|
||||
if (arc.Level == nullptr) I_Error("Trying to serialize linedef without a valid level");
|
||||
return SerializePointer(arc, key, value, defval, &arc.Level->lines[0]);
|
||||
}
|
||||
|
||||
template<> FSerializer &Serialize(FSerializer &arc, const char *key, vertex_t *&value, vertex_t **defval)
|
||||
{
|
||||
if (arc.Level == nullptr) I_Error("Trying to serialize verte without a valid level");
|
||||
return SerializePointer(arc, key, value, defval, &arc.Level->vertexes[0]);
|
||||
}
|
||||
|
||||
//==========================================================================
|
||||
//
|
||||
//
|
||||
//
|
||||
//==========================================================================
|
||||
|
||||
FSerializer &Serialize(FSerializer &arc, const char *key, FTextureID &value, FTextureID *defval)
|
||||
{
|
||||
if (arc.isWriting())
|
||||
|
@ -1669,7 +1273,14 @@ FSerializer &Serialize(FSerializer &arc, const char *key, FName &value, FName *d
|
|||
|
||||
FSerializer &Serialize(FSerializer &arc, const char *key, FSoundID &sid, FSoundID *def)
|
||||
{
|
||||
if (arc.isWriting())
|
||||
if (!arc.soundNamesAreUnique)
|
||||
{
|
||||
//If sound name here is not reliable, we need to save by index instead.
|
||||
int id = sid;
|
||||
Serialize(arc, key, id, nullptr);
|
||||
if (arc.isReading()) sid = FSoundID(id);
|
||||
}
|
||||
else if (arc.isWriting())
|
||||
{
|
||||
if (!arc.w->inObject() || def == nullptr || sid != *def)
|
||||
{
|
||||
|
@ -1705,55 +1316,6 @@ FSerializer &Serialize(FSerializer &arc, const char *key, FSoundID &sid, FSoundI
|
|||
|
||||
}
|
||||
|
||||
//==========================================================================
|
||||
//
|
||||
//
|
||||
//
|
||||
//==========================================================================
|
||||
|
||||
template<> FSerializer &Serialize(FSerializer &arc, const char *key, PClassActor *&clst, PClassActor **def)
|
||||
{
|
||||
if (arc.isWriting())
|
||||
{
|
||||
if (!arc.w->inObject() || def == nullptr || clst != *def)
|
||||
{
|
||||
arc.WriteKey(key);
|
||||
if (clst == nullptr)
|
||||
{
|
||||
arc.w->Null();
|
||||
}
|
||||
else
|
||||
{
|
||||
arc.w->String(clst->TypeName.GetChars());
|
||||
}
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
auto val = arc.r->FindKey(key);
|
||||
if (val != nullptr)
|
||||
{
|
||||
assert(val->IsString() || val->IsNull());
|
||||
if (val->IsString())
|
||||
{
|
||||
clst = PClass::FindActor(UnicodeToString(val->GetString()));
|
||||
}
|
||||
else if (val->IsNull())
|
||||
{
|
||||
clst = nullptr;
|
||||
}
|
||||
else
|
||||
{
|
||||
Printf(TEXTCOLOR_RED "string type expected for '%s'\n", key);
|
||||
clst = nullptr;
|
||||
arc.mErrors++;
|
||||
}
|
||||
}
|
||||
}
|
||||
return arc;
|
||||
|
||||
}
|
||||
|
||||
//==========================================================================
|
||||
//
|
||||
// almost, but not quite the same as the above.
|
||||
|
@ -1808,199 +1370,6 @@ template<> FSerializer &Serialize(FSerializer &arc, const char *key, PClass *&cl
|
|||
//
|
||||
//==========================================================================
|
||||
|
||||
FSerializer &Serialize(FSerializer &arc, const char *key, FState *&state, FState **def, bool *retcode)
|
||||
{
|
||||
if (retcode) *retcode = false;
|
||||
if (arc.isWriting())
|
||||
{
|
||||
if (!arc.w->inObject() || def == nullptr || state != *def)
|
||||
{
|
||||
if (retcode) *retcode = true;
|
||||
arc.WriteKey(key);
|
||||
if (state == nullptr)
|
||||
{
|
||||
arc.w->Null();
|
||||
}
|
||||
else
|
||||
{
|
||||
PClassActor *info = FState::StaticFindStateOwner(state);
|
||||
|
||||
if (info != NULL)
|
||||
{
|
||||
arc.w->StartArray();
|
||||
arc.w->String(info->TypeName.GetChars());
|
||||
arc.w->Uint((uint32_t)(state - info->GetStates()));
|
||||
arc.w->EndArray();
|
||||
}
|
||||
else
|
||||
{
|
||||
arc.w->Null();
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
auto val = arc.r->FindKey(key);
|
||||
if (val != nullptr)
|
||||
{
|
||||
if (val->IsNull())
|
||||
{
|
||||
if (retcode) *retcode = true;
|
||||
state = nullptr;
|
||||
}
|
||||
else if (val->IsArray())
|
||||
{
|
||||
if (retcode) *retcode = true;
|
||||
const rapidjson::Value &cls = (*val)[0];
|
||||
const rapidjson::Value &ndx = (*val)[1];
|
||||
|
||||
state = nullptr;
|
||||
assert(cls.IsString() && ndx.IsUint());
|
||||
if (cls.IsString() && ndx.IsUint())
|
||||
{
|
||||
PClassActor *clas = PClass::FindActor(UnicodeToString(cls.GetString()));
|
||||
if (clas && ndx.GetUint() < (unsigned)clas->GetStateCount())
|
||||
{
|
||||
state = clas->GetStates() + ndx.GetUint();
|
||||
}
|
||||
else
|
||||
{
|
||||
// this can actually happen by changing the DECORATE so treat it as a warning, not an error.
|
||||
state = nullptr;
|
||||
Printf(TEXTCOLOR_ORANGE "Invalid state '%s+%d' for '%s'\n", cls.GetString(), ndx.GetInt(), key);
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
assert(false && "not a state");
|
||||
Printf(TEXTCOLOR_RED "data does not represent a state for '%s'\n", key);
|
||||
arc.mErrors++;
|
||||
}
|
||||
}
|
||||
else if (!retcode)
|
||||
{
|
||||
assert(false && "not an array");
|
||||
Printf(TEXTCOLOR_RED "array type expected for '%s'\n", key);
|
||||
arc.mErrors++;
|
||||
}
|
||||
}
|
||||
}
|
||||
return arc;
|
||||
|
||||
}
|
||||
|
||||
//==========================================================================
|
||||
//
|
||||
//
|
||||
//
|
||||
//==========================================================================
|
||||
|
||||
template<> FSerializer &Serialize(FSerializer &arc, const char *key, FStrifeDialogueNode *&node, FStrifeDialogueNode **def)
|
||||
{
|
||||
if (arc.isWriting())
|
||||
{
|
||||
if (!arc.w->inObject() || def == nullptr || node != *def)
|
||||
{
|
||||
arc.WriteKey(key);
|
||||
if (node == nullptr)
|
||||
{
|
||||
arc.w->Null();
|
||||
}
|
||||
else
|
||||
{
|
||||
arc.w->Uint(node->ThisNodeNum);
|
||||
}
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
auto val = arc.r->FindKey(key);
|
||||
if (val != nullptr)
|
||||
{
|
||||
assert(val->IsUint() || val->IsNull());
|
||||
if (val->IsNull())
|
||||
{
|
||||
node = nullptr;
|
||||
}
|
||||
else if (val->IsUint())
|
||||
{
|
||||
if (val->GetUint() >= arc.Level->StrifeDialogues.Size())
|
||||
{
|
||||
node = nullptr;
|
||||
}
|
||||
else
|
||||
{
|
||||
node = arc.Level->StrifeDialogues[val->GetUint()];
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
Printf(TEXTCOLOR_RED "integer expected for '%s'\n", key);
|
||||
arc.mErrors++;
|
||||
node = nullptr;
|
||||
}
|
||||
}
|
||||
}
|
||||
return arc;
|
||||
|
||||
}
|
||||
|
||||
//==========================================================================
|
||||
//
|
||||
//
|
||||
//
|
||||
//==========================================================================
|
||||
|
||||
template<> FSerializer &Serialize(FSerializer &arc, const char *key, FString *&pstr, FString **def)
|
||||
{
|
||||
if (arc.isWriting())
|
||||
{
|
||||
if (!arc.w->inObject() || def == nullptr || pstr != *def)
|
||||
{
|
||||
arc.WriteKey(key);
|
||||
if (pstr == nullptr)
|
||||
{
|
||||
arc.w->Null();
|
||||
}
|
||||
else
|
||||
{
|
||||
arc.w->String(pstr->GetChars());
|
||||
}
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
auto val = arc.r->FindKey(key);
|
||||
if (val != nullptr)
|
||||
{
|
||||
assert(val->IsNull() || val->IsString());
|
||||
if (val->IsNull())
|
||||
{
|
||||
pstr = nullptr;
|
||||
}
|
||||
else if (val->IsString())
|
||||
{
|
||||
pstr = AActor::mStringPropertyData.Alloc(UnicodeToString(val->GetString()));
|
||||
}
|
||||
else
|
||||
{
|
||||
Printf(TEXTCOLOR_RED "string expected for '%s'\n", key);
|
||||
pstr = nullptr;
|
||||
arc.mErrors++;
|
||||
}
|
||||
}
|
||||
}
|
||||
return arc;
|
||||
|
||||
}
|
||||
|
||||
//==========================================================================
|
||||
//
|
||||
//
|
||||
//
|
||||
//==========================================================================
|
||||
|
||||
FSerializer &Serialize(FSerializer &arc, const char *key, FString &pstr, FString *def)
|
||||
{
|
||||
if (arc.isWriting())
|
||||
|
@ -2043,113 +1412,6 @@ FSerializer &Serialize(FSerializer &arc, const char *key, FString &pstr, FString
|
|||
//
|
||||
//==========================================================================
|
||||
|
||||
template<> FSerializer &Serialize(FSerializer &arc, const char *key, char *&pstr, char **def)
|
||||
{
|
||||
if (arc.isWriting())
|
||||
{
|
||||
if (!arc.w->inObject() || def == nullptr || strcmp(pstr, *def))
|
||||
{
|
||||
arc.WriteKey(key);
|
||||
if (pstr == nullptr)
|
||||
{
|
||||
arc.w->Null();
|
||||
}
|
||||
else
|
||||
{
|
||||
arc.w->String(pstr);
|
||||
}
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
auto val = arc.r->FindKey(key);
|
||||
if (val != nullptr)
|
||||
{
|
||||
assert(val->IsNull() || val->IsString());
|
||||
if (val->IsNull())
|
||||
{
|
||||
pstr = nullptr;
|
||||
}
|
||||
else if (val->IsString())
|
||||
{
|
||||
pstr = copystring(UnicodeToString(val->GetString()));
|
||||
}
|
||||
else
|
||||
{
|
||||
Printf(TEXTCOLOR_RED "string expected for '%s'\n", key);
|
||||
pstr = nullptr;
|
||||
arc.mErrors++;
|
||||
}
|
||||
}
|
||||
}
|
||||
return arc;
|
||||
}
|
||||
|
||||
//==========================================================================
|
||||
//
|
||||
// This is a bit of a cheat because it never actually writes out the pointer.
|
||||
// The rules for levels are that they must be self-contained.
|
||||
// No level and no object that is part of a level may reference a different one.
|
||||
//
|
||||
// When writing, this merely checks if the rules are obeyed and if not errors out.
|
||||
// When reading, it assumes that the object was properly written and restores
|
||||
// the reference from the owning level
|
||||
//
|
||||
// The only exception are null pointers which are allowed
|
||||
//
|
||||
//==========================================================================
|
||||
|
||||
template<> FSerializer &Serialize(FSerializer &arc, const char *key, FLevelLocals *&lev, FLevelLocals **def)
|
||||
{
|
||||
if (arc.isWriting())
|
||||
{
|
||||
if (!arc.w->inObject() || lev == nullptr)
|
||||
{
|
||||
arc.WriteKey(key);
|
||||
if (lev == nullptr)
|
||||
{
|
||||
arc.w->Null();
|
||||
}
|
||||
else
|
||||
{
|
||||
// This MUST be the currently serialized level, anything else will error out here as a sanity check.
|
||||
if (arc.Level == nullptr || lev != arc.Level)
|
||||
{
|
||||
I_Error("Attempt to serialize invalid level reference");
|
||||
}
|
||||
if (!arc.w->inObject())
|
||||
{
|
||||
arc.w->Bool(true); // In the unlikely case this is used in an array, write a filler.
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
auto val = arc.r->FindKey(key);
|
||||
if (val != nullptr)
|
||||
{
|
||||
assert(val->IsNull() || val->IsBool());
|
||||
if (val->IsNull())
|
||||
{
|
||||
lev = nullptr;
|
||||
}
|
||||
else
|
||||
{
|
||||
lev = arc.Level;
|
||||
}
|
||||
}
|
||||
else lev = arc.Level;
|
||||
}
|
||||
return arc;
|
||||
}
|
||||
|
||||
//==========================================================================
|
||||
//
|
||||
//
|
||||
//
|
||||
//==========================================================================
|
||||
|
||||
template<> FSerializer &Serialize(FSerializer &arc, const char *key, FFont *&font, FFont **def)
|
||||
{
|
||||
if (arc.isWriting())
|
||||
|
@ -2309,3 +1571,5 @@ FSerializer& Serialize(FSerializer& arc, const char* key, FRenderStyle& style, F
|
|||
{
|
||||
return arc.Array(key, &style.BlendOp, def ? &def->BlendOp : nullptr, 4);
|
||||
}
|
||||
|
||||
SaveRecords saveRecords;
|
||||
|
|
|
@ -4,28 +4,23 @@
|
|||
#include <stdint.h>
|
||||
#include <type_traits>
|
||||
#include "tarray.h"
|
||||
#include "r_defs.h"
|
||||
#include "file_zip.h"
|
||||
#include "tflags.h"
|
||||
#include "vectors.h"
|
||||
#include "palentry.h"
|
||||
#include "name.h"
|
||||
#include "dictionary.h"
|
||||
|
||||
extern bool save_full;
|
||||
|
||||
struct ticcmd_t;
|
||||
struct usercmd_t;
|
||||
|
||||
struct FWriter;
|
||||
struct FReader;
|
||||
class PClass;
|
||||
class PClassActor;
|
||||
struct FStrifeDialogueNode;
|
||||
class FFont;
|
||||
struct FState;
|
||||
struct FDoorAnimation;
|
||||
class FSoundID;
|
||||
struct FPolyObj;
|
||||
union FRenderStyle;
|
||||
struct FInterpolator;
|
||||
class DObject;
|
||||
class FTextureID;
|
||||
|
||||
inline bool nullcmp(const void *buffer, size_t length)
|
||||
{
|
||||
|
@ -67,22 +62,22 @@ class FSerializer
|
|||
public:
|
||||
FWriter *w = nullptr;
|
||||
FReader *r = nullptr;
|
||||
FLevelLocals *Level;
|
||||
bool soundNamesAreUnique = false; // While in GZDoom, sound names are unique, that isn't universally true - let the serializer handle both cases with a flag.
|
||||
|
||||
unsigned ArraySize();
|
||||
void WriteKey(const char *key);
|
||||
void WriteObjects();
|
||||
|
||||
private:
|
||||
virtual void CloseReaderCustom() {}
|
||||
public:
|
||||
|
||||
FSerializer(FLevelLocals *l) : Level(l)
|
||||
{}
|
||||
|
||||
~FSerializer()
|
||||
{
|
||||
mErrors = 0; // The destructor may not throw an exception so silence the error checker.
|
||||
Close();
|
||||
}
|
||||
void SetUniqueSoundNames() { soundNamesAreUnique = true; }
|
||||
bool OpenWriter(bool pretty = true);
|
||||
bool OpenReader(const char *buffer, size_t length);
|
||||
bool OpenReader(FCompressedBuffer *input);
|
||||
|
@ -96,9 +91,8 @@ public:
|
|||
const char *GetKey();
|
||||
const char *GetOutput(unsigned *len = nullptr);
|
||||
FCompressedBuffer GetCompressedOutput();
|
||||
FSerializer &Args(const char *key, int *args, int *defargs, int special);
|
||||
FSerializer &Terrain(const char *key, int &terrain, int *def = nullptr);
|
||||
FSerializer &Sprite(const char *key, int32_t &spritenum, int32_t *def);
|
||||
// The sprite serializer is a special case because it is needed by the VM to handle its 'spriteid' type.
|
||||
virtual FSerializer &Sprite(const char *key, int32_t &spritenum, int32_t *def);
|
||||
FSerializer &StringPtr(const char *key, const char *&charptr); // This only retrieves the address but creates no permanent copy of the string unlike the regular char* serializer.
|
||||
FSerializer &AddString(const char *key, const char *charptr);
|
||||
const char *GetString(const char *key);
|
||||
|
@ -187,6 +181,7 @@ public:
|
|||
};
|
||||
|
||||
FSerializer& Serialize(FSerializer& arc, const char* key, char& value, char* defval);
|
||||
|
||||
FSerializer &Serialize(FSerializer &arc, const char *key, bool &value, bool *defval);
|
||||
FSerializer &Serialize(FSerializer &arc, const char *key, int64_t &value, int64_t *defval);
|
||||
FSerializer &Serialize(FSerializer &arc, const char *key, uint64_t &value, uint64_t *defval);
|
||||
|
@ -204,9 +199,6 @@ FSerializer &Serialize(FSerializer &arc, const char *key, FName &value, FName *d
|
|||
FSerializer &Serialize(FSerializer &arc, const char *key, FSoundID &sid, FSoundID *def);
|
||||
FSerializer &Serialize(FSerializer &arc, const char *key, FString &sid, FString *def);
|
||||
FSerializer &Serialize(FSerializer &arc, const char *key, NumericValue &sid, NumericValue *def);
|
||||
FSerializer &Serialize(FSerializer &arc, const char *key, ticcmd_t &sid, ticcmd_t *def);
|
||||
FSerializer &Serialize(FSerializer &arc, const char *key, usercmd_t &cmd, usercmd_t *def);
|
||||
FSerializer &Serialize(FSerializer &arc, const char *key, FInterpolator &rs, FInterpolator *def);
|
||||
|
||||
template<class T>
|
||||
FSerializer &Serialize(FSerializer &arc, const char *key, T *&value, T **)
|
||||
|
@ -243,31 +235,10 @@ FSerializer &Serialize(FSerializer &arc, const char *key, TArray<T, TT> &value,
|
|||
return arc;
|
||||
}
|
||||
|
||||
template<> FSerializer &Serialize(FSerializer &arc, const char *key, FPolyObj *&value, FPolyObj **defval);
|
||||
template<> FSerializer &Serialize(FSerializer &arc, const char *key, sector_t *&value, sector_t **defval);
|
||||
template<> FSerializer &Serialize(FSerializer &arc, const char *key, const FPolyObj *&value, const FPolyObj **defval);
|
||||
template<> FSerializer &Serialize(FSerializer &arc, const char *key, const sector_t *&value, const sector_t **defval);
|
||||
template<> FSerializer &Serialize(FSerializer &arc, const char *key, player_t *&value, player_t **defval);
|
||||
template<> FSerializer &Serialize(FSerializer &arc, const char *key, line_t *&value, line_t **defval);
|
||||
template<> FSerializer &Serialize(FSerializer &arc, const char *key, side_t *&value, side_t **defval);
|
||||
template<> FSerializer &Serialize(FSerializer &arc, const char *key, vertex_t *&value, vertex_t **defval);
|
||||
template<> FSerializer &Serialize(FSerializer &arc, const char *key, PClassActor *&clst, PClassActor **def);
|
||||
template<> FSerializer &Serialize(FSerializer &arc, const char *key, PClass *&clst, PClass **def);
|
||||
template<> FSerializer &Serialize(FSerializer &arc, const char *key, FStrifeDialogueNode *&node, FStrifeDialogueNode **def);
|
||||
template<> FSerializer &Serialize(FSerializer &arc, const char *key, FString *&pstr, FString **def);
|
||||
template<> FSerializer &Serialize(FSerializer &arc, const char *key, FDoorAnimation *&pstr, FDoorAnimation **def);
|
||||
template<> FSerializer &Serialize(FSerializer &arc, const char *key, char *&pstr, char **def);
|
||||
template<> FSerializer &Serialize(FSerializer &arc, const char *key, FFont *&font, FFont **def);
|
||||
template<> FSerializer &Serialize(FSerializer &arc, const char *key, FLevelLocals *&font, FLevelLocals **def);
|
||||
template<> FSerializer& Serialize(FSerializer& arc, const char* key, PClass*& clst, PClass** def);
|
||||
template<> FSerializer& Serialize(FSerializer& arc, const char* key, FFont*& font, FFont** def);
|
||||
template<> FSerializer &Serialize(FSerializer &arc, const char *key, Dictionary *&dict, Dictionary **def);
|
||||
|
||||
FSerializer &Serialize(FSerializer &arc, const char *key, FState *&state, FState **def, bool *retcode);
|
||||
template<> inline FSerializer &Serialize(FSerializer &arc, const char *key, FState *&state, FState **def)
|
||||
{
|
||||
return Serialize(arc, key, state, def, nullptr);
|
||||
}
|
||||
|
||||
|
||||
inline FSerializer &Serialize(FSerializer &arc, const char *key, DVector3 &p, DVector3 *def)
|
||||
{
|
||||
return arc.Array<double>(key, &p[0], def? &(*def)[0] : nullptr, 3, true);
|
||||
|
@ -301,6 +272,41 @@ FSerializer &Serialize(FSerializer &arc, const char *key, TFlags<T, TT> &flags,
|
|||
return Serialize(arc, key, flags.Value, def? &def->Value : nullptr);
|
||||
}
|
||||
|
||||
// Automatic save record registration
|
||||
|
||||
struct SaveRecord
|
||||
{
|
||||
const char* GameModule;
|
||||
void (*Handler)(FSerializer& arc);
|
||||
|
||||
SaveRecord(const char* nm, void (*handler)(FSerializer& arc));
|
||||
};
|
||||
|
||||
struct SaveRecords
|
||||
{
|
||||
TArray<SaveRecord*> records;
|
||||
|
||||
void RunHandlers(const char* gameModule, FSerializer& arc)
|
||||
{
|
||||
for (auto record : records)
|
||||
{
|
||||
if (!strcmp(gameModule, record->GameModule))
|
||||
{
|
||||
record->Handler(arc);
|
||||
}
|
||||
}
|
||||
}
|
||||
};
|
||||
|
||||
extern SaveRecords saveRecords;
|
||||
|
||||
inline SaveRecord::SaveRecord(const char* nm, void (*handler)(FSerializer& arc))
|
||||
{
|
||||
GameModule = nm;
|
||||
Handler = handler;
|
||||
saveRecords.records.Push(this);
|
||||
}
|
||||
|
||||
FString DictionaryToString(const Dictionary &dict);
|
||||
Dictionary *DictionaryFromString(const FString &string);
|
||||
|
||||
|
|
573
src/serializer_doom.cpp
Normal file
573
src/serializer_doom.cpp
Normal file
|
@ -0,0 +1,573 @@
|
|||
#include <zlib.h>
|
||||
#include "rapidjson/rapidjson.h"
|
||||
#include "rapidjson/writer.h"
|
||||
#include "rapidjson/prettywriter.h"
|
||||
#include "rapidjson/document.h"
|
||||
#include "serializer_doom.h"
|
||||
#include "actor.h"
|
||||
#include "r_defs.h"
|
||||
#include "printf.h"
|
||||
#include "p_lnspec.h"
|
||||
#include "utf8.h"
|
||||
#include "g_levellocals.h"
|
||||
#include "p_conversation.h"
|
||||
#include "p_terrain.h"
|
||||
|
||||
#include "serializer_internal.h"
|
||||
|
||||
//==========================================================================
|
||||
//
|
||||
// we must explicitly delete all thinkers in the array which did not get linked into the thinker lists.
|
||||
// Otherwise these objects may survive a level deletion and point to incorrect data.
|
||||
//
|
||||
//==========================================================================
|
||||
|
||||
void FDoomSerializer::CloseReaderCustom()
|
||||
{
|
||||
for (auto obj : r->mDObjects)
|
||||
{
|
||||
auto think = dyn_cast<DThinker>(obj);
|
||||
if (think != nullptr)
|
||||
{
|
||||
if (think->NextThinker == nullptr || think->PrevThinker == nullptr)
|
||||
{
|
||||
think->Destroy();
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
//==========================================================================
|
||||
//
|
||||
// Special handler for args (because ACS specials' arg0 needs special treatment.)
|
||||
//
|
||||
//==========================================================================
|
||||
|
||||
FSerializer &SerializeArgs(FSerializer& arc, const char *key, int *args, int *defargs, int special)
|
||||
{
|
||||
if (arc.isWriting())
|
||||
{
|
||||
auto &w = arc.w;
|
||||
if (w->inObject() && defargs != nullptr && !memcmp(args, defargs, 5 * sizeof(int)))
|
||||
{
|
||||
return arc;
|
||||
}
|
||||
|
||||
arc.WriteKey(key);
|
||||
w->StartArray();
|
||||
for (int i = 0; i < 5; i++)
|
||||
{
|
||||
if (i == 0 && args[i] < 0 && P_IsACSSpecial(special))
|
||||
{
|
||||
w->String(FName(ENamedName(-args[i])).GetChars());
|
||||
}
|
||||
else
|
||||
{
|
||||
w->Int(args[i]);
|
||||
}
|
||||
}
|
||||
w->EndArray();
|
||||
}
|
||||
else
|
||||
{
|
||||
auto &r = arc.r;
|
||||
auto val = r->FindKey(key);
|
||||
if (val != nullptr)
|
||||
{
|
||||
if (val->IsArray())
|
||||
{
|
||||
unsigned int cnt = MIN<unsigned>(val->Size(), 5);
|
||||
for (unsigned int i = 0; i < cnt; i++)
|
||||
{
|
||||
const rapidjson::Value &aval = (*val)[i];
|
||||
if (aval.IsInt())
|
||||
{
|
||||
args[i] = aval.GetInt();
|
||||
}
|
||||
else if (i == 0 && aval.IsString())
|
||||
{
|
||||
args[i] = -FName(UnicodeToString(aval.GetString())).GetIndex();
|
||||
}
|
||||
else
|
||||
{
|
||||
assert(false && "Integer expected");
|
||||
Printf(TEXTCOLOR_RED "Integer expected for '%s[%d]'\n", key, i);
|
||||
arc.mErrors++;
|
||||
}
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
assert(false && "array expected");
|
||||
Printf(TEXTCOLOR_RED "array expected for '%s'\n", key);
|
||||
arc.mErrors++;
|
||||
}
|
||||
}
|
||||
}
|
||||
return arc;
|
||||
}
|
||||
|
||||
//==========================================================================
|
||||
//
|
||||
//
|
||||
//
|
||||
//==========================================================================
|
||||
|
||||
FSerializer &SerializeTerrain(FSerializer &arc, const char *key, int &terrain, int *def)
|
||||
{
|
||||
if (arc.isWriting() && def != nullptr && terrain == *def)
|
||||
{
|
||||
return arc;
|
||||
}
|
||||
FName terr = P_GetTerrainName(terrain);
|
||||
Serialize(arc, key, terr, nullptr);
|
||||
if (arc.isReading())
|
||||
{
|
||||
terrain = P_FindTerrain(terr);
|
||||
}
|
||||
return arc;
|
||||
}
|
||||
|
||||
//==========================================================================
|
||||
//
|
||||
//
|
||||
//
|
||||
//==========================================================================
|
||||
|
||||
FSerializer &FDoomSerializer::Sprite(const char *key, int32_t &spritenum, int32_t *def)
|
||||
{
|
||||
if (isWriting())
|
||||
{
|
||||
if (w->inObject() && def != nullptr && *def == spritenum) return *this;
|
||||
WriteKey(key);
|
||||
w->String(sprites[spritenum].name, 4);
|
||||
}
|
||||
else
|
||||
{
|
||||
auto val = r->FindKey(key);
|
||||
if (val != nullptr)
|
||||
{
|
||||
if (val->IsString())
|
||||
{
|
||||
uint32_t name = *reinterpret_cast<const uint32_t*>(UnicodeToString(val->GetString()));
|
||||
for (auto hint = NumStdSprites; hint-- != 0; )
|
||||
{
|
||||
if (sprites[hint].dwName == name)
|
||||
{
|
||||
spritenum = hint;
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
return *this;
|
||||
}
|
||||
|
||||
|
||||
template<> FSerializer &Serialize(FSerializer &ar, const char *key, FPolyObj *&value, FPolyObj **defval)
|
||||
{
|
||||
auto arc = dynamic_cast<FDoomSerializer*>(&ar);
|
||||
if (!arc || arc->Level == nullptr) I_Error("Trying to serialize polyobject without a valid level");
|
||||
return SerializePointer(*arc, key, value, defval, arc->Level->Polyobjects.Data());
|
||||
}
|
||||
|
||||
template<> FSerializer &Serialize(FSerializer &ar, const char *key, const FPolyObj *&value, const FPolyObj **defval)
|
||||
{
|
||||
auto arc = dynamic_cast<FDoomSerializer*>(&ar);
|
||||
if (!arc || arc->Level == nullptr) I_Error("Trying to serialize polyobject without a valid level");
|
||||
return SerializePointer<const FPolyObj>(*arc, key, value, defval, arc->Level->Polyobjects.Data());
|
||||
}
|
||||
|
||||
template<> FSerializer &Serialize(FSerializer &ar, const char *key, side_t *&value, side_t **defval)
|
||||
{
|
||||
auto arc = dynamic_cast<FDoomSerializer*>(&ar);
|
||||
if (!arc || arc->Level == nullptr) I_Error("Trying to serialize SIDEDEF without a valid level");
|
||||
return SerializePointer(ar, key, value, defval, arc->Level->sides.Data());
|
||||
}
|
||||
|
||||
template<> FSerializer &Serialize(FSerializer &ar, const char *key, sector_t *&value, sector_t **defval)
|
||||
{
|
||||
auto arc = dynamic_cast<FDoomSerializer*>(&ar);
|
||||
if (!arc || arc->Level == nullptr) I_Error("Trying to serialize sector without a valid level");
|
||||
return SerializePointer(*arc, key, value, defval, arc->Level->sectors.Data());
|
||||
}
|
||||
|
||||
template<> FSerializer &Serialize(FSerializer &ar, const char *key, const sector_t *&value, const sector_t **defval)
|
||||
{
|
||||
auto arc = dynamic_cast<FDoomSerializer*>(&ar);
|
||||
if (!arc || arc->Level == nullptr) I_Error("Trying to serialize sector without a valid level");
|
||||
return SerializePointer<const sector_t>(*arc, key, value, defval, arc->Level->sectors.Data());
|
||||
}
|
||||
|
||||
template<> FSerializer &Serialize(FSerializer &arc, const char *key, player_t *&value, player_t **defval)
|
||||
{
|
||||
return SerializePointer(arc, key, value, defval, players);
|
||||
}
|
||||
|
||||
template<> FSerializer &Serialize(FSerializer &ar, const char *key, line_t *&value, line_t **defval)
|
||||
{
|
||||
auto arc = dynamic_cast<FDoomSerializer*>(&ar);
|
||||
if (!arc || arc->Level == nullptr) I_Error("Trying to serialize linedef without a valid level");
|
||||
return SerializePointer(*arc, key, value, defval, arc->Level->lines.Data());
|
||||
}
|
||||
|
||||
template<> FSerializer &Serialize(FSerializer &ar, const char *key, vertex_t *&value, vertex_t **defval)
|
||||
{
|
||||
auto arc = dynamic_cast<FDoomSerializer*>(&ar);
|
||||
if (!arc || arc->Level == nullptr) I_Error("Trying to serialize vertex without a valid level");
|
||||
return SerializePointer(*arc, key, value, defval, arc->Level->vertexes.Data());
|
||||
}
|
||||
|
||||
//==========================================================================
|
||||
//
|
||||
//
|
||||
//
|
||||
//==========================================================================
|
||||
|
||||
template<> FSerializer &Serialize(FSerializer &arc, const char *key, PClassActor *&clst, PClassActor **def)
|
||||
{
|
||||
if (arc.isWriting())
|
||||
{
|
||||
if (!arc.w->inObject() || def == nullptr || clst != *def)
|
||||
{
|
||||
arc.WriteKey(key);
|
||||
if (clst == nullptr)
|
||||
{
|
||||
arc.w->Null();
|
||||
}
|
||||
else
|
||||
{
|
||||
arc.w->String(clst->TypeName.GetChars());
|
||||
}
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
auto val = arc.r->FindKey(key);
|
||||
if (val != nullptr)
|
||||
{
|
||||
assert(val->IsString() || val->IsNull());
|
||||
if (val->IsString())
|
||||
{
|
||||
clst = PClass::FindActor(UnicodeToString(val->GetString()));
|
||||
}
|
||||
else if (val->IsNull())
|
||||
{
|
||||
clst = nullptr;
|
||||
}
|
||||
else
|
||||
{
|
||||
Printf(TEXTCOLOR_RED "string type expected for '%s'\n", key);
|
||||
clst = nullptr;
|
||||
arc.mErrors++;
|
||||
}
|
||||
}
|
||||
}
|
||||
return arc;
|
||||
|
||||
}
|
||||
|
||||
//==========================================================================
|
||||
//
|
||||
//
|
||||
//
|
||||
//==========================================================================
|
||||
|
||||
FSerializer &Serialize(FSerializer &arc, const char *key, FState *&state, FState **def, bool *retcode)
|
||||
{
|
||||
if (retcode) *retcode = false;
|
||||
if (arc.isWriting())
|
||||
{
|
||||
if (!arc.w->inObject() || def == nullptr || state != *def)
|
||||
{
|
||||
if (retcode) *retcode = true;
|
||||
arc.WriteKey(key);
|
||||
if (state == nullptr)
|
||||
{
|
||||
arc.w->Null();
|
||||
}
|
||||
else
|
||||
{
|
||||
PClassActor *info = FState::StaticFindStateOwner(state);
|
||||
|
||||
if (info != NULL)
|
||||
{
|
||||
arc.w->StartArray();
|
||||
arc.w->String(info->TypeName.GetChars());
|
||||
arc.w->Uint((uint32_t)(state - info->GetStates()));
|
||||
arc.w->EndArray();
|
||||
}
|
||||
else
|
||||
{
|
||||
arc.w->Null();
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
auto val = arc.r->FindKey(key);
|
||||
if (val != nullptr)
|
||||
{
|
||||
if (val->IsNull())
|
||||
{
|
||||
if (retcode) *retcode = true;
|
||||
state = nullptr;
|
||||
}
|
||||
else if (val->IsArray())
|
||||
{
|
||||
if (retcode) *retcode = true;
|
||||
const rapidjson::Value &cls = (*val)[0];
|
||||
const rapidjson::Value &ndx = (*val)[1];
|
||||
|
||||
state = nullptr;
|
||||
assert(cls.IsString() && ndx.IsUint());
|
||||
if (cls.IsString() && ndx.IsUint())
|
||||
{
|
||||
PClassActor *clas = PClass::FindActor(UnicodeToString(cls.GetString()));
|
||||
if (clas && ndx.GetUint() < (unsigned)clas->GetStateCount())
|
||||
{
|
||||
state = clas->GetStates() + ndx.GetUint();
|
||||
}
|
||||
else
|
||||
{
|
||||
// this can actually happen by changing the DECORATE so treat it as a warning, not an error.
|
||||
state = nullptr;
|
||||
Printf(TEXTCOLOR_ORANGE "Invalid state '%s+%d' for '%s'\n", cls.GetString(), ndx.GetInt(), key);
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
assert(false && "not a state");
|
||||
Printf(TEXTCOLOR_RED "data does not represent a state for '%s'\n", key);
|
||||
arc.mErrors++;
|
||||
}
|
||||
}
|
||||
else if (!retcode)
|
||||
{
|
||||
assert(false && "not an array");
|
||||
Printf(TEXTCOLOR_RED "array type expected for '%s'\n", key);
|
||||
arc.mErrors++;
|
||||
}
|
||||
}
|
||||
}
|
||||
return arc;
|
||||
|
||||
}
|
||||
|
||||
//==========================================================================
|
||||
//
|
||||
//
|
||||
//
|
||||
//==========================================================================
|
||||
|
||||
template<> FSerializer &Serialize(FSerializer &arc, const char *key, FStrifeDialogueNode *&node, FStrifeDialogueNode **def)
|
||||
{
|
||||
auto doomarc = static_cast<FDoomSerializer*>(&arc);
|
||||
if (arc.isWriting())
|
||||
{
|
||||
if (!arc.w->inObject() || def == nullptr || node != *def)
|
||||
{
|
||||
arc.WriteKey(key);
|
||||
if (node == nullptr)
|
||||
{
|
||||
arc.w->Null();
|
||||
}
|
||||
else
|
||||
{
|
||||
arc.w->Uint(node->ThisNodeNum);
|
||||
}
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
auto val = arc.r->FindKey(key);
|
||||
if (val != nullptr)
|
||||
{
|
||||
assert(val->IsUint() || val->IsNull());
|
||||
if (val->IsNull())
|
||||
{
|
||||
node = nullptr;
|
||||
}
|
||||
else if (val->IsUint())
|
||||
{
|
||||
if (val->GetUint() >= doomarc->Level->StrifeDialogues.Size())
|
||||
{
|
||||
node = nullptr;
|
||||
}
|
||||
else
|
||||
{
|
||||
node = doomarc->Level->StrifeDialogues[val->GetUint()];
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
Printf(TEXTCOLOR_RED "integer expected for '%s'\n", key);
|
||||
arc.mErrors++;
|
||||
node = nullptr;
|
||||
}
|
||||
}
|
||||
}
|
||||
return arc;
|
||||
|
||||
}
|
||||
|
||||
//==========================================================================
|
||||
//
|
||||
//
|
||||
//
|
||||
//==========================================================================
|
||||
|
||||
template<> FSerializer &Serialize(FSerializer &arc, const char *key, FString *&pstr, FString **def)
|
||||
{
|
||||
if (arc.isWriting())
|
||||
{
|
||||
if (!arc.w->inObject() || def == nullptr || pstr != *def)
|
||||
{
|
||||
arc.WriteKey(key);
|
||||
if (pstr == nullptr)
|
||||
{
|
||||
arc.w->Null();
|
||||
}
|
||||
else
|
||||
{
|
||||
arc.w->String(pstr->GetChars());
|
||||
}
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
auto val = arc.r->FindKey(key);
|
||||
if (val != nullptr)
|
||||
{
|
||||
assert(val->IsNull() || val->IsString());
|
||||
if (val->IsNull())
|
||||
{
|
||||
pstr = nullptr;
|
||||
}
|
||||
else if (val->IsString())
|
||||
{
|
||||
pstr = AActor::mStringPropertyData.Alloc(UnicodeToString(val->GetString()));
|
||||
}
|
||||
else
|
||||
{
|
||||
Printf(TEXTCOLOR_RED "string expected for '%s'\n", key);
|
||||
pstr = nullptr;
|
||||
arc.mErrors++;
|
||||
}
|
||||
}
|
||||
}
|
||||
return arc;
|
||||
|
||||
}
|
||||
|
||||
//==========================================================================
|
||||
//
|
||||
//
|
||||
//
|
||||
//==========================================================================
|
||||
|
||||
template<> FSerializer &Serialize(FSerializer &arc, const char *key, char *&pstr, char **def)
|
||||
{
|
||||
if (arc.isWriting())
|
||||
{
|
||||
if (!arc.w->inObject() || def == nullptr || strcmp(pstr, *def))
|
||||
{
|
||||
arc.WriteKey(key);
|
||||
if (pstr == nullptr)
|
||||
{
|
||||
arc.w->Null();
|
||||
}
|
||||
else
|
||||
{
|
||||
arc.w->String(pstr);
|
||||
}
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
auto val = arc.r->FindKey(key);
|
||||
if (val != nullptr)
|
||||
{
|
||||
assert(val->IsNull() || val->IsString());
|
||||
if (val->IsNull())
|
||||
{
|
||||
pstr = nullptr;
|
||||
}
|
||||
else if (val->IsString())
|
||||
{
|
||||
pstr = copystring(UnicodeToString(val->GetString()));
|
||||
}
|
||||
else
|
||||
{
|
||||
Printf(TEXTCOLOR_RED "string expected for '%s'\n", key);
|
||||
pstr = nullptr;
|
||||
arc.mErrors++;
|
||||
}
|
||||
}
|
||||
}
|
||||
return arc;
|
||||
}
|
||||
|
||||
//==========================================================================
|
||||
//
|
||||
// This is a bit of a cheat because it never actually writes out the pointer.
|
||||
// The rules for levels are that they must be self-contained.
|
||||
// No level and no object that is part of a level may reference a different one.
|
||||
//
|
||||
// When writing, this merely checks if the rules are obeyed and if not errors out.
|
||||
// When reading, it assumes that the object was properly written and restores
|
||||
// the reference from the owning level
|
||||
//
|
||||
// The only exception are null pointers which are allowed
|
||||
//
|
||||
//==========================================================================
|
||||
|
||||
template<> FSerializer &Serialize(FSerializer &arc, const char *key, FLevelLocals *&lev, FLevelLocals **def)
|
||||
{
|
||||
auto doomarc = static_cast<FDoomSerializer*>(&arc);
|
||||
if (arc.isWriting())
|
||||
{
|
||||
if (!arc.w->inObject() || lev == nullptr)
|
||||
{
|
||||
arc.WriteKey(key);
|
||||
if (lev == nullptr)
|
||||
{
|
||||
arc.w->Null();
|
||||
}
|
||||
else
|
||||
{
|
||||
// This MUST be the currently serialized level, anything else will error out here as a sanity check.
|
||||
if (doomarc->Level == nullptr || lev != doomarc->Level)
|
||||
{
|
||||
I_Error("Attempt to serialize invalid level reference");
|
||||
}
|
||||
if (!arc.w->inObject())
|
||||
{
|
||||
arc.w->Bool(true); // In the unlikely case this is used in an array, write a filler.
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
auto val = arc.r->FindKey(key);
|
||||
if (val != nullptr)
|
||||
{
|
||||
assert(val->IsNull() || val->IsBool());
|
||||
if (val->IsNull())
|
||||
{
|
||||
lev = nullptr;
|
||||
}
|
||||
else
|
||||
{
|
||||
lev = doomarc->Level;
|
||||
}
|
||||
}
|
||||
else lev = doomarc->Level;
|
||||
}
|
||||
return arc;
|
||||
}
|
||||
|
61
src/serializer_doom.h
Normal file
61
src/serializer_doom.h
Normal file
|
@ -0,0 +1,61 @@
|
|||
#pragma once
|
||||
|
||||
#include "serializer.h"
|
||||
|
||||
class player_t;
|
||||
struct sector_t;
|
||||
struct line_t;
|
||||
struct side_t;
|
||||
struct vertex_t;
|
||||
struct ticcmd_t;
|
||||
struct usercmd_t;
|
||||
class PClassActor;
|
||||
struct FStrifeDialogueNode;
|
||||
struct FState;
|
||||
struct FDoorAnimation;
|
||||
struct FPolyObj;
|
||||
struct FInterpolator;
|
||||
struct FLevelLocals;
|
||||
|
||||
class FDoomSerializer : public FSerializer
|
||||
{
|
||||
|
||||
void CloseReaderCustom() override;
|
||||
|
||||
public:
|
||||
FLevelLocals* Level;
|
||||
|
||||
FDoomSerializer(FLevelLocals *l) : Level(l)
|
||||
{}
|
||||
|
||||
FSerializer &Sprite(const char *key, int32_t &spritenum, int32_t *def) override;
|
||||
|
||||
};
|
||||
|
||||
FSerializer &SerializeArgs(FSerializer &arc, const char *key, int *args, int *defargs, int special);
|
||||
FSerializer &SerializeTerrain(FSerializer &arc, const char *key, int &terrain, int *def = nullptr);
|
||||
|
||||
FSerializer& Serialize(FSerializer& arc, const char* key, char& value, char* defval);
|
||||
FSerializer &Serialize(FSerializer &arc, const char *key, ticcmd_t &sid, ticcmd_t *def);
|
||||
FSerializer &Serialize(FSerializer &arc, const char *key, usercmd_t &cmd, usercmd_t *def);
|
||||
FSerializer &Serialize(FSerializer &arc, const char *key, FInterpolator &rs, FInterpolator *def);
|
||||
|
||||
template<> FSerializer &Serialize(FSerializer &arc, const char *key, FPolyObj *&value, FPolyObj **defval);
|
||||
template<> FSerializer &Serialize(FSerializer &arc, const char *key, sector_t *&value, sector_t **defval);
|
||||
template<> FSerializer &Serialize(FSerializer &arc, const char *key, const FPolyObj *&value, const FPolyObj **defval);
|
||||
template<> FSerializer &Serialize(FSerializer &arc, const char *key, const sector_t *&value, const sector_t **defval);
|
||||
template<> FSerializer &Serialize(FSerializer &arc, const char *key, player_t *&value, player_t **defval);
|
||||
template<> FSerializer &Serialize(FSerializer &arc, const char *key, line_t *&value, line_t **defval);
|
||||
template<> FSerializer &Serialize(FSerializer &arc, const char *key, side_t *&value, side_t **defval);
|
||||
template<> FSerializer &Serialize(FSerializer &arc, const char *key, vertex_t *&value, vertex_t **defval);
|
||||
template<> FSerializer &Serialize(FSerializer &arc, const char *key, PClassActor *&clst, PClassActor **def);
|
||||
template<> FSerializer &Serialize(FSerializer &arc, const char *key, FStrifeDialogueNode *&node, FStrifeDialogueNode **def);
|
||||
template<> FSerializer &Serialize(FSerializer &arc, const char *key, FString *&pstr, FString **def);
|
||||
template<> FSerializer &Serialize(FSerializer &arc, const char *key, FDoorAnimation *&pstr, FDoorAnimation **def);
|
||||
template<> FSerializer &Serialize(FSerializer &arc, const char *key, char *&pstr, char **def);
|
||||
template<> FSerializer &Serialize(FSerializer &arc, const char *key, FLevelLocals *&font, FLevelLocals **def);
|
||||
FSerializer &Serialize(FSerializer &arc, const char *key, FState *&state, FState **def, bool *retcode);
|
||||
template<> inline FSerializer &Serialize(FSerializer &arc, const char *key, FState *&state, FState **def)
|
||||
{
|
||||
return Serialize(arc, key, state, def, nullptr);
|
||||
}
|
240
src/serializer_internal.h
Normal file
240
src/serializer_internal.h
Normal file
|
@ -0,0 +1,240 @@
|
|||
const char* UnicodeToString(const char* cc);
|
||||
const char* StringToUnicode(const char* cc, int size = -1);
|
||||
|
||||
//==========================================================================
|
||||
//
|
||||
//
|
||||
//
|
||||
//==========================================================================
|
||||
|
||||
struct FJSONObject
|
||||
{
|
||||
rapidjson::Value* mObject;
|
||||
rapidjson::Value::MemberIterator mIterator;
|
||||
int mIndex;
|
||||
|
||||
FJSONObject(rapidjson::Value* v)
|
||||
{
|
||||
mObject = v;
|
||||
if (v->IsObject()) mIterator = v->MemberBegin();
|
||||
else if (v->IsArray())
|
||||
{
|
||||
mIndex = 0;
|
||||
}
|
||||
}
|
||||
};
|
||||
|
||||
//==========================================================================
|
||||
//
|
||||
// some wrapper stuff to keep the RapidJSON dependencies out of the global headers.
|
||||
// FSerializer should not expose any of this, although it is needed by special serializers.
|
||||
//
|
||||
//==========================================================================
|
||||
|
||||
struct FWriter
|
||||
{
|
||||
typedef rapidjson::Writer<rapidjson::StringBuffer, rapidjson::UTF8<> > Writer;
|
||||
typedef rapidjson::PrettyWriter<rapidjson::StringBuffer, rapidjson::UTF8<> > PrettyWriter;
|
||||
|
||||
Writer *mWriter1;
|
||||
PrettyWriter *mWriter2;
|
||||
TArray<bool> mInObject;
|
||||
rapidjson::StringBuffer mOutString;
|
||||
TArray<DObject *> mDObjects;
|
||||
TMap<DObject *, int> mObjectMap;
|
||||
|
||||
FWriter(bool pretty)
|
||||
{
|
||||
if (!pretty)
|
||||
{
|
||||
mWriter1 = new Writer(mOutString);
|
||||
mWriter2 = nullptr;
|
||||
}
|
||||
else
|
||||
{
|
||||
mWriter1 = nullptr;
|
||||
mWriter2 = new PrettyWriter(mOutString);
|
||||
}
|
||||
}
|
||||
|
||||
~FWriter()
|
||||
{
|
||||
if (mWriter1) delete mWriter1;
|
||||
if (mWriter2) delete mWriter2;
|
||||
}
|
||||
|
||||
|
||||
bool inObject() const
|
||||
{
|
||||
return mInObject.Size() > 0 && mInObject.Last();
|
||||
}
|
||||
|
||||
void StartObject()
|
||||
{
|
||||
if (mWriter1) mWriter1->StartObject();
|
||||
else if (mWriter2) mWriter2->StartObject();
|
||||
}
|
||||
|
||||
void EndObject()
|
||||
{
|
||||
if (mWriter1) mWriter1->EndObject();
|
||||
else if (mWriter2) mWriter2->EndObject();
|
||||
}
|
||||
|
||||
void StartArray()
|
||||
{
|
||||
if (mWriter1) mWriter1->StartArray();
|
||||
else if (mWriter2) mWriter2->StartArray();
|
||||
}
|
||||
|
||||
void EndArray()
|
||||
{
|
||||
if (mWriter1) mWriter1->EndArray();
|
||||
else if (mWriter2) mWriter2->EndArray();
|
||||
}
|
||||
|
||||
void Key(const char *k)
|
||||
{
|
||||
if (mWriter1) mWriter1->Key(k);
|
||||
else if (mWriter2) mWriter2->Key(k);
|
||||
}
|
||||
|
||||
void Null()
|
||||
{
|
||||
if (mWriter1) mWriter1->Null();
|
||||
else if (mWriter2) mWriter2->Null();
|
||||
}
|
||||
|
||||
void StringU(const char *k, bool encode)
|
||||
{
|
||||
if (encode) k = StringToUnicode(k);
|
||||
if (mWriter1) mWriter1->String(k);
|
||||
else if (mWriter2) mWriter2->String(k);
|
||||
}
|
||||
|
||||
void String(const char *k)
|
||||
{
|
||||
k = StringToUnicode(k);
|
||||
if (mWriter1) mWriter1->String(k);
|
||||
else if (mWriter2) mWriter2->String(k);
|
||||
}
|
||||
|
||||
void String(const char *k, int size)
|
||||
{
|
||||
k = StringToUnicode(k, size);
|
||||
if (mWriter1) mWriter1->String(k);
|
||||
else if (mWriter2) mWriter2->String(k);
|
||||
}
|
||||
|
||||
void Bool(bool k)
|
||||
{
|
||||
if (mWriter1) mWriter1->Bool(k);
|
||||
else if (mWriter2) mWriter2->Bool(k);
|
||||
}
|
||||
|
||||
void Int(int32_t k)
|
||||
{
|
||||
if (mWriter1) mWriter1->Int(k);
|
||||
else if (mWriter2) mWriter2->Int(k);
|
||||
}
|
||||
|
||||
void Int64(int64_t k)
|
||||
{
|
||||
if (mWriter1) mWriter1->Int64(k);
|
||||
else if (mWriter2) mWriter2->Int64(k);
|
||||
}
|
||||
|
||||
void Uint(uint32_t k)
|
||||
{
|
||||
if (mWriter1) mWriter1->Uint(k);
|
||||
else if (mWriter2) mWriter2->Uint(k);
|
||||
}
|
||||
|
||||
void Uint64(int64_t k)
|
||||
{
|
||||
if (mWriter1) mWriter1->Uint64(k);
|
||||
else if (mWriter2) mWriter2->Uint64(k);
|
||||
}
|
||||
|
||||
void Double(double k)
|
||||
{
|
||||
if (mWriter1)
|
||||
{
|
||||
mWriter1->Double(k);
|
||||
}
|
||||
else if (mWriter2)
|
||||
{
|
||||
mWriter2->Double(k);
|
||||
}
|
||||
}
|
||||
|
||||
};
|
||||
|
||||
//==========================================================================
|
||||
//
|
||||
//
|
||||
//
|
||||
//==========================================================================
|
||||
|
||||
struct FReader
|
||||
{
|
||||
TArray<FJSONObject> mObjects;
|
||||
rapidjson::Document mDoc;
|
||||
TArray<DObject *> mDObjects;
|
||||
rapidjson::Value *mKeyValue = nullptr;
|
||||
bool mObjectsRead = false;
|
||||
|
||||
FReader(const char *buffer, size_t length)
|
||||
{
|
||||
mDoc.Parse(buffer, length);
|
||||
mObjects.Push(FJSONObject(&mDoc));
|
||||
}
|
||||
|
||||
rapidjson::Value *FindKey(const char *key)
|
||||
{
|
||||
FJSONObject &obj = mObjects.Last();
|
||||
|
||||
if (obj.mObject->IsObject())
|
||||
{
|
||||
if (key == nullptr)
|
||||
{
|
||||
// we are performing an iteration of the object through GetKey.
|
||||
auto p = mKeyValue;
|
||||
mKeyValue = nullptr;
|
||||
return p;
|
||||
}
|
||||
else
|
||||
{
|
||||
// Find the given key by name;
|
||||
auto it = obj.mObject->FindMember(key);
|
||||
if (it == obj.mObject->MemberEnd()) return nullptr;
|
||||
return &it->value;
|
||||
}
|
||||
}
|
||||
else if (obj.mObject->IsArray() && (unsigned)obj.mIndex < obj.mObject->Size())
|
||||
{
|
||||
return &(*obj.mObject)[obj.mIndex++];
|
||||
}
|
||||
return nullptr;
|
||||
}
|
||||
};
|
||||
|
||||
//==========================================================================
|
||||
//
|
||||
//
|
||||
//
|
||||
//==========================================================================
|
||||
|
||||
template<class T>
|
||||
FSerializer &SerializePointer(FSerializer &arc, const char *key, T *&value, T **defval, T *base)
|
||||
{
|
||||
assert(base != nullptr);
|
||||
if (arc.isReading() || !arc.w->inObject() || defval == nullptr || value != *defval)
|
||||
{
|
||||
int64_t vv = value == nullptr ? -1 : value - base;
|
||||
Serialize(arc, key, vv, nullptr);
|
||||
value = vv < 0 ? nullptr : base + vv;
|
||||
}
|
||||
return arc;
|
||||
}
|
||||
|
|
@ -59,7 +59,7 @@
|
|||
#include "gstrings.h"
|
||||
#include "gi.h"
|
||||
#include "po_man.h"
|
||||
#include "serializer.h"
|
||||
#include "serializer_doom.h"
|
||||
#include "d_player.h"
|
||||
#include "g_levellocals.h"
|
||||
#include "vm.h"
|
||||
|
|
|
@ -36,7 +36,7 @@
|
|||
#include "c_dispatch.h"
|
||||
|
||||
#include "g_level.h"
|
||||
#include "serializer.h"
|
||||
#include "serializer_doom.h"
|
||||
#include "serialize_obj.h"
|
||||
#include "d_player.h"
|
||||
#include "g_levellocals.h"
|
||||
|
|
|
@ -64,6 +64,7 @@
|
|||
#include "serializer.h"
|
||||
#include "m_crc32.h"
|
||||
#include "c_dispatch.h"
|
||||
#include "printf.h"
|
||||
|
||||
// MACROS ------------------------------------------------------------------
|
||||
|
||||
|
|
Loading…
Reference in a new issue