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- Switched sounds local to the listener from head-relative 3D sounds to 2D
sounds so stereo sounds have full separation. I tried using set3DSpread, but that still caused some blending of the channels. SVN r875 (trunk)
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parent
d2c275bbb3
commit
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2 changed files with 9 additions and 12 deletions
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@ -1,4 +1,7 @@
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April 2, 2008
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April 2, 2008
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- Switched sounds local to the listener from head-relative 3D sounds to 2D
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sounds so stereo sounds have full separation. I tried using set3DSpread,
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but that still caused some blending of the channels.
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- Changed FScanner so that opening a lump gives the complete wad+lump name
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- Changed FScanner so that opening a lump gives the complete wad+lump name
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rather than a generic one, so identifying errors among files that all have
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rather than a generic one, so identifying errors among files that all have
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the same lump name no longer involves any degree of guesswork in
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the same lump name no longer involves any degree of guesswork in
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@ -1191,7 +1191,7 @@ FMOD_MODE FMODSoundRenderer::SetChanHeadSettings(FMOD::Channel *chan, sfxinfo_t
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{
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{
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return oldmode;
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return oldmode;
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}
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}
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double cpos[3];
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float cpos[3];
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cpos[0] = FIXED2FLOAT(players[consoleplayer].camera->x);
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cpos[0] = FIXED2FLOAT(players[consoleplayer].camera->x);
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cpos[2] = FIXED2FLOAT(players[consoleplayer].camera->y);
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cpos[2] = FIXED2FLOAT(players[consoleplayer].camera->y);
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cpos[1] = FIXED2FLOAT(players[consoleplayer].camera->z);
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cpos[1] = FIXED2FLOAT(players[consoleplayer].camera->z);
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@ -1226,11 +1226,11 @@ FMOD_MODE FMODSoundRenderer::SetChanHeadSettings(FMOD::Channel *chan, sfxinfo_t
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return oldmode;
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return oldmode;
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}
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}
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else if (cpos[0] == pos[0] && cpos[1] == pos[1] && cpos[2] == pos[2])
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else if (cpos[0] == pos[0] && cpos[1] == pos[1] && cpos[2] == pos[2])
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{
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{ // Head relative
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pos[2] = pos[1] = pos[0] = 0;
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return (oldmode & ~FMOD_3D) | FMOD_2D;
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return (oldmode & ~FMOD_3D_WORLDRELATIVE) | FMOD_3D_HEADRELATIVE;
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}
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}
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return (oldmode & ~FMOD_3D_HEADRELATIVE) | FMOD_3D_WORLDRELATIVE;
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// World relative
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return (oldmode & ~FMOD_2D) | FMOD_3D;
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}
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}
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//==========================================================================
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//==========================================================================
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@ -1556,15 +1556,9 @@ void FMODSoundRenderer::DoLoad(void **slot, sfxinfo_t *sfx)
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exinfo.length = size;
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exinfo.length = size;
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}
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}
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result = Sys->createSound((char *)sfxstart, samplemode, &exinfo, &sample);
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result = Sys->createSound((char *)sfxstart, samplemode, &exinfo, &sample);
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if (result == FMOD_ERR_OUTPUT_CREATEBUFFER && !(samplemode & FMOD_SOFTWARE))
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{
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DPrintf("Trying to fall back to software sample\n");
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samplemode = (samplemode & ~FMOD_HARDWARE) | FMOD_SOFTWARE;
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result = Sys->createSound((char *)sfxstart, samplemode, &exinfo, &sample);
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}
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if (result != FMOD_OK)
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if (result != FMOD_OK)
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{
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{
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DPrintf("Failed to allocate sample: %d\n", result);
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DPrintf("Failed to allocate sample: Error %d\n", result);
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errcount++;
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errcount++;
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continue;
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continue;
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}
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}
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