diff --git a/src/posix/cocoa/i_backend_cocoa.mm b/src/posix/cocoa/i_backend_cocoa.mm index 76ec0e322..a4ad1a4b8 100644 --- a/src/posix/cocoa/i_backend_cocoa.mm +++ b/src/posix/cocoa/i_backend_cocoa.mm @@ -201,7 +201,6 @@ RenderBufferOptions rbOpts; EXTERN_CVAR(Bool, ticker ) EXTERN_CVAR(Bool, vid_hidpi ) EXTERN_CVAR(Bool, vid_vsync ) -EXTERN_CVAR(Int, vid_adapter ) EXTERN_CVAR(Int, vid_defwidth ) EXTERN_CVAR(Int, vid_defheight) @@ -1957,21 +1956,6 @@ typedef uint32_t Uint32; } SDL_TextureAccess; - - -SDL_bool SDL_PixelFormatEnumToMasks(Uint32 format, int* bpp, Uint32* Rmask, Uint32* Gmask, Uint32* Bmask, Uint32* Amask) -{ - //assert(format == SDL_PIXELFORMAT_ABGR8888); - - *bpp = 32; - *Rmask = 0x000000FF; - *Gmask = 0x0000FF00; - *Bmask = 0x00FF0000; - *Amask = 0xFF000000; - - return SDL_TRUE; -} - struct SDL_Window { Uint32 flags; @@ -2016,27 +2000,6 @@ Uint32 SDL_GetWindowFlags(SDL_Window *window) return window->flags; } -SDL_Surface *SDL_GetWindowSurface(SDL_Window *window) -{ - ZD_UNUSED(window); - return NULL; -} - -void SDL_GetWindowSize(SDL_Window *window, int *w, int *h) -{ - *w = window->w; - *h = window->h; -} - -void SDL_SetWindowSize(SDL_Window *window, int w, int h) -{ - // Currently this is used for handling the fullscreen->windowed transition. - // We can just no-op this for now. - ZD_UNUSED(window); - ZD_UNUSED(w); - ZD_UNUSED(h); -} - int SDL_SetWindowFullscreen(SDL_Window* window, Uint32 flags) { if ((window->flags & SDL_WINDOW_FULLSCREEN_DESKTOP) == (flags & SDL_WINDOW_FULLSCREEN_DESKTOP)) @@ -2059,48 +2022,6 @@ int SDL_SetWindowFullscreen(SDL_Window* window, Uint32 flags) return 0; } -SDL_Renderer *SDL_CreateRenderer(SDL_Window *window, int index, Uint32 flags) -{ - ZD_UNUSED(index); - ZD_UNUSED(flags); - - static SDL_Renderer result; - result.window = window; - - return &result; -} -void SDL_DestroyRenderer(SDL_Renderer *renderer) -{ - ZD_UNUSED(renderer); -} - -SDL_Texture *SDL_CreateTexture(SDL_Renderer *renderer, Uint32 format, int access, int w, int h) -{ - ZD_UNUSED(format); - ZD_UNUSED(access); - ZD_UNUSED(w); - ZD_UNUSED(h); - - static SDL_Texture result; - result.window = renderer->window; - - return &result; -} -void SDL_DestroyTexture(SDL_Texture *texture) -{ - ZD_UNUSED(texture); -} - -int SDL_QueryTexture(SDL_Texture *texture, Uint32* format, int* access, int* w, int* h) -{ - if(format) *format = 0; //SDL_PIXELFORMAT_ABGR8888; - if(access) *access = SDL_TEXTUREACCESS_STREAMING; - if(w) *w = texture->window->w; - if(h) *h = texture->window->h; - return 0; -} - - int SDL_UpdateWindowSurface(SDL_Window *screen) { assert(NULL != screen); @@ -2176,31 +2097,34 @@ private: size_t m_modeIterator; }; + class CocoaFrameBuffer : public DFrameBuffer { public: CocoaFrameBuffer(int width, int height, bool fullscreen); ~CocoaFrameBuffer(); - bool Lock (bool buffer); - void Unlock (); - bool Relock (); - void ForceBuffering (bool force); - bool IsValid (); - void Update (); - PalEntry *GetPalette (); - void GetFlashedPalette (PalEntry pal[256]); - void UpdatePalette (); - bool SetGamma (float gamma); - bool SetFlash (PalEntry rgb, int amount); - void GetFlash (PalEntry &rgb, int &amount); - void SetFullscreen (bool fullscreen); - int GetPageCount (); - bool IsFullscreen (); + virtual bool IsValid(); - friend class CocoaVideo; + virtual bool Lock(bool buffer); + virtual void Unlock(); + virtual void Update(); + + virtual PalEntry* GetPalette(); + virtual void GetFlashedPalette(PalEntry pal[256]); + virtual void UpdatePalette(); + + virtual bool SetGamma(float gamma); + virtual bool SetFlash(PalEntry rgb, int amount); + virtual void GetFlash(PalEntry &rgb, int &amount); - virtual void SetVSync (bool vsync); + virtual int GetPageCount(); + + virtual bool IsFullscreen(); + + virtual void SetVSync(bool vsync); + + void SetFullscreen(bool fullscreen); private: PalEntry SourcePalette[256]; @@ -2211,102 +2135,96 @@ private: bool UpdatePending; SDL_Window *Screen; - SDL_Renderer *Renderer; - union - { - SDL_Texture *Texture; - SDL_Surface *Surface; - }; bool NeedPalUpdate; bool NeedGammaUpdate; - void UpdateColors (); - void ResetSDLRenderer (); - - CocoaFrameBuffer () {} + void UpdateColors(); }; -struct MiniModeInfo -{ - WORD Width, Height; -}; + +// --------------------------------------------------------------------------- EXTERN_CVAR (Float, Gamma) -CVAR (Int, vid_adapter, 0, CVAR_ARCHIVE|CVAR_GLOBALCONFIG) - -CVAR (Int, vid_displaybits, 32, CVAR_ARCHIVE|CVAR_GLOBALCONFIG) - -CVAR (Bool, vid_forcesurface, false, CVAR_ARCHIVE|CVAR_GLOBALCONFIG) - -CUSTOM_CVAR (Float, rgamma, 1.f, CVAR_ARCHIVE|CVAR_GLOBALCONFIG) +CUSTOM_CVAR (Float, rgamma, 1.0f, CVAR_ARCHIVE | CVAR_GLOBALCONFIG) { - if (screen != NULL) + if (NULL != screen) { - screen->SetGamma (Gamma); - } -} -CUSTOM_CVAR (Float, ggamma, 1.f, CVAR_ARCHIVE|CVAR_GLOBALCONFIG) -{ - if (screen != NULL) - { - screen->SetGamma (Gamma); - } -} -CUSTOM_CVAR (Float, bgamma, 1.f, CVAR_ARCHIVE|CVAR_GLOBALCONFIG) -{ - if (screen != NULL) - { - screen->SetGamma (Gamma); + screen->SetGamma(Gamma); } } -static MiniModeInfo WinModes[] = +CUSTOM_CVAR (Float, ggamma, 1.0f, CVAR_ARCHIVE | CVAR_GLOBALCONFIG) { - { 320, 200 }, - { 320, 240 }, - { 400, 225 }, // 16:9 - { 400, 300 }, - { 480, 270 }, // 16:9 - { 480, 360 }, - { 512, 288 }, // 16:9 - { 512, 384 }, - { 640, 360 }, // 16:9 - { 640, 400 }, - { 640, 480 }, - { 720, 480 }, // 16:10 - { 720, 540 }, - { 800, 450 }, // 16:9 - { 800, 480 }, - { 800, 500 }, // 16:10 - { 800, 600 }, - { 848, 480 }, // 16:9 - { 960, 600 }, // 16:10 - { 960, 720 }, - { 1024, 576 }, // 16:9 - { 1024, 600 }, // 17:10 - { 1024, 640 }, // 16:10 - { 1024, 768 }, - { 1088, 612 }, // 16:9 - { 1152, 648 }, // 16:9 - { 1152, 720 }, // 16:10 - { 1152, 864 }, - { 1280, 720 }, // 16:9 - { 1280, 854 }, - { 1280, 800 }, // 16:10 - { 1280, 960 }, + if (NULL != screen) + { + screen->SetGamma(Gamma); + } +} + +CUSTOM_CVAR (Float, bgamma, 1.0f, CVAR_ARCHIVE | CVAR_GLOBALCONFIG) +{ + if (NULL != screen) + { + screen->SetGamma(Gamma); + } +} + + +// --------------------------------------------------------------------------- + + +static const struct MiniModeInfo +{ + uint16_t width; + uint16_t height; +} +VideoModes[] = +{ + { 320, 200 }, + { 320, 240 }, + { 400, 225 }, // 16:9 + { 400, 300 }, + { 480, 270 }, // 16:9 + { 480, 360 }, + { 512, 288 }, // 16:9 + { 512, 384 }, + { 640, 360 }, // 16:9 + { 640, 400 }, + { 640, 480 }, + { 720, 480 }, // 16:10 + { 720, 540 }, + { 800, 450 }, // 16:9 + { 800, 480 }, + { 800, 500 }, // 16:10 + { 800, 600 }, + { 848, 480 }, // 16:9 + { 960, 600 }, // 16:10 + { 960, 720 }, + { 1024, 576 }, // 16:9 + { 1024, 600 }, // 17:10 + { 1024, 640 }, // 16:10 + { 1024, 768 }, + { 1088, 612 }, // 16:9 + { 1152, 648 }, // 16:9 + { 1152, 720 }, // 16:10 + { 1152, 864 }, + { 1280, 720 }, // 16:9 + { 1280, 854 }, + { 1280, 800 }, // 16:10 + { 1280, 960 }, { 1280, 1024 }, // 5:4 - { 1360, 768 }, // 16:9 - { 1366, 768 }, - { 1400, 787 }, // 16:9 - { 1400, 875 }, // 16:10 + { 1360, 768 }, // 16:9 + { 1366, 768 }, + { 1400, 787 }, // 16:9 + { 1400, 875 }, // 16:10 { 1400, 1050 }, - { 1440, 900 }, - { 1440, 960 }, + { 1440, 900 }, + { 1440, 960 }, { 1440, 1080 }, - { 1600, 900 }, // 16:9 + { 1600, 900 }, // 16:9 { 1600, 1000 }, // 16:10 { 1600, 1200 }, { 1920, 1080 }, @@ -2323,10 +2241,14 @@ static MiniModeInfo WinModes[] = { 5120, 2880 } }; + static cycle_t BlitCycles; static cycle_t FlipCycles; +// --------------------------------------------------------------------------- + + CocoaVideo::CocoaVideo(int dummy) : m_modeIterator(0) { @@ -2345,10 +2267,10 @@ bool CocoaVideo::NextMode(int* width, int* height, bool* letterbox) { ZD_UNUSED(letterbox); - if (m_modeIterator < sizeof(WinModes) / sizeof(WinModes[0])) + if (m_modeIterator < sizeof(VideoModes) / sizeof(VideoModes[0])) { - *width = WinModes[m_modeIterator].Width; - *height = WinModes[m_modeIterator].Height; + *width = VideoModes[m_modeIterator].width; + *height = VideoModes[m_modeIterator].height; ++m_modeIterator; return true; @@ -2357,7 +2279,7 @@ bool CocoaVideo::NextMode(int* width, int* height, bool* letterbox) return false; } -DFrameBuffer *CocoaVideo::CreateFrameBuffer(int width, int height, bool fullscreen, DFrameBuffer* old) +DFrameBuffer* CocoaVideo::CreateFrameBuffer(int width, int height, bool fullscreen, DFrameBuffer* old) { static int retry = 0; static int owidth, oheight; @@ -2368,15 +2290,14 @@ DFrameBuffer *CocoaVideo::CreateFrameBuffer(int width, int height, bool fullscre if (old != NULL) { // Reuse the old framebuffer if its attributes are the same CocoaFrameBuffer *fb = static_cast (old); - if (fb->Width == width && - fb->Height == height) + if (fb->GetWidth() == width && + fb->GetHeight() == height) { - bool fsnow = (SDL_GetWindowFlags (fb->Screen) & SDL_WINDOW_FULLSCREEN_DESKTOP) != 0; - - if (fsnow != fullscreen) + if (fb->IsFullscreen() != fullscreen) { fb->SetFullscreen (fullscreen); } + return old; } old->GetFlash (flashColor, flashAmount); @@ -2460,19 +2381,17 @@ CocoaFrameBuffer::CocoaFrameBuffer (int width, int height, bool fullscreen) if (Screen == NULL) return; - Renderer = NULL; - Texture = NULL; - ResetSDLRenderer (); + GPfx.SetFormat(32, 0x000000FF, 0x0000FF00, 0x00FF0000); for (size_t i = 0; i < 256; ++i) { GammaTable[0][i] = GammaTable[1][i] = GammaTable[2][i] = i; } - memcpy (SourcePalette, GPalette.BaseColors, sizeof(PalEntry)*256); - UpdateColors (); + memcpy(SourcePalette, GPalette.BaseColors, sizeof(PalEntry) * 256); + UpdateColors(); - SetVSync (vid_vsync); + SetVSync(vid_vsync); } @@ -2480,13 +2399,6 @@ CocoaFrameBuffer::~CocoaFrameBuffer () { if(Screen) { - if (Renderer) - { - if (Texture) - SDL_DestroyTexture (Texture); - SDL_DestroyRenderer (Renderer); - } - SDL_DestroyWindow (Screen); } } @@ -2506,11 +2418,6 @@ bool CocoaFrameBuffer::Lock (bool buffered) return DSimpleCanvas::Lock (); } -bool CocoaFrameBuffer::Relock () -{ - return DSimpleCanvas::Lock (); -} - void CocoaFrameBuffer::Unlock () { if (UpdatePending && LockCount == 1) @@ -2546,11 +2453,11 @@ void CocoaFrameBuffer::Update () FlipCycles.Reset(); BlitCycles.Clock(); - GPfx.Convert(MemBuffer, Pitch, Texture->window->pixels, Texture->window->pitch, + GPfx.Convert(MemBuffer, Pitch, [appCtrl softwareRenderingBuffer], Width * BYTES_PER_PIXEL, Width, Height, FRACUNIT, FRACUNIT, 0, 0); FlipCycles.Clock(); - SDL_RenderPresent(Renderer); + SDL_UpdateWindowSurface(Screen); FlipCycles.Unclock(); BlitCycles.Unclock(); @@ -2559,20 +2466,20 @@ void CocoaFrameBuffer::Update () { bool Windowed = false; NeedGammaUpdate = false; - CalcGamma ((Windowed || rgamma == 0.f) ? Gamma : (Gamma * rgamma), GammaTable[0]); - CalcGamma ((Windowed || ggamma == 0.f) ? Gamma : (Gamma * ggamma), GammaTable[1]); - CalcGamma ((Windowed || bgamma == 0.f) ? Gamma : (Gamma * bgamma), GammaTable[2]); + CalcGamma((Windowed || rgamma == 0.f) ? Gamma : (Gamma * rgamma), GammaTable[0]); + CalcGamma((Windowed || ggamma == 0.f) ? Gamma : (Gamma * ggamma), GammaTable[1]); + CalcGamma((Windowed || bgamma == 0.f) ? Gamma : (Gamma * bgamma), GammaTable[2]); NeedPalUpdate = true; } if (NeedPalUpdate) { NeedPalUpdate = false; - UpdateColors (); + UpdateColors(); } } -void CocoaFrameBuffer::UpdateColors () +void CocoaFrameBuffer::UpdateColors() { PalEntry palette[256]; @@ -2590,7 +2497,7 @@ void CocoaFrameBuffer::UpdateColors () FlashAmount); } - GPfx.SetPalette (palette); + GPfx.SetPalette(palette); } PalEntry *CocoaFrameBuffer::GetPalette () @@ -2637,13 +2544,6 @@ void CocoaFrameBuffer::GetFlashedPalette (PalEntry pal[256]) void CocoaFrameBuffer::SetFullscreen (bool fullscreen) { SDL_SetWindowFullscreen (Screen, fullscreen ? SDL_WINDOW_FULLSCREEN_DESKTOP : 0); - if (!fullscreen) - { - // Restore proper window size - SDL_SetWindowSize (Screen, Width, Height); - } - - ResetSDLRenderer (); } bool CocoaFrameBuffer::IsFullscreen () @@ -2651,40 +2551,6 @@ bool CocoaFrameBuffer::IsFullscreen () return (SDL_GetWindowFlags (Screen) & SDL_WINDOW_FULLSCREEN_DESKTOP) != 0; } -void CocoaFrameBuffer::ResetSDLRenderer () -{ - if (Renderer) - { - if (Texture) - SDL_DestroyTexture (Texture); - SDL_DestroyRenderer (Renderer); - } - - Renderer = SDL_CreateRenderer (Screen, -1,SDL_RENDERER_ACCELERATED|SDL_RENDERER_TARGETTEXTURE| - (vid_vsync ? SDL_RENDERER_PRESENTVSYNC : 0)); - if (!Renderer) - return; - - Uint32 fmt = 0; -// switch(vid_displaybits) -// { -// default: fmt = SDL_PIXELFORMAT_ARGB8888; break; -// case 30: fmt = SDL_PIXELFORMAT_ARGB2101010; break; -// case 24: fmt = SDL_PIXELFORMAT_RGB888; break; -// case 16: fmt = SDL_PIXELFORMAT_RGB565; break; -// case 15: fmt = SDL_PIXELFORMAT_ARGB1555; break; -// } - Texture = SDL_CreateTexture (Renderer, fmt, SDL_TEXTUREACCESS_STREAMING, Width, Height); - - Uint32 format; - SDL_QueryTexture(Texture, &format, NULL, NULL, NULL); - - Uint32 Rmask, Gmask, Bmask, Amask; - int bpp; - SDL_PixelFormatEnumToMasks(format, &bpp, &Rmask, &Gmask, &Bmask, &Amask); - GPfx.SetFormat (bpp, Rmask, Gmask, Bmask); -} - void CocoaFrameBuffer::SetVSync (bool vsync) { if (CGLContextObj context = CGLGetCurrentContext())