make nosave standalone CVar flag, alongside server and user

This commit is contained in:
Alexander Kromm 2020-01-16 22:48:18 +07:00 committed by Christoph Oelckers
parent f85e3fb9a0
commit 7973ab9c6b
4 changed files with 47 additions and 35 deletions

View file

@ -191,15 +191,8 @@ void FBaseCVar::SetGenericRep (UCVarValue value, ECVarType type)
Flags &= ~CVAR_UNSAFECONTEXT; Flags &= ~CVAR_UNSAFECONTEXT;
return; return;
} }
if (Flags & CVAR_NOSAVEGAME)
{
ForceSet (value, type);
}
else
{
D_SendServerInfoChange (this, value, type); D_SendServerInfoChange (this, value, type);
} }
}
else else
{ {
ForceSet (value, type); ForceSet (value, type);
@ -1259,7 +1252,7 @@ FString C_GetMassCVarString (uint32_t filter, bool compact)
{ {
for (cvar = CVars; cvar != NULL; cvar = cvar->m_Next) for (cvar = CVars; cvar != NULL; cvar = cvar->m_Next)
{ {
if ((cvar->Flags & filter) && !(cvar->Flags & (CVAR_NOSAVE|CVAR_IGNORE|CVAR_NOSAVEGAME))) if ((cvar->Flags & filter) && !(cvar->Flags & (CVAR_NOSAVE|CVAR_IGNORE)))
{ {
UCVarValue val = cvar->GetGenericRep(CVAR_String); UCVarValue val = cvar->GetGenericRep(CVAR_String);
dump << '\\' << cvar->GetName() << '\\' << val.String; dump << '\\' << cvar->GetName() << '\\' << val.String;
@ -1280,7 +1273,7 @@ void C_SerializeCVars(FSerializer &arc, const char *label, uint32_t filter)
{ {
for (cvar = CVars; cvar != NULL; cvar = cvar->m_Next) for (cvar = CVars; cvar != NULL; cvar = cvar->m_Next)
{ {
if ((cvar->Flags & filter) && !(cvar->Flags & (CVAR_NOSAVE | CVAR_IGNORE | CVAR_NOSAVEGAME))) if ((cvar->Flags & filter) && !(cvar->Flags & (CVAR_NOSAVE | CVAR_IGNORE | CVAR_CONFIG_ONLY)))
{ {
UCVarValue val = cvar->GetGenericRep(CVAR_String); UCVarValue val = cvar->GetGenericRep(CVAR_String);
char* c = const_cast<char*>(val.String); char* c = const_cast<char*>(val.String);
@ -1292,7 +1285,7 @@ void C_SerializeCVars(FSerializer &arc, const char *label, uint32_t filter)
{ {
for (cvar = CVars; cvar != NULL; cvar = cvar->m_Next) for (cvar = CVars; cvar != NULL; cvar = cvar->m_Next)
{ {
if ((cvar->Flags & filter) && !(cvar->Flags & (CVAR_NOSAVE | CVAR_IGNORE | CVAR_NOSAVEGAME))) if ((cvar->Flags & filter) && !(cvar->Flags & (CVAR_NOSAVE | CVAR_IGNORE | CVAR_CONFIG_ONLY)))
{ {
UCVarValue val; UCVarValue val;
char *c = nullptr; char *c = nullptr;
@ -1600,7 +1593,7 @@ void C_ArchiveCVars (FConfigFile *f, uint32_t filter)
while (cvar) while (cvar)
{ {
if ((cvar->Flags & if ((cvar->Flags &
(CVAR_GLOBALCONFIG|CVAR_ARCHIVE|CVAR_MOD|CVAR_AUTO|CVAR_USERINFO|CVAR_SERVERINFO|CVAR_NOSAVE)) (CVAR_GLOBALCONFIG|CVAR_ARCHIVE|CVAR_MOD|CVAR_AUTO|CVAR_USERINFO|CVAR_SERVERINFO|CVAR_NOSAVE|CVAR_CONFIG_ONLY))
== filter) == filter)
{ {
cvarlist.Push(cvar); cvarlist.Push(cvar);

View file

@ -48,26 +48,29 @@ CVARS (console variables)
enum enum
{ {
CVAR_ARCHIVE = 1, // set to cause it to be saved to config CVAR_ARCHIVE = 1, // set to cause it to be saved to config.
CVAR_USERINFO = 2, // added to userinfo when changed CVAR_USERINFO = 1 << 1, // added to userinfo when changed.
CVAR_SERVERINFO = 4, // added to serverinfo when changed CVAR_SERVERINFO = 1 << 2, // added to serverinfo when changed.
CVAR_NOSET = 8, // don't allow change from console at all, CVAR_NOSET = 1 << 3, // don't allow change from console at all,
// but can be set from the command line // but can be set from the command line.
CVAR_LATCH = 16, // save changes until server restart CVAR_LATCH = 1 << 4, // save changes until server restart.
CVAR_UNSETTABLE = 32, // can unset this var from console CVAR_UNSETTABLE = 1 << 5, // can unset this var from console.
CVAR_DEMOSAVE = 64, // save the value of this cvar in a demo CVAR_DEMOSAVE = 1 << 6, // save the value of this cvar in a demo.
CVAR_ISDEFAULT = 128, // is cvar unchanged since creation? CVAR_ISDEFAULT = 1 << 7, // is cvar unchanged since creation?
CVAR_AUTO = 256, // allocated; needs to be freed when destroyed CVAR_AUTO = 1 << 8, // allocated; needs to be freed when destroyed.
CVAR_NOINITCALL = 512, // don't call callback at game start CVAR_NOINITCALL = 1 << 9, // don't call callback at game start.
CVAR_GLOBALCONFIG = 1024, // cvar is saved to global config section CVAR_GLOBALCONFIG = 1 << 10, // cvar is saved to global config section.
CVAR_VIDEOCONFIG = 2048, // cvar is saved to video config section (not implemented) CVAR_VIDEOCONFIG = 1 << 11, // cvar is saved to video config section (not implemented).
CVAR_NOSAVE = 4096, // when used with CVAR_SERVERINFO, do not save var to savegame and config. CVAR_NOSAVE = 1 << 12, // when used with CVAR_SERVERINFO, do not save var to savegame
CVAR_MOD = 8192, // cvar was defined by a mod // and config.
CVAR_IGNORE = 16384,// do not send cvar across the network/inaccesible from ACS (dummy mod cvar) CVAR_MOD = 1 << 13, // cvar was defined by a mod.
CVAR_CHEAT = 32768,// can be set only when sv_cheats is enabled CVAR_IGNORE = 1 << 14, // do not send cvar across the network/inaccesible from ACS
CVAR_UNSAFECONTEXT = 65536,// cvar value came from unsafe context // (dummy mod cvar).
CVAR_VIRTUAL = 0x20000, // do not invoke the callback recursively so it can be used to mirror an external variable. CVAR_CHEAT = 1 << 15, // can be set only when sv_cheats is enabled.
CVAR_NOSAVEGAME = 0x40000, // do not save var to savegame. CVAR_UNSAFECONTEXT = 1 << 16, // cvar value came from unsafe context.
CVAR_VIRTUAL = 1 << 17, // do not invoke the callback recursively so it can be used to
// mirror an external variable.
CVAR_CONFIG_ONLY = 1 << 18, // do not save var to savegame and do not send it across network.
}; };
union UCVarValue union UCVarValue

View file

@ -1479,7 +1479,7 @@ void ParseCVarInfo()
} }
else if (stricmp(sc.String, "nosave") == 0) else if (stricmp(sc.String, "nosave") == 0)
{ {
cvarflags |= CVAR_NOSAVEGAME; cvarflags |= CVAR_CONFIG_ONLY;
} }
else else
{ {
@ -1487,11 +1487,22 @@ void ParseCVarInfo()
} }
sc.MustGetAnyToken(); sc.MustGetAnyToken();
} }
// Possibility of defining a cvar as 'server nosave' or 'user nosave' is kept for
// compatibility reasons.
if (cvarflags & CVAR_CONFIG_ONLY)
{
cvarflags &= ~CVAR_SERVERINFO;
cvarflags &= ~CVAR_USERINFO;
}
// Do some sanity checks. // Do some sanity checks.
if ((cvarflags & (CVAR_SERVERINFO|CVAR_USERINFO)) == 0 || // No need to check server-nosave and user-nosave combinations because they
// are made impossible right above.
if ((cvarflags & (CVAR_SERVERINFO|CVAR_USERINFO|CVAR_CONFIG_ONLY)) == 0 ||
(cvarflags & (CVAR_SERVERINFO|CVAR_USERINFO)) == (CVAR_SERVERINFO|CVAR_USERINFO)) (cvarflags & (CVAR_SERVERINFO|CVAR_USERINFO)) == (CVAR_SERVERINFO|CVAR_USERINFO))
{ {
sc.ScriptError("One of 'server' or 'user' must be specified"); sc.ScriptError("One of 'server', 'user', or 'nosave' must be specified");
} }
// The next token must be the cvar type. // The next token must be the cvar type.
if (sc.TokenType == TK_Bool) if (sc.TokenType == TK_Bool)

View file

@ -756,6 +756,11 @@ void FGameConfigFile::ArchiveGameData (const char *gamename)
} }
} }
strncpy (subsection, "ConfigOnlyVariables", sublen);
SetSection (section, true);
ClearCurrentSection ();
C_ArchiveCVars (this, CVAR_ARCHIVE|CVAR_AUTO|CVAR_MOD|CVAR_CONFIG_ONLY);
strncpy (subsection, "UnknownConsoleVariables", sublen); strncpy (subsection, "UnknownConsoleVariables", sublen);
SetSection (section, true); SetSection (section, true);
ClearCurrentSection (); ClearCurrentSection ();