- fixed: line activation checks for monster activation could be skipped if the lines also were flagged for player activation.

This commit is contained in:
Christoph Oelckers 2015-12-19 20:32:41 +01:00
parent 60f7217fbb
commit 792d3906fd
1 changed files with 8 additions and 8 deletions

View File

@ -288,8 +288,6 @@ bool P_TestActivateLine (line_t *line, AActor *mo, int side, int activationType)
}
}
if ((lineActivation & activationType) == 0)
{
if (activationType == SPAC_Use && (lineActivation & SPAC_MUse) && !mo->player && mo->flags4 & MF4_CANUSEWALLS)
{
return true;
@ -298,6 +296,8 @@ bool P_TestActivateLine (line_t *line, AActor *mo, int side, int activationType)
{
return true;
}
if ((lineActivation & activationType) == 0)
{
if (activationType != SPAC_MCross || lineActivation != SPAC_Cross)
{
return false;