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fixed: For sight checks the 'eye' of the seeing thing should be placed at 3/4 height, not half its height.
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1 changed files with 1 additions and 1 deletions
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@ -873,7 +873,7 @@ sightcounts[0]++;
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portals.Clear();
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{
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sector_t *sec;
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double lookheight = t1->Center();
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double lookheight = t1->Z() + t1->Height*0.75;
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t1->GetPortalTransition(lookheight, &sec);
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double bottomslope = t2->Z() - lookheight;
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