mirror of
https://github.com/ZDoom/qzdoom.git
synced 2024-11-25 13:31:07 +00:00
Partial implementation of row interlaced mode.
This commit is contained in:
parent
960d4d6755
commit
79046580d5
3 changed files with 27 additions and 8 deletions
|
@ -576,6 +576,26 @@ void FGLRenderBuffers::BlitToEyeTexture(int eye)
|
|||
glBindFramebuffer(GL_DRAW_FRAMEBUFFER, 0);
|
||||
}
|
||||
|
||||
void FGLRenderBuffers::BlitFromEyeTexture(int eye, GL_IRECT* box)
|
||||
{
|
||||
glBindFramebuffer(GL_READ_FRAMEBUFFER, mEyeFBs[eye]);
|
||||
glBindFramebuffer(GL_DRAW_FRAMEBUFFER, mOutputFB);
|
||||
if (box == nullptr)
|
||||
box = &GLRenderer->mOutputLetterbox;
|
||||
glBlitFramebuffer(0, 0, mWidth, mHeight,
|
||||
box->left, box->top, box->width + box->left, box->height + box->top,
|
||||
GL_COLOR_BUFFER_BIT, GL_NEAREST);
|
||||
|
||||
if ((gl.flags & RFL_INVALIDATE_BUFFER) != 0)
|
||||
{
|
||||
GLenum attachments[2] = { GL_COLOR_ATTACHMENT0, GL_DEPTH_STENCIL_ATTACHMENT };
|
||||
glInvalidateFramebuffer(GL_READ_FRAMEBUFFER, 2, attachments);
|
||||
}
|
||||
|
||||
glBindFramebuffer(GL_READ_FRAMEBUFFER, 0);
|
||||
glBindFramebuffer(GL_DRAW_FRAMEBUFFER, 0);
|
||||
}
|
||||
|
||||
void FGLRenderBuffers::BindEyeTexture(int eye, int texunit)
|
||||
{
|
||||
CreateEyeBuffers(eye);
|
||||
|
|
|
@ -2,6 +2,7 @@
|
|||
#define __GL_RENDERBUFFERS_H
|
||||
|
||||
#include "gl/shaders/gl_shader.h"
|
||||
#include "gl/renderer/gl_renderer.h"
|
||||
|
||||
class FGLBloomTextureLevel
|
||||
{
|
||||
|
@ -42,6 +43,7 @@ public:
|
|||
void BindOutputFB();
|
||||
|
||||
void BlitToEyeTexture(int eye);
|
||||
void BlitFromEyeTexture(int eye, GL_IRECT* box);
|
||||
void BindEyeTexture(int eye, int texunit);
|
||||
void BindEyeFB(int eye, bool readBuffer = false);
|
||||
|
||||
|
|
|
@ -53,18 +53,15 @@ void RowInterleaved3D::Present() const
|
|||
|
||||
// Compute screen regions to use for left and right eye views
|
||||
int topHeight = GLRenderer->mOutputLetterbox.height / 2;
|
||||
int bottomHeight = GLRenderer->mOutputLetterbox.height - topHeight;
|
||||
GL_IRECT topHalfScreen = GLRenderer->mOutputLetterbox;
|
||||
topHalfScreen.height = topHeight;
|
||||
topHalfScreen.top = topHeight;
|
||||
GL_IRECT bottomHalfScreen = GLRenderer->mOutputLetterbox;
|
||||
bottomHalfScreen.height = bottomHeight;
|
||||
bottomHalfScreen.top += topHeight;
|
||||
bottomHalfScreen.height = topHeight;
|
||||
bottomHalfScreen.top = 0;
|
||||
|
||||
GLRenderer->mBuffers->BindEyeTexture(0, 0);
|
||||
GLRenderer->DrawPresentTexture(topHalfScreen, true);
|
||||
|
||||
GLRenderer->mBuffers->BindEyeTexture(1, 0);
|
||||
GLRenderer->DrawPresentTexture(bottomHalfScreen, true);
|
||||
GLRenderer->mBuffers->BlitFromEyeTexture(0, &topHalfScreen);
|
||||
GLRenderer->mBuffers->BlitFromEyeTexture(1, &bottomHalfScreen);
|
||||
}
|
||||
|
||||
|
||||
|
|
Loading…
Reference in a new issue