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- Monsters no longer search for players who are unfriendly.
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2 changed files with 10 additions and 1 deletions
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@ -250,6 +250,9 @@ void P_NoiseAlert (AActor *target, AActor *emitter, bool splash, double maxdist)
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if (emitter == NULL)
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return;
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/*if (target != NULL && target->player && !(target->flags & MF_FRIENDLY))
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return;*/
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if (target != NULL && target->player && (target->player->cheats & CF_NOTARGET))
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return;
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@ -1883,6 +1886,9 @@ bool P_LookForPlayers (AActor *actor, INTBOOL allaround, FLookExParams *params)
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if (!(player->mo->flags & MF_SHOOTABLE))
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continue; // not shootable (observer or dead)
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if (!((actor->flags ^ player->mo->flags) & MF_FRIENDLY))
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continue; // same +MF_FRIENDLY, ignore
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if (player->cheats & CF_NOTARGET)
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continue; // no target
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@ -1982,7 +1988,7 @@ DEFINE_ACTION_FUNCTION(AActor, A_Look)
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targ = NULL;
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}
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if (targ && targ->player && (targ->player->cheats & CF_NOTARGET))
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if (targ && targ->player && ((targ->player->cheats & CF_NOTARGET) || !(targ->flags & MF_FRIENDLY)))
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{
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return 0;
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}
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@ -7354,6 +7354,9 @@ bool AActor::IsFriend (AActor *other)
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other->FriendPlayer == 0 ||
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players[FriendPlayer-1].mo->IsTeammate(players[other->FriendPlayer-1].mo);
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}
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// [SP] If friendly flags match, then they are on the same team.
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/*if (!((flags ^ other->flags) & MF_FRIENDLY))
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return true;*/
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return false;
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}
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