mirror of
https://github.com/ZDoom/qzdoom.git
synced 2024-11-11 07:11:54 +00:00
Merge branch 'master' of https://github.com/coelckers/gzdoom
This commit is contained in:
commit
78095460ac
11 changed files with 73 additions and 9 deletions
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@ -396,7 +396,7 @@ public:
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uint32_t GetTranslation() const;
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void DrawGraphic(FTextureID texture, double x, double y, int flags, double Alpha, double boxwidth, double boxheight, double scaleX, double scaleY);
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void DBaseStatusBar::DrawString(FFont *font, const FString &cstring, double x, double y, int flags, double Alpha, int translation, int spacing, bool monospaced, int shadowX, int shadowY);
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void DrawString(FFont *font, const FString &cstring, double x, double y, int flags, double Alpha, int translation, int spacing, bool monospaced, int shadowX, int shadowY);
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void BeginStatusBar(int resW, int resH, int relTop, bool completeborder = false, bool forceScaled = false);
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void BeginHUD(int resW, int resH, double Alpha, bool forceScaled = false);
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@ -45,6 +45,14 @@ void PolyDrawArgs::SetClipPlane(const PolyClipPlane &plane)
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mClipPlane[3] = plane.D;
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}
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void PolyDrawArgs::SetTexture(const uint8_t *texels, int width, int height)
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{
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mTexturePixels = texels;
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mTextureWidth = width;
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mTextureHeight = height;
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mTranslation = nullptr;
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}
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void PolyDrawArgs::SetTexture(FTexture *texture)
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{
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mTextureWidth = texture->GetWidth();
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@ -49,6 +49,7 @@ class PolyDrawArgs
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{
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public:
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void SetClipPlane(const PolyClipPlane &plane);
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void SetTexture(const uint8_t *texels, int width, int height);
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void SetTexture(FTexture *texture);
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void SetTexture(FTexture *texture, uint32_t translationID, bool forcePal = false);
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void SetLight(FSWColormap *basecolormap, uint32_t lightlevel, double globVis, bool fixed);
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@ -29,6 +29,8 @@
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#include "polyrenderer/poly_renderer.h"
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#include "polyrenderer/scene/poly_light.h"
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EXTERN_CVAR(Int, gl_particles_style)
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void RenderPolyParticle::Render(const TriMatrix &worldToClip, const PolyClipPlane &clipPlane, particle_t *particle, subsector_t *sub, uint32_t subsectorDepth, uint32_t stencilValue)
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{
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DVector3 pos = particle->Pos;
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@ -76,12 +78,40 @@ void RenderPolyParticle::Render(const TriMatrix &worldToClip, const PolyClipPlan
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args.SetSubsectorDepth(subsectorDepth);
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args.SetSubsectorDepthTest(true);
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args.SetColor(particle->color | 0xff000000, particle->color >> 24);
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args.SetStyle(TriBlendMode::AlphaBlend, particle->alpha, 1.0 - particle->alpha);
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args.SetStyle(TriBlendMode::Shaded, particle->alpha, 1.0 - particle->alpha);
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args.SetTransform(&worldToClip);
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args.SetFaceCullCCW(true);
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args.SetStencilTestValue(stencilValue);
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args.SetWriteStencil(false);
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args.SetWriteSubsectorDepth(false);
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args.SetClipPlane(clipPlane);
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args.SetTexture(GetParticleTexture(), ParticleTextureSize, ParticleTextureSize);
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args.DrawArray(vertices, 4, PolyDrawMode::TriangleFan);
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}
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uint8_t *RenderPolyParticle::GetParticleTexture()
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{
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static uint8_t particle_texture[NumParticleTextures][ParticleTextureSize * ParticleTextureSize];
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static bool first_call = true;
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if (first_call)
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{
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double center = ParticleTextureSize * 0.5f;
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for (int y = 0; y < ParticleTextureSize; y++)
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{
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for (int x = 0; x < ParticleTextureSize; x++)
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{
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double dx = (center - x - 0.5f) / center;
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double dy = (center - y - 0.5f) / center;
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double dist2 = dx * dx + dy * dy;
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double round_alpha = clamp<double>(1.7f - dist2 * 1.7f, 0.0f, 1.0f);
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double smooth_alpha = clamp<double>(1.1f - dist2 * 1.1f, 0.0f, 1.0f);
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particle_texture[0][x + y * ParticleTextureSize] = 255;
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particle_texture[1][x + y * ParticleTextureSize] = (int)(round_alpha * 255.0f + 0.5f);
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particle_texture[2][x + y * ParticleTextureSize] = (int)(smooth_alpha * 255.0f + 0.5f);
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}
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}
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first_call = false;
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}
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return particle_texture[MIN<int>(gl_particles_style, NumParticleTextures)];
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}
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@ -29,4 +29,13 @@ class RenderPolyParticle
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{
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public:
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void Render(const TriMatrix &worldToClip, const PolyClipPlane &clipPlane, particle_t *particle, subsector_t *sub, uint32_t subsectorDepth, uint32_t stencilValue);
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private:
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static uint8_t *GetParticleTexture();
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enum
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{
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NumParticleTextures = 3,
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ParticleTextureSize = 64
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};
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};
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@ -167,7 +167,7 @@ static void BuildBlockmap()
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void FLinePortalTraverse::AddLineIntercepts(int bx, int by)
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{
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if (by < 0 || by >= PortalBlockmap.dx || bx < 0 || bx >= PortalBlockmap.dy) return;
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if (by < 0 || by >= PortalBlockmap.dy || bx < 0 || bx >= PortalBlockmap.dx) return;
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FPortalBlock &block = PortalBlockmap(bx, by);
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@ -64,7 +64,7 @@ namespace swrenderer
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int fuzzpos;
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int fuzzviewheight;
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uint32_t particle_texture[PARTICLE_TEXTURE_SIZE * PARTICLE_TEXTURE_SIZE];
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uint32_t particle_texture[NUM_PARTICLE_TEXTURES][PARTICLE_TEXTURE_SIZE * PARTICLE_TEXTURE_SIZE];
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short zeroarray[MAXWIDTH];
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short screenheightarray[MAXWIDTH];
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@ -139,6 +139,8 @@ namespace swrenderer
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void R_InitParticleTexture()
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{
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static_assert(NUM_PARTICLE_TEXTURES == 3, "R_InitParticleTexture must be updated if NUM_PARTICLE_TEXTURES is changed");
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double center = PARTICLE_TEXTURE_SIZE * 0.5f;
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for (int y = 0; y < PARTICLE_TEXTURE_SIZE; y++)
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{
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@ -147,9 +149,12 @@ namespace swrenderer
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double dx = (center - x - 0.5f) / center;
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double dy = (center - y - 0.5f) / center;
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double dist2 = dx * dx + dy * dy;
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double alpha = clamp<double>(1.1f - dist2 * 1.1f, 0.0f, 1.0f);
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double round_alpha = clamp<double>(1.7f - dist2 * 1.7f, 0.0f, 1.0f);
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double smooth_alpha = clamp<double>(1.1f - dist2 * 1.1f, 0.0f, 1.0f);
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particle_texture[x + y * PARTICLE_TEXTURE_SIZE] = (int)(alpha * 128.0f + 0.5f);
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particle_texture[0][x + y * PARTICLE_TEXTURE_SIZE] = 128;
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particle_texture[1][x + y * PARTICLE_TEXTURE_SIZE] = (int)(round_alpha * 128.0f + 0.5f);
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particle_texture[2][x + y * PARTICLE_TEXTURE_SIZE] = (int)(smooth_alpha * 128.0f + 0.5f);
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}
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}
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}
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@ -44,8 +44,9 @@ namespace swrenderer
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extern int fuzzpos;
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extern int fuzzviewheight;
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#define NUM_PARTICLE_TEXTURES 3
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#define PARTICLE_TEXTURE_SIZE 64
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extern uint32_t particle_texture[PARTICLE_TEXTURE_SIZE * PARTICLE_TEXTURE_SIZE];
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extern uint32_t particle_texture[NUM_PARTICLE_TEXTURES][PARTICLE_TEXTURE_SIZE * PARTICLE_TEXTURE_SIZE];
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class SWPixelFormatDrawers
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{
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@ -48,6 +48,7 @@
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// [SP] r_blendmethod - false = rgb555 matching (ZDoom classic), true = rgb666 (refactored)
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CVAR(Bool, r_blendmethod, false, CVAR_GLOBALCONFIG | CVAR_ARCHIVE)
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EXTERN_CVAR(Int, gl_particles_style)
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/*
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[RH] This translucency algorithm is based on DOSDoom 0.65's, but uses
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@ -2946,7 +2947,8 @@ namespace swrenderer
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uint8_t *dest = thread->dest_for_thread(_dest_y, pitch, _dest);
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pitch = pitch * thread->num_cores;
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const uint32_t *source = &particle_texture[(_fracposx >> FRACBITS) * PARTICLE_TEXTURE_SIZE];
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int particle_texture_index = MIN<int>(gl_particles_style, NUM_PARTICLE_TEXTURES - 1);
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const uint32_t *source = &particle_texture[particle_texture_index][(_fracposx >> FRACBITS) * PARTICLE_TEXTURE_SIZE];
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uint32_t particle_alpha = _alpha;
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uint32_t fracstep = PARTICLE_TEXTURE_SIZE * FRACUNIT / _count;
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@ -780,7 +780,8 @@ namespace swrenderer
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uint32_t *dest = thread->dest_for_thread(_dest_y, _pitch, _dest);
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int pitch = _pitch * thread->num_cores;
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const uint32_t *source = &particle_texture[(_fracposx >> FRACBITS) * PARTICLE_TEXTURE_SIZE];
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int particle_texture_index = MIN<int>(gl_particles_style, NUM_PARTICLE_TEXTURES - 1);
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const uint32_t *source = &particle_texture[particle_texture_index][(_fracposx >> FRACBITS) * PARTICLE_TEXTURE_SIZE];
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uint32_t particle_alpha = _alpha;
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uint32_t fracstep = PARTICLE_TEXTURE_SIZE * FRACUNIT / _count;
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@ -42,6 +42,13 @@
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#include "swrenderer/r_renderthread.h"
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#include "swrenderer/r_memory.h"
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#ifndef isnan
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// Fallback to C++ function if C99 isnan() macro is not undefined
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// Most likely it was undefined in C++ library header to avoid conflicts with own function
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#include <cmath>
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using std::isnan;
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#endif // !isnan
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namespace swrenderer
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{
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WallSampler::WallSampler(RenderViewport *viewport, int y1, double texturemid, float swal, double yrepeat, fixed_t xoffset, double xmagnitude, FTexture *texture)
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