diff --git a/src/g_game.cpp b/src/g_game.cpp index 21d692ac8..f8f2134ba 100644 --- a/src/g_game.cpp +++ b/src/g_game.cpp @@ -198,7 +198,7 @@ int lookspeed[2] = {450, 512}; CVAR (Bool, cl_run, false, CVAR_GLOBALCONFIG|CVAR_ARCHIVE) // Always run? CVAR (Bool, invertmouse, false, CVAR_GLOBALCONFIG|CVAR_ARCHIVE) // Invert mouse look down/up? -CVAR (Bool, freelook, false, CVAR_GLOBALCONFIG|CVAR_ARCHIVE) // Always mlook? +CVAR (Bool, freelook, true, CVAR_GLOBALCONFIG|CVAR_ARCHIVE) // Always mlook? CVAR (Bool, lookstrafe, false, CVAR_GLOBALCONFIG|CVAR_ARCHIVE) // Always strafe with mouse? CVAR (Float, m_pitch, 1.f, CVAR_GLOBALCONFIG|CVAR_ARCHIVE) // Mouse speeds CVAR (Float, m_yaw, 1.f, CVAR_GLOBALCONFIG|CVAR_ARCHIVE) diff --git a/src/sound/s_soundinternal.h b/src/sound/s_soundinternal.h index fe94ad5cd..96e46c256 100644 --- a/src/sound/s_soundinternal.h +++ b/src/sound/s_soundinternal.h @@ -354,7 +354,7 @@ public: { return id == 0 ? "" : S_sfx[id].name.GetChars(); } - TArray &GetSounds() //Thio should only be used for constructing the sound list or for diagnostics code prinring information about the sound list. + TArray &GetSounds() //This should only be used for constructing the sound list or for diagnostics code prinring information about the sound list. { return S_sfx; }