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added MakeScreenShot and MakeAutoSave functions to FLevelLocals
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parent
525b0214a7
commit
77cb9ae866
5 changed files with 27 additions and 2 deletions
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@ -108,6 +108,7 @@ CVAR (Bool, storesavepic, true, CVAR_ARCHIVE|CVAR_GLOBALCONFIG)
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CVAR (Bool, longsavemessages, true, CVAR_ARCHIVE|CVAR_GLOBALCONFIG)
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CVAR (Bool, longsavemessages, true, CVAR_ARCHIVE|CVAR_GLOBALCONFIG)
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CVAR (String, save_dir, "", CVAR_ARCHIVE|CVAR_GLOBALCONFIG);
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CVAR (String, save_dir, "", CVAR_ARCHIVE|CVAR_GLOBALCONFIG);
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CVAR (Bool, cl_waitforsave, true, CVAR_ARCHIVE | CVAR_GLOBALCONFIG);
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CVAR (Bool, cl_waitforsave, true, CVAR_ARCHIVE | CVAR_GLOBALCONFIG);
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CVAR (Bool, enablescriptscreenshot, false, CVAR_ARCHIVE | CVAR_GLOBALCONFIG);
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EXTERN_CVAR (Float, con_midtime);
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EXTERN_CVAR (Float, con_midtime);
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//==========================================================================
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//==========================================================================
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@ -1715,7 +1716,7 @@ void G_DoPlayerPop(int playernum)
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players[playernum].DestroyPSprites();
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players[playernum].DestroyPSprites();
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}
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}
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void G_ScreenShot (char *filename)
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void G_ScreenShot (const char *filename)
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{
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{
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shotfile = filename;
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shotfile = filename;
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gameaction = ga_screenshot;
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gameaction = ga_screenshot;
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@ -2876,6 +2877,26 @@ DEFINE_ACTION_FUNCTION(FLevelLocals, StartSlideshow)
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return 0;
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return 0;
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}
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}
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DEFINE_ACTION_FUNCTION(FLevelLocals, MakeScreenShot)
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{
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if (enablescriptscreenshot)
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{
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G_ScreenShot("");
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}
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return 0;
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}
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void G_MakeAutoSave()
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{
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gameaction = ga_autosave;
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}
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DEFINE_ACTION_FUNCTION(FLevelLocals, MakeAutoSave)
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{
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G_MakeAutoSave();
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return 0;
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}
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DEFINE_GLOBAL(players)
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DEFINE_GLOBAL(players)
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DEFINE_GLOBAL(playeringame)
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DEFINE_GLOBAL(playeringame)
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DEFINE_GLOBAL(PlayerClasses)
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DEFINE_GLOBAL(PlayerClasses)
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@ -95,7 +95,7 @@ bool G_CheckDemoStatus (void);
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void G_Ticker (void);
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void G_Ticker (void);
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bool G_Responder (event_t* ev);
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bool G_Responder (event_t* ev);
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void G_ScreenShot (char *filename);
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void G_ScreenShot (const char* filename);
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void G_StartSlideshow(FLevelLocals *Level, FName whichone);
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void G_StartSlideshow(FLevelLocals *Level, FName whichone);
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FString G_BuildSaveName (const char *prefix, int slot);
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FString G_BuildSaveName (const char *prefix, int slot);
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@ -1986,6 +1986,7 @@ MISCMNU_ALLCHEATS = "Enable cheats from all games";
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MISCMNU_ENABLEAUTOSAVES = "Enable autosaves";
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MISCMNU_ENABLEAUTOSAVES = "Enable autosaves";
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MISCMNU_AUTOSAVECOUNT = "Number of autosaves";
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MISCMNU_AUTOSAVECOUNT = "Number of autosaves";
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MISCMNU_SAVELOADCONFIRMATION = "Save/Load confirmation";
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MISCMNU_SAVELOADCONFIRMATION = "Save/Load confirmation";
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MISCMNU_ENABLESCRIPTSCREENSHOTS = "Enable making screenshots by scripts";
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MISCMNU_DEHLOAD = "Load *.deh/*.bex lumps";
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MISCMNU_DEHLOAD = "Load *.deh/*.bex lumps";
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MISCMNU_CACHENODES = "Cache nodes";
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MISCMNU_CACHENODES = "Cache nodes";
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MISCMNU_CACHETIME = "Time threshold for node caching";
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MISCMNU_CACHETIME = "Time threshold for node caching";
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@ -1131,6 +1131,7 @@ OptionMenu "MiscOptions" protected
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Option "$MISCMNU_SAVELOADCONFIRMATION", "saveloadconfirmation", "OnOff"
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Option "$MISCMNU_SAVELOADCONFIRMATION", "saveloadconfirmation", "OnOff"
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Slider "$MISCMNU_AUTOSAVECOUNT", "autosavecount", 1, 20, 1, 0
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Slider "$MISCMNU_AUTOSAVECOUNT", "autosavecount", 1, 20, 1, 0
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Option "$MISCMNU_DEHLOAD", "dehload", "dehopt"
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Option "$MISCMNU_DEHLOAD", "dehload", "dehopt"
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Option "$MISCMNU_ENABLESCRIPTSCREENSHOTS", "enablescriptscreenshot", "OnOff"
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Option "$MISCMNU_INTERSCROLL", "nointerscrollabort", "OffOn"
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Option "$MISCMNU_INTERSCROLL", "nointerscrollabort", "OffOn"
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StaticText " "
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StaticText " "
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Option "$MISCMNU_CACHENODES", "gl_cachenodes", "OnOff"
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Option "$MISCMNU_CACHENODES", "gl_cachenodes", "OnOff"
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@ -711,6 +711,8 @@ struct LevelLocals native
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native play int ExecuteSpecial(int special, Actor activator, line linedef, bool lineside, int arg1 = 0, int arg2 = 0, int arg3 = 0, int arg4 = 0, int arg5 = 0);
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native play int ExecuteSpecial(int special, Actor activator, line linedef, bool lineside, int arg1 = 0, int arg2 = 0, int arg3 = 0, int arg4 = 0, int arg5 = 0);
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native void GiveSecret(Actor activator, bool printmsg = true, bool playsound = true);
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native void GiveSecret(Actor activator, bool printmsg = true, bool playsound = true);
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native void StartSlideshow(Name whichone = 'none');
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native void StartSlideshow(Name whichone = 'none');
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native static void MakeScreenShot();
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native static void MakeAutoSave();
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native void WorldDone();
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native void WorldDone();
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deprecated("3.8") static void RemoveAllBots(bool fromlist) { /* intentionally left as no-op. */ }
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deprecated("3.8") static void RemoveAllBots(bool fromlist) { /* intentionally left as no-op. */ }
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native ui Vector2 GetAutomapPosition();
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native ui Vector2 GetAutomapPosition();
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