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Fixed: Player.FallingScreamSpeed used minz as the maxz as well
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1 changed files with 1 additions and 1 deletions
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@ -2455,7 +2455,7 @@ DEFINE_CLASS_PROPERTY_PREFIX(player, GruntSpeed, F, PlayerPawn)
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DEFINE_CLASS_PROPERTY_PREFIX(player, FallingScreamSpeed, FF, PlayerPawn)
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{
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PROP_FIXED_PARM(minz, 0);
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PROP_FIXED_PARM(maxz, 0);
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PROP_FIXED_PARM(maxz, 1);
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defaults->FallingScreamMinSpeed = minz;
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defaults->FallingScreamMaxSpeed = maxz;
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}
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