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A_WeaponReady Fix
- Zoom and Reload keys triggered the other states instead of themselves (i.e. zoom keybind triggered reload states instead of zoom)
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1 changed files with 2 additions and 2 deletions
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@ -83,8 +83,8 @@ static FRandom pr_gunshot ("GunShot");
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static const FGenericButtons ButtonChecks[] =
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static const FGenericButtons ButtonChecks[] =
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{
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{
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{ WRF_AllowReload, WF_WEAPONZOOMOK, BT_ZOOM, NAME_Zoom },
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{ WRF_AllowZoom, WF_WEAPONZOOMOK, BT_ZOOM, NAME_Zoom },
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{ WRF_AllowZoom, WF_WEAPONRELOADOK, BT_RELOAD, NAME_Reload },
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{ WRF_AllowReload, WF_WEAPONRELOADOK, BT_RELOAD, NAME_Reload },
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{ WRF_AllowUser1, WF_USER1OK, BT_USER1, NAME_User1 },
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{ WRF_AllowUser1, WF_USER1OK, BT_USER1, NAME_User1 },
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{ WRF_AllowUser2, WF_USER2OK, BT_USER2, NAME_User2 },
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{ WRF_AllowUser2, WF_USER2OK, BT_USER2, NAME_User2 },
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{ WRF_AllowUser3, WF_USER3OK, BT_USER3, NAME_User3 },
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{ WRF_AllowUser3, WF_USER3OK, BT_USER3, NAME_User3 },
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