From 769521b2e19114b635d33d5a49c362ba8997e78b Mon Sep 17 00:00:00 2001 From: Edoardo Prezioso Date: Wed, 11 May 2016 13:58:54 +0200 Subject: [PATCH] - Fixed second player lock after error in netgame. --- src/d_net.cpp | 2 ++ 1 file changed, 2 insertions(+) diff --git a/src/d_net.cpp b/src/d_net.cpp index 0758ebe38..eadd47d96 100644 --- a/src/d_net.cpp +++ b/src/d_net.cpp @@ -322,6 +322,8 @@ void Net_ClearBuffers () memset (netcmds, 0, sizeof(netcmds)); memset (nettics, 0, sizeof(nettics)); memset (nodeingame, 0, sizeof(nodeingame)); + memset (nodeforplayer, 0, sizeof(nodeforplayer)); + memset (playerfornode, 0, sizeof(playerfornode)); memset (remoteresend, 0, sizeof(remoteresend)); memset (resendto, 0, sizeof(resendto)); memset (resendcount, 0, sizeof(resendcount));