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https://github.com/ZDoom/qzdoom.git
synced 2024-11-10 14:51:51 +00:00
- add VkMatrixBufferWriter so that both buffers are used same way in VkRenderState
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parent
4adac3fe59
commit
76675a4d61
6 changed files with 45 additions and 54 deletions
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@ -373,11 +373,10 @@ void VkRenderState::ApplyPushConstants()
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void VkRenderState::ApplyMatrices()
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{
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auto fb = GetVulkanFrameBuffer();
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if (!fb->MatrixBuffer->Write(mModelMatrix, mModelMatrixEnabled, mTextureMatrix, mTextureMatrixEnabled))
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if (!mMatrixBufferWriter.Write(mModelMatrix, mModelMatrixEnabled, mTextureMatrix, mTextureMatrixEnabled))
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{
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WaitForStreamBuffers();
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fb->MatrixBuffer->Write(mModelMatrix, mModelMatrixEnabled, mTextureMatrix, mTextureMatrixEnabled);
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mMatrixBufferWriter.Write(mModelMatrix, mModelMatrixEnabled, mTextureMatrix, mTextureMatrixEnabled);
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}
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}
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@ -421,7 +420,7 @@ void VkRenderState::ApplyMaterial()
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void VkRenderState::ApplyDynamicSet()
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{
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auto fb = GetVulkanFrameBuffer();
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uint32_t matrixOffset = fb->MatrixBuffer->Offset();
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uint32_t matrixOffset = mMatrixBufferWriter.Offset();
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uint32_t streamDataOffset = mStreamBufferWriter.StreamDataOffset();
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if (mViewpointOffset != mLastViewpointOffset || matrixOffset != mLastMatricesOffset || streamDataOffset != mLastStreamDataOffset)
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{
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@ -442,7 +441,7 @@ void VkRenderState::WaitForStreamBuffers()
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GetVulkanFrameBuffer()->WaitForCommands(false);
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mApplyCount = 0;
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mStreamBufferWriter.Reset();
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GetVulkanFrameBuffer()->MatrixBuffer->Reset();
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mMatrixBufferWriter.Reset();
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}
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void VkRenderState::Bind(int bindingpoint, uint32_t offset)
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@ -478,7 +477,7 @@ void VkRenderState::EndRenderPass()
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void VkRenderState::EndFrame()
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{
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GetVulkanFrameBuffer()->MatrixBuffer->Reset();
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mMatrixBufferWriter.Reset();
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mStreamBufferWriter.Reset();
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}
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@ -99,6 +99,7 @@ protected:
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uint32_t mViewpointOffset = 0;
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VkStreamBufferWriter mStreamBufferWriter;
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VkMatrixBufferWriter mMatrixBufferWriter;
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int mLastVertexOffsets[2] = { 0, 0 };
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IVertexBuffer *mLastVertexBuffer = nullptr;
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@ -4,14 +4,12 @@
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#include "vulkan/system/vk_builders.h"
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#include "vulkan/renderer/vk_streambuffer.h"
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template<typename T>
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int UniformBufferAlignedSize(int count) { return ((sizeof(T) + screen->uniformblockalignment - 1) / screen->uniformblockalignment * screen->uniformblockalignment) * count; }
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VkStreamBuffer::VkStreamBuffer()
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VkStreamBuffer::VkStreamBuffer(size_t structSize, size_t count)
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{
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auto fb = GetVulkanFrameBuffer();
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UniformBuffer = (VKDataBuffer*)fb->CreateDataBuffer(-1, false, false);
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UniformBuffer->SetData(UniformBufferAlignedSize<StreamUBO>(200), nullptr, false);
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mBlockSize = static_cast<uint32_t>((structSize + screen->uniformblockalignment - 1) / screen->uniformblockalignment * screen->uniformblockalignment);
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UniformBuffer = (VKDataBuffer*)GetVulkanFrameBuffer()->CreateDataBuffer(-1, false, false);
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UniformBuffer->SetData(mBlockSize * count, nullptr, false);
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}
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VkStreamBuffer::~VkStreamBuffer()
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@ -21,8 +19,8 @@ VkStreamBuffer::~VkStreamBuffer()
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uint32_t VkStreamBuffer::NextStreamDataBlock()
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{
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mStreamDataOffset += sizeof(StreamUBO);
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if (mStreamDataOffset + sizeof(StreamUBO) >= UniformBuffer->Size())
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mStreamDataOffset += mBlockSize;
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if (mStreamDataOffset + (size_t)mBlockSize >= UniformBuffer->Size())
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{
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mStreamDataOffset = 0;
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return 0xffffffff;
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@ -61,18 +59,10 @@ void VkStreamBufferWriter::Reset()
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/////////////////////////////////////////////////////////////////////////////
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VkMatrixBuffer::VkMatrixBuffer()
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VkMatrixBufferWriter::VkMatrixBufferWriter()
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{
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mBuffer = GetVulkanFrameBuffer()->MatrixBuffer;
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mIdentityMatrix.loadIdentity();
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auto fb = GetVulkanFrameBuffer();
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UniformBuffer = (VKDataBuffer*)fb->CreateDataBuffer(-1, false, false);
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UniformBuffer->SetData(UniformBufferAlignedSize<MatricesUBO>(50000), nullptr, false);
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}
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VkMatrixBuffer::~VkMatrixBuffer()
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{
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delete UniformBuffer;
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}
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template<typename T>
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@ -92,7 +82,7 @@ static void BufferedSet(bool& modified, VSMatrix& dst, const VSMatrix& src)
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modified = true;
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}
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bool VkMatrixBuffer::Write(const VSMatrix& modelMatrix, bool modelMatrixEnabled, const VSMatrix& textureMatrix, bool textureMatrixEnabled)
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bool VkMatrixBufferWriter::Write(const VSMatrix& modelMatrix, bool modelMatrixEnabled, const VSMatrix& textureMatrix, bool textureMatrixEnabled)
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{
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bool modified = (mOffset == 0); // always modified first call
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@ -119,17 +109,19 @@ bool VkMatrixBuffer::Write(const VSMatrix& modelMatrix, bool modelMatrixEnabled,
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if (modified)
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{
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if (mOffset + (size_t)UniformBufferAlignedSize<MatricesUBO>(2) >= UniformBuffer->Size())
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mOffset = mBuffer->NextStreamDataBlock();
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if (mOffset == 0xffffffff)
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return false;
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mOffset += UniformBufferAlignedSize<MatricesUBO>(1);
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memcpy(static_cast<uint8_t*>(UniformBuffer->Memory()) + mOffset, &mMatrices, sizeof(MatricesUBO));
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uint8_t* ptr = (uint8_t*)mBuffer->UniformBuffer->Memory();
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memcpy(ptr + mOffset, &mMatrices, sizeof(MatricesUBO));
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}
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return true;
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}
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void VkMatrixBuffer::Reset()
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void VkMatrixBufferWriter::Reset()
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{
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mOffset = 0;
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mBuffer->Reset();
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}
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@ -5,6 +5,7 @@
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#include "vulkan/shaders/vk_shader.h"
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class VkStreamBuffer;
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class VkMatrixBuffer;
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class VkStreamBufferWriter
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{
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@ -23,10 +24,27 @@ private:
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uint32_t mStreamDataOffset = 0;
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};
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class VkMatrixBufferWriter
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{
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public:
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VkMatrixBufferWriter();
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bool Write(const VSMatrix& modelMatrix, bool modelMatrixEnabled, const VSMatrix& textureMatrix, bool textureMatrixEnabled);
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void Reset();
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uint32_t Offset() const { return mOffset; }
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private:
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VkStreamBuffer* mBuffer;
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MatricesUBO mMatrices = {};
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VSMatrix mIdentityMatrix;
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uint32_t mOffset = 0;
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};
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class VkStreamBuffer
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{
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public:
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VkStreamBuffer();
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VkStreamBuffer(size_t structSize, size_t count);
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~VkStreamBuffer();
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uint32_t NextStreamDataBlock();
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@ -35,24 +53,6 @@ public:
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VKDataBuffer* UniformBuffer = nullptr;
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private:
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uint32_t mBlockSize = 0;
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uint32_t mStreamDataOffset = 0;
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};
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class VkMatrixBuffer
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{
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public:
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VkMatrixBuffer();
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~VkMatrixBuffer();
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bool Write(const VSMatrix &modelMatrix, bool modelMatrixEnabled, const VSMatrix& textureMatrix, bool textureMatrixEnabled);
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void Reset();
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uint32_t Offset() const { return mOffset; }
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VKDataBuffer* UniformBuffer = nullptr;
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private:
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MatricesUBO mMatrices = {};
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VSMatrix mIdentityMatrix;
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uint32_t mOffset = 0;
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};
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@ -159,8 +159,8 @@ void VulkanFrameBuffer::InitializeState()
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CreateFanToTrisIndexBuffer();
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// To do: move this to HW renderer interface maybe?
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MatrixBuffer = new VkMatrixBuffer();
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StreamBuffer = new VkStreamBuffer();
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MatrixBuffer = new VkStreamBuffer(sizeof(MatricesUBO), 50000);
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StreamBuffer = new VkStreamBuffer(sizeof(StreamUBO), 200);
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mShaderManager.reset(new VkShaderManager(device));
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mSamplerManager.reset(new VkSamplerManager(device));
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@ -10,7 +10,6 @@ class VkShaderManager;
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class VkRenderPassManager;
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class VkRenderState;
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class VkStreamBuffer;
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class VkMatrixBuffer;
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class VKDataBuffer;
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class VkHardwareTexture;
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class VkRenderBuffers;
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@ -42,7 +41,7 @@ public:
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VKDataBuffer *ViewpointUBO = nullptr;
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VKDataBuffer *LightBufferSSO = nullptr;
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VkMatrixBuffer *MatrixBuffer = nullptr;
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VkStreamBuffer *MatrixBuffer = nullptr;
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VkStreamBuffer *StreamBuffer = nullptr;
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VKDataBuffer *LightNodes = nullptr;
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