mirror of
https://github.com/ZDoom/qzdoom.git
synced 2024-11-12 23:54:35 +00:00
Merge remote-tracking branch 'gzdoom/master' into qz-master-2021-10-27
This commit is contained in:
commit
7657685085
252 changed files with 1480 additions and 1477 deletions
|
@ -1,5 +1,5 @@
|
|||
/* 7zTypes.h -- Basic types
|
||||
2021-07-13 : Igor Pavlov : Public domain */
|
||||
2021-12-25 : Igor Pavlov : Public domain */
|
||||
|
||||
#ifndef __7Z_TYPES_H
|
||||
#define __7Z_TYPES_H
|
||||
|
@ -105,6 +105,7 @@ typedef int WRes;
|
|||
|
||||
// we use errno equivalents for some WIN32 errors:
|
||||
|
||||
#define ERROR_INVALID_PARAMETER EINVAL
|
||||
#define ERROR_INVALID_FUNCTION EINVAL
|
||||
#define ERROR_ALREADY_EXISTS EEXIST
|
||||
#define ERROR_FILE_EXISTS EEXIST
|
||||
|
|
|
@ -1,7 +1,7 @@
|
|||
#define MY_VER_MAJOR 21
|
||||
#define MY_VER_MINOR 06
|
||||
#define MY_VER_MINOR 07
|
||||
#define MY_VER_BUILD 0
|
||||
#define MY_VERSION_NUMBERS "21.06"
|
||||
#define MY_VERSION_NUMBERS "21.07"
|
||||
#define MY_VERSION MY_VERSION_NUMBERS
|
||||
|
||||
#ifdef MY_CPU_NAME
|
||||
|
@ -10,7 +10,7 @@
|
|||
#define MY_VERSION_CPU MY_VERSION
|
||||
#endif
|
||||
|
||||
#define MY_DATE "2021-11-24"
|
||||
#define MY_DATE "2021-12-26"
|
||||
#undef MY_COPYRIGHT
|
||||
#undef MY_VERSION_COPYRIGHT_DATE
|
||||
#define MY_AUTHOR_NAME "Igor Pavlov"
|
||||
|
|
|
@ -1,5 +1,5 @@
|
|||
/* LzFindMt.c -- multithreaded Match finder for LZ algorithms
|
||||
2021-07-12 : Igor Pavlov : Public domain */
|
||||
2021-12-21 : Igor Pavlov : Public domain */
|
||||
|
||||
#include "Precomp.h"
|
||||
|
||||
|
@ -832,8 +832,8 @@ void MatchFinderMt_Destruct(CMatchFinderMt *p, ISzAllocPtr alloc)
|
|||
#define kBtBufferSize (kMtBtBlockSize * kMtBtNumBlocks)
|
||||
|
||||
|
||||
static THREAD_FUNC_RET_TYPE THREAD_FUNC_CALL_TYPE HashThreadFunc2(void *p) { HashThreadFunc((CMatchFinderMt *)p); return 0; }
|
||||
static THREAD_FUNC_RET_TYPE THREAD_FUNC_CALL_TYPE BtThreadFunc2(void *p)
|
||||
static THREAD_FUNC_DECL HashThreadFunc2(void *p) { HashThreadFunc((CMatchFinderMt *)p); return 0; }
|
||||
static THREAD_FUNC_DECL BtThreadFunc2(void *p)
|
||||
{
|
||||
Byte allocaDummy[0x180];
|
||||
unsigned i = 0;
|
||||
|
|
|
@ -1,11 +1,11 @@
|
|||
/* Threads.c -- multithreading library
|
||||
2021-07-12 : Igor Pavlov : Public domain */
|
||||
2021-12-21 : Igor Pavlov : Public domain */
|
||||
|
||||
#include "Precomp.h"
|
||||
|
||||
#ifdef _WIN32
|
||||
|
||||
#ifndef UNDER_CE
|
||||
#ifndef USE_THREADS_CreateThread
|
||||
#include <process.h>
|
||||
#endif
|
||||
|
||||
|
@ -63,10 +63,10 @@ WRes Thread_Create(CThread *p, THREAD_FUNC_TYPE func, LPVOID param)
|
|||
{
|
||||
/* Windows Me/98/95: threadId parameter may not be NULL in _beginthreadex/CreateThread functions */
|
||||
|
||||
#ifdef UNDER_CE
|
||||
#ifdef USE_THREADS_CreateThread
|
||||
|
||||
DWORD threadId;
|
||||
*p = CreateThread(0, 0, func, param, 0, &threadId);
|
||||
*p = CreateThread(NULL, 0, func, param, 0, &threadId);
|
||||
|
||||
#else
|
||||
|
||||
|
@ -82,7 +82,7 @@ WRes Thread_Create(CThread *p, THREAD_FUNC_TYPE func, LPVOID param)
|
|||
|
||||
WRes Thread_Create_With_Affinity(CThread *p, THREAD_FUNC_TYPE func, LPVOID param, CAffinityMask affinity)
|
||||
{
|
||||
#ifdef UNDER_CE
|
||||
#ifdef USE_THREADS_CreateThread
|
||||
|
||||
UNUSED_VAR(affinity)
|
||||
return Thread_Create(p, func, param);
|
||||
|
|
|
@ -1,5 +1,5 @@
|
|||
/* Threads.h -- multithreading library
|
||||
2021-07-12 : Igor Pavlov : Public domain */
|
||||
2021-12-21 : Igor Pavlov : Public domain */
|
||||
|
||||
#ifndef __7Z_THREADS_H
|
||||
#define __7Z_THREADS_H
|
||||
|
@ -38,8 +38,14 @@ typedef HANDLE CThread;
|
|||
#define Thread_Close(p) HandlePtr_Close(p)
|
||||
// #define Thread_Wait(p) Handle_WaitObject(*(p))
|
||||
|
||||
#ifdef UNDER_CE
|
||||
// if (USE_THREADS_CreateThread is defined), we use _beginthreadex()
|
||||
// if (USE_THREADS_CreateThread is not definned), we use CreateThread()
|
||||
#define USE_THREADS_CreateThread
|
||||
#endif
|
||||
|
||||
typedef
|
||||
#ifdef UNDER_CE
|
||||
#ifdef USE_THREADS_CreateThread
|
||||
DWORD
|
||||
#else
|
||||
unsigned
|
||||
|
@ -90,7 +96,30 @@ typedef UInt64 CCpuSet;
|
|||
|
||||
|
||||
#define THREAD_FUNC_CALL_TYPE MY_STD_CALL
|
||||
#define THREAD_FUNC_DECL THREAD_FUNC_RET_TYPE THREAD_FUNC_CALL_TYPE
|
||||
|
||||
#if defined(_WIN32) && defined(__GNUC__)
|
||||
/* GCC compiler for x86 32-bit uses the rule:
|
||||
the stack is 16-byte aligned before CALL instruction for function calling.
|
||||
But only root function main() contains instructions that
|
||||
set 16-byte alignment for stack pointer. And another functions
|
||||
just keep alignment, if it was set in some parent function.
|
||||
|
||||
The problem:
|
||||
if we create new thread in MinGW (GCC) 32-bit x86 via _beginthreadex() or CreateThread(),
|
||||
the root function of thread doesn't set 16-byte alignment.
|
||||
And stack frames in all child functions also will be unaligned in that case.
|
||||
|
||||
Here we set (force_align_arg_pointer) attribute for root function of new thread.
|
||||
Do we need (force_align_arg_pointer) also for another systems? */
|
||||
|
||||
#define THREAD_FUNC_ATTRIB_ALIGN_ARG __attribute__((force_align_arg_pointer))
|
||||
// #define THREAD_FUNC_ATTRIB_ALIGN_ARG // for debug : bad alignment in SSE functions
|
||||
#else
|
||||
#define THREAD_FUNC_ATTRIB_ALIGN_ARG
|
||||
#endif
|
||||
|
||||
#define THREAD_FUNC_DECL THREAD_FUNC_ATTRIB_ALIGN_ARG THREAD_FUNC_RET_TYPE THREAD_FUNC_CALL_TYPE
|
||||
|
||||
typedef THREAD_FUNC_RET_TYPE (THREAD_FUNC_CALL_TYPE * THREAD_FUNC_TYPE)(void *);
|
||||
WRes Thread_Create(CThread *p, THREAD_FUNC_TYPE func, LPVOID param);
|
||||
WRes Thread_Create_With_Affinity(CThread *p, THREAD_FUNC_TYPE func, LPVOID param, CAffinityMask affinity);
|
||||
|
|
|
@ -1,6 +1,15 @@
|
|||
HISTORY of the LZMA SDK
|
||||
-----------------------
|
||||
|
||||
21.07 2021-12-26
|
||||
-------------------------
|
||||
- New switches: -spm and -im!{file_path} to exclude directories from processing
|
||||
for specified paths that don't contain path separator character at the end of path.
|
||||
- The sorting order of files in archives was slightly changed to be more consistent
|
||||
for cases where the name of some directory is the same as the prefix part of the name
|
||||
of another directory or file.
|
||||
|
||||
|
||||
21.06 2021-11-24
|
||||
-------------------------
|
||||
- Bug in LZMA encoder in file LzmaEnc.c was fixed:
|
||||
|
|
|
@ -1,4 +1,4 @@
|
|||
LZMA SDK 21.06
|
||||
LZMA SDK 21.07
|
||||
--------------
|
||||
|
||||
LZMA SDK provides the documentation, samples, header files,
|
||||
|
|
|
@ -749,7 +749,6 @@ void F2DDrawer::AddPoly(FGameTexture *texture, FVector2 *points, int npoints,
|
|||
void F2DDrawer::AddPoly(FGameTexture* img, FVector4* vt, size_t vtcount, const unsigned int* ind, size_t idxcount, int translation, PalEntry color, FRenderStyle style, int clipx1, int clipy1, int clipx2, int clipy2)
|
||||
{
|
||||
RenderCommand dg;
|
||||
int method = 0;
|
||||
|
||||
if (!img || !img->isValid()) return;
|
||||
|
||||
|
@ -835,13 +834,13 @@ void F2DDrawer::AddFlatFill(int left, int top, int right, int bottom, FGameTextu
|
|||
dg.mFlags = DTF_Wrap;
|
||||
|
||||
float fs = 1.f / float(flatscale);
|
||||
bool flipc = false;
|
||||
|
||||
float sw = GetClassicFlatScalarWidth();
|
||||
float sh = GetClassicFlatScalarHeight();
|
||||
|
||||
switch (local_origin)
|
||||
{
|
||||
default:
|
||||
case 0:
|
||||
fU1 = float(left) / (float)src->GetDisplayWidth() * fs;
|
||||
fV1 = float(top) / (float)src->GetDisplayHeight() * fs;
|
||||
|
@ -994,7 +993,7 @@ void F2DDrawer::AddLine(double x1, double y1, double x2, double y2, int clipx1,
|
|||
dg.mScissor[3] = clipy2 + 1 + int(offset.Y);
|
||||
dg.mFlags |= DTF_Scissor;
|
||||
}
|
||||
|
||||
|
||||
dg.mType = DrawTypeLines;
|
||||
dg.mRenderStyle = LegacyRenderStyles[STYLE_Translucent];
|
||||
dg.mVertCount = 2;
|
||||
|
|
|
@ -101,7 +101,7 @@ public:
|
|||
}
|
||||
|
||||
};
|
||||
|
||||
|
||||
struct RenderCommand
|
||||
{
|
||||
EDrawType mType;
|
||||
|
@ -175,7 +175,7 @@ public:
|
|||
public:
|
||||
int fullscreenautoaspect = 3;
|
||||
int cliptop = -1, clipleft = -1, clipwidth = -1, clipheight = -1;
|
||||
|
||||
|
||||
int AddCommand(RenderCommand *data);
|
||||
void AddIndices(int firstvert, int count, ...);
|
||||
private:
|
||||
|
@ -200,8 +200,8 @@ public:
|
|||
void ClearScreen(PalEntry color = 0xff000000);
|
||||
void AddDim(PalEntry color, float damount, int x1, int y1, int w, int h);
|
||||
void AddClear(int left, int top, int right, int bottom, int palcolor, uint32_t color);
|
||||
|
||||
|
||||
|
||||
|
||||
void AddLine(double x1, double y1, double x2, double y2, int cx, int cy, int cx2, int cy2, uint32_t color, uint8_t alpha = 255);
|
||||
void AddThickLine(int x1, int y1, int x2, int y2, double thickness, uint32_t color, uint8_t alpha = 255);
|
||||
void AddPixel(int x1, int y1, uint32_t color);
|
||||
|
|
|
@ -144,7 +144,7 @@ int GetUIScale(F2DDrawer *drawer, int altval)
|
|||
// Default should try to scale to 640x400
|
||||
int vscale = drawer->GetHeight() / 400;
|
||||
int hscale = drawer->GetWidth() / 640;
|
||||
scaleval = clamp(vscale, 1, hscale);
|
||||
scaleval = max(1, min(vscale, hscale));
|
||||
}
|
||||
else scaleval = uiscale;
|
||||
|
||||
|
@ -165,7 +165,7 @@ int GetConScale(F2DDrawer* drawer, int altval)
|
|||
// Default should try to scale to 640x400
|
||||
int vscale = drawer->GetHeight() / 800;
|
||||
int hscale = drawer->GetWidth() / 1280;
|
||||
scaleval = clamp(vscale, 1, hscale);
|
||||
scaleval = max(1, min(vscale, hscale));
|
||||
}
|
||||
else scaleval = (uiscale+1) / 2;
|
||||
|
||||
|
@ -671,7 +671,6 @@ bool ParseDrawTextureTags(F2DDrawer *drawer, FGameTexture *img, double x, double
|
|||
{
|
||||
INTBOOL boolval;
|
||||
int intval;
|
||||
bool translationset = false;
|
||||
bool fillcolorset = false;
|
||||
|
||||
if (!fortext)
|
||||
|
@ -858,7 +857,7 @@ bool ParseDrawTextureTags(F2DDrawer *drawer, FGameTexture *img, double x, double
|
|||
parms->cleanmode = DTA_Base;
|
||||
parms->virtHeight = ListGetDouble(tags);
|
||||
break;
|
||||
|
||||
|
||||
case DTA_FullscreenScale:
|
||||
intval = ListGetInt(tags);
|
||||
if (intval >= FSMode_None && intval < FSMode_Max)
|
||||
|
@ -1016,10 +1015,16 @@ bool ParseDrawTextureTags(F2DDrawer *drawer, FGameTexture *img, double x, double
|
|||
case DTA_CenterOffsetRel:
|
||||
assert(fortext == false);
|
||||
if (fortext) return false;
|
||||
if (ListGetInt(tags))
|
||||
intval = ListGetInt(tags);
|
||||
if (intval == 1)
|
||||
{
|
||||
parms->left = img->GetDisplayLeftOffset() + img->GetDisplayWidth() * 0.5;
|
||||
parms->top = img->GetDisplayTopOffset() + img->GetDisplayHeight() * 0.5;
|
||||
parms->left = img->GetDisplayLeftOffset() + (img->GetDisplayWidth() * 0.5);
|
||||
parms->top = img->GetDisplayTopOffset() + (img->GetDisplayHeight() * 0.5);
|
||||
}
|
||||
else if (intval == 2)
|
||||
{
|
||||
parms->left = img->GetDisplayLeftOffset() + floor(img->GetDisplayWidth() * 0.5);
|
||||
parms->top = img->GetDisplayTopOffset() + floor(img->GetDisplayHeight() * 0.5);
|
||||
}
|
||||
break;
|
||||
|
||||
|
|
|
@ -36,7 +36,7 @@ enum
|
|||
|
||||
|
||||
FSMode_Max,
|
||||
|
||||
|
||||
// These all use ScaleToFit43, their purpose is to cut down on verbosity because they imply the virtual screen size.
|
||||
FSMode_Predefined = 1000,
|
||||
FSMode_Fit320x200 = 1000,
|
||||
|
|
|
@ -226,7 +226,7 @@ void I_InitMusic(void)
|
|||
nomusic = !!Args->CheckParm("-nomusic") || !!Args->CheckParm("-nosound");
|
||||
|
||||
snd_mididevice.Callback();
|
||||
|
||||
|
||||
ZMusicCallbacks callbacks{};
|
||||
|
||||
callbacks.MessageFunc = zmusic_printfunc;
|
||||
|
|
|
@ -140,7 +140,7 @@ FileReader FSoundFontReader::Open(const char *name, std::string& filename)
|
|||
ZMusicCustomReader* FSoundFontReader::open_interface(const char* name)
|
||||
{
|
||||
std::string filename;
|
||||
|
||||
|
||||
FileReader fr = Open(name, filename);
|
||||
if (!fr.isOpen()) return nullptr;
|
||||
auto fri = GetMusicReader(fr);
|
||||
|
@ -336,7 +336,7 @@ void FSoundFontManager::ProcessOneFile(const FString &fn)
|
|||
// We already got a soundfont with this name. Do not add again.
|
||||
if (!sfi.mName.CompareNoCase(fb)) return;
|
||||
}
|
||||
|
||||
|
||||
FileReader fr;
|
||||
if (fr.OpenFile(fn))
|
||||
{
|
||||
|
|
|
@ -29,13 +29,13 @@ protected:
|
|||
// When reading from an archive it will always be case insensitive, just like the lump manager.
|
||||
bool mCaseSensitivePaths = false;
|
||||
TArray<FString> mPaths;
|
||||
|
||||
|
||||
|
||||
|
||||
int pathcmp(const char *p1, const char *p2);
|
||||
|
||||
|
||||
|
||||
|
||||
public:
|
||||
|
||||
|
||||
virtual ~FSoundFontReader() {}
|
||||
virtual FileReader OpenMainConfigFile() = 0; // this is special because it needs to be synthesized for .sf files and set some restrictions for patch sets
|
||||
virtual FString MainConfigFileName()
|
||||
|
@ -147,15 +147,15 @@ public:
|
|||
class FSoundFontManager
|
||||
{
|
||||
TArray<FSoundFontInfo> soundfonts;
|
||||
|
||||
|
||||
void ProcessOneFile(const FString & fn);
|
||||
|
||||
|
||||
public:
|
||||
void CollectSoundfonts();
|
||||
const FSoundFontInfo *FindSoundFont(const char *name, int allowedtypes) const;
|
||||
FSoundFontReader *OpenSoundFont(const char *name, int allowedtypes);
|
||||
const auto &GetList() const { return soundfonts; } // This is for the menu
|
||||
|
||||
|
||||
};
|
||||
|
||||
|
||||
|
|
|
@ -180,7 +180,7 @@ static bool FillStream(SoundStream* stream, void* buff, int len, void* userdata)
|
|||
fbuf[i] = convert[i] * mus_playing.replayGainFactor * (1.f/32768.f);
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
if (!written)
|
||||
{
|
||||
memset((char*)buff, 0, len);
|
||||
|
@ -298,7 +298,7 @@ void S_UpdateMusic ()
|
|||
if (mus_playing.handle != nullptr)
|
||||
{
|
||||
ZMusic_Update(mus_playing.handle);
|
||||
|
||||
|
||||
// [RH] Update music and/or playlist. IsPlaying() must be called
|
||||
// to attempt to reconnect to broken net streams and to advance the
|
||||
// playlist when the current song finishes.
|
||||
|
@ -603,13 +603,13 @@ static void CheckReplayGain(const char *musicname, EMidiDevice playertype, const
|
|||
{
|
||||
float* sbuf = (float*)readbuffer.Data();
|
||||
int numsamples = fmt.mBufferSize / 8;
|
||||
auto index = lbuffer.Reserve(numsamples);
|
||||
auto addr = lbuffer.Reserve(numsamples);
|
||||
rbuffer.Reserve(numsamples);
|
||||
|
||||
for (int i = 0; i < numsamples; i++)
|
||||
{
|
||||
lbuffer[index + i] = sbuf[i * 2] * 32768.f;
|
||||
rbuffer[index + i] = sbuf[i * 2 + 1] * 32768.f;
|
||||
lbuffer[addr + i] = sbuf[i * 2] * 32768.f;
|
||||
rbuffer[addr + i] = sbuf[i * 2 + 1] * 32768.f;
|
||||
}
|
||||
}
|
||||
float accTime = lbuffer.Size() / (float)fmt.mSampleRate;
|
||||
|
@ -684,8 +684,6 @@ bool S_ChangeMusic(const char* musicname, int order, bool looping, bool force)
|
|||
return true;
|
||||
}
|
||||
|
||||
int lumpnum = -1;
|
||||
int length = 0;
|
||||
ZMusic_MusicStream handle = nullptr;
|
||||
MidiDeviceSetting* devp = MidiDevices.CheckKey(musicname);
|
||||
|
||||
|
|
|
@ -107,7 +107,7 @@ public:
|
|||
|
||||
// Streaming sounds.
|
||||
virtual SoundStream *CreateStream (SoundStreamCallback callback, int buffbytes, int flags, int samplerate, void *userdata) = 0;
|
||||
|
||||
|
||||
// Starts a sound.
|
||||
virtual FISoundChannel *StartSound (SoundHandle sfx, float vol, int pitch, int chanflags, FISoundChannel *reuse_chan, float startTime = 0.f) = 0;
|
||||
virtual FISoundChannel *StartSound3D (SoundHandle sfx, SoundListener *listener, float vol, FRolloffInfo *rolloff, float distscale, int pitch, int priority, const FVector3 &pos, const FVector3 &vel, int channum, int chanflags, FISoundChannel *reuse_chan, float startTime = 0.f) = 0;
|
||||
|
|
|
@ -329,7 +329,6 @@ public:
|
|||
virtual FString GetStats()
|
||||
{
|
||||
FString stats;
|
||||
size_t pos = 0, len = 0;
|
||||
ALfloat volume;
|
||||
ALint offset;
|
||||
ALint processed;
|
||||
|
@ -1676,7 +1675,7 @@ void OpenALSoundRenderer::UpdateListener(SoundListener *listener)
|
|||
|
||||
const_cast<ReverbContainer*>(env)->Modified = false;
|
||||
}
|
||||
|
||||
|
||||
// NOTE: Moving into and out of water will undo pitch variations on sounds.
|
||||
if(listener->underwater || env->SoftwareWater)
|
||||
{
|
||||
|
@ -1722,7 +1721,7 @@ void OpenALSoundRenderer::UpdateListener(SoundListener *listener)
|
|||
}
|
||||
else if(WasInWater)
|
||||
{
|
||||
|
||||
|
||||
WasInWater = false;
|
||||
|
||||
if(EnvSlot != 0)
|
||||
|
|
|
@ -530,7 +530,7 @@ void S_ReadReverbDef (FScanner &sc)
|
|||
{
|
||||
const ReverbContainer *def;
|
||||
ReverbContainer *newenv;
|
||||
REVERB_PROPERTIES props;
|
||||
REVERB_PROPERTIES props = {};
|
||||
char *name;
|
||||
int id1, id2, i, j;
|
||||
bool inited[NUM_REVERB_FIELDS];
|
||||
|
|
|
@ -309,7 +309,6 @@ DEFINE_ACTION_FUNCTION(DReverbEdit, GetValue)
|
|||
}
|
||||
}
|
||||
ACTION_RETURN_FLOAT(v);
|
||||
return 1;
|
||||
}
|
||||
|
||||
DEFINE_ACTION_FUNCTION(DReverbEdit, SetValue)
|
||||
|
@ -337,14 +336,12 @@ DEFINE_ACTION_FUNCTION(DReverbEdit, SetValue)
|
|||
}
|
||||
|
||||
ACTION_RETURN_FLOAT(v);
|
||||
return 1;
|
||||
}
|
||||
|
||||
DEFINE_ACTION_FUNCTION(DReverbEdit, GrayCheck)
|
||||
{
|
||||
PARAM_PROLOGUE;
|
||||
ACTION_RETURN_BOOL(CurrentEnv->Builtin);
|
||||
return 1;
|
||||
}
|
||||
|
||||
DEFINE_ACTION_FUNCTION(DReverbEdit, GetSelectedEnvironment)
|
||||
|
|
|
@ -164,7 +164,6 @@ void SoundEngine::CacheSound (sfxinfo_t *sfx)
|
|||
{
|
||||
if (GSnd && !sfx->bTentative)
|
||||
{
|
||||
sfxinfo_t *orig = sfx;
|
||||
while (!sfx->bRandomHeader && sfx->link != sfxinfo_t::NO_LINK)
|
||||
{
|
||||
sfx = &S_sfx[sfx->link];
|
||||
|
@ -403,7 +402,7 @@ FSoundChan *SoundEngine::StartSound(int type, const void *source,
|
|||
{
|
||||
return nullptr;
|
||||
}
|
||||
|
||||
|
||||
sfx = &S_sfx[sound_id];
|
||||
|
||||
// Scale volume according to SNDINFO data.
|
||||
|
@ -612,7 +611,7 @@ FSoundChan *SoundEngine::StartSound(int type, const void *source,
|
|||
{
|
||||
chan->Source = source;
|
||||
}
|
||||
|
||||
|
||||
if (spitch > 0.0) // A_StartSound has top priority over all others.
|
||||
SetPitch(chan, spitch);
|
||||
else if (defpitch > 0.0) // $PitchSet overrides $PitchShift
|
||||
|
@ -727,7 +726,7 @@ sfxinfo_t *SoundEngine::LoadSound(sfxinfo_t *sfx)
|
|||
{
|
||||
return sfx;
|
||||
}
|
||||
|
||||
|
||||
// See if there is another sound already initialized with this lump. If so,
|
||||
// then set this one up as a link, and don't load the sound again.
|
||||
for (i = 0; i < S_sfx.Size(); i++)
|
||||
|
@ -831,7 +830,7 @@ bool SoundEngine::CheckSoundLimit(sfxinfo_t *sfx, const FVector3 &pos, int near_
|
|||
{
|
||||
FSoundChan *chan;
|
||||
int count;
|
||||
|
||||
|
||||
for (chan = Channels, count = 0; chan != NULL && count < near_limit; chan = chan->NextChan)
|
||||
{
|
||||
if (chan->ChanFlags & CHANF_FORGETTABLE) continue;
|
||||
|
@ -1085,13 +1084,14 @@ void SoundEngine::SetPitch(FSoundChan *chan, float pitch)
|
|||
// Is a sound being played by a specific emitter?
|
||||
//==========================================================================
|
||||
|
||||
int SoundEngine::GetSoundPlayingInfo (int sourcetype, const void *source, int sound_id)
|
||||
int SoundEngine::GetSoundPlayingInfo (int sourcetype, const void *source, int sound_id, int chann)
|
||||
{
|
||||
int count = 0;
|
||||
if (sound_id > 0)
|
||||
{
|
||||
for (FSoundChan *chan = Channels; chan != NULL; chan = chan->NextChan)
|
||||
{
|
||||
if (chann != -1 && chann != chan->EntChannel) continue;
|
||||
if (chan->OrgID == sound_id && (sourcetype == SOURCE_Any ||
|
||||
(chan->SourceType == sourcetype &&
|
||||
chan->Source == source)))
|
||||
|
@ -1104,6 +1104,7 @@ int SoundEngine::GetSoundPlayingInfo (int sourcetype, const void *source, int so
|
|||
{
|
||||
for (FSoundChan* chan = Channels; chan != NULL; chan = chan->NextChan)
|
||||
{
|
||||
if (chann != -1 && chann != chan->EntChannel) continue;
|
||||
if ((sourcetype == SOURCE_Any || (chan->SourceType == sourcetype && chan->Source == source)))
|
||||
{
|
||||
count++;
|
||||
|
|
|
@ -73,7 +73,7 @@ class FSoundID
|
|||
{
|
||||
public:
|
||||
FSoundID() = default;
|
||||
|
||||
|
||||
static FSoundID byResId(int ndx)
|
||||
{
|
||||
return FSoundID(S_FindSoundByResID(ndx));
|
||||
|
@ -120,7 +120,7 @@ protected:
|
|||
enum EDummy { NoInit };
|
||||
FSoundID(EDummy) {}
|
||||
};
|
||||
|
||||
|
||||
class FSoundIDNoInit : public FSoundID
|
||||
{
|
||||
public:
|
||||
|
@ -196,7 +196,7 @@ void S_SetEnvironment (const ReverbContainer *settings);
|
|||
ReverbContainer *S_FindEnvironment (const char *name);
|
||||
ReverbContainer *S_FindEnvironment (int id);
|
||||
void S_AddEnvironment (ReverbContainer *settings);
|
||||
|
||||
|
||||
class SoundEngine
|
||||
{
|
||||
protected:
|
||||
|
@ -249,9 +249,6 @@ public:
|
|||
blockNewSounds = on;
|
||||
}
|
||||
|
||||
virtual int SoundSourceIndex(FSoundChan* chan) { return 0; }
|
||||
virtual void SetSource(FSoundChan* chan, int index) {}
|
||||
|
||||
virtual void StopChannel(FSoundChan* chan);
|
||||
sfxinfo_t* LoadSound(sfxinfo_t* sfx);
|
||||
const sfxinfo_t* GetSfx(unsigned snd)
|
||||
|
@ -303,7 +300,7 @@ public:
|
|||
bool IsSourcePlayingSomething(int sourcetype, const void* actor, int channel, int sound_id = -1);
|
||||
|
||||
// Stop and resume music, during game PAUSE.
|
||||
int GetSoundPlayingInfo(int sourcetype, const void* source, int sound_id);
|
||||
int GetSoundPlayingInfo(int sourcetype, const void* source, int sound_id, int chan = -1);
|
||||
void UnloadAllSounds();
|
||||
void Reset();
|
||||
void MarkUsed(int num);
|
||||
|
|
|
@ -393,7 +393,7 @@ void FKeyBindings::PerformBind(FCommandLine &argv, const char *msg)
|
|||
else
|
||||
{
|
||||
Printf ("%s:\n", msg);
|
||||
|
||||
|
||||
for (i = 0; i < NUM_KEYS; i++)
|
||||
{
|
||||
if (!Binds[i].IsEmpty())
|
||||
|
@ -696,7 +696,7 @@ void ReadBindings(int lump, bool override)
|
|||
}
|
||||
continue;
|
||||
}
|
||||
|
||||
|
||||
// bind destination is optional and is the same as the console command
|
||||
if (sc.Compare("bind"))
|
||||
{
|
||||
|
|
|
@ -101,13 +101,13 @@ int ButtonMap::ListActionCommands (const char *pattern)
|
|||
int ButtonMap::FindButtonIndex (const char *key, int funclen) const
|
||||
{
|
||||
if (!key) return -1;
|
||||
|
||||
|
||||
FName name = funclen == -1? FName(key, true) : FName(key, funclen, true);
|
||||
if (name == NAME_None) return -1;
|
||||
|
||||
|
||||
auto res = NameToNum.CheckKey(name);
|
||||
if (!res) return -1;
|
||||
|
||||
|
||||
return *res;
|
||||
}
|
||||
|
||||
|
|
|
@ -299,7 +299,7 @@ void FCommandBuffer::AddString(FString clip)
|
|||
}
|
||||
auto strp = (const uint8_t*)clip.GetChars();
|
||||
while (auto chr = GetCharFromString(strp)) build += chr;
|
||||
|
||||
|
||||
if (Text.length() == 0)
|
||||
{
|
||||
Text = build;
|
||||
|
|
|
@ -331,16 +331,16 @@ void C_DeinitConsole ()
|
|||
// at runtime.)
|
||||
for (size_t i = 0; i < countof(Commands); ++i)
|
||||
{
|
||||
FConsoleCommand *cmd = Commands[i];
|
||||
FConsoleCommand *command = Commands[i];
|
||||
|
||||
while (cmd != NULL)
|
||||
while (command != NULL)
|
||||
{
|
||||
FConsoleCommand *next = cmd->m_Next;
|
||||
if (cmd->IsAlias())
|
||||
FConsoleCommand *nextcmd = command->m_Next;
|
||||
if (command->IsAlias())
|
||||
{
|
||||
delete cmd;
|
||||
delete command;
|
||||
}
|
||||
cmd = next;
|
||||
command = nextcmd;
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -1027,7 +1027,7 @@ static bool C_HandleKey (event_t *ev, FCommandBuffer &buffer)
|
|||
TabbedList = false;
|
||||
break;
|
||||
}
|
||||
|
||||
|
||||
case '`':
|
||||
// Check to see if we have ` bound to the console before accepting
|
||||
// it as a way to close the console.
|
||||
|
|
|
@ -72,7 +72,7 @@ FConsoleBuffer::FConsoleBuffer()
|
|||
void FConsoleBuffer::AddText(int printlevel, const char *text)
|
||||
{
|
||||
FString build = TEXTCOLOR_TAN;
|
||||
|
||||
|
||||
if (mAddType == REPLACELINE)
|
||||
{
|
||||
// Just wondering: Do we actually need this case? If so, it may need some work.
|
||||
|
@ -85,15 +85,15 @@ void FConsoleBuffer::AddText(int printlevel, const char *text)
|
|||
printlevel = -1;
|
||||
mLastLineNeedsUpdate = true;
|
||||
}
|
||||
|
||||
|
||||
if (printlevel >= 0 && printlevel != PRINT_HIGH)
|
||||
{
|
||||
if (printlevel == 200) build = TEXTCOLOR_GREEN;
|
||||
else if (printlevel < PRINTLEVELS) build.Format("%c%c", TEXTCOLOR_ESCAPE, PrintColors[printlevel]+'A');
|
||||
}
|
||||
|
||||
|
||||
size_t textsize = strlen(text);
|
||||
|
||||
|
||||
if (text[textsize-1] == '\r')
|
||||
{
|
||||
textsize--;
|
||||
|
|
|
@ -56,12 +56,12 @@ class FConsoleBuffer
|
|||
EAddType mAddType;
|
||||
int mTextLines;
|
||||
bool mBufferWasCleared;
|
||||
|
||||
|
||||
FFont *mLastFont;
|
||||
int mLastDisplayWidth;
|
||||
bool mLastLineNeedsUpdate;
|
||||
|
||||
|
||||
|
||||
public:
|
||||
FConsoleBuffer();
|
||||
void AddText(int printlevel, const char *string);
|
||||
|
|
|
@ -333,6 +333,7 @@ UCVarValue FBaseCVar::FromBool (bool value, ECVarType type)
|
|||
break;
|
||||
|
||||
default:
|
||||
ret.Int = 0;
|
||||
break;
|
||||
}
|
||||
|
||||
|
@ -363,6 +364,7 @@ UCVarValue FBaseCVar::FromInt (int value, ECVarType type)
|
|||
break;
|
||||
|
||||
default:
|
||||
ret.Int = 0;
|
||||
break;
|
||||
}
|
||||
|
||||
|
@ -395,6 +397,7 @@ UCVarValue FBaseCVar::FromFloat (float value, ECVarType type)
|
|||
break;
|
||||
|
||||
default:
|
||||
ret.Int = 0;
|
||||
break;
|
||||
}
|
||||
|
||||
|
@ -456,6 +459,7 @@ UCVarValue FBaseCVar::FromString (const char *value, ECVarType type)
|
|||
break;
|
||||
|
||||
default:
|
||||
ret.Int = 0;
|
||||
break;
|
||||
}
|
||||
|
||||
|
@ -1426,12 +1430,12 @@ void C_ArchiveCVars (FConfigFile *f, uint32_t filter)
|
|||
cvar = cvar->m_Next;
|
||||
}
|
||||
qsort(cvarlist.Data(), cvarlist.Size(), sizeof(FBaseCVar*), cvarcmp);
|
||||
for (auto cvar : cvarlist)
|
||||
for (auto cv : cvarlist)
|
||||
{
|
||||
const char* const value = (cvar->Flags & CVAR_ISDEFAULT)
|
||||
? cvar->GetGenericRep(CVAR_String).String
|
||||
: cvar->SafeValue.GetChars();
|
||||
f->SetValueForKey(cvar->GetName(), value);
|
||||
const char* const value = (cv->Flags & CVAR_ISDEFAULT)
|
||||
? cv->GetGenericRep(CVAR_String).String
|
||||
: cv->SafeValue.GetChars();
|
||||
f->SetValueForKey(cv->GetName(), value);
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -1643,7 +1647,6 @@ CCMD (archivecvar)
|
|||
void C_ListCVarsWithoutDescription()
|
||||
{
|
||||
FBaseCVar* var = CVars;
|
||||
int count = 0;
|
||||
|
||||
while (var)
|
||||
{
|
||||
|
|
|
@ -175,7 +175,7 @@ public:
|
|||
static void ResetColors (); // recalc color cvars' indices after screen change
|
||||
|
||||
static void ListVars (const char *filter, bool plain);
|
||||
|
||||
|
||||
const FString &GetDescription() const { return Description; };
|
||||
const FString& GetToggleMessage(int which) { return ToggleMessages[which]; }
|
||||
void SetToggleMessages(const char* on, const char* off)
|
||||
|
@ -398,7 +398,7 @@ public:
|
|||
|
||||
protected:
|
||||
virtual void DoSet (UCVarValue value, ECVarType type);
|
||||
|
||||
|
||||
static UCVarValue FromInt2 (int value, ECVarType type);
|
||||
static int ToInt2 (UCVarValue value, ECVarType type);
|
||||
};
|
||||
|
|
|
@ -253,7 +253,7 @@ void C_DoCommand (const char *cmd, int keynum)
|
|||
return;
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
// Parse it as a normal command
|
||||
// Checking for matching commands follows this search order:
|
||||
// 1. Check the Commands[] hash table
|
||||
|
@ -282,8 +282,8 @@ void C_DoCommand (const char *cmd, int keynum)
|
|||
}
|
||||
else
|
||||
{
|
||||
auto cmd = new FStoredCommand(com, beg);
|
||||
delayedCommandQueue.AddCommand(cmd);
|
||||
auto command = new FStoredCommand(com, beg);
|
||||
delayedCommandQueue.AddCommand(command);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -373,8 +373,8 @@ void AddCommandString (const char *text, int keynum)
|
|||
// Note that deferred commands lose track of which key
|
||||
// (if any) they were pressed from.
|
||||
*brkpt = ';';
|
||||
auto cmd = new FWaitingCommand(brkpt, tics, UnsafeExecutionContext);
|
||||
delayedCommandQueue.AddCommand(cmd);
|
||||
auto command = new FWaitingCommand(brkpt, tics, UnsafeExecutionContext);
|
||||
delayedCommandQueue.AddCommand(command);
|
||||
}
|
||||
return;
|
||||
}
|
||||
|
@ -851,8 +851,8 @@ CCMD (key)
|
|||
|
||||
for (i = 1; i < argv.argc(); ++i)
|
||||
{
|
||||
unsigned int key = MakeKey (argv[i]);
|
||||
Printf (" 0x%08x\n", key);
|
||||
unsigned int hash = MakeKey (argv[i]);
|
||||
Printf (" 0x%08x\n", hash);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -1014,7 +1014,6 @@ void FExecList::AddPullins(TArray<FString> &wads, FConfigFile *config) const
|
|||
FExecList *C_ParseExecFile(const char *file, FExecList *exec)
|
||||
{
|
||||
char cmd[4096];
|
||||
int retval = 0;
|
||||
|
||||
FileReader fr;
|
||||
|
||||
|
|
|
@ -248,7 +248,7 @@ done:
|
|||
bool IsFloat (const char *str)
|
||||
{
|
||||
const char *pt;
|
||||
|
||||
|
||||
if (*str == '+' || *str == '-')
|
||||
str++;
|
||||
|
||||
|
@ -367,7 +367,7 @@ static FStringProd *DoubleToString (FProduction *prod)
|
|||
static FDoubleProd *StringToDouble (FProduction *prod)
|
||||
{
|
||||
FDoubleProd *newprod;
|
||||
|
||||
|
||||
newprod = NewDoubleProd (atof (static_cast<FStringProd *>(prod)->Value));
|
||||
M_Free (prod);
|
||||
return newprod;
|
||||
|
|
|
@ -126,7 +126,7 @@ void FNotifyBufferBase::Tick()
|
|||
{
|
||||
Text[i].Ticker++;
|
||||
}
|
||||
|
||||
|
||||
for (i = 0; i < Text.Size(); ++i)
|
||||
{
|
||||
if (Text[i].TimeOut != 0 && Text[i].TimeOut > Text[i].Ticker)
|
||||
|
|
|
@ -97,20 +97,20 @@ void FCycler::Update(double diff)
|
|||
{
|
||||
double mult, angle;
|
||||
double step = m_end - m_start;
|
||||
|
||||
|
||||
if (!m_shouldCycle)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
|
||||
m_time += diff;
|
||||
if (m_time >= m_cycle)
|
||||
{
|
||||
m_time = m_cycle;
|
||||
}
|
||||
|
||||
|
||||
mult = m_time / m_cycle;
|
||||
|
||||
|
||||
switch (m_cycleType)
|
||||
{
|
||||
case CYCLE_Linear:
|
||||
|
@ -149,7 +149,7 @@ void FCycler::Update(double diff)
|
|||
}
|
||||
break;
|
||||
}
|
||||
|
||||
|
||||
if (m_time == m_cycle)
|
||||
{
|
||||
m_time = 0.;
|
||||
|
|
|
@ -23,7 +23,7 @@ public:
|
|||
FCycler() = default;
|
||||
FCycler(const FCycler &other) = default;
|
||||
FCycler &operator=(const FCycler &other) = default;
|
||||
|
||||
|
||||
void Update(double diff);
|
||||
void SetParams(double start, double end, double cycle, bool update = false);
|
||||
void ShouldCycle(bool sc) { m_shouldCycle = sc; }
|
||||
|
|
|
@ -138,7 +138,7 @@ void D_RemoveNextCharEvent()
|
|||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
|
||||
//==========================================================================
|
||||
//
|
||||
|
|
|
@ -172,7 +172,7 @@ FString GetPlayerName(int num)
|
|||
SOCKET UDPsocket (void)
|
||||
{
|
||||
SOCKET s;
|
||||
|
||||
|
||||
// allocate a socket
|
||||
s = socket (PF_INET, SOCK_DGRAM, IPPROTO_UDP);
|
||||
if (s == INVALID_SOCKET)
|
||||
|
@ -193,7 +193,7 @@ void BindToLocalPort (SOCKET s, u_short port)
|
|||
address.sin_family = AF_INET;
|
||||
address.sin_addr.s_addr = INADDR_ANY;
|
||||
address.sin_port = htons(port);
|
||||
|
||||
|
||||
v = bind (s, (sockaddr *)&address, sizeof(address));
|
||||
if (v == SOCKET_ERROR)
|
||||
I_FatalError ("BindToPort: %s", neterror ());
|
||||
|
@ -459,7 +459,7 @@ void StartNetwork (bool autoPort)
|
|||
|
||||
netgame = true;
|
||||
multiplayer = true;
|
||||
|
||||
|
||||
// create communication socket
|
||||
mysocket = UDPsocket ();
|
||||
BindToLocalPort (mysocket, autoPort ? 0 : DOOMPORT);
|
||||
|
@ -736,7 +736,7 @@ bool HostGame (int i)
|
|||
{
|
||||
// If we send the packets eight times to each guest,
|
||||
// hopefully at least one of them will get through.
|
||||
for (int i = 8; i != 0; --i)
|
||||
for (int ii = 8; ii != 0; --ii)
|
||||
{
|
||||
PreSend (&packet, 2, &sendaddress[node]);
|
||||
}
|
||||
|
@ -892,7 +892,7 @@ bool JoinGame (int i)
|
|||
SendAbort();
|
||||
return false;
|
||||
}
|
||||
|
||||
|
||||
StartScreen->NetMessage ("Total players: %d", doomcom.numnodes);
|
||||
|
||||
doomcom.id = DOOMCOM_ID;
|
||||
|
|
|
@ -76,7 +76,7 @@ struct doomcom_t
|
|||
|
||||
// packet data to be sent
|
||||
uint8_t data[MAX_MSGLEN];
|
||||
|
||||
|
||||
};
|
||||
|
||||
extern doomcom_t doomcom;
|
||||
|
|
|
@ -21,7 +21,7 @@ enum EJoyAxis
|
|||
struct NOVTABLE IJoystickConfig
|
||||
{
|
||||
virtual ~IJoystickConfig() = 0;
|
||||
|
||||
|
||||
virtual FString GetName() = 0;
|
||||
virtual float GetSensitivity() = 0;
|
||||
virtual void SetSensitivity(float scale) = 0;
|
||||
|
|
|
@ -234,7 +234,7 @@ void PaletteContainer::UpdateTranslation(int trans, FRemapTable* remap)
|
|||
|
||||
int PaletteContainer::AddTranslation(int slot, FRemapTable* remap, int count)
|
||||
{
|
||||
uint32_t id;
|
||||
uint32_t id = 0;
|
||||
for (int i = 0; i < count; i++)
|
||||
{
|
||||
auto newremap = AddRemap(&remap[i]);
|
||||
|
@ -265,7 +265,7 @@ FRemapTable *PaletteContainer::TranslationToTable(int translation)
|
|||
unsigned int type = GetTranslationType(translation);
|
||||
unsigned int index = GetTranslationIndex(translation);
|
||||
|
||||
if (type < 0 || type >= TranslationTables.Size() || index >= NumTranslations(type))
|
||||
if (type >= TranslationTables.Size() || index >= NumTranslations(type))
|
||||
{
|
||||
return uniqueRemaps[0]; // this is the identity table.
|
||||
}
|
||||
|
@ -649,7 +649,6 @@ bool FRemapTable::AddTint(int start, int end, int r, int g, int b, int amount)
|
|||
bool FRemapTable::AddToTranslation(const char *range)
|
||||
{
|
||||
int start,end;
|
||||
bool desaturated = false;
|
||||
FScanner sc;
|
||||
|
||||
sc.OpenMem("translation", range, int(strlen(range)));
|
||||
|
|
|
@ -857,7 +857,7 @@ bool FScanner::CheckFloat (bool evaluate)
|
|||
UnGet();
|
||||
return false;
|
||||
}
|
||||
|
||||
|
||||
Float = strtod (String, &stopper);
|
||||
if (*stopper != 0)
|
||||
{
|
||||
|
@ -1131,9 +1131,7 @@ FString FScanner::TokenName (int token, const char *string)
|
|||
}
|
||||
else
|
||||
{
|
||||
FString work;
|
||||
work.Format ("Unknown(%d)", token);
|
||||
return work;
|
||||
work.Format("Unknown(%d)", token);
|
||||
}
|
||||
return work;
|
||||
}
|
||||
|
|
|
@ -159,7 +159,7 @@ public:
|
|||
{
|
||||
return constants.CheckKey(name);
|
||||
}
|
||||
|
||||
|
||||
// Token based variant
|
||||
bool CheckValue(bool allowfloat, bool evaluate = true);
|
||||
void MustGetValue(bool allowfloat, bool evaluate = true);
|
||||
|
|
|
@ -102,14 +102,14 @@ std2:
|
|||
":" { RET(':'); }
|
||||
";" { RET(';'); }
|
||||
"}" { StateMode = 0; StateOptions = false; RET('}'); }
|
||||
|
||||
|
||||
WSP+ { goto std1; }
|
||||
"\n" { goto newline; }
|
||||
|
||||
|
||||
TOKS = (NWS\[/":;}]);
|
||||
TOKS* ([/] (TOKS\[*]) TOKS*)*
|
||||
{ RET(TK_NonWhitespace); }
|
||||
|
||||
|
||||
*/
|
||||
}
|
||||
else if (tokens) // A well-defined scanner, based on the c.re example.
|
||||
|
@ -222,7 +222,7 @@ std2:
|
|||
'canraise' { RET(StateOptions ? TK_CanRaise : TK_Identifier); }
|
||||
'offset' { RET(StateOptions ? TK_Offset : TK_Identifier); }
|
||||
'light' { RET(StateOptions ? TK_Light : TK_Identifier); }
|
||||
|
||||
|
||||
/* other DECORATE top level keywords */
|
||||
'#include' { RET(TK_Include); }
|
||||
|
||||
|
|
|
@ -290,6 +290,28 @@ bool FSerializer::BeginObject(const char *name)
|
|||
//
|
||||
//==========================================================================
|
||||
|
||||
bool FSerializer::HasObject(const char* name)
|
||||
{
|
||||
if (isReading())
|
||||
{
|
||||
auto val = r->FindKey(name);
|
||||
if (val != nullptr)
|
||||
{
|
||||
if (val->IsObject())
|
||||
{
|
||||
return true;
|
||||
}
|
||||
}
|
||||
}
|
||||
return false;
|
||||
}
|
||||
|
||||
//==========================================================================
|
||||
//
|
||||
//
|
||||
//
|
||||
//==========================================================================
|
||||
|
||||
void FSerializer::EndObject()
|
||||
{
|
||||
if (isWriting())
|
||||
|
@ -601,7 +623,7 @@ void FSerializer::WriteObjects()
|
|||
void FSerializer::ReadObjects(bool hubtravel)
|
||||
{
|
||||
bool founderrors = false;
|
||||
|
||||
|
||||
if (isReading() && BeginArray("objects"))
|
||||
{
|
||||
// Do not link any thinker that's being created here. This will be done by deserializing the thinker list later.
|
||||
|
@ -619,7 +641,6 @@ void FSerializer::ReadObjects(bool hubtravel)
|
|||
if (BeginObject(nullptr))
|
||||
{
|
||||
FString clsname; // do not deserialize the class type directly so that we can print appropriate errors.
|
||||
int pindex = -1;
|
||||
|
||||
Serialize(*this, "classtype", clsname, nullptr);
|
||||
PClass *cls = PClass::FindClass(clsname);
|
||||
|
@ -643,6 +664,7 @@ void FSerializer::ReadObjects(bool hubtravel)
|
|||
if (!founderrors)
|
||||
{
|
||||
// Reset to start;
|
||||
unsigned size = r->mObjects.Size();
|
||||
r->mObjects.Last().mIndex = 0;
|
||||
|
||||
for (unsigned i = 0; i < r->mDObjects.Size(); i++)
|
||||
|
@ -652,7 +674,6 @@ void FSerializer::ReadObjects(bool hubtravel)
|
|||
{
|
||||
if (obj != nullptr)
|
||||
{
|
||||
int pindex = -1;
|
||||
try
|
||||
{
|
||||
obj->SerializeUserVars(*this);
|
||||
|
@ -660,6 +681,7 @@ void FSerializer::ReadObjects(bool hubtravel)
|
|||
}
|
||||
catch (CRecoverableError &err)
|
||||
{
|
||||
r->mObjects.Clamp(size); // close all inner objects.
|
||||
// In case something in here throws an error, let's continue and deal with it later.
|
||||
Printf(TEXTCOLOR_RED "'%s'\n while restoring %s\n", err.GetMessage(), obj ? obj->GetClass()->TypeName.GetChars() : "invalid object");
|
||||
mErrors++;
|
||||
|
|
|
@ -85,6 +85,7 @@ public:
|
|||
void ReadObjects(bool hubtravel);
|
||||
bool BeginObject(const char *name);
|
||||
void EndObject();
|
||||
bool HasObject(const char* name);
|
||||
bool BeginArray(const char *name);
|
||||
void EndArray();
|
||||
unsigned GetSize(const char *group);
|
||||
|
@ -110,7 +111,7 @@ public:
|
|||
{
|
||||
return w != nullptr;
|
||||
}
|
||||
|
||||
|
||||
bool canSkip() const;
|
||||
|
||||
template<class T>
|
||||
|
@ -234,7 +235,7 @@ FSerializer &Serialize(FSerializer &arc, const char *key, FSoundID &sid, FSoundI
|
|||
FSerializer &Serialize(FSerializer &arc, const char *key, FString &sid, FString *def);
|
||||
FSerializer &Serialize(FSerializer &arc, const char *key, NumericValue &sid, NumericValue *def);
|
||||
|
||||
template<class T>
|
||||
template <typename T/*, typename = std::enable_if_t<std::is_base_of_v<DObject, T>>*/>
|
||||
FSerializer &Serialize(FSerializer &arc, const char *key, T *&value, T **)
|
||||
{
|
||||
DObject *v = static_cast<DObject*>(value);
|
||||
|
@ -301,6 +302,11 @@ FSerializer& Serialize(FSerializer& arc, const char* key, FixedBitArray<size>& v
|
|||
return arc.SerializeMemory(key, value.Storage(), value.StorageSize());
|
||||
}
|
||||
|
||||
inline FSerializer& Serialize(FSerializer& arc, const char* key, BitArray& value, BitArray* def)
|
||||
{
|
||||
return arc.SerializeMemory(key, value.Storage().Data(), value.Storage().Size());
|
||||
}
|
||||
|
||||
template<> FSerializer& Serialize(FSerializer& arc, const char* key, PClass*& clst, PClass** def);
|
||||
template<> FSerializer& Serialize(FSerializer& arc, const char* key, FFont*& font, FFont** def);
|
||||
template<> FSerializer &Serialize(FSerializer &arc, const char *key, Dictionary *&dict, Dictionary **def);
|
||||
|
|
|
@ -42,7 +42,7 @@ struct FWriter
|
|||
rapidjson::StringBuffer mOutString;
|
||||
TArray<DObject *> mDObjects;
|
||||
TMap<DObject *, int> mObjectMap;
|
||||
|
||||
|
||||
FWriter(bool pretty)
|
||||
{
|
||||
if (!pretty)
|
||||
|
@ -193,7 +193,7 @@ struct FReader
|
|||
rapidjson::Value *FindKey(const char *key)
|
||||
{
|
||||
FJSONObject &obj = mObjects.Last();
|
||||
|
||||
|
||||
if (obj.mObject->IsObject())
|
||||
{
|
||||
if (key == nullptr)
|
||||
|
|
|
@ -47,7 +47,7 @@ public:
|
|||
CurPos = 0;
|
||||
NotchPos = 0;
|
||||
}
|
||||
|
||||
|
||||
virtual ~FStartupScreen() = default;
|
||||
|
||||
virtual void Progress() {}
|
||||
|
@ -98,7 +98,7 @@ public:
|
|||
void AppendStatusLine(const char *status);
|
||||
protected:
|
||||
void SetWindowSize();
|
||||
|
||||
|
||||
int ThermX, ThermY, ThermWidth, ThermHeight;
|
||||
int HMsgY, SMsgX;
|
||||
};
|
||||
|
|
|
@ -61,28 +61,28 @@ public:
|
|||
{
|
||||
Sec = 0;
|
||||
}
|
||||
|
||||
|
||||
void Clock()
|
||||
{
|
||||
timespec ts;
|
||||
|
||||
|
||||
clock_gettime(CLOCK_MONOTONIC, &ts);
|
||||
Sec -= ts.tv_sec + ts.tv_nsec * 1e-9;
|
||||
}
|
||||
|
||||
|
||||
void Unclock()
|
||||
{
|
||||
timespec ts;
|
||||
|
||||
|
||||
clock_gettime(CLOCK_MONOTONIC, &ts);
|
||||
Sec += ts.tv_sec + ts.tv_nsec * 1e-9;
|
||||
}
|
||||
|
||||
|
||||
double Time()
|
||||
{
|
||||
return Sec;
|
||||
}
|
||||
|
||||
|
||||
double TimeMS()
|
||||
{
|
||||
return Sec * 1e3;
|
||||
|
@ -159,24 +159,24 @@ public:
|
|||
{
|
||||
Counter = 0;
|
||||
}
|
||||
|
||||
|
||||
void Clock()
|
||||
{
|
||||
int64_t time = rdtsc();
|
||||
Counter -= time;
|
||||
}
|
||||
|
||||
|
||||
void Unclock(bool checkvar = true)
|
||||
{
|
||||
int64_t time = rdtsc();
|
||||
Counter += time;
|
||||
}
|
||||
|
||||
|
||||
double Time()
|
||||
{
|
||||
return Counter * PerfToSec;
|
||||
}
|
||||
|
||||
|
||||
double TimeMS()
|
||||
{
|
||||
return Counter * PerfToMillisec;
|
||||
|
|
|
@ -639,7 +639,7 @@ bool FStringTable::MatchDefaultString(const char *name, const char *content) con
|
|||
// This only compares the first line to avoid problems with bad linefeeds. For the few cases where this feature is needed it is sufficient.
|
||||
auto c = GetLanguageString(name, FStringTable::default_table);
|
||||
if (!c) return false;
|
||||
|
||||
|
||||
// Check a secondary key, in case the text comparison cannot be done due to needed orthographic fixes (see Harmony's exit text)
|
||||
FStringf checkkey("%s_CHECK", name);
|
||||
auto cc = GetLanguageString(checkkey, FStringTable::default_table);
|
||||
|
|
|
@ -91,7 +91,7 @@ public:
|
|||
allStrings.Insert(override_table, map);
|
||||
UpdateLanguage(nullptr);
|
||||
}
|
||||
|
||||
|
||||
const char *GetLanguageString(const char *name, uint32_t langtable, int gender = -1) const;
|
||||
bool MatchDefaultString(const char *name, const char *content) const;
|
||||
const char *GetString(const char *name, uint32_t *langtable, int gender = -1) const;
|
||||
|
@ -110,7 +110,7 @@ private:
|
|||
StringMacroMap allMacros;
|
||||
LangMap allStrings;
|
||||
TArray<std::pair<uint32_t, StringMap*>> currentLanguageSet;
|
||||
|
||||
|
||||
void LoadLanguage (int lumpnum, const TArray<uint8_t> &buffer);
|
||||
TArray<TArray<FString>> parseCSV(const TArray<uint8_t> &buffer);
|
||||
bool ParseLanguageCSV(int lumpnum, const TArray<uint8_t> &buffer);
|
||||
|
@ -127,7 +127,7 @@ public:
|
|||
if (*str == '$') return str;
|
||||
return FString("$") + str;
|
||||
}
|
||||
|
||||
|
||||
static FString MakeMacro(const char *str, size_t len)
|
||||
{
|
||||
if (*str == '$') return FString(str, len);
|
||||
|
|
|
@ -57,7 +57,7 @@ ColorTable256k RGB256k;
|
|||
void BuildTransTable (const PalEntry *palette)
|
||||
{
|
||||
int r, g, b;
|
||||
|
||||
|
||||
// create the RGB555 lookup table
|
||||
for (r = 0; r < 32; r++)
|
||||
for (g = 0; g < 32; g++)
|
||||
|
@ -68,16 +68,16 @@ void BuildTransTable (const PalEntry *palette)
|
|||
for (g = 0; g < 64; g++)
|
||||
for (b = 0; b < 64; b++)
|
||||
RGB256k.RGB[r][g][b] = ColorMatcher.Pick ((r<<2)|(r>>4), (g<<2)|(g>>4), (b<<2)|(b>>4));
|
||||
|
||||
|
||||
int x, y;
|
||||
|
||||
|
||||
// create the swizzled palette
|
||||
for (x = 0; x < 65; x++)
|
||||
for (y = 0; y < 256; y++)
|
||||
Col2RGB8[x][y] = (((palette[y].r*x)>>4)<<20) |
|
||||
((palette[y].g*x)>>4) |
|
||||
(((palette[y].b*x)>>4)<<10);
|
||||
|
||||
|
||||
// create the swizzled palette with the lsb of red and blue forced to 0
|
||||
// (for green, a 1 is okay since it never gets added into)
|
||||
for (x = 1; x < 64; x++)
|
||||
|
@ -90,7 +90,7 @@ void BuildTransTable (const PalEntry *palette)
|
|||
}
|
||||
Col2RGB8_LessPrecision[0] = Col2RGB8[0];
|
||||
Col2RGB8_LessPrecision[64] = Col2RGB8[64];
|
||||
|
||||
|
||||
// create the inverse swizzled palette
|
||||
for (x = 0; x < 65; x++)
|
||||
for (y = 0; y < 256; y++)
|
||||
|
|
|
@ -41,8 +41,6 @@
|
|||
#include "printf.h"
|
||||
#include "findfile.h"
|
||||
|
||||
|
||||
|
||||
//==========================================================================
|
||||
//
|
||||
// Zip Lump
|
||||
|
@ -120,7 +118,7 @@ int FDirectory::AddDirectory(const char *dirpath)
|
|||
FString dirmatch = dirpath;
|
||||
findstate_t find;
|
||||
dirmatch += '*';
|
||||
|
||||
|
||||
handle = I_FindFirst(dirmatch.GetChars(), &find);
|
||||
if (handle == ((void *)(-1)))
|
||||
{
|
||||
|
|
|
@ -99,7 +99,7 @@ bool FGrpFile::Open(bool quiet, LumpFilterInfo*)
|
|||
|
||||
Reader.Read(&header, sizeof(header));
|
||||
NumLumps = LittleLong(header.NumLumps);
|
||||
|
||||
|
||||
GrpLump *fileinfo = new GrpLump[NumLumps];
|
||||
Reader.Read (fileinfo, NumLumps * sizeof(GrpLump));
|
||||
|
||||
|
|
|
@ -95,7 +95,7 @@ bool FPakFile::Open(bool quiet, LumpFilterInfo* filter)
|
|||
Reader.Read(&header, sizeof(header));
|
||||
NumLumps = LittleLong(header.dirlen) / sizeof(dpackfile_t);
|
||||
header.dirofs = LittleLong(header.dirofs);
|
||||
|
||||
|
||||
TArray<dpackfile_t> fileinfo(NumLumps, true);
|
||||
Reader.Seek (header.dirofs, FileReader::SeekSet);
|
||||
Reader.Read (fileinfo.Data(), NumLumps * sizeof(dpackfile_t));
|
||||
|
|
|
@ -221,7 +221,7 @@ int FRFFLump::FillCache()
|
|||
{
|
||||
int cryptlen = min<int> (LumpSize, 256);
|
||||
uint8_t *data = (uint8_t *)Cache;
|
||||
|
||||
|
||||
for (int i = 0; i < cryptlen; ++i)
|
||||
{
|
||||
data[i] ^= i >> 1;
|
||||
|
|
|
@ -206,7 +206,7 @@ bool FWadFile::Open(bool quiet, LumpFilterInfo*)
|
|||
Lumps[i].LumpSize = isBigEndian ? BigLong(fileinfo[i].Size) : LittleLong(fileinfo[i].Size);
|
||||
Lumps[i].Namespace = ns_global;
|
||||
Lumps[i].Flags = Lumps[i].Compressed ? LUMPF_COMPRESSED | LUMPF_SHORTNAME : LUMPF_SHORTNAME;
|
||||
|
||||
|
||||
// Check if the lump is within the WAD file and print a warning if not.
|
||||
if (Lumps[i].Position + Lumps[i].LumpSize > wadSize || Lumps[i].Position < 0 || Lumps[i].LumpSize < 0)
|
||||
{
|
||||
|
@ -279,7 +279,7 @@ void FWadFile::SetNamespace(const char *startmarker, const char *endmarker, name
|
|||
int numstartmarkers = 0, numendmarkers = 0;
|
||||
unsigned int i;
|
||||
TArray<Marker> markers;
|
||||
|
||||
|
||||
for(i = 0; i < NumLumps; i++)
|
||||
{
|
||||
if (IsMarker(i, startmarker))
|
||||
|
@ -302,20 +302,20 @@ void FWadFile::SetNamespace(const char *startmarker, const char *endmarker, name
|
|||
|
||||
Printf(TEXTCOLOR_YELLOW"WARNING: %s marker without corresponding %s found.\n", endmarker, startmarker);
|
||||
|
||||
|
||||
|
||||
if (flathack)
|
||||
{
|
||||
// We have found no F_START but one or more F_END markers.
|
||||
// mark all lumps before the last F_END marker as potential flats.
|
||||
unsigned int end = markers[markers.Size()-1].index;
|
||||
for(unsigned int i = 0; i < end; i++)
|
||||
for(unsigned int ii = 0; ii < end; ii++)
|
||||
{
|
||||
if (Lumps[i].LumpSize == 4096)
|
||||
if (Lumps[ii].LumpSize == 4096)
|
||||
{
|
||||
// We can't add this to the flats namespace but
|
||||
// it needs to be flagged for the texture manager.
|
||||
DPrintf(DMSG_NOTIFY, "Marking %s as potential flat\n", Lumps[i].getName());
|
||||
Lumps[i].Flags |= LUMPF_MAYBEFLAT;
|
||||
DPrintf(DMSG_NOTIFY, "Marking %s as potential flat\n", Lumps[ii].getName());
|
||||
Lumps[ii].Flags |= LUMPF_MAYBEFLAT;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -428,18 +428,19 @@ void FWadFile::SkinHack ()
|
|||
namespc++;
|
||||
}
|
||||
}
|
||||
// needless to say, this check is entirely useless these days as map names can be more diverse..
|
||||
if ((lump->getName()[0] == 'M' &&
|
||||
lump->getName()[1] == 'A' &&
|
||||
lump->getName()[2] == 'P' &&
|
||||
lump->getName()[3] >= '0' && lump->getName()[3] <= '9' &&
|
||||
lump->getName()[4] >= '0' && lump->getName()[4] <= '9' &&
|
||||
lump->getName()[5] >= '\0')
|
||||
lump->getName()[5] == '\0')
|
||||
||
|
||||
(lump->getName()[0] == 'E' &&
|
||||
lump->getName()[1] >= '0' && lump->getName()[1] <= '9' &&
|
||||
lump->getName()[2] == 'M' &&
|
||||
lump->getName()[3] >= '0' && lump->getName()[3] <= '9' &&
|
||||
lump->getName()[4] >= '\0'))
|
||||
lump->getName()[4] == '\0'))
|
||||
{
|
||||
hasmap = true;
|
||||
}
|
||||
|
|
|
@ -95,10 +95,10 @@ FWHResFile::FWHResFile(const char *filename, FileReader &file)
|
|||
bool FWHResFile::Open(bool quiet, LumpFilterInfo*)
|
||||
{
|
||||
int directory[1024];
|
||||
|
||||
|
||||
Reader.Seek(-4096, FileReader::SeekEnd);
|
||||
Reader.Read(directory, 4096);
|
||||
|
||||
|
||||
int nl =1024/3;
|
||||
Lumps.Resize(nl);
|
||||
|
||||
|
@ -135,10 +135,10 @@ FResourceFile *CheckWHRes(const char *filename, FileReader &file, bool quiet, Lu
|
|||
{
|
||||
int directory[1024];
|
||||
int nl =1024/3;
|
||||
|
||||
|
||||
file.Seek(-4096, FileReader::SeekEnd);
|
||||
file.Read(directory, 4096);
|
||||
|
||||
|
||||
int checkpos = 0;
|
||||
for(int k = 0; k < nl; k++)
|
||||
{
|
||||
|
|
|
@ -218,14 +218,13 @@ void FileSystem::InitMultipleFiles (TArray<FString> &filenames, bool quiet, Lump
|
|||
|
||||
for(unsigned i=0;i<filenames.Size(); i++)
|
||||
{
|
||||
int baselump = NumEntries;
|
||||
AddFile (filenames[i], nullptr, quiet, filter);
|
||||
|
||||
|
||||
if (i == (unsigned)MaxIwadIndex) MoveLumpsInFolder("after_iwad/");
|
||||
FStringf path("filter/%s", Files.Last()->GetHash().GetChars());
|
||||
MoveLumpsInFolder(path);
|
||||
}
|
||||
|
||||
|
||||
NumEntries = FileInfo.Size();
|
||||
if (NumEntries == 0)
|
||||
{
|
||||
|
@ -284,7 +283,7 @@ int FileSystem::AddFromBuffer(const char* name, const char* type, char* data, in
|
|||
FileInfo.Last().resourceId = id;
|
||||
return FileInfo.Size()-1;
|
||||
}
|
||||
|
||||
|
||||
//==========================================================================
|
||||
//
|
||||
// AddFile
|
||||
|
@ -333,7 +332,7 @@ void FileSystem::AddFile (const char *filename, FileReader *filer, bool quiet, L
|
|||
startlump = NumEntries;
|
||||
|
||||
FResourceFile *resfile;
|
||||
|
||||
|
||||
if (!isdir)
|
||||
resfile = FResourceFile::OpenResourceFile(filename, filereader, quiet, false, filter);
|
||||
else
|
||||
|
@ -946,10 +945,10 @@ void FileSystem::MoveLumpsInFolder(const char *path)
|
|||
{
|
||||
return;
|
||||
}
|
||||
|
||||
|
||||
auto len = strlen(path);
|
||||
auto rfnum = FileInfo.Last().rfnum;
|
||||
|
||||
|
||||
unsigned i;
|
||||
for (i = 0; i < FileInfo.Size(); i++)
|
||||
{
|
||||
|
@ -1022,7 +1021,7 @@ int FileSystem::FindLumpMulti (const char **names, int *lastlump, bool anyns, in
|
|||
{
|
||||
if (anyns || lump_p->Namespace == ns_global)
|
||||
{
|
||||
|
||||
|
||||
for(const char **name = names; *name != NULL; name++)
|
||||
{
|
||||
if (!strnicmp(*name, lump_p->shortName.String, 8))
|
||||
|
@ -1512,7 +1511,7 @@ int FileSystem::GetEntryCount (int rfnum) const noexcept
|
|||
{
|
||||
return 0;
|
||||
}
|
||||
|
||||
|
||||
return Files[rfnum]->LumpCount();
|
||||
}
|
||||
|
||||
|
@ -1669,3 +1668,20 @@ FResourceLump* FileSystem::GetFileAt(int no)
|
|||
return FileInfo[no].lump;
|
||||
}
|
||||
|
||||
#include "c_dispatch.h"
|
||||
|
||||
CCMD(fs_dir)
|
||||
{
|
||||
int numfiles = fileSystem.GetNumEntries();
|
||||
|
||||
for (int i = 0; i < numfiles; i++)
|
||||
{
|
||||
auto container = fileSystem.GetResourceFileFullName(fileSystem.GetFileContainer(i));
|
||||
auto fn1 = fileSystem.GetFileFullName(i);
|
||||
auto fns = fileSystem.GetFileShortName(i);
|
||||
auto fnid = fileSystem.GetResourceId(i);
|
||||
auto length = fileSystem.FileLength(i);
|
||||
bool hidden = fileSystem.FindFile(fn1) != i;
|
||||
Printf(PRINT_NONOTIFY, "%s%-64s %-15s (%5d) %10d %s %s\n", hidden ? TEXTCOLOR_RED : TEXTCOLOR_UNTRANSLATED, fn1, fns, fnid, length, container, hidden ? "(h)" : "");
|
||||
}
|
||||
}
|
|
@ -306,11 +306,11 @@ int lumpcmp(const void * a, const void * b)
|
|||
void FResourceFile::GenerateHash()
|
||||
{
|
||||
// hash the lump directory after sorting
|
||||
|
||||
|
||||
Hash.Format(("%08X-%04X-"), (unsigned)Reader.GetLength(), NumLumps);
|
||||
|
||||
|
||||
MD5Context md5;
|
||||
|
||||
|
||||
uint8_t digest[16];
|
||||
for(uint32_t i = 0; i < NumLumps; i++)
|
||||
{
|
||||
|
@ -382,9 +382,9 @@ int FResourceFile::FilterLumps(FString filtername, void *lumps, size_t lumpsize,
|
|||
return 0;
|
||||
}
|
||||
filter << "filter/" << filtername << '/';
|
||||
|
||||
|
||||
bool found = FindPrefixRange(filter, lumps, lumpsize, max, start, end);
|
||||
|
||||
|
||||
// Workaround for old Doom filter names.
|
||||
if (!found && filtername.IndexOf("doom.id.doom") == 0)
|
||||
{
|
||||
|
@ -490,7 +490,7 @@ bool FResourceFile::FindPrefixRange(FString filter, void *lumps, size_t lumpsize
|
|||
{
|
||||
uint32_t min, max, mid, inside;
|
||||
FResourceLump *lump;
|
||||
int cmp;
|
||||
int cmp = 0;
|
||||
|
||||
end = start = 0;
|
||||
|
||||
|
@ -499,7 +499,7 @@ bool FResourceFile::FindPrefixRange(FString filter, void *lumps, size_t lumpsize
|
|||
lumps = (uint8_t *)lumps - lumpsize;
|
||||
|
||||
// Binary search to find any match at all.
|
||||
min = 1, max = maxlump;
|
||||
mid = min = 1, max = maxlump;
|
||||
while (min <= max)
|
||||
{
|
||||
mid = min + (max - min) / 2;
|
||||
|
|
|
@ -6,6 +6,7 @@
|
|||
#include <limits.h>
|
||||
|
||||
#include "files.h"
|
||||
#include "zstring.h"
|
||||
|
||||
struct LumpFilterInfo
|
||||
{
|
||||
|
|
|
@ -86,10 +86,10 @@ FFont::FFont (const char *name, const char *nametemplate, const char *filetempla
|
|||
TMap<int, FGameTexture*> charMap;
|
||||
int minchar = INT_MAX;
|
||||
int maxchar = INT_MIN;
|
||||
|
||||
|
||||
// Read the font's configuration.
|
||||
// This will not be done for the default fonts, because they are not atomic and the default content does not need it.
|
||||
|
||||
|
||||
TArray<FolderEntry> folderdata;
|
||||
if (filetemplate != nullptr)
|
||||
{
|
||||
|
@ -97,16 +97,16 @@ FFont::FFont (const char *name, const char *nametemplate, const char *filetempla
|
|||
// If a name template is given, collect data from all resource files.
|
||||
// For anything else, each folder is being treated as an atomic, self-contained unit and mixing from different glyph sets is blocked.
|
||||
fileSystem.GetFilesInFolder(path, folderdata, nametemplate == nullptr);
|
||||
|
||||
|
||||
//if (nametemplate == nullptr)
|
||||
{
|
||||
FStringf infpath("fonts/%s/font.inf", filetemplate);
|
||||
|
||||
|
||||
unsigned index = folderdata.FindEx([=](const FolderEntry &entry)
|
||||
{
|
||||
return infpath.CompareNoCase(entry.name) == 0;
|
||||
});
|
||||
|
||||
|
||||
if (index < folderdata.Size())
|
||||
{
|
||||
FScanner sc;
|
||||
|
@ -182,7 +182,7 @@ FFont::FFont (const char *name, const char *nametemplate, const char *filetempla
|
|||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
if (FixedWidth > 0)
|
||||
{
|
||||
ReadSheetFont(folderdata, FixedWidth, FontHeight, Scale);
|
||||
|
@ -292,12 +292,12 @@ FFont::FFont (const char *name, const char *nametemplate, const char *filetempla
|
|||
auto position = strtoll(base.GetChars(), &endp, 16);
|
||||
if ((*endp == 0 || (*endp == '.' && position >= '!' && position < 0xffff)))
|
||||
{
|
||||
auto lump = TexMan.CheckForTexture(entry.name, ETextureType::MiscPatch);
|
||||
if (lump.isValid())
|
||||
auto texlump = TexMan.CheckForTexture(entry.name, ETextureType::MiscPatch);
|
||||
if (texlump.isValid())
|
||||
{
|
||||
if ((int)position < minchar) minchar = (int)position;
|
||||
if ((int)position > maxchar) maxchar = (int)position;
|
||||
auto tex = TexMan.GetGameTexture(lump);
|
||||
auto tex = TexMan.GetGameTexture(texlump);
|
||||
tex->SetScale((float)Scale.X, (float)Scale.Y);
|
||||
charMap.Insert((int)position, tex);
|
||||
Type = Folder;
|
||||
|
@ -313,10 +313,10 @@ FFont::FFont (const char *name, const char *nametemplate, const char *filetempla
|
|||
|
||||
for (i = 0; i < count; i++)
|
||||
{
|
||||
auto lump = charMap.CheckKey(FirstChar + i);
|
||||
if (lump != nullptr)
|
||||
auto charlump = charMap.CheckKey(FirstChar + i);
|
||||
if (charlump != nullptr)
|
||||
{
|
||||
auto pic = *lump;
|
||||
auto pic = *charlump;
|
||||
if (pic != nullptr)
|
||||
{
|
||||
double fheight = pic->GetDisplayHeight();
|
||||
|
@ -399,8 +399,8 @@ void FFont::ReadSheetFont(TArray<FolderEntry> &folderdata, int width, int height
|
|||
part[0].OriginY = -height * y;
|
||||
part[0].TexImage = static_cast<FImageTexture*>(tex->GetTexture());
|
||||
FMultiPatchTexture *image = new FMultiPatchTexture(width, height, part, false, false);
|
||||
FImageTexture *tex = new FImageTexture(image);
|
||||
auto gtex = MakeGameTexture(tex, nullptr, ETextureType::FontChar);
|
||||
FImageTexture *imgtex = new FImageTexture(image);
|
||||
auto gtex = MakeGameTexture(imgtex, nullptr, ETextureType::FontChar);
|
||||
gtex->SetWorldPanning(true);
|
||||
gtex->SetOffsets(0, 0, 0);
|
||||
gtex->SetOffsets(1, 0, 0);
|
||||
|
@ -424,7 +424,6 @@ void FFont::ReadSheetFont(TArray<FolderEntry> &folderdata, int width, int height
|
|||
LastChar = maxchar;
|
||||
auto count = maxchar - minchar + 1;
|
||||
Chars.Resize(count);
|
||||
int fontheight = 0;
|
||||
|
||||
for (int i = 0; i < count; i++)
|
||||
{
|
||||
|
@ -560,10 +559,10 @@ FFont *FFont::FindFont (FName name)
|
|||
void RecordTextureColors (FImageSource *pic, uint32_t *usedcolors)
|
||||
{
|
||||
int x;
|
||||
|
||||
|
||||
auto pixels = pic->GetPalettedPixels(false);
|
||||
auto size = pic->GetWidth() * pic->GetHeight();
|
||||
|
||||
|
||||
for(x = 0;x < size; x++)
|
||||
{
|
||||
usedcolors[pixels[x]]++;
|
||||
|
@ -728,7 +727,7 @@ int FFont::GetCharCode(int code, bool needpic) const
|
|||
{
|
||||
return code;
|
||||
}
|
||||
|
||||
|
||||
// Use different substitution logic based on the fonts content:
|
||||
// In a font which has both upper and lower case, prefer unaccented small characters over capital ones.
|
||||
// In a pure upper-case font, do not check for lower case replacements.
|
||||
|
@ -806,7 +805,7 @@ FGameTexture *FFont::GetChar (int code, int translation, int *const width) const
|
|||
code -= FirstChar;
|
||||
xmove = Chars[code].XMove;
|
||||
}
|
||||
|
||||
|
||||
if (width != nullptr)
|
||||
{
|
||||
*width = xmove;
|
||||
|
|
|
@ -266,7 +266,7 @@ int FHexFontChar2::CopyPixels(FBitmap* bmp, int conversion)
|
|||
|
||||
class FHexFont : public FFont
|
||||
{
|
||||
|
||||
|
||||
public:
|
||||
//==========================================================================
|
||||
//
|
||||
|
@ -283,14 +283,14 @@ public:
|
|||
assert(lump >= 0);
|
||||
|
||||
FontName = fontname;
|
||||
|
||||
|
||||
FirstChar = hexdata.FirstChar;
|
||||
LastChar = hexdata.LastChar;
|
||||
|
||||
FontHeight = 16;
|
||||
SpaceWidth = 9;
|
||||
GlobalKerning = 0;
|
||||
|
||||
|
||||
Chars.Resize(LastChar - FirstChar + 1);
|
||||
for (int i = FirstChar; i <= LastChar; i++)
|
||||
{
|
||||
|
@ -325,7 +325,7 @@ public:
|
|||
else Translations[i] = LuminosityTranslation(i * 2 + 1, minlum, maxlum);
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
};
|
||||
|
||||
|
||||
|
|
|
@ -96,7 +96,7 @@ protected:
|
|||
void LoadFON1 (int lump, const uint8_t *data);
|
||||
void LoadFON2 (int lump, const uint8_t *data);
|
||||
void LoadBMF (int lump, const uint8_t *data);
|
||||
|
||||
|
||||
enum
|
||||
{
|
||||
FONT1,
|
||||
|
@ -259,7 +259,7 @@ void FSingleLumpFont::LoadFON2 (int lump, const uint8_t *data)
|
|||
LastChar = data[7];
|
||||
ActiveColors = data[10]+1;
|
||||
RescalePalette = data[9] == 0;
|
||||
|
||||
|
||||
count = LastChar - FirstChar + 1;
|
||||
Chars.Resize(count);
|
||||
TArray<int> widths2(count, true);
|
||||
|
@ -309,9 +309,9 @@ void FSingleLumpFont::LoadFON2 (int lump, const uint8_t *data)
|
|||
}
|
||||
|
||||
Palette[0] = 0;
|
||||
for (int i = 1; i < ActiveColors; i++)
|
||||
for (int pp = 1; pp < ActiveColors; pp++)
|
||||
{
|
||||
Palette[i] = PalEntry(255, palette[i * 3], palette[i * 3 + 1], palette[i * 3 + 2]);
|
||||
Palette[pp] = PalEntry(255, palette[pp * 3], palette[pp * 3 + 1], palette[pp * 3 + 2]);
|
||||
}
|
||||
|
||||
data_p = palette + ActiveColors*3;
|
||||
|
|
|
@ -102,12 +102,12 @@ FSpecialFont::FSpecialFont (const char *name, int first, int count, FGameTexture
|
|||
|
||||
if (charlumps[i] != nullptr)
|
||||
{
|
||||
auto pic = charlumps[i];
|
||||
Chars[i].OriginalPic = MakeGameTexture(pic->GetTexture(), nullptr, ETextureType::FontChar);
|
||||
Chars[i].OriginalPic->CopySize(pic, true);
|
||||
auto charpic = charlumps[i];
|
||||
Chars[i].OriginalPic = MakeGameTexture(charpic->GetTexture(), nullptr, ETextureType::FontChar);
|
||||
Chars[i].OriginalPic->CopySize(charpic, true);
|
||||
TexMan.AddGameTexture(Chars[i].OriginalPic);
|
||||
Chars[i].XMove = (int)Chars[i].OriginalPic->GetDisplayWidth();
|
||||
if (sysCallbacks.FontCharCreated) sysCallbacks.FontCharCreated(pic, Chars[i].OriginalPic);
|
||||
if (sysCallbacks.FontCharCreated) sysCallbacks.FontCharCreated(charpic, Chars[i].OriginalPic);
|
||||
}
|
||||
else
|
||||
{
|
||||
|
|
|
@ -106,10 +106,10 @@ FFont *V_GetFont(const char *name, const char *fontlumpname)
|
|||
|
||||
int lump = -1;
|
||||
int folderfile = -1;
|
||||
|
||||
|
||||
TArray<FolderEntry> folderdata;
|
||||
FStringf path("fonts/%s/", name);
|
||||
|
||||
|
||||
// Use a folder-based font only if it comes from a later file than the single lump version.
|
||||
if (fileSystem.GetFilesInFolder(path, folderdata, true))
|
||||
{
|
||||
|
@ -119,7 +119,7 @@ FFont *V_GetFont(const char *name, const char *fontlumpname)
|
|||
|
||||
|
||||
lump = fileSystem.CheckNumForFullName(fontlumpname? fontlumpname : name, true);
|
||||
|
||||
|
||||
if (lump != -1 && fileSystem.GetFileContainer(lump) >= folderfile)
|
||||
{
|
||||
uint32_t head;
|
||||
|
@ -725,9 +725,9 @@ static void CalcDefaultTranslation(FFont* base, int index)
|
|||
auto lum = otherluminosity[i];
|
||||
if (lum >= 0 && lum <= 1)
|
||||
{
|
||||
int index = int(lum * 255);
|
||||
remap[index] = GPalette.BaseColors[i];
|
||||
remap[index].a = 255;
|
||||
int lumidx = int(lum * 255);
|
||||
remap[lumidx] = GPalette.BaseColors[i];
|
||||
remap[lumidx].a = 255;
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -769,7 +769,7 @@ static void CalcDefaultTranslation(FFont* base, int index)
|
|||
lowindex = highindex++;
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
}
|
||||
|
||||
//==========================================================================
|
||||
|
|
|
@ -88,7 +88,6 @@ TArray<FBrokenLines> V_BreakLines (FFont *font, int maxwidth, const uint8_t *str
|
|||
{
|
||||
if (*string == '[')
|
||||
{
|
||||
const uint8_t* start = string;
|
||||
while (*string != ']' && *string != '\0')
|
||||
{
|
||||
string++;
|
||||
|
|
|
@ -160,12 +160,12 @@ void UpdateJoystickMenu(IJoystickConfig *selected)
|
|||
it = opt->GetItem("ConnectMessage2");
|
||||
if (it != nullptr) it->SetValue(0, !use_joystick);
|
||||
|
||||
for (int i = 0; i < (int)Joysticks.Size(); ++i)
|
||||
for (int ii = 0; ii < (int)Joysticks.Size(); ++ii)
|
||||
{
|
||||
it = CreateOptionMenuItemJoyConfigMenu(Joysticks[i]->GetName(), Joysticks[i]);
|
||||
it = CreateOptionMenuItemJoyConfigMenu(Joysticks[ii]->GetName(), Joysticks[ii]);
|
||||
GC::WriteBarrier(opt, it);
|
||||
opt->mItems.Push(it);
|
||||
if (i == itemnum) opt->mSelectedItem = opt->mItems.Size();
|
||||
if (ii == itemnum) opt->mSelectedItem = opt->mItems.Size();
|
||||
}
|
||||
if (opt->mSelectedItem >= (int)opt->mItems.Size())
|
||||
{
|
||||
|
@ -179,15 +179,15 @@ void UpdateJoystickMenu(IJoystickConfig *selected)
|
|||
auto p = CurrentMenu->PointerVar<IJoystickConfig>("mJoy");
|
||||
if (p != nullptr)
|
||||
{
|
||||
unsigned i;
|
||||
for (i = 0; i < Joysticks.Size(); ++i)
|
||||
unsigned ii;
|
||||
for (ii = 0; ii < Joysticks.Size(); ++ii)
|
||||
{
|
||||
if (Joysticks[i] == p)
|
||||
if (Joysticks[ii] == p)
|
||||
{
|
||||
break;
|
||||
}
|
||||
}
|
||||
if (i == Joysticks.Size())
|
||||
if (ii == Joysticks.Size())
|
||||
{
|
||||
CurrentMenu->Close();
|
||||
}
|
||||
|
|
|
@ -271,7 +271,7 @@ DMenu::DMenu(DMenu *parent)
|
|||
DontDim = false;
|
||||
GC::WriteBarrier(this, parent);
|
||||
}
|
||||
|
||||
|
||||
//=============================================================================
|
||||
//
|
||||
//
|
||||
|
|
|
@ -340,6 +340,10 @@ static void DoParseListMenuBody(FScanner &sc, DListMenuDescriptor *desc, bool &s
|
|||
{
|
||||
desc->mCenter = true;
|
||||
}
|
||||
else if (sc.Compare("Selecteditem"))
|
||||
{
|
||||
desc->mSelectedItem = desc->mItems.Size() - 1;
|
||||
}
|
||||
else if (sc.Compare("animatedtransition"))
|
||||
{
|
||||
desc->mAnimatedTransition = true;
|
||||
|
@ -563,8 +567,8 @@ static void DoParseListMenuBody(FScanner &sc, DListMenuDescriptor *desc, bool &s
|
|||
// NB: index has been incremented, so we're not affecting the newly inserted item here.
|
||||
for (unsigned int i = insertIndex; i < desc->mItems.Size(); i++)
|
||||
{
|
||||
auto item = desc->mItems[i];
|
||||
if (item->GetClass()->IsDescendantOf("ListMenuItemSelectable"))
|
||||
auto litem = desc->mItems[i];
|
||||
if (litem->GetClass()->IsDescendantOf("ListMenuItemSelectable"))
|
||||
{
|
||||
desc->mItems[i]->mYpos += desc->mLinespacing;
|
||||
}
|
||||
|
@ -660,9 +664,9 @@ static bool FindMatchingItem(DMenuItemBase *desc)
|
|||
MenuDescriptorList::Pair *pair;
|
||||
while (it.NextPair(pair))
|
||||
{
|
||||
for (auto it : pair->Value->mItems)
|
||||
for (auto item : pair->Value->mItems)
|
||||
{
|
||||
if (it->mAction == name && GetGroup(it) == grp) return true;
|
||||
if (item->mAction == name && GetGroup(item) == grp) return true;
|
||||
}
|
||||
}
|
||||
return false;
|
||||
|
|
|
@ -151,8 +151,6 @@ int FSavegameManagerBase::InsertSaveNode(FSaveGameNode *node)
|
|||
|
||||
void FSavegameManagerBase::NotifyNewSave(const FString &file, const FString &title, bool okForQuicksave, bool forceQuicksave)
|
||||
{
|
||||
FSaveGameNode *node;
|
||||
|
||||
if (file.IsEmpty())
|
||||
return;
|
||||
|
||||
|
@ -180,7 +178,7 @@ void FSavegameManagerBase::NotifyNewSave(const FString &file, const FString &tit
|
|||
}
|
||||
}
|
||||
|
||||
node = new FSaveGameNode;
|
||||
auto node = new FSaveGameNode;
|
||||
node->SaveTitle = title;
|
||||
node->Filename = file;
|
||||
node->bOldVersion = false;
|
||||
|
|
|
@ -6,7 +6,7 @@
|
|||
//
|
||||
// This program is free software: you can redistribute it and/or modify
|
||||
// it under the terms of the GNU Lesser General Public License as published by
|
||||
// the Free Software Foundation, either version 3 of the License, or
|
||||
// the Free Software Foundation, either version 2 of the License, or
|
||||
// (at your option) any later version.
|
||||
//
|
||||
// This program is distributed in the hope that it will be useful,
|
||||
|
@ -98,7 +98,7 @@ static int FindGFXFile(FString & fn)
|
|||
|
||||
for (const char ** extp=extensions; *extp; extp++)
|
||||
{
|
||||
int lump = fileSystem.CheckNumForFullName(fn + *extp);
|
||||
lump = fileSystem.CheckNumForFullName(fn + *extp);
|
||||
if (lump >= best) best = lump;
|
||||
}
|
||||
return best;
|
||||
|
|
|
@ -48,7 +48,7 @@ protected:
|
|||
unsigned int mNumIndices;
|
||||
TArray<FModelVertex> mVertices;
|
||||
TArray<unsigned int> mIndices;
|
||||
|
||||
|
||||
void MakeSlabPolys(int x, int y, kvxslab_t *voxptr, FVoxelMap &check);
|
||||
void AddFace(int x1, int y1, int z1, int x2, int y2, int z2, int x3, int y3, int z3, int x4, int y4, int z4, uint8_t color, FVoxelMap &check);
|
||||
unsigned int AddVertex(FModelVertex &vert, FVoxelMap &check);
|
||||
|
|
|
@ -6,7 +6,7 @@
|
|||
//
|
||||
// This program is free software: you can redistribute it and/or modify
|
||||
// it under the terms of the GNU Lesser General Public License as published by
|
||||
// the Free Software Foundation, either version 3 of the License, or
|
||||
// the Free Software Foundation, either version 2 of the License, or
|
||||
// (at your option) any later version.
|
||||
//
|
||||
// This program is distributed in the hope that it will be useful,
|
||||
|
@ -217,10 +217,10 @@ void FDMDModel::LoadGeometry()
|
|||
memcpy(lods[i].triangles, buffer + lodInfo[i].offsetTriangles, lodInfo[i].numTriangles * sizeof(FTriangle));
|
||||
for (int j = 0; j < lodInfo[i].numTriangles; j++)
|
||||
{
|
||||
for (int k = 0; k < 3; k++)
|
||||
for (int kk = 0; kk < 3; kk++)
|
||||
{
|
||||
lods[i].triangles[j].textureIndices[k] = LittleShort(lods[i].triangles[j].textureIndices[k]);
|
||||
lods[i].triangles[j].vertexIndices[k] = LittleShort(lods[i].triangles[j].vertexIndices[k]);
|
||||
lods[i].triangles[j].textureIndices[kk] = LittleShort(lods[i].triangles[j].textureIndices[kk]);
|
||||
lods[i].triangles[j].vertexIndices[kk] = LittleShort(lods[i].triangles[j].vertexIndices[kk]);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -306,7 +306,7 @@ void FDMDModel::BuildVertexBuffer(FModelRenderer *renderer)
|
|||
|
||||
FTriangle *tri = lods[0].triangles;
|
||||
|
||||
for (int i = 0; i < lodInfo[0].numTriangles; i++)
|
||||
for (int ii = 0; ii < lodInfo[0].numTriangles; ii++)
|
||||
{
|
||||
for (int j = 0; j < 3; j++)
|
||||
{
|
||||
|
@ -536,15 +536,15 @@ void FMD2Model::LoadGeometry()
|
|||
}
|
||||
|
||||
lods[0].triangles = new FTriangle[lodInfo[0].numTriangles];
|
||||
|
||||
|
||||
int cnt = lodInfo[0].numTriangles;
|
||||
memcpy(lods[0].triangles, buffer + lodInfo[0].offsetTriangles, sizeof(FTriangle) * cnt);
|
||||
for (int j = 0; j < cnt; j++)
|
||||
{
|
||||
for (int k = 0; k < 3; k++)
|
||||
for (int kk = 0; kk < 3; kk++)
|
||||
{
|
||||
lods[0].triangles[j].textureIndices[k] = LittleShort(lods[0].triangles[j].textureIndices[k]);
|
||||
lods[0].triangles[j].vertexIndices[k] = LittleShort(lods[0].triangles[j].vertexIndices[k]);
|
||||
lods[0].triangles[j].textureIndices[kk] = LittleShort(lods[0].triangles[j].textureIndices[kk]);
|
||||
lods[0].triangles[j].vertexIndices[kk] = LittleShort(lods[0].triangles[j].vertexIndices[kk]);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
|
@ -6,7 +6,7 @@
|
|||
//
|
||||
// This program is free software: you can redistribute it and/or modify
|
||||
// it under the terms of the GNU Lesser General Public License as published by
|
||||
// the Free Software Foundation, either version 3 of the License, or
|
||||
// the Free Software Foundation, either version 2 of the License, or
|
||||
// (at your option) any later version.
|
||||
//
|
||||
// This program is distributed in the hope that it will be useful,
|
||||
|
@ -133,7 +133,7 @@ bool FMD3Model::Load(const char * path, int lumpnum, const char * buffer, int le
|
|||
|
||||
auto numFrames = LittleLong(hdr->Num_Frames);
|
||||
auto numSurfaces = LittleLong(hdr->Num_Surfaces);
|
||||
|
||||
|
||||
numTags = LittleLong(hdr->Num_Tags);
|
||||
|
||||
md3_frame_t * frm = (md3_frame_t*)(buffer + LittleLong(hdr->Ofs_Frames));
|
||||
|
@ -141,7 +141,7 @@ bool FMD3Model::Load(const char * path, int lumpnum, const char * buffer, int le
|
|||
Frames.Resize(numFrames);
|
||||
for (unsigned i = 0; i < numFrames; i++)
|
||||
{
|
||||
strncpy(Frames[i].Name, frm[i].Name, 16);
|
||||
strncpy(Frames[i].Name, frm[i].Name, 15);
|
||||
for (int j = 0; j < 3; j++) Frames[i].origin[j] = frm[i].localorigin[j];
|
||||
}
|
||||
|
||||
|
@ -164,15 +164,15 @@ bool FMD3Model::Load(const char * path, int lumpnum, const char * buffer, int le
|
|||
md3_shader_t * shader = (md3_shader_t*)(((char*)ss) + LittleLong(ss->Ofs_Shaders));
|
||||
s->Skins.Resize(s->numSkins);
|
||||
|
||||
for (unsigned i = 0; i < s->numSkins; i++)
|
||||
for (unsigned ii = 0; ii < s->numSkins; ii++)
|
||||
{
|
||||
// [BB] According to the MD3 spec, Name is supposed to include the full path.
|
||||
// ... and since some tools seem to output backslashes, these need to be replaced with forward slashes to work.
|
||||
FixPathSeperator(shader[i].Name);
|
||||
s->Skins[i] = LoadSkin("", shader[i].Name);
|
||||
FixPathSeperator(shader[ii].Name);
|
||||
s->Skins[ii] = LoadSkin("", shader[ii].Name);
|
||||
// [BB] Fall back and check if Name is relative.
|
||||
if (!s->Skins[i].isValid())
|
||||
s->Skins[i] = LoadSkin(path, shader[i].Name);
|
||||
if (!s->Skins[ii].isValid())
|
||||
s->Skins[ii] = LoadSkin(path, shader[ii].Name);
|
||||
}
|
||||
}
|
||||
mLumpNum = lumpnum;
|
||||
|
@ -203,31 +203,31 @@ void FMD3Model::LoadGeometry()
|
|||
md3_triangle_t * tris = (md3_triangle_t*)(((char*)ss) + LittleLong(ss->Ofs_Triangles));
|
||||
s->Tris.Resize(s->numTriangles);
|
||||
|
||||
for (unsigned i = 0; i < s->numTriangles; i++) for (int j = 0; j < 3; j++)
|
||||
for (unsigned ii = 0; ii < s->numTriangles; ii++) for (int j = 0; j < 3; j++)
|
||||
{
|
||||
s->Tris[i].VertIndex[j] = LittleLong(tris[i].vt_index[j]);
|
||||
s->Tris[ii].VertIndex[j] = LittleLong(tris[ii].vt_index[j]);
|
||||
}
|
||||
|
||||
// Load texture coordinates
|
||||
md3_texcoord_t * tc = (md3_texcoord_t*)(((char*)ss) + LittleLong(ss->Ofs_Texcoord));
|
||||
s->Texcoords.Resize(s->numVertices);
|
||||
|
||||
for (unsigned i = 0; i < s->numVertices; i++)
|
||||
for (unsigned ii = 0; ii < s->numVertices; ii++)
|
||||
{
|
||||
s->Texcoords[i].s = tc[i].s;
|
||||
s->Texcoords[i].t = tc[i].t;
|
||||
s->Texcoords[ii].s = tc[ii].s;
|
||||
s->Texcoords[ii].t = tc[ii].t;
|
||||
}
|
||||
|
||||
// Load vertices and texture coordinates
|
||||
md3_vertex_t * vt = (md3_vertex_t*)(((char*)ss) + LittleLong(ss->Ofs_XYZNormal));
|
||||
s->Vertices.Resize(s->numVertices * Frames.Size());
|
||||
|
||||
for (unsigned i = 0; i < s->numVertices * Frames.Size(); i++)
|
||||
for (unsigned ii = 0; ii < s->numVertices * Frames.Size(); ii++)
|
||||
{
|
||||
s->Vertices[i].x = LittleShort(vt[i].x) / 64.f;
|
||||
s->Vertices[i].y = LittleShort(vt[i].y) / 64.f;
|
||||
s->Vertices[i].z = LittleShort(vt[i].z) / 64.f;
|
||||
UnpackVector(LittleShort(vt[i].n), s->Vertices[i].nx, s->Vertices[i].ny, s->Vertices[i].nz);
|
||||
s->Vertices[ii].x = LittleShort(vt[ii].x) / 64.f;
|
||||
s->Vertices[ii].y = LittleShort(vt[ii].y) / 64.f;
|
||||
s->Vertices[ii].z = LittleShort(vt[ii].z) / 64.f;
|
||||
UnpackVector(LittleShort(vt[ii].n), s->Vertices[ii].nx, s->Vertices[ii].ny, s->Vertices[ii].nz);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
|
@ -1,21 +1,25 @@
|
|||
//
|
||||
//---------------------------------------------------------------------------
|
||||
//
|
||||
// Copyright(C) 2018 Marisa Kirisame
|
||||
// All rights reserved.
|
||||
// Copyright (c) 2018-2022 Marisa Kirisame, UnSX Team
|
||||
//
|
||||
// This program is free software: you can redistribute it and/or modify
|
||||
// it under the terms of the GNU Lesser General Public License as published by
|
||||
// the Free Software Foundation, either version 3 of the License, or
|
||||
// (at your option) any later version.
|
||||
// Permission is hereby granted, free of charge, to any person obtaining a copy
|
||||
// of this software and associated documentation files (the "Software"), to
|
||||
// deal in the Software without restriction, including without limitation the
|
||||
// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
|
||||
// sell copies of the Software, and to permit persons to whom the Software is
|
||||
// furnished to do so, subject to the following conditions:
|
||||
//
|
||||
// This program is distributed in the hope that it will be useful,
|
||||
// but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
// GNU Lesser General Public License for more details.
|
||||
// The above copyright notice and this permission notice shall be included in
|
||||
// all copies or substantial portions of the Software.
|
||||
//
|
||||
// You should have received a copy of the GNU Lesser General Public License
|
||||
// along with this program. If not, see http://www.gnu.org/licenses/
|
||||
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
|
||||
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
||||
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
|
||||
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
|
||||
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
|
||||
// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
|
||||
// IN THE SOFTWARE.
|
||||
//
|
||||
//--------------------------------------------------------------------------
|
||||
//
|
||||
|
|
|
@ -6,7 +6,7 @@
|
|||
//
|
||||
// This program is free software: you can redistribute it and/or modify
|
||||
// it under the terms of the GNU Lesser General Public License as published by
|
||||
// the Free Software Foundation, either version 3 of the License, or
|
||||
// the Free Software Foundation, either version 2 of the License, or
|
||||
// (at your option) any later version.
|
||||
//
|
||||
// This program is distributed in the hope that it will be useful,
|
||||
|
@ -100,7 +100,7 @@ TArray<uint8_t> FVoxelTexture::CreatePalettedPixels(int conversion)
|
|||
pe.b = (pp[2] << 2) | (pp[2] >> 4);
|
||||
// Alphatexture handling is just for completeness, but rather unlikely to be used ever.
|
||||
Pixels[i] = conversion == luminance ? pe.r : ColorMatcher.Pick(pe);
|
||||
|
||||
|
||||
}
|
||||
}
|
||||
else
|
||||
|
@ -205,7 +205,6 @@ void FVoxelModel::AddFace(int x1, int y1, int z1, int x2, int y2, int z2, int x3
|
|||
float PivotX = mVoxel->Mips[0].Pivot.X;
|
||||
float PivotY = mVoxel->Mips[0].Pivot.Y;
|
||||
float PivotZ = mVoxel->Mips[0].Pivot.Z;
|
||||
int h = mVoxel->Mips[0].SizeZ;
|
||||
FModelVertex vert;
|
||||
unsigned int indx[4];
|
||||
|
||||
|
@ -286,8 +285,8 @@ void FVoxelModel::MakeSlabPolys(int x, int y, kvxslab_t *voxptr, FVoxelMap &chec
|
|||
}
|
||||
if (cull & 32)
|
||||
{
|
||||
int z = ztop+zleng-1;
|
||||
AddFace(x+1, y, z+1, x, y, z+1, x+1, y+1, z+1, x, y+1, z+1, voxptr->col[zleng-1], check);
|
||||
int zz = ztop+zleng-1;
|
||||
AddFace(x+1, y, zz+1, x, y, zz+1, x+1, y+1, zz+1, x, y+1, zz+1, voxptr->col[zleng-1], check);
|
||||
}
|
||||
}
|
||||
|
||||
|
|
|
@ -267,7 +267,7 @@ DObject::~DObject ()
|
|||
Release();
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
if (nullptr != type)
|
||||
{
|
||||
type->DestroySpecials(this);
|
||||
|
|
|
@ -158,6 +158,10 @@ namespace GC
|
|||
{
|
||||
MarkArray((DObject **)(obj), count);
|
||||
}
|
||||
template<class T> void MarkArray(TObjPtr<T>* obj, size_t count)
|
||||
{
|
||||
MarkArray((DObject**)(obj), count);
|
||||
}
|
||||
template<class T> void MarkArray(TArray<T> &arr)
|
||||
{
|
||||
MarkArray(&arr[0], arr.Size());
|
||||
|
|
|
@ -429,7 +429,7 @@ void ProcessKeyboardEventInMenu(NSEvent* theEvent)
|
|||
event.subtype = EV_GUI_Char;
|
||||
event.data1 = realchar;
|
||||
event.data2 = event.data3 & GKM_ALT;
|
||||
|
||||
|
||||
D_PostEvent(&event);
|
||||
}
|
||||
}
|
||||
|
@ -667,9 +667,9 @@ void ProcessMouseWheelEvent(NSEvent* theEvent)
|
|||
{
|
||||
return;
|
||||
}
|
||||
|
||||
|
||||
event_t event = {};
|
||||
|
||||
|
||||
if (GUICapture)
|
||||
{
|
||||
event.type = EV_GUI_Event;
|
||||
|
@ -681,7 +681,7 @@ void ProcessMouseWheelEvent(NSEvent* theEvent)
|
|||
event.type = isZeroDelta ? EV_KeyUp : EV_KeyDown;
|
||||
event.data1 = delta > 0.0f ? KEY_MWHEELUP : KEY_MWHEELDOWN;
|
||||
}
|
||||
|
||||
|
||||
D_PostEvent(&event);
|
||||
}
|
||||
|
||||
|
|
|
@ -1127,7 +1127,7 @@ void IOKitJoystickManager::AddDevices(const IONotificationPortRef notificationPo
|
|||
}
|
||||
|
||||
IOObjectRelease(device);
|
||||
|
||||
|
||||
PostDeviceChangeEvent();
|
||||
}
|
||||
}
|
||||
|
|
|
@ -90,10 +90,10 @@ static bool ReadSystemVersionFromPlist(NSOperatingSystemVersion& version)
|
|||
|
||||
if (stat(plistPath, &dummy) != 0)
|
||||
return false;
|
||||
|
||||
|
||||
char commandLine[1024] = {};
|
||||
snprintf(commandLine, sizeof commandLine, "defaults read %s ProductVersion", plistPath);
|
||||
|
||||
|
||||
FILE *const versionFile = popen(commandLine, "r");
|
||||
|
||||
if (versionFile == nullptr)
|
||||
|
@ -146,7 +146,7 @@ void I_DetectOS()
|
|||
}
|
||||
|
||||
const char* name = "Unknown version";
|
||||
|
||||
|
||||
switch (version.majorVersion)
|
||||
{
|
||||
case 10:
|
||||
|
@ -183,7 +183,7 @@ void I_DetectOS()
|
|||
#else
|
||||
"Unknown";
|
||||
#endif
|
||||
|
||||
|
||||
Printf("%s running %s %d.%d.%d (%s) %s\n", model, name,
|
||||
int(version.majorVersion), int(version.minorVersion), int(version.patchVersion),
|
||||
release, architecture);
|
||||
|
@ -266,14 +266,14 @@ ApplicationController* appCtrl;
|
|||
- (void)keyDown:(NSEvent*)theEvent
|
||||
{
|
||||
// Empty but present to avoid playing of 'beep' alert sound
|
||||
|
||||
|
||||
ZD_UNUSED(theEvent);
|
||||
}
|
||||
|
||||
- (void)keyUp:(NSEvent*)theEvent
|
||||
{
|
||||
// Empty but present to avoid playing of 'beep' alert sound
|
||||
|
||||
|
||||
ZD_UNUSED(theEvent);
|
||||
}
|
||||
|
||||
|
@ -283,7 +283,7 @@ extern bool AppActive;
|
|||
- (void)applicationDidBecomeActive:(NSNotification*)aNotification
|
||||
{
|
||||
ZD_UNUSED(aNotification);
|
||||
|
||||
|
||||
S_SetSoundPaused(1);
|
||||
|
||||
AppActive = true;
|
||||
|
@ -292,7 +292,7 @@ extern bool AppActive;
|
|||
- (void)applicationWillResignActive:(NSNotification*)aNotification
|
||||
{
|
||||
ZD_UNUSED(aNotification);
|
||||
|
||||
|
||||
S_SetSoundPaused(i_soundinbackground);
|
||||
|
||||
AppActive = false;
|
||||
|
|
|
@ -449,7 +449,7 @@ public:
|
|||
}
|
||||
else
|
||||
#endif
|
||||
|
||||
|
||||
#ifdef HAVE_SOFTPOLY
|
||||
if (vid_preferbackend == 2)
|
||||
{
|
||||
|
@ -832,7 +832,7 @@ bool I_SetCursor(FGameTexture *cursorpic)
|
|||
if (NULL != cursorpic && cursorpic->isValid())
|
||||
{
|
||||
// Create bitmap image representation
|
||||
|
||||
|
||||
auto sbuffer = cursorpic->GetTexture()->CreateTexBuffer(0);
|
||||
|
||||
const NSInteger imageWidth = sbuffer.mWidth;
|
||||
|
@ -873,11 +873,11 @@ bool I_SetCursor(FGameTexture *cursorpic)
|
|||
cursor = [[NSCursor alloc] initWithImage:cursorImage
|
||||
hotSpot:NSMakePoint(0.0f, 0.0f)];
|
||||
}
|
||||
|
||||
|
||||
SystemBaseFrameBuffer::SetCursor(cursor);
|
||||
|
||||
|
||||
[pool release];
|
||||
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
|
|
|
@ -256,7 +256,7 @@ FString M_GetDocumentsPath()
|
|||
FString M_GetDemoPath()
|
||||
{
|
||||
FString path = GetSpecialPath(NSDocumentDirectory);
|
||||
|
||||
|
||||
if (path.IsNotEmpty())
|
||||
{
|
||||
path += "/" GAME_DIR "/Demos/";
|
||||
|
|
|
@ -446,7 +446,7 @@ int I_PickIWad_Cocoa (WadStuff *wads, int numwads, bool showwin, int defaultiwad
|
|||
if (ret >= 0)
|
||||
{
|
||||
NSString* parametersToAppend = [picker commandLineParameters];
|
||||
|
||||
|
||||
if (0 != [parametersToAppend length])
|
||||
{
|
||||
RestartWithParameters(wads[ret], parametersToAppend);
|
||||
|
|
|
@ -79,7 +79,7 @@ void I_InitGraphics ()
|
|||
|
||||
extern IVideo *gl_CreateVideo();
|
||||
Video = gl_CreateVideo();
|
||||
|
||||
|
||||
if (Video == NULL)
|
||||
I_FatalError ("Failed to initialize display");
|
||||
}
|
||||
|
|
|
@ -205,7 +205,7 @@ static void MouseRead ()
|
|||
static void I_CheckNativeMouse ()
|
||||
{
|
||||
bool focus = SDL_GetKeyboardFocus() != NULL;
|
||||
|
||||
|
||||
bool captureModeInGame = sysCallbacks.CaptureModeInGame && sysCallbacks.CaptureModeInGame();
|
||||
bool wantNative = !focus || (!use_mouse || GUICapture || !captureModeInGame);
|
||||
|
||||
|
@ -228,7 +228,7 @@ void MessagePump (const SDL_Event &sev)
|
|||
static int lastx = 0, lasty = 0;
|
||||
int x, y;
|
||||
event_t event = { 0,0,0,0,0,0,0 };
|
||||
|
||||
|
||||
switch (sev.type)
|
||||
{
|
||||
case SDL_QUIT:
|
||||
|
@ -369,7 +369,7 @@ void MessagePump (const SDL_Event &sev)
|
|||
{
|
||||
break;
|
||||
}
|
||||
|
||||
|
||||
event.type = sev.type == SDL_KEYDOWN ? EV_KeyDown : EV_KeyUp;
|
||||
|
||||
// Try to look up our key mapped key for conversion to DirectInput.
|
||||
|
@ -448,7 +448,7 @@ void MessagePump (const SDL_Event &sev)
|
|||
if (GUICapture)
|
||||
{
|
||||
int size;
|
||||
|
||||
|
||||
int unichar = utf8_decode((const uint8_t*)sev.text.text, &size);
|
||||
if (size != 4)
|
||||
{
|
||||
|
@ -474,7 +474,7 @@ void MessagePump (const SDL_Event &sev)
|
|||
void I_GetEvent ()
|
||||
{
|
||||
SDL_Event sev;
|
||||
|
||||
|
||||
while (SDL_PollEvent (&sev))
|
||||
{
|
||||
MessagePump (sev);
|
||||
|
|
|
@ -171,7 +171,7 @@ int main (int argc, char **argv)
|
|||
}
|
||||
|
||||
printf("\n");
|
||||
|
||||
|
||||
Args = new FArgs(argc, argv);
|
||||
|
||||
// Should we even be doing anything with progdir on Unix systems?
|
||||
|
@ -188,7 +188,7 @@ int main (int argc, char **argv)
|
|||
{
|
||||
progdir = "./";
|
||||
}
|
||||
|
||||
|
||||
I_StartupJoysticks();
|
||||
|
||||
const int result = GameMain();
|
||||
|
|
|
@ -159,7 +159,7 @@ void RedrawProgressBar(int CurPos, int MaxPos)
|
|||
memset(progressBuffer,'.',512);
|
||||
progressBuffer[sizeOfWindow.ws_col - 1] = 0;
|
||||
int lengthOfStr = 0;
|
||||
|
||||
|
||||
while (curProgVal-- > 0)
|
||||
{
|
||||
progressBuffer[lengthOfStr++] = '=';
|
||||
|
@ -182,7 +182,9 @@ void I_PrintStr(const char *cp)
|
|||
if (*srcp == 0x1c && con_printansi && terminal)
|
||||
{
|
||||
srcp += 1;
|
||||
EColorRange range = V_ParseFontColor((const uint8_t*&)srcp, CR_UNTRANSLATED, CR_YELLOW);
|
||||
const uint8_t* scratch = (const uint8_t*)srcp; // GCC does not like direct casting of the parameter.
|
||||
EColorRange range = V_ParseFontColor(scratch, CR_UNTRANSLATED, CR_YELLOW);
|
||||
srcp = (char*)scratch;
|
||||
if (range != CR_UNDEFINED)
|
||||
{
|
||||
PalEntry color = V_LogColorFromColorRange(range);
|
||||
|
@ -206,7 +208,7 @@ void I_PrintStr(const char *cp)
|
|||
else if (v < 0.90) attrib = 0x7;
|
||||
else attrib = 0xF;
|
||||
}
|
||||
|
||||
|
||||
printData.AppendFormat("\033[%um",((attrib & 0x8) ? 90 : 30) + (attrib & 0x7));
|
||||
}
|
||||
else printData.AppendFormat("\033[38;2;%u;%u;%um",color.r,color.g,color.b);
|
||||
|
@ -222,7 +224,7 @@ void I_PrintStr(const char *cp)
|
|||
else break;
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
if (StartScreen) CleanProgressBar();
|
||||
fputs(printData.GetChars(),stdout);
|
||||
if (terminal) fputs("\033[0m",stdout);
|
||||
|
@ -301,7 +303,7 @@ int I_PickIWad (WadStuff *wads, int numwads, bool showwin, int defaultiwad)
|
|||
#ifdef __APPLE__
|
||||
return I_PickIWad_Cocoa (wads, numwads, showwin, defaultiwad);
|
||||
#endif
|
||||
|
||||
|
||||
if (!isatty(fileno(stdin)))
|
||||
{
|
||||
return defaultiwad;
|
||||
|
|
|
@ -5,13 +5,13 @@ void Mac_I_FatalError(const char* errortext)
|
|||
{
|
||||
// Close window or exit fullscreen and release mouse capture
|
||||
SDL_Quit();
|
||||
|
||||
|
||||
const CFStringRef errorString = CFStringCreateWithCStringNoCopy( kCFAllocatorDefault,
|
||||
errortext, kCFStringEncodingASCII, kCFAllocatorNull );
|
||||
if ( NULL != errorString )
|
||||
{
|
||||
CFOptionFlags dummy;
|
||||
|
||||
|
||||
CFUserNotificationDisplayAlert( 0, kCFUserNotificationStopAlertLevel, NULL, NULL, NULL,
|
||||
CFSTR( "Fatal Error" ), errorString, CFSTR( "Exit" ), NULL, NULL, &dummy );
|
||||
CFRelease( errorString );
|
||||
|
|
|
@ -53,7 +53,7 @@
|
|||
#ifdef HAVE_GLES2
|
||||
#include "gles_framebuffer.h"
|
||||
#endif
|
||||
|
||||
|
||||
#ifdef HAVE_VULKAN
|
||||
#include "vulkan/system/vk_framebuffer.h"
|
||||
#endif
|
||||
|
@ -517,7 +517,7 @@ int SystemBaseFrameBuffer::GetClientWidth()
|
|||
return width;
|
||||
}
|
||||
#endif
|
||||
|
||||
|
||||
#ifdef HAVE_VULKAN
|
||||
assert(Priv::vulkanEnabled);
|
||||
SDL_Vulkan_GetDrawableSize(Priv::window, &width, nullptr);
|
||||
|
|
|
@ -228,7 +228,7 @@ void FTTYStartupScreen::NetMessage(const char *format, ...)
|
|||
{
|
||||
FString str;
|
||||
va_list argptr;
|
||||
|
||||
|
||||
va_start (argptr, format);
|
||||
str.VFormat (format, argptr);
|
||||
va_end (argptr);
|
||||
|
|
|
@ -279,7 +279,7 @@ void SystemBaseFrameBuffer::PositionWindow(bool fullscreen, bool initialcall)
|
|||
RECT r;
|
||||
LONG style, exStyle;
|
||||
|
||||
RECT monRect;
|
||||
RECT monRect = {};
|
||||
|
||||
if (!m_Fullscreen && fullscreen && !initialcall) SaveWindowedPos();
|
||||
if (m_Monitor)
|
||||
|
|
|
@ -165,5 +165,5 @@ void I_InitGraphics ()
|
|||
// we somehow STILL don't have a display!!
|
||||
if (Video == NULL)
|
||||
I_FatalError ("Failed to initialize display");
|
||||
|
||||
|
||||
}
|
||||
|
|
|
@ -340,7 +340,7 @@ static HANDLE WriteMyMiniDump (void)
|
|||
MINIDUMP_EXCEPTION_INFORMATION exceptor = { DbgThreadID, &CrashPointers, FALSE };
|
||||
WCHAR dbghelpPath[MAX_PATH+12], *bs;
|
||||
WRITEDUMP pMiniDumpWriteDump;
|
||||
HANDLE file;
|
||||
HANDLE file = INVALID_HANDLE_VALUE;
|
||||
BOOL good = FALSE;
|
||||
HMODULE dbghelp = NULL;
|
||||
|
||||
|
@ -710,14 +710,14 @@ HANDLE WriteTextReport ()
|
|||
ctxt->Rip, ctxt->Rsp, ctxt->SegCs, ctxt->SegSs, ctxt->EFlags);
|
||||
#endif
|
||||
|
||||
DWORD j;
|
||||
DWORD dw;
|
||||
|
||||
for (i = 0, j = 1; (size_t)i < sizeof(eflagsBits)/sizeof(eflagsBits[0]); j <<= 1, ++i)
|
||||
for (i = 0, dw = 1; (size_t)i < sizeof(eflagsBits)/sizeof(eflagsBits[0]); dw <<= 1, ++i)
|
||||
{
|
||||
if (eflagsBits[i][0] != 'x')
|
||||
{
|
||||
Writef (file, " %c%c%c", eflagsBits[i][0], eflagsBits[i][1],
|
||||
ctxt->EFlags & j ? '+' : '-');
|
||||
ctxt->EFlags & dw ? '+' : '-');
|
||||
}
|
||||
}
|
||||
Writef (file, "\r\n");
|
||||
|
@ -1581,7 +1581,7 @@ static void AddZipFile (HANDLE ziphandle, TarFile *whichfile, short dosdate, sho
|
|||
local.ModDate = dosdate;
|
||||
local.UncompressedSize = LittleLong(whichfile->UncompressedSize);
|
||||
local.NameLength = LittleShort((uint16_t)strlen(whichfile->Filename));
|
||||
|
||||
|
||||
whichfile->ZipOffset = SetFilePointer (ziphandle, 0, NULL, FILE_CURRENT);
|
||||
WriteFile (ziphandle, &local, sizeof(local), &wrote, NULL);
|
||||
WriteFile (ziphandle, whichfile->Filename, (DWORD)strlen(whichfile->Filename), &wrote, NULL);
|
||||
|
|
|
@ -281,14 +281,6 @@ CUSTOM_CVAR(Bool, joy_dinput, true, CVAR_GLOBALCONFIG|CVAR_ARCHIVE|CVAR_NOINITCA
|
|||
|
||||
static const uint8_t POVButtons[9] = { 0x01, 0x03, 0x02, 0x06, 0x04, 0x0C, 0x08, 0x09, 0x00 };
|
||||
|
||||
//("dc12a687-737f-11cf-884d-00aa004b2e24")
|
||||
static const IID IID_IWbemLocator = { 0xdc12a687, 0x737f, 0x11cf,
|
||||
{ 0x88, 0x4d, 0x00, 0xaa, 0x00, 0x4b, 0x2e, 0x24 } };
|
||||
|
||||
//("4590f811-1d3a-11d0-891f-00aa004b2e24")
|
||||
static const CLSID CLSID_WbemLocator = { 0x4590f811, 0x1d3a, 0x11d0,
|
||||
{ 0x89, 0x1f, 0x00, 0xaa, 0x00, 0x4b, 0x2e, 0x24 } };
|
||||
|
||||
// CODE --------------------------------------------------------------------
|
||||
|
||||
//===========================================================================
|
||||
|
|
|
@ -514,8 +514,6 @@ LRESULT CALLBACK WndProc (HWND hWnd, UINT message, WPARAM wParam, LPARAM lParam)
|
|||
case WM_WTSSESSION_CHANGE:
|
||||
case WM_POWERBROADCAST:
|
||||
{
|
||||
int oldstate = SessionState;
|
||||
|
||||
if (message == WM_WTSSESSION_CHANGE && lParam == (LPARAM)SessionID)
|
||||
{
|
||||
#ifdef _DEBUG
|
||||
|
|
|
@ -58,7 +58,7 @@ class FDInputKeyboard : public FKeyboard
|
|||
public:
|
||||
FDInputKeyboard();
|
||||
~FDInputKeyboard();
|
||||
|
||||
|
||||
bool GetDevice();
|
||||
void ProcessInput();
|
||||
|
||||
|
|
|
@ -777,7 +777,7 @@ int DoMain (HINSTANCE hInstance)
|
|||
RECT cRect;
|
||||
TIMECAPS tc;
|
||||
DEVMODE displaysettings;
|
||||
|
||||
|
||||
// Do not use the multibyte __argv here because we want UTF-8 arguments
|
||||
// and those can only be done by converting the Unicode variants.
|
||||
Args = new FArgs();
|
||||
|
@ -787,17 +787,17 @@ int DoMain (HINSTANCE hInstance)
|
|||
{
|
||||
Args->AppendArg(FString(wargv[i]));
|
||||
}
|
||||
|
||||
|
||||
// Load Win32 modules
|
||||
Kernel32Module.Load({"kernel32.dll"});
|
||||
Shell32Module.Load({"shell32.dll"});
|
||||
User32Module.Load({"user32.dll"});
|
||||
|
||||
|
||||
// Under XP, get our session ID so we can know when the user changes/locks sessions.
|
||||
// Since we need to remain binary compatible with older versions of Windows, we
|
||||
// need to extract the ProcessIdToSessionId function from kernel32.dll manually.
|
||||
HMODULE kernel = GetModuleHandleA ("kernel32.dll");
|
||||
|
||||
|
||||
if (Args->CheckParm("-stdout"))
|
||||
{
|
||||
// As a GUI application, we don't normally get a console when we start.
|
||||
|
@ -805,7 +805,7 @@ int DoMain (HINSTANCE hInstance)
|
|||
// console. Otherwise, we can create a new one. If we already have a
|
||||
// stdout handle, then we have been redirected and should just use that
|
||||
// handle instead of creating a console window.
|
||||
|
||||
|
||||
StdOut = GetStdHandle(STD_OUTPUT_HANDLE);
|
||||
if (StdOut != NULL)
|
||||
{
|
||||
|
@ -832,18 +832,18 @@ int DoMain (HINSTANCE hInstance)
|
|||
{
|
||||
StdOut = GetStdHandle(STD_OUTPUT_HANDLE);
|
||||
}
|
||||
|
||||
|
||||
// These two functions do not exist in Windows XP.
|
||||
BOOL (WINAPI* p_GetCurrentConsoleFontEx)(HANDLE hConsoleOutput, BOOL bMaximumWindow, PCONSOLE_FONT_INFOEX lpConsoleCurrentFontEx);
|
||||
BOOL (WINAPI* p_SetCurrentConsoleFontEx)(HANDLE hConsoleOutput, BOOL bMaximumWindow, PCONSOLE_FONT_INFOEX lpConsoleCurrentFontEx);
|
||||
|
||||
|
||||
p_SetCurrentConsoleFontEx = (decltype(p_SetCurrentConsoleFontEx))GetProcAddress(kernel, "SetCurrentConsoleFontEx");
|
||||
p_GetCurrentConsoleFontEx = (decltype(p_GetCurrentConsoleFontEx))GetProcAddress(kernel, "GetCurrentConsoleFontEx");
|
||||
if (p_SetCurrentConsoleFontEx && p_GetCurrentConsoleFontEx)
|
||||
{
|
||||
CONSOLE_FONT_INFOEX cfi;
|
||||
cfi.cbSize = sizeof(cfi);
|
||||
|
||||
|
||||
if (p_GetCurrentConsoleFontEx(StdOut, false, &cfi))
|
||||
{
|
||||
if (*cfi.FaceName == 0) // If the face name is empty, the default (useless) raster font is actoive.
|
||||
|
@ -858,16 +858,16 @@ int DoMain (HINSTANCE hInstance)
|
|||
FancyStdOut = true;
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
// Set the timer to be as accurate as possible
|
||||
if (timeGetDevCaps (&tc, sizeof(tc)) != TIMERR_NOERROR)
|
||||
TimerPeriod = 1; // Assume minimum resolution of 1 ms
|
||||
else
|
||||
TimerPeriod = tc.wPeriodMin;
|
||||
|
||||
|
||||
timeBeginPeriod (TimerPeriod);
|
||||
atexit(UnTbp);
|
||||
|
||||
|
||||
// Figure out what directory the program resides in.
|
||||
WCHAR progbuff[1024];
|
||||
if (GetModuleFileNameW(nullptr, progbuff, sizeof progbuff) == 0)
|
||||
|
@ -875,22 +875,22 @@ int DoMain (HINSTANCE hInstance)
|
|||
MessageBoxA(nullptr, "Fatal", "Could not determine program location.", MB_ICONEXCLAMATION|MB_OK);
|
||||
exit(-1);
|
||||
}
|
||||
|
||||
|
||||
progbuff[1023] = '\0';
|
||||
if (auto lastsep = wcsrchr(progbuff, '\\'))
|
||||
{
|
||||
lastsep[1] = '\0';
|
||||
}
|
||||
|
||||
|
||||
progdir = progbuff;
|
||||
FixPathSeperator(progdir);
|
||||
|
||||
|
||||
HDC screenDC = GetDC(0);
|
||||
int dpi = GetDeviceCaps(screenDC, LOGPIXELSX);
|
||||
ReleaseDC(0, screenDC);
|
||||
width = (512 * dpi + 96 / 2) / 96;
|
||||
height = (384 * dpi + 96 / 2) / 96;
|
||||
|
||||
|
||||
// Many Windows structures that specify their size do so with the first
|
||||
// element. DEVMODE is not one of those structures.
|
||||
memset (&displaysettings, 0, sizeof(displaysettings));
|
||||
|
@ -898,12 +898,12 @@ int DoMain (HINSTANCE hInstance)
|
|||
EnumDisplaySettings (NULL, ENUM_CURRENT_SETTINGS, &displaysettings);
|
||||
x = (displaysettings.dmPelsWidth - width) / 2;
|
||||
y = (displaysettings.dmPelsHeight - height) / 2;
|
||||
|
||||
|
||||
if (Args->CheckParm ("-0"))
|
||||
{
|
||||
x = y = 0;
|
||||
}
|
||||
|
||||
|
||||
WNDCLASS WndClass;
|
||||
WndClass.style = 0;
|
||||
WndClass.lpfnWndProc = LConProc;
|
||||
|
@ -915,14 +915,14 @@ int DoMain (HINSTANCE hInstance)
|
|||
WndClass.hbrBackground = NULL;
|
||||
WndClass.lpszMenuName = NULL;
|
||||
WndClass.lpszClassName = WinClassName;
|
||||
|
||||
|
||||
/* register this new class with Windows */
|
||||
if (!RegisterClass((LPWNDCLASS)&WndClass))
|
||||
{
|
||||
MessageBoxA(nullptr, "Could not register window class", "Fatal", MB_ICONEXCLAMATION|MB_OK);
|
||||
exit(-1);
|
||||
}
|
||||
|
||||
|
||||
/* create window */
|
||||
FStringf caption("" GAMENAME " %s " X64 " (%s)", GetVersionString(), GetGitTime());
|
||||
std::wstring wcaption = caption.WideString();
|
||||
|
@ -936,13 +936,13 @@ int DoMain (HINSTANCE hInstance)
|
|||
(HMENU) NULL,
|
||||
hInstance,
|
||||
NULL);
|
||||
|
||||
|
||||
if (!Window)
|
||||
{
|
||||
MessageBoxA(nullptr, "Unable to create main window", "Fatal", MB_ICONEXCLAMATION|MB_OK);
|
||||
exit(-1);
|
||||
}
|
||||
|
||||
|
||||
if (kernel != NULL)
|
||||
{
|
||||
typedef BOOL (WINAPI *pts)(DWORD, DWORD *);
|
||||
|
@ -969,15 +969,15 @@ int DoMain (HINSTANCE hInstance)
|
|||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
GetClientRect (Window, &cRect);
|
||||
|
||||
|
||||
WinWidth = cRect.right;
|
||||
WinHeight = cRect.bottom;
|
||||
|
||||
|
||||
CoInitialize (NULL);
|
||||
atexit (UnCOM);
|
||||
|
||||
|
||||
int ret = GameMain ();
|
||||
CheckForRestart();
|
||||
|
||||
|
@ -990,7 +990,7 @@ int DoMain (HINSTANCE hInstance)
|
|||
{ // Outputting to a new console window: Wait for a keypress before quitting.
|
||||
DWORD bytes;
|
||||
HANDLE stdinput = GetStdHandle(STD_INPUT_HANDLE);
|
||||
|
||||
|
||||
ShowWindow(Window, SW_HIDE);
|
||||
WriteFile(StdOut, "Press any key to exit...", 24, &bytes, NULL);
|
||||
FlushConsoleInputBuffer(stdinput);
|
||||
|
@ -1017,7 +1017,7 @@ void I_ShowFatalError(const char *msg)
|
|||
{
|
||||
Printf("%s", CVMAbortException::stacktrace.GetChars());
|
||||
}
|
||||
|
||||
|
||||
if (!batchrun)
|
||||
{
|
||||
ShowErrorPane(msg);
|
||||
|
|
|
@ -86,7 +86,7 @@ class FDInputMouse : public FMouse
|
|||
public:
|
||||
FDInputMouse();
|
||||
~FDInputMouse();
|
||||
|
||||
|
||||
bool GetDevice();
|
||||
void ProcessInput();
|
||||
bool WndProcHook(HWND hWnd, UINT message, WPARAM wParam, LPARAM lParam, LRESULT *result);
|
||||
|
@ -103,7 +103,7 @@ class FWin32Mouse : public FMouse
|
|||
public:
|
||||
FWin32Mouse();
|
||||
~FWin32Mouse();
|
||||
|
||||
|
||||
bool GetDevice();
|
||||
void ProcessInput();
|
||||
bool WndProcHook(HWND hWnd, UINT message, WPARAM wParam, LPARAM lParam, LRESULT *result);
|
||||
|
@ -268,7 +268,6 @@ void I_CheckNativeMouse(bool preferNative, bool eventhandlerresult)
|
|||
}
|
||||
else
|
||||
{
|
||||
bool pauseState = false;
|
||||
bool captureModeInGame = sysCallbacks.CaptureModeInGame && sysCallbacks.CaptureModeInGame();
|
||||
want_native = ((!m_use_mouse || menuactive != MENU_WaitKey) &&
|
||||
(!captureModeInGame || GUICapture));
|
||||
|
@ -698,7 +697,7 @@ bool FDInputMouse::GetDevice()
|
|||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
|
||||
// How many buttons does this mouse have?
|
||||
DIDEVCAPS_DX3 caps = { sizeof(caps) };
|
||||
hr = Device->GetCapabilities((DIDEVCAPS *)&caps);
|
||||
|
|
|
@ -503,7 +503,7 @@ bool FRawPS2Controller::ProcessInput(RAWHID *raw, int code)
|
|||
|
||||
// Generate events for buttons that have changed.
|
||||
int buttons = 0;
|
||||
|
||||
|
||||
// If we know we are digital, ignore the D-Pad.
|
||||
if (!digital)
|
||||
{
|
||||
|
@ -538,7 +538,7 @@ void FRawPS2Controller::ProcessThumbstick(int value1, AxisInfo *axis1, int value
|
|||
{
|
||||
uint8_t buttonstate;
|
||||
double axisval1, axisval2;
|
||||
|
||||
|
||||
axisval1 = value1 * (2.0 / 255) - 1.0;
|
||||
axisval2 = value2 * (2.0 / 255) - 1.0;
|
||||
axisval1 = Joy_RemoveDeadZone(axisval1, axis1->DeadZone, NULL);
|
||||
|
|
|
@ -288,8 +288,8 @@ static void DoPrintStr(const char *cpt, HWND edit, HANDLE StdOut)
|
|||
|
||||
wchar_t wbuf[256];
|
||||
int bpos = 0;
|
||||
CHARRANGE selection;
|
||||
CHARRANGE endselection;
|
||||
CHARRANGE selection = {};
|
||||
CHARRANGE endselection = {};
|
||||
LONG lines_before = 0, lines_after;
|
||||
CHARFORMAT format;
|
||||
|
||||
|
@ -868,7 +868,7 @@ static HCURSOR CreateBitmapCursor(int xhot, int yhot, HBITMAP and_mask, HBITMAP
|
|||
// Delete the bitmaps.
|
||||
DeleteObject(and_mask);
|
||||
DeleteObject(color_mask);
|
||||
|
||||
|
||||
return cursor;
|
||||
}
|
||||
|
||||
|
|
Some files were not shown because too many files have changed in this diff Show more
Loading…
Reference in a new issue