mirror of
https://github.com/ZDoom/qzdoom.git
synced 2024-11-30 16:00:55 +00:00
Fixed: the flags weren't properly reset if a mod used the old layers before the code used them
This commit is contained in:
parent
7ded355d5d
commit
75cb8c00a6
2 changed files with 8 additions and 4 deletions
|
@ -216,14 +216,18 @@ DPSprite *player_t::GetPSprite(PSPLayers layer)
|
|||
}
|
||||
|
||||
// Always update the caller here in case we switched weapon
|
||||
// or if the layer was being used by an inventory item before.
|
||||
// or if the layer was being used by something else before.
|
||||
pspr->Caller = newcaller;
|
||||
|
||||
if (newcaller != oldcaller)
|
||||
{ // Only change the flags if this layer was created now or if we updated the caller.
|
||||
{ // Only reset flags if this layer was created now or if it was being used before.
|
||||
if (layer >= PSP_TARGETCENTER)
|
||||
{ // The targeter layers were affected by those.
|
||||
pspr->Flags |= (PSPF_CVARFAST|PSPF_POWDOUBLE);
|
||||
pspr->Flags = (PSPF_CVARFAST|PSPF_POWDOUBLE);
|
||||
}
|
||||
else
|
||||
{
|
||||
pspr->Flags = (PSPF_ADDWEAPON|PSPF_ADDBOB|PSPF_CVARFAST|PSPF_POWDOUBLE);
|
||||
}
|
||||
}
|
||||
|
||||
|
|
|
@ -42,7 +42,7 @@ class FArchive;
|
|||
// drawn directly on the view screen,
|
||||
// coordinates are given for a 320*200 view screen.
|
||||
//
|
||||
enum PSPLayers // These are all called by the owner's ReadyWeapon.
|
||||
enum PSPLayers
|
||||
{
|
||||
PSP_STRIFEHANDS = -1,
|
||||
PSP_WEAPON = 1,
|
||||
|
|
Loading…
Reference in a new issue