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Merge branch 'master' into floatcvt
# Conflicts: # src/p_map.cpp
This commit is contained in:
commit
7586320038
3 changed files with 8 additions and 16 deletions
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@ -4558,7 +4558,7 @@ bool GetVarAddrType(AActor *self, FName varname, int index, void *&addr, PType *
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addr = baddr;
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// We don't want Int subclasses like Name or Color to be accessible,
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// but we do want to support Float subclasses like Fixed.
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if (!type->IsA(RUNTIME_CLASS(PInt)) || !type->IsKindOf(RUNTIME_CLASS(PFloat)))
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if (!type->IsA(RUNTIME_CLASS(PInt)) && !type->IsKindOf(RUNTIME_CLASS(PFloat)))
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{
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// For reading, we also support Name and String types.
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if (readonly && (type->IsA(RUNTIME_CLASS(PName)) || type->IsA(RUNTIME_CLASS(PString))))
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@ -335,6 +335,8 @@ bool P_TeleportMove(AActor* thing, const DVector3 &pos, bool telefrag, bool modi
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tmf.abovemidtex = false;
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P_GetFloorCeilingZ(tmf, 0);
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spechit.Clear(); // this is needed so that no more specials get activated after crossing a teleporter.
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bool StompAlwaysFrags = ((thing->flags2 & MF2_TELESTOMP) || (level.flags & LEVEL_MONSTERSTELEFRAG) || telefrag) && !(thing->flags7 & MF7_NOTELESTOMP);
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// P_LineOpening requires the thing's z to be the destination z in order to work.
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@ -2284,12 +2286,7 @@ bool P_TryMove(AActor *thing, const DVector2 &pos,
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line_t *ld = spec.line;
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// see if the line was crossed
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// One more case of trying to preserve some side effects from the original:
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// If the reference position is the same as the actor's position before checking the spechits,
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// we use the thing's actual position, including all the side effects of the original.
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// If some portal transition has to be considered here, we cannot do that and use the reference position stored with the spechit.
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bool posisoriginal = (spec.Refpos == lastpos);
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side = posisoriginal? P_PointOnLineSide(thing->Pos(), ld) : P_PointOnLineSide(spec.Refpos, ld);
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side = P_PointOnLineSide(spec.Refpos, ld);
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oldside = P_PointOnLineSide(spec.Oldrefpos, ld);
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if (side != oldside && ld->special && !(thing->flags6 & MF6_NOTRIGGER))
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{
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@ -525,17 +525,12 @@ static void ParseUserVariable (FScanner &sc, PSymbolTable *symt, PClassActor *cl
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// Read the type and make sure it's acceptable.
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sc.MustGetAnyToken();
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switch (sc.TokenType)
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if (sc.TokenType != TK_Int && sc.TokenType != TK_Float)
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{
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case TK_Int: type = TypeSInt32; break;
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case TK_Float: type = TypeFloat64; break;
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case TK_String: type = TypeString; break;
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default:
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type = TypeError;
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sc.ScriptMessage("User variables must be of type 'int' or 'float' or 'string'");
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sc.ScriptMessage("User variables must be of type 'int' or 'float'");
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FScriptPosition::ErrorCounter++;
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break;
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}
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type = sc.TokenType == TK_Int ? (PType *)TypeSInt32 : (PType *)TypeFloat64;
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sc.MustGetToken(TK_Identifier);
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// For now, restrict user variables to those that begin with "user_" to guarantee
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@ -582,7 +577,7 @@ static void ParseUserVariable (FScanner &sc, PSymbolTable *symt, PClassActor *cl
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sc.MustGetToken(';');
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PField *sym = cls->AddField(symname, type, 0);
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if (cls == NULL)
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if (sym == NULL)
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{
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sc.ScriptMessage ("'%s' is already defined in '%s'.",
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symname.GetChars(), cls ? cls->TypeName.GetChars() : "Global");
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