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- fix decal color bug
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parent
f3897e26f0
commit
75248cffd0
1 changed files with 3 additions and 3 deletions
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@ -640,7 +640,7 @@ static void RunShader(int x0, int x1, PolyTriangleThreadData* thread)
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if (streamdata.uObjectColor2.a == 0.0f)
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{
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if (streamdata.uObjectColor.r != 0.0f || streamdata.uObjectColor.g != 0.0f || streamdata.uObjectColor.b != 0.0f)
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if (streamdata.uObjectColor.r != 1.0f || streamdata.uObjectColor.g != 1.0f || streamdata.uObjectColor.b != 1.0f)
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{
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uint32_t r = (int)(streamdata.uObjectColor.r * 256.0f);
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uint32_t g = (int)(streamdata.uObjectColor.g * 256.0f);
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@ -661,8 +661,8 @@ static void RunShader(int x0, int x1, PolyTriangleThreadData* thread)
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float t = thread->mainVertexShader.gradientdist.Z;
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float inv_t = 1.0f - t;
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uint32_t r = (int)((streamdata.uObjectColor.r * inv_t + streamdata.uObjectColor2.r * t) * 256.0f);
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uint32_t g = (int)((streamdata.uObjectColor.g * inv_t + streamdata.uObjectColor2.r * t) * 256.0f);
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uint32_t b = (int)((streamdata.uObjectColor.b * inv_t + streamdata.uObjectColor2.r * t) * 256.0f);
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uint32_t g = (int)((streamdata.uObjectColor.g * inv_t + streamdata.uObjectColor2.g * t) * 256.0f);
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uint32_t b = (int)((streamdata.uObjectColor.b * inv_t + streamdata.uObjectColor2.b * t) * 256.0f);
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for (int x = x0; x < x1; x++)
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{
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uint32_t texel = fragcolor[x];
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