Fixed missing fake floors in deferred buffer mode

wow.wad is now genuine and authentic...
This commit is contained in:
alexey.lysiuk 2016-10-11 14:52:47 +03:00
parent dde25820e2
commit 7510ad1635

View file

@ -187,21 +187,18 @@ void GLFlat::DrawSubsector(subsector_t * sub)
unsigned int vi[4];
vi[0] = 0;
for (unsigned int i = 1; i < sub->numlines-1; i += 2)
for (unsigned int i = 0; i < sub->numlines - 2; i += 2)
{
if (i < sub->numlines - 3)
for (unsigned int j = 1; j < 4; j++)
{
for (unsigned int j = 1; j < 4; j++)
{
vi[j] = MIN(i + j, sub->numlines - 1);
}
for (unsigned int x = 0; x < 4; x++)
{
vertex_t *vt = sub->firstline[vi[x]].v1;
qd.Set(x, vt->fX(), plane.plane.ZatPoint(vt) + dz, vt->fY(), vt->fX() / 64.f, -vt->fY() / 64.f);
}
qd.Render(GL_TRIANGLE_FAN);
vi[j] = MIN(i + j, sub->numlines - 1);
}
for (unsigned int x = 0; x < 4; x++)
{
vertex_t *vt = sub->firstline[vi[x]].v1;
qd.Set(x, vt->fX(), plane.plane.ZatPoint(vt) + dz, vt->fY(), vt->fX() / 64.f, -vt->fY() / 64.f);
}
qd.Render(GL_TRIANGLE_FAN);
}
}