mirror of
https://github.com/ZDoom/qzdoom.git
synced 2024-11-10 23:02:08 +00:00
Fixed missing fake floors in deferred buffer mode
wow.wad is now genuine and authentic...
This commit is contained in:
parent
dde25820e2
commit
7510ad1635
1 changed files with 9 additions and 12 deletions
|
@ -187,9 +187,7 @@ void GLFlat::DrawSubsector(subsector_t * sub)
|
|||
unsigned int vi[4];
|
||||
|
||||
vi[0] = 0;
|
||||
for (unsigned int i = 1; i < sub->numlines-1; i += 2)
|
||||
{
|
||||
if (i < sub->numlines - 3)
|
||||
for (unsigned int i = 0; i < sub->numlines - 2; i += 2)
|
||||
{
|
||||
for (unsigned int j = 1; j < 4; j++)
|
||||
{
|
||||
|
@ -203,7 +201,6 @@ void GLFlat::DrawSubsector(subsector_t * sub)
|
|||
qd.Render(GL_TRIANGLE_FAN);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
flatvertices += sub->numlines;
|
||||
flatprimitives++;
|
||||
|
|
Loading…
Reference in a new issue