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- allow localization of the fallback string "Person".
The corresponding text is in the translation spreadsheet which isn't part of the repo yet.
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@ -391,7 +391,7 @@ class ConversationMenu : Menu
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}
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}
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else
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else
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{
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{
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speakerName = players[consoleplayer].ConversationNPC.GetTag("Person");
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speakerName = players[consoleplayer].ConversationNPC.GetTag("$TXT_PERSON");
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}
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}
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