From 724e625f16d3a5fb3b5fb0d0105370c79da5da8e Mon Sep 17 00:00:00 2001 From: Christoph Oelckers Date: Thu, 28 Jan 2016 09:20:27 +0100 Subject: [PATCH] - fixed: Loading an old savegame from before the sector damage refactoring cleared the extended Boom sector flags before processing them. --- src/p_saveg.cpp | 1 - 1 file changed, 1 deletion(-) diff --git a/src/p_saveg.cpp b/src/p_saveg.cpp index 7623104d7..31eb76c7a 100644 --- a/src/p_saveg.cpp +++ b/src/p_saveg.cpp @@ -425,7 +425,6 @@ void P_SerializeWorld (FArchive &arc) short secretsector; arc << secretsector; if (secretsector) sec->Flags |= SECF_WASSECRET; - sec->special &= ~(SECRET_MASK|FRICTION_MASK|PUSH_MASK); P_InitSectorSpecial(sec, sec->special, true); } arc << sec->interpolations[0]