mirror of
https://github.com/ZDoom/qzdoom.git
synced 2024-11-10 23:02:08 +00:00
Added A_RaiseActor(Actor other, int flags = 0)
This commit is contained in:
parent
b553be153d
commit
71d2b39d92
3 changed files with 18 additions and 0 deletions
|
@ -4564,6 +4564,20 @@ DEFINE_ACTION_FUNCTION(AActor, A_RaiseSelf)
|
|||
ACTION_RETURN_BOOL(P_Thing_Raise(self, NULL, (flags & RF_NOCHECKPOSITION)));
|
||||
}
|
||||
|
||||
//===========================================================================
|
||||
//
|
||||
// A_RaiseActor
|
||||
//
|
||||
// Generalized version that allows passing pointers for ZScript's sake.
|
||||
//===========================================================================
|
||||
DEFINE_ACTION_FUNCTION(AActor, A_RaiseActor)
|
||||
{
|
||||
PARAM_SELF_PROLOGUE(AActor);
|
||||
PARAM_OBJECT(other, AActor);
|
||||
PARAM_INT_DEF(flags);
|
||||
ACTION_RETURN_BOOL(P_Thing_Raise(other, self, (flags & RF_NOCHECKPOSITION)));
|
||||
}
|
||||
|
||||
//===========================================================================
|
||||
//
|
||||
// CanRaise
|
||||
|
|
|
@ -434,6 +434,9 @@ void P_RemoveThing(AActor * actor)
|
|||
|
||||
bool P_Thing_Raise(AActor *thing, AActor *raiser, int nocheck)
|
||||
{
|
||||
if (!thing)
|
||||
return false;
|
||||
|
||||
FState * RaiseState = thing->GetRaiseState();
|
||||
if (RaiseState == NULL)
|
||||
{
|
||||
|
|
|
@ -1092,6 +1092,7 @@ class Actor : Thinker native
|
|||
native void A_RaiseChildren(int flags = 0);
|
||||
native void A_RaiseSiblings(int flags = 0);
|
||||
native bool A_RaiseSelf(int flags = 0);
|
||||
native bool A_RaiseActor(Actor other, int flags = 0);
|
||||
native bool CanRaise();
|
||||
native void Revive();
|
||||
action native bool, Actor A_ThrowGrenade(class<Actor> itemtype, double zheight = 0, double xyvel = 0, double zvel = 0, bool useammo = true);
|
||||
|
|
Loading…
Reference in a new issue