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Fixed error handling in vector by scalar multiplication
https://forum.zdoom.org/viewtopic.php?t=57089
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1 changed files with 3 additions and 1 deletions
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@ -3071,6 +3071,7 @@ FxExpression *FxMulDiv::Resolve(FCompileContext& ctx)
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}
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}
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ValueType = left->ValueType;
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break;
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}
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else if (right->IsVector() && left->IsNumeric())
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{
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@ -3085,8 +3086,9 @@ FxExpression *FxMulDiv::Resolve(FCompileContext& ctx)
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}
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}
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ValueType = right->ValueType;
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break;
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}
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break;
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// Incompatible operands, intentional fall-through
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default:
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// Vector modulus is not permitted
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