mirror of https://github.com/ZDoom/qzdoom.git
- fixed: the minotaur spawned its floor flames regardless of the setting of compat_minotaur
A_MinotaurAtk3 was checking against the CVAR instead of the compatibility flag constant.
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@ -347,7 +347,7 @@ class Minotaur : Actor
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}
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}
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else
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else
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{
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{
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if (Floorclip > 0 && (Level.compatflags & COMPAT_MINOTAUR))
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if (Floorclip > 0 && (Level.compatflags & COMPATF_MINOTAUR))
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{
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{
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// only play the sound.
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// only play the sound.
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A_StartSound ("minotaur/fx2hit", CHAN_WEAPON);
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A_StartSound ("minotaur/fx2hit", CHAN_WEAPON);
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