This commit is contained in:
Christoph Oelckers 2015-02-11 09:56:58 +01:00
commit 714a9aa2c9
7 changed files with 9 additions and 14 deletions

View file

@ -353,6 +353,7 @@ enum
MF7_HITTARGET = 0x00004000, // The actor the projectile dies on is set to target, provided it's targetable anyway.
MF7_HITMASTER = 0x00008000, // Same as HITTARGET, except it's master instead of target.
MF7_HITTRACER = 0x00010000, // Same as HITTARGET, but for tracer.
MF7_FLYCHEAT = 0x00020000, // must be part of the actor so that it can be tracked properly

View file

@ -48,6 +48,7 @@ bool AArtiTomeOfPower::Use (bool pickup)
DEFINE_ACTION_FUNCTION(AActor, A_TimeBomb)
{
self->z += 32*FRACUNIT;
self->PrevZ = self->z; // no interpolation!
self->RenderStyle = STYLE_Add;
self->alpha = FRACUNIT;
P_RadiusAttack (self, self->target, 128, 128, self->DamageType, RADF_HURTSOURCE);

View file

@ -1235,15 +1235,6 @@ void G_FinishTravel ()
pawn->AddToHash ();
pawn->SetState(pawn->SpawnState);
pawn->player->SendPitchLimits();
// Sync the FLY flags.
if (pawn->flags2 & MF2_FLY)
{
pawn->player->cheats |= CF_FLY;
}
else
{
pawn->player->cheats &= ~CF_FLY;
}
for (inv = pawn->Inventory; inv != NULL; inv = inv->Inventory)
{

View file

@ -997,7 +997,8 @@ void APowerFlight::EndEffect ()
{
return;
}
if (!(Owner->player->cheats & CF_FLY))
if (!(Owner->flags7 & MF7_FLYCHEAT))
{
if (Owner->z != Owner->floorz)
{

View file

@ -149,8 +149,7 @@ void cht_DoCheat (player_t *player, int cheat)
case CHT_FLY:
if (player->mo != NULL)
{
player->cheats ^= CF_FLY;
if (player->cheats & CF_FLY)
if ((player->mo->flags7 ^= MF7_FLYCHEAT) != 0)
{
player->mo->flags |= MF_NOGRAVITY;
player->mo->flags2 |= MF2_FLY;

View file

@ -2800,7 +2800,7 @@ FUNC(LS_SetPlayerProperty)
mask = CF_INSTANTWEAPSWITCH;
break;
case PROP_FLY:
mask = CF_FLY;
//mask = CF_FLY;
break;
case PROP_TOTALLYFROZEN:
mask = CF_TOTALLYFROZEN;
@ -2814,6 +2814,7 @@ FUNC(LS_SetPlayerProperty)
it->player->cheats |= mask;
if (arg2 == PROP_FLY)
{
it->flags7 |= MF7_FLYCHEAT;
it->flags2 |= MF2_FLY;
it->flags |= MF_NOGRAVITY;
}
@ -2823,6 +2824,7 @@ FUNC(LS_SetPlayerProperty)
it->player->cheats &= ~mask;
if (arg2 == PROP_FLY)
{
it->flags7 &= ~MF7_FLYCHEAT;
it->flags2 &= ~MF2_FLY;
it->flags &= ~MF_NOGRAVITY;
}

View file

@ -4477,7 +4477,7 @@ APlayerPawn *P_SpawnPlayer (FPlayerStart *mthing, int playernum, int flags)
p->mo->ResetAirSupply(false);
p->Uncrouch();
p->MinPitch = p->MaxPitch = 0; // will be filled in by PostBeginPlay()/netcode
p->cheats &= ~CF_FLY;
p->velx = p->vely = 0; // killough 10/98: initialize bobbing to 0.