mirror of
https://github.com/ZDoom/qzdoom.git
synced 2024-11-23 20:42:24 +00:00
- added Hexen compatible handling to specials that stop perpetual sector movement.
This uses the same logic as Eternity.
This commit is contained in:
parent
6b27d0c3ba
commit
7104b01193
5 changed files with 60 additions and 18 deletions
|
@ -42,7 +42,7 @@ DEFINE_SPECIAL(Ceiling_LowerByValue, 40, 3, 5, 5)
|
||||||
DEFINE_SPECIAL(Ceiling_RaiseByValue, 41, 3, 4, 4)
|
DEFINE_SPECIAL(Ceiling_RaiseByValue, 41, 3, 4, 4)
|
||||||
DEFINE_SPECIAL(Ceiling_CrushAndRaise, 42, 3, 4, 4)
|
DEFINE_SPECIAL(Ceiling_CrushAndRaise, 42, 3, 4, 4)
|
||||||
DEFINE_SPECIAL(Ceiling_LowerAndCrush, 43, 3, 4, 4)
|
DEFINE_SPECIAL(Ceiling_LowerAndCrush, 43, 3, 4, 4)
|
||||||
DEFINE_SPECIAL(Ceiling_CrushStop, 44, 1, 1, 1)
|
DEFINE_SPECIAL(Ceiling_CrushStop, 44, 1, 2, 2)
|
||||||
DEFINE_SPECIAL(Ceiling_CrushRaiseAndStay, 45, 3, 4, 4)
|
DEFINE_SPECIAL(Ceiling_CrushRaiseAndStay, 45, 3, 4, 4)
|
||||||
DEFINE_SPECIAL(Floor_CrushStop, 46, 1, 1, 1)
|
DEFINE_SPECIAL(Floor_CrushStop, 46, 1, 1, 1)
|
||||||
DEFINE_SPECIAL(Ceiling_MoveToValue, 47, 3, 5, 5)
|
DEFINE_SPECIAL(Ceiling_MoveToValue, 47, 3, 5, 5)
|
||||||
|
@ -59,7 +59,7 @@ DEFINE_SPECIAL(Sector_SetPortal, 57, -1, -1, 5)
|
||||||
DEFINE_SPECIAL(Sector_CopyScroller, 58, -1, -1, 2)
|
DEFINE_SPECIAL(Sector_CopyScroller, 58, -1, -1, 2)
|
||||||
DEFINE_SPECIAL(Polyobj_OR_MoveToSpot, 59, 3, 3, 3)
|
DEFINE_SPECIAL(Polyobj_OR_MoveToSpot, 59, 3, 3, 3)
|
||||||
DEFINE_SPECIAL(Plat_PerpetualRaise, 60, 3, 3, 3)
|
DEFINE_SPECIAL(Plat_PerpetualRaise, 60, 3, 3, 3)
|
||||||
DEFINE_SPECIAL(Plat_Stop, 61, 1, 1, 1)
|
DEFINE_SPECIAL(Plat_Stop, 61, 1, 2, 2)
|
||||||
DEFINE_SPECIAL(Plat_DownWaitUpStay, 62, 3, 3, 3)
|
DEFINE_SPECIAL(Plat_DownWaitUpStay, 62, 3, 3, 3)
|
||||||
DEFINE_SPECIAL(Plat_DownByValue, 63, 4, 4, 4)
|
DEFINE_SPECIAL(Plat_DownByValue, 63, 4, 4, 4)
|
||||||
DEFINE_SPECIAL(Plat_UpWaitDownStay, 64, 3, 3, 3)
|
DEFINE_SPECIAL(Plat_UpWaitDownStay, 64, 3, 3, 3)
|
||||||
|
|
|
@ -552,21 +552,31 @@ void P_ActivateInStasisCeiling (int tag)
|
||||||
//
|
//
|
||||||
//============================================================================
|
//============================================================================
|
||||||
|
|
||||||
bool EV_CeilingCrushStop (int tag)
|
bool EV_CeilingCrushStop (int tag, bool remove)
|
||||||
{
|
{
|
||||||
bool rtn = false;
|
bool rtn = false;
|
||||||
DCeiling *scan;
|
DCeiling *scan;
|
||||||
TThinkerIterator<DCeiling> iterator;
|
TThinkerIterator<DCeiling> iterator;
|
||||||
|
|
||||||
while ( (scan = iterator.Next ()) )
|
scan = iterator.Next();
|
||||||
|
while (scan != nullptr)
|
||||||
{
|
{
|
||||||
|
DCeiling *next = iterator.Next();
|
||||||
if (scan->m_Tag == tag && scan->m_Direction != 0)
|
if (scan->m_Tag == tag && scan->m_Direction != 0)
|
||||||
{
|
{
|
||||||
SN_StopSequence (scan->m_Sector, CHAN_CEILING);
|
if (!remove)
|
||||||
scan->m_OldDirection = scan->m_Direction;
|
{
|
||||||
scan->m_Direction = 0; // in-stasis;
|
SN_StopSequence(scan->m_Sector, CHAN_CEILING);
|
||||||
|
scan->m_OldDirection = scan->m_Direction;
|
||||||
|
scan->m_Direction = 0; // in-stasis;
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
scan->Destroy();
|
||||||
|
}
|
||||||
rtn = true;
|
rtn = true;
|
||||||
}
|
}
|
||||||
|
scan = next;
|
||||||
}
|
}
|
||||||
|
|
||||||
return rtn;
|
return rtn;
|
||||||
|
|
|
@ -686,9 +686,22 @@ FUNC(LS_Ceiling_LowerAndCrushDist)
|
||||||
}
|
}
|
||||||
|
|
||||||
FUNC(LS_Ceiling_CrushStop)
|
FUNC(LS_Ceiling_CrushStop)
|
||||||
// Ceiling_CrushStop (tag)
|
// Ceiling_CrushStop (tag, remove)
|
||||||
{
|
{
|
||||||
return EV_CeilingCrushStop (arg0);
|
bool remove;
|
||||||
|
switch (arg3)
|
||||||
|
{
|
||||||
|
case 1:
|
||||||
|
remove = false;
|
||||||
|
break;
|
||||||
|
case 2:
|
||||||
|
remove = true;
|
||||||
|
break;
|
||||||
|
default:
|
||||||
|
remove = gameinfo.gametype == GAME_Hexen;
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
return EV_CeilingCrushStop (arg0, remove);
|
||||||
}
|
}
|
||||||
|
|
||||||
FUNC(LS_Ceiling_CrushRaiseAndStay)
|
FUNC(LS_Ceiling_CrushRaiseAndStay)
|
||||||
|
@ -890,9 +903,22 @@ FUNC(LS_Plat_PerpetualRaiseLip)
|
||||||
}
|
}
|
||||||
|
|
||||||
FUNC(LS_Plat_Stop)
|
FUNC(LS_Plat_Stop)
|
||||||
// Plat_Stop (tag)
|
// Plat_Stop (tag, remove?)
|
||||||
{
|
{
|
||||||
EV_StopPlat (arg0);
|
bool remove;
|
||||||
|
switch (arg3)
|
||||||
|
{
|
||||||
|
case 1:
|
||||||
|
remove = false;
|
||||||
|
break;
|
||||||
|
case 2:
|
||||||
|
remove = true;
|
||||||
|
break;
|
||||||
|
default:
|
||||||
|
remove = gameinfo.gametype == GAME_Hexen;
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
EV_StopPlat(arg0, remove);
|
||||||
return true;
|
return true;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
|
@ -429,15 +429,21 @@ void DPlat::Stop ()
|
||||||
m_Status = in_stasis;
|
m_Status = in_stasis;
|
||||||
}
|
}
|
||||||
|
|
||||||
void EV_StopPlat (int tag)
|
void EV_StopPlat (int tag, bool remove)
|
||||||
{
|
{
|
||||||
DPlat *scan;
|
DPlat *scan;
|
||||||
TThinkerIterator<DPlat> iterator;
|
TThinkerIterator<DPlat> iterator;
|
||||||
|
|
||||||
while ( (scan = iterator.Next ()) )
|
scan = iterator.Next();
|
||||||
|
while (scan != nullptr)
|
||||||
{
|
{
|
||||||
|
DPlat *next = iterator.Next();
|
||||||
if (scan->m_Status != DPlat::in_stasis && scan->m_Tag == tag)
|
if (scan->m_Status != DPlat::in_stasis && scan->m_Tag == tag)
|
||||||
scan->Stop ();
|
{
|
||||||
|
if (!remove) scan->Stop();
|
||||||
|
else scan->Destroy();
|
||||||
|
}
|
||||||
|
scan = next;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
|
@ -212,13 +212,13 @@ private:
|
||||||
|
|
||||||
friend bool EV_DoPlat (int tag, line_t *line, EPlatType type,
|
friend bool EV_DoPlat (int tag, line_t *line, EPlatType type,
|
||||||
double height, double speed, int delay, int lip, int change);
|
double height, double speed, int delay, int lip, int change);
|
||||||
friend void EV_StopPlat (int tag);
|
friend void EV_StopPlat (int tag, bool remove);
|
||||||
friend void P_ActivateInStasis (int tag);
|
friend void P_ActivateInStasis (int tag);
|
||||||
};
|
};
|
||||||
|
|
||||||
bool EV_DoPlat (int tag, line_t *line, DPlat::EPlatType type,
|
bool EV_DoPlat (int tag, line_t *line, DPlat::EPlatType type,
|
||||||
double height, double speed, int delay, int lip, int change);
|
double height, double speed, int delay, int lip, int change);
|
||||||
void EV_StopPlat (int tag);
|
void EV_StopPlat (int tag, bool remove);
|
||||||
void P_ActivateInStasis (int tag);
|
void P_ActivateInStasis (int tag);
|
||||||
|
|
||||||
//
|
//
|
||||||
|
@ -434,14 +434,14 @@ private:
|
||||||
DCeiling ();
|
DCeiling ();
|
||||||
|
|
||||||
friend bool P_CreateCeiling(sector_t *sec, DCeiling::ECeiling type, line_t *line, int tag, double speed, double speed2, double height, int crush, int silent, int change, DCeiling::ECrushMode hexencrush);
|
friend bool P_CreateCeiling(sector_t *sec, DCeiling::ECeiling type, line_t *line, int tag, double speed, double speed2, double height, int crush, int silent, int change, DCeiling::ECrushMode hexencrush);
|
||||||
friend bool EV_CeilingCrushStop (int tag);
|
friend bool EV_CeilingCrushStop (int tag, bool remove);
|
||||||
friend void P_ActivateInStasisCeiling (int tag);
|
friend void P_ActivateInStasisCeiling (int tag);
|
||||||
};
|
};
|
||||||
|
|
||||||
bool P_CreateCeiling(sector_t *sec, DCeiling::ECeiling type, line_t *line, int tag, double speed, double speed2, double height, int crush, int silent, int change, DCeiling::ECrushMode hexencrush);
|
bool P_CreateCeiling(sector_t *sec, DCeiling::ECeiling type, line_t *line, int tag, double speed, double speed2, double height, int crush, int silent, int change, DCeiling::ECrushMode hexencrush);
|
||||||
bool EV_DoCeiling (DCeiling::ECeiling type, line_t *line, int tag, double speed, double speed2, double height, int crush, int silent, int change, DCeiling::ECrushMode hexencrush = DCeiling::ECrushMode::crushDoom);
|
bool EV_DoCeiling (DCeiling::ECeiling type, line_t *line, int tag, double speed, double speed2, double height, int crush, int silent, int change, DCeiling::ECrushMode hexencrush = DCeiling::ECrushMode::crushDoom);
|
||||||
|
|
||||||
bool EV_CeilingCrushStop (int tag);
|
bool EV_CeilingCrushStop (int tag, bool remove);
|
||||||
void P_ActivateInStasisCeiling (int tag);
|
void P_ActivateInStasisCeiling (int tag);
|
||||||
|
|
||||||
|
|
||||||
|
|
Loading…
Reference in a new issue