From 708717b6ab5278f07738fc9e5c15c95e6412a4d4 Mon Sep 17 00:00:00 2001 From: Christoph Oelckers Date: Thu, 23 Sep 2021 14:01:14 +0200 Subject: [PATCH] - we're past 4.7 now. --- src/version.h | 10 +++++----- 1 file changed, 5 insertions(+), 5 deletions(-) diff --git a/src/version.h b/src/version.h index c316cd3c6..be03f5a0f 100644 --- a/src/version.h +++ b/src/version.h @@ -41,20 +41,20 @@ const char *GetVersionString(); /** Lots of different version numbers **/ -#define VERSIONSTR "4.7pre" +#define VERSIONSTR "4.8pre" // The version as seen in the Windows resource -#define RC_FILEVERSION 4,6,9999,0 -#define RC_PRODUCTVERSION 4,6,9999,0 +#define RC_FILEVERSION 4,7,9999,0 +#define RC_PRODUCTVERSION 4,7,9999,0 #define RC_PRODUCTVERSION2 VERSIONSTR // These are for content versioning. #define VER_MAJOR 4 -#define VER_MINOR 7 +#define VER_MINOR 8 #define VER_REVISION 0 // This should always refer to the GZDoom version a derived port is based on and not reflect the derived port's version number! #define ENG_MAJOR 4 -#define ENG_MINOR 7 +#define ENG_MINOR 8 #define ENG_REVISION 0 // Version identifier for network games.